我需要执行一个动作(清空一个数组),当UINavigationController的后退按钮被按下,而按钮仍然导致堆栈上的前一个ViewController出现。我如何使用swift来实现这一点?


一种选择是实现您自己的自定义后退按钮。你需要添加以下代码到你的viewDidLoad方法:

    - (void) viewDidLoad {
        [super viewDidLoad];
        self.navigationItem.hidesBackButton = YES;
        UIBarButtonItem *newBackButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(back:)];
        self.navigationItem.leftBarButtonItem = newBackButton;
    }

    - (void) back:(UIBarButtonItem *)sender {
        // Perform your custom actions
        // ...
        // Go back to the previous ViewController
        [self.navigationController popViewControllerAnimated:YES];
    }

更新:

以下是Swift的版本:

        override func viewDidLoad {
            super.viewDidLoad()
            self.navigationItem.hidesBackButton = true
            let newBackButton = UIBarButtonItem(title: "Back", style: UIBarButtonItemStyle.Bordered, target: self, action: "back:")
            self.navigationItem.leftBarButtonItem = newBackButton
        }

       @objc func back(sender: UIBarButtonItem) {
            // Perform your custom actions
            // ...
            // Go back to the previous ViewController
            self.navigationController?.popViewControllerAnimated(true)
        }

更新2:

以下是Swift 3的版本:

        override func viewDidLoad {
            super.viewDidLoad()
            self.navigationItem.hidesBackButton = true
            let newBackButton = UIBarButtonItem(title: "Back", style: UIBarButtonItemStyle.plain, target: self, action: #selector(YourViewController.back(sender:)))
            self.navigationItem.leftBarButtonItem = newBackButton
        }

       @objc func back(sender: UIBarButtonItem) {
            // Perform your custom actions
            // ...
            // Go back to the previous ViewController
            _ = navigationController?.popViewController(animated: true)
        }

将按钮替换为另一个答案中建议的自定义按钮可能不是一个好主意,因为您将失去默认的行为和样式。

另一个选择是在视图控制器上实现viewWillDisappear方法,并检查名为isMovingFromParentViewController的属性。如果那个属性为真,它意味着视图控制器正在消失,因为它正在被移除(弹出)。

应该是这样的:

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingFromParentViewController {
        // Your code...
    }
}

在swift 4.2中

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingFromParent {
        // Your code...
    }
}

我通过以下方法做到了这一点:

斯威夫特3

override func didMoveToParentViewController(parent: UIViewController?) {
   super.didMoveToParentViewController(parent)

   if parent == nil {
      println("Back Button pressed.")
      delegate?.goingBack()
   }           
}

斯威夫特4

override func didMove(toParent parent: UIViewController?) {
    super.didMove(toParent: parent)

    if parent == nil {
        debugPrint("Back Button pressed.")
    }
}

不需要自定义后退按钮。


试试这个。

self.navigationItem.leftBarButtonItem?.target = "methodname"
func methodname ( ) {            
  //    enter code here
}

这个也试试。

override func viewWillAppear(animated: Bool) {
  //empty your array
}

override func willMove(toParent parent: UIViewController?)
{
    super.willMove(toParent: parent)
    if parent == nil
    {
        print("This VC is 'will' be popped. i.e. the back button was pressed.")
    }
}

我通过调用/重写viewWillDisappear来实现这一点,然后像这样访问navigationController的堆栈:

override func viewWillDisappear(animated: Bool) {
    super.viewWillDisappear(animated)

    let stack = self.navigationController?.viewControllers.count

    if stack >= 2 {
        // for whatever reason, the last item on the stack is the TaskBuilderViewController (not self), so we only use -1 to access it
        if let lastitem = self.navigationController?.viewControllers[stack! - 1] as? theViewControllerYoureTryingToAccess {
            // hand over the data via public property or call a public method of theViewControllerYoureTryingToAccess, like
            lastitem.emptyArray()
            lastitem.value = 5
        }
    }
}

如果你正在使用navigationController,那么将UINavigationControllerDelegate协议添加到类中,并添加delegate方法,如下所示:

class ViewController:UINavigationControllerDelegate {

    func navigationController(navigationController: UINavigationController, willShowViewController viewController: UIViewController,
animated: Bool) {
        if viewController === self {
            // do here what you want
        }
    }
}

每当导航控制器滑到新屏幕时,就调用此方法。如果返回按钮被按下,新的视图控制器就是ViewController本身。


我创建了这个(swift)类来创建一个完全像常规按钮一样的返回按钮,包括返回箭头。它可以创建带有常规文本或图像的按钮。

使用

weak var weakSelf = self

// Assign back button with back arrow and text (exactly like default back button)
navigationItem.leftBarButtonItems = CustomBackButton.createWithText("YourBackButtonTitle", color: UIColor.yourColor(), target: weakSelf, action: #selector(YourViewController.tappedBackButton))

// Assign back button with back arrow and image
navigationItem.leftBarButtonItems = CustomBackButton.createWithImage(UIImage(named: "yourImageName")!, color: UIColor.yourColor(), target: weakSelf, action: #selector(YourViewController.tappedBackButton))

func tappedBackButton() {

    // Do your thing

    self.navigationController!.popViewControllerAnimated(true)
}

自定义后退按钮类

(使用Sketch & Paintcode插件绘制后退箭头的代码)

class CustomBackButton: NSObject {

    class func createWithText(text: String, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImage = imageOfBackArrow(color: color)
        let backArrowButton = UIBarButtonItem(image: backArrowImage, style: UIBarButtonItemStyle.Plain, target: target, action: action)
        let backTextButton = UIBarButtonItem(title: text, style: UIBarButtonItemStyle.Plain , target: target, action: action)
        backTextButton.setTitlePositionAdjustment(UIOffset(horizontal: -12.0, vertical: 0.0), forBarMetrics: UIBarMetrics.Default)
        return [negativeSpacer, backArrowButton, backTextButton]
    }

    class func createWithImage(image: UIImage, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        // recommended maximum image height 22 points (i.e. 22 @1x, 44 @2x, 66 @3x)
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImageView = UIImageView(image: imageOfBackArrow(color: color))
        let backImageView = UIImageView(image: image)
        let customBarButton = UIButton(frame: CGRectMake(0,0,22 + backImageView.frame.width,22))
        backImageView.frame = CGRectMake(22, 0, backImageView.frame.width, backImageView.frame.height)
        customBarButton.addSubview(backArrowImageView)
        customBarButton.addSubview(backImageView)
        customBarButton.addTarget(target, action: action, forControlEvents: .TouchUpInside)
        return [negativeSpacer, UIBarButtonItem(customView: customBarButton)]
    }

    private class func drawBackArrow(frame frame: CGRect = CGRect(x: 0, y: 0, width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) {
        /// General Declarations
        let context = UIGraphicsGetCurrentContext()!

        /// Resize To Frame
        CGContextSaveGState(context)
        let resizedFrame = resizing.apply(rect: CGRect(x: 0, y: 0, width: 14, height: 22), target: frame)
        CGContextTranslateCTM(context, resizedFrame.minX, resizedFrame.minY)
        let resizedScale = CGSize(width: resizedFrame.width / 14, height: resizedFrame.height / 22)
        CGContextScaleCTM(context, resizedScale.width, resizedScale.height)

        /// Line
        let line = UIBezierPath()
        line.moveToPoint(CGPoint(x: 9, y: 9))
        line.addLineToPoint(CGPoint.zero)
        CGContextSaveGState(context)
        CGContextTranslateCTM(context, 3, 11)
        line.lineCapStyle = .Square
        line.lineWidth = 3
        color.setStroke()
        line.stroke()
        CGContextRestoreGState(context)

        /// Line Copy
        let lineCopy = UIBezierPath()
        lineCopy.moveToPoint(CGPoint(x: 9, y: 0))
        lineCopy.addLineToPoint(CGPoint(x: 0, y: 9))
        CGContextSaveGState(context)
        CGContextTranslateCTM(context, 3, 2)
        lineCopy.lineCapStyle = .Square
        lineCopy.lineWidth = 3
        color.setStroke()
        lineCopy.stroke()
        CGContextRestoreGState(context)

        CGContextRestoreGState(context)
    }

    private class func imageOfBackArrow(size size: CGSize = CGSize(width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) -> UIImage {
        var image: UIImage

        UIGraphicsBeginImageContextWithOptions(size, false, 0)
        drawBackArrow(frame: CGRect(origin: CGPoint.zero, size: size), color: color, resizing: resizing)
        image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return image
    }

    private enum ResizingBehavior {
        case AspectFit /// The content is proportionally resized to fit into the target rectangle.
        case AspectFill /// The content is proportionally resized to completely fill the target rectangle.
        case Stretch /// The content is stretched to match the entire target rectangle.
        case Center /// The content is centered in the target rectangle, but it is NOT resized.

        func apply(rect rect: CGRect, target: CGRect) -> CGRect {
            if rect == target || target == CGRect.zero {
                return rect
            }

            var scales = CGSize.zero
            scales.width = abs(target.width / rect.width)
            scales.height = abs(target.height / rect.height)

            switch self {
                case .AspectFit:
                    scales.width = min(scales.width, scales.height)
                    scales.height = scales.width
                case .AspectFill:
                    scales.width = max(scales.width, scales.height)
                    scales.height = scales.width
                case .Stretch:
                    break
                case .Center:
                    scales.width = 1
                    scales.height = 1
            }

            var result = rect.standardized
            result.size.width *= scales.width
            result.size.height *= scales.height
            result.origin.x = target.minX + (target.width - result.width) / 2
            result.origin.y = target.minY + (target.height - result.height) / 2
            return result
        }
    }
}

斯威夫特3.0

class CustomBackButton: NSObject {

    class func createWithText(text: String, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.fixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImage = imageOfBackArrow(color: color)
        let backArrowButton = UIBarButtonItem(image: backArrowImage, style: UIBarButtonItemStyle.plain, target: target, action: action)
        let backTextButton = UIBarButtonItem(title: text, style: UIBarButtonItemStyle.plain , target: target, action: action)
        backTextButton.setTitlePositionAdjustment(UIOffset(horizontal: -12.0, vertical: 0.0), for: UIBarMetrics.default)
        return [negativeSpacer, backArrowButton, backTextButton]
    }

    class func createWithImage(image: UIImage, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        // recommended maximum image height 22 points (i.e. 22 @1x, 44 @2x, 66 @3x)
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.fixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImageView = UIImageView(image: imageOfBackArrow(color: color))
        let backImageView = UIImageView(image: image)
        let customBarButton = UIButton(frame: CGRect(x: 0, y: 0, width: 22 + backImageView.frame.width, height: 22))
        backImageView.frame = CGRect(x: 22, y: 0, width: backImageView.frame.width, height: backImageView.frame.height)
        customBarButton.addSubview(backArrowImageView)
        customBarButton.addSubview(backImageView)
        customBarButton.addTarget(target, action: action, for: .touchUpInside)
        return [negativeSpacer, UIBarButtonItem(customView: customBarButton)]
    }

    private class func drawBackArrow(_ frame: CGRect = CGRect(x: 0, y: 0, width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) {
        /// General Declarations
        let context = UIGraphicsGetCurrentContext()!

        /// Resize To Frame
        context.saveGState()
        let resizedFrame = resizing.apply(CGRect(x: 0, y: 0, width: 14, height: 22), target: frame)
        context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY)
        let resizedScale = CGSize(width: resizedFrame.width / 14, height: resizedFrame.height / 22)
        context.scaleBy(x: resizedScale.width, y: resizedScale.height)

        /// Line
        let line = UIBezierPath()
        line.move(to: CGPoint(x: 9, y: 9))
        line.addLine(to: CGPoint.zero)
        context.saveGState()
        context.translateBy(x: 3, y: 11)
        line.lineCapStyle = .square
        line.lineWidth = 3
        color.setStroke()
        line.stroke()
        context.restoreGState()

        /// Line Copy
        let lineCopy = UIBezierPath()
        lineCopy.move(to: CGPoint(x: 9, y: 0))
        lineCopy.addLine(to: CGPoint(x: 0, y: 9))
        context.saveGState()
        context.translateBy(x: 3, y: 2)
        lineCopy.lineCapStyle = .square
        lineCopy.lineWidth = 3
        color.setStroke()
        lineCopy.stroke()
        context.restoreGState()

        context.restoreGState()
    }

    private class func imageOfBackArrow(_ size: CGSize = CGSize(width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) -> UIImage {
        var image: UIImage

        UIGraphicsBeginImageContextWithOptions(size, false, 0)
        drawBackArrow(CGRect(origin: CGPoint.zero, size: size), color: color, resizing: resizing)
        image = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()

        return image
    }

    private enum ResizingBehavior {
        case AspectFit /// The content is proportionally resized to fit into the target rectangle.
        case AspectFill /// The content is proportionally resized to completely fill the target rectangle.
        case Stretch /// The content is stretched to match the entire target rectangle.
        case Center /// The content is centered in the target rectangle, but it is NOT resized.

        func apply(_ rect: CGRect, target: CGRect) -> CGRect {
            if rect == target || target == CGRect.zero {
                return rect
            }

            var scales = CGSize.zero
            scales.width = abs(target.width / rect.width)
            scales.height = abs(target.height / rect.height)

            switch self {
            case .AspectFit:
                scales.width = min(scales.width, scales.height)
                scales.height = scales.width
            case .AspectFill:
                scales.width = max(scales.width, scales.height)
                scales.height = scales.width
            case .Stretch:
                break
            case .Center:
                scales.width = 1
                scales.height = 1
            }

            var result = rect.standardized
            result.size.width *= scales.width
            result.size.height *= scales.height
            result.origin.x = target.minX + (target.width - result.width) / 2
            result.origin.y = target.minY + (target.height - result.height) / 2
            return result
        }
    }
}

据我所知,你想清空你的数组,当你按下后退按钮,弹出到你之前的ViewController,让你的数组加载在这个屏幕上

let settingArray  = NSMutableArray()
@IBAction func Back(sender: AnyObject) {
    self. settingArray.removeAllObjects()
    self.dismissViewControllerAnimated(true, completion: nil)
} 

    override public func viewDidLoad() {
         super.viewDidLoad()
         self.navigationController?.navigationBar.topItem?.title = GlobalVariables.selectedMainIconName
         let image = UIImage(named: "back-btn")

         image = image?.imageWithRenderingMode(UIImageRenderingMode.AlwaysOriginal)

        self.navigationItem.leftBarButtonItem = UIBarButtonItem(image: image, style: UIBarButtonItemStyle.Plain, target: self, action: #selector(Current[enter image description here][1]ViewController.back) )
    }

    func back() {
      self.navigationController?.popToViewController( self.navigationController!.viewControllers[ self.navigationController!.viewControllers.count - 2 ], animated: true)
    }

NO

override func willMove(父控件:UIViewController?) {}

即使你在segue到覆盖这个方法的视图控制器,这个也会被调用。其中,检查parent是否为nil或not不是确保移动回正确的UIViewController的精确方法。为了准确地确定UINavigationController是否正确地导航回呈现当前的UIViewController,你将需要遵守UINavigationControllerDelegate协议。

YES

注意:MyViewController只是你想要检测返回的UIViewController的名称。

1)在你的文件顶部添加UINavigationControllerDelegate。

class MyViewController: UIViewController, UINavigationControllerDelegate {

2)添加一个属性到你的类,它将跟踪你正在segue的UIViewController。

class MyViewController: UIViewController, UINavigationControllerDelegate {

var previousViewController:UIViewController

3)在MyViewController的viewDidLoad方法中为你的UINavigationController分配self作为委托。

override func viewDidLoad() {
    super.viewDidLoad()
    self.navigationController?.delegate = self
}

3)在你segue之前,将之前的UIViewController分配为这个属性。

// In previous UIViewController
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    if segue.identifier == "YourSegueID" {
        if let nextViewController = segue.destination as? MyViewController {
            nextViewController.previousViewController = self
        }
    }
}

4)并遵循UINavigationControllerDelegate的MyViewController中的一个方法

func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
    if viewController == self.previousViewController {
        // You are going back
    }
}

这并不像我们想象的那么难。只需要为UIButton创建一个背景颜色清晰的框架,为按钮分配动作,并放置在导航栏后退按钮上。最后在使用后取下按钮。

这是Swift 3 用UIImage代替UIButton的示例代码

override func viewDidLoad() {
    super.viewDidLoad()
    let imageView = UIImageView()
    imageView.backgroundColor = UIColor.clear
    imageView.frame = CGRect(x:0,y:0,width:2*(self.navigationController?.navigationBar.bounds.height)!,height:(self.navigationController?.navigationBar.bounds.height)!)
    let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(back(sender:)))
    imageView.isUserInteractionEnabled = true
    imageView.addGestureRecognizer(tapGestureRecognizer)
    imageView.tag = 1
    self.navigationController?.navigationBar.addSubview(imageView)
    }

编写需要执行的代码

func back(sender: UIBarButtonItem) {

    // Perform your custom actions}
    _ = self.navigationController?.popViewController(animated: true)

    }

执行操作后删除子视图

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    for view in (self.navigationController?.navigationBar.subviews)!{
        if view.tag == 1 {
            view.removeFromSuperview()
        }
    }

在我的例子中,viewWillDisappear效果最好。但在某些情况下,必须修改之前的视图控制器。所以这是我的解决方案访问之前的视图控制器,它在Swift 4中工作:

override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        if isMovingFromParentViewController {
            if let viewControllers = self.navigationController?.viewControllers {
                if (viewControllers.count >= 1) {
                    let previousViewController = viewControllers[viewControllers.count-1] as! NameOfDestinationViewController
                    // whatever you want to do
                    previousViewController.callOrModifySomething()
                }
            }
        }
    }

斯威夫特3:

override func didMove(toParentViewController parent: UIViewController?) {
    super.didMove(toParentViewController: parent)

    if parent == nil{
        print("Back button was clicked")
    }
}

如果你想有后退按钮和后退箭头,你可以使用下面的图片和代码

backArrow.png backArrow@2x.png backArrow@3x.png

override func viewDidLoad() {
    super.viewDidLoad()
    let customBackButton = UIBarButtonItem(image: UIImage(named: "backArrow") , style: .plain, target: self, action: #selector(backAction(sender:)))
    customBackButton.imageInsets = UIEdgeInsets(top: 2, left: -8, bottom: 0, right: 0)
    navigationItem.leftBarButtonItem = customBackButton
}

func backAction(sender: UIBarButtonItem) {
    // custom actions here
    navigationController?.popViewController(animated: true)
}

只需control +拖动栏项到func下面。魅力工作

@IBAction func done(sender: AnyObject) {
    if((self.presentingViewController) != nil){
        self.dismiss(animated: false, completion: nil)
        print("done")
    }
}


斯威夫特4.2:

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingFromParent {
        // Your code...

    }
}

这是我自己解决问题的方法

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    self.navigationItem.leftBarButtonItem?.action = #selector(self.back(sender:))
    self.navigationItem.leftBarButtonItem?.target = self
}

@objc func back(sender: UIBarButtonItem) {

}

你可以在视图控制器中做一些事情

override func navigationShouldPopOnBackButton() -> Bool {
    self.backAction() //Your action you want to perform.
    return true
}

完整回答使用 当导航条上的“后退”按钮被按下时进行检测


这里有一个最简单的Swift 5解决方案,它不需要你创建一个自定义的后退按钮,也不需要你放弃所有免费获得的UINavigationController左键功能。

正如Brandon A上面建议的那样,你需要在你想要与之交互的视图控制器中实现UINavigationControllerDelegate。一个好方法是创建一个unwind segue,你可以手动或自动地执行,并从自定义完成按钮或后退按钮重用相同的代码。

首先,让你感兴趣的视图控制器(你想检测返回的那个)在它的viewDidLoad中成为导航控制器的委托:

override func viewDidLoad() {
    super.viewDidLoad()
    navigationController?.delegate = self
}

其次,在文件底部添加一个扩展,覆盖navigationController(willShow:animated:)

extension PickerTableViewController: UINavigationControllerDelegate {

    func navigationController(_ navigationController: UINavigationController,
                              willShow viewController: UIViewController,
                              animated: Bool) {

        if let _ = viewController as? EditComicBookViewController {

            let selectedItemRow = itemList.firstIndex(of: selectedItemName)
            selectedItemIndex = IndexPath(row: selectedItemRow!, section: 0)

            if let selectedCell = tableView.cellForRow(at: selectedItemIndex) {
                performSegue(withIdentifier: "PickedItem", sender: selectedCell)
            }
        }
    }
}

因为你的问题包含了一个UITableViewController,所以我包含了一种获取用户点击行的索引路径的方法。


override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingToParent {

        //your code backView
    }
}

在离开电流控制器之前,我需要显示警报。所以我是这样做的:

添加扩展UINavigationController与UINavigationBarDelegate 添加选择器到你的控制器导航

它的工作)

extension UINavigationController: UINavigationBarDelegate {
    public func navigationBar(_ navigationBar: UINavigationBar, shouldPop item: UINavigationItem) -> Bool {
        if let items = navigationBar.items, viewControllers.count < items.count {
            return true
        }

        let clientInfoVC = topViewController as? ClientInfoVC
        if clientInfoVC?.responds(to: #selector(clientInfoVC?.navigationShouldPopOnBack)) ?? false {
            clientInfoVC?.navigationShouldPopOnBack(completion: { isAllowPop in
                if isAllowPop {
                    DispatchQueue.main.async {
                        self.popViewController(animated: true)
                    }
                }
            })
        }

        DispatchQueue.main.async {
            self.popViewController(animated: true)
        }

        return false
    }
}

@objc func navigationShouldPopOnBack(completion: @escaping (Bool) -> ()) {
        let ok = UIAlertAction(title: R.string.alert.actionOk(), style: .default) { _ in
            completion(true)
        }
        let cancel = UIAlertAction(title: R.string.alert.actionCancel(), style: .cancel) { _ in
            completion(false)
        }
        let alertController = UIAlertController(title: "", message: R.string.alert.contractMessage(), preferredStyle: .alert)
        alertController.addAction(ok)
        alertController.addAction(cancel)
        present(alertController, animated: true, completion: nil)
    }

在Swift 5和Xcode 10.2中

请不要添加自定义栏按钮项,使用默认行为。

不需要viewWillDisappear,不需要自定义BarButtonItem等…

最好是检测VC何时从其父对象中移除。

使用这两个函数中的任意一个

override func willMove(toParent parent: UIViewController?) {
    super.willMove(toParent: parent)
    if parent == nil {
        callStatusDelegate?.backButtonClicked()//Here write your code
    }
}

override func didMove(toParent parent: UIViewController?) {
    super.didMove(toParent: parent)
    if parent == nil {
        callStatusDelegate?.backButtonClicked()//Here write your code
    }
}

如果你想停止返回按钮的默认行为,然后添加自定义BarButtonItem。


对于Swift 5,我们可以检查它在视图中是否会消失

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingFromParent {
        delegate?.passValue(clickedImage: selectedImage)
    }
}

你可以子类化UINavigationController并重写popViewController(animated: Bool)。除了能够在那里执行一些代码,你还可以防止用户完全返回,例如提示保存或丢弃他当前的工作。

示例实现,其中您可以设置popHandler,由推送的控制器设置/清除。

class NavigationController: UINavigationController
{
    var popHandler: (() -> Bool)?

    override func popViewController(animated: Bool) -> UIViewController?
    {
        guard self.popHandler?() != false else
        {
            return nil
        }
        self.popHandler = nil
        return super.popViewController(animated: animated)
    }
}

以及来自跟踪未保存工作的推送控制器的示例使用情况。

let hasUnsavedWork: Bool = // ...
(self.navigationController as! NavigationController).popHandler = hasUnsavedWork ?
    {
        // Prompt saving work here with an alert

        return false // Prevent pop until as user choses to save or discard

    } : nil // No unsaved work, we clear popHandler to let it pop normally

作为一个很好的触摸,这也将被interactivePopGestureRecognizer调用,当用户试图返回使用滑动手势。


这就是我的解

extension UINavigationController: UINavigationBarDelegate {
    public func navigationBar(_ navigationBar: UINavigationBar, shouldPop item: UINavigationItem) -> Bool {
        if let shouldBlock = self.topViewController?.shouldPopFromNavigation() {
            return shouldBlock
        }
        return true
    }
}

extension UIViewController {
    @objc func shouldPopFromNavigation() -> Bool {
        return true
    }
}

在你的视图控制器中,你可以这样处理:

@objc override func shouldPopFromNavigation() -> Bool {
        // Your dialog, example UIAlertViewController or whatever you want
        return false
    }

Swift 5 __ Xcode 11.5

在我的情况下,我想做一个动画,当它完成后,返回。 一种覆盖后退按钮默认动作的方法 调用你的自定义动作是这样的:

     override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        setBtnBack()
    }

    private func setBtnBack() {
        for vw in navigationController?.navigationBar.subviews ?? [] where "\(vw.classForCoder)" == "_UINavigationBarContentView" {
            print("\(vw.classForCoder)")
            for subVw in vw.subviews where "\(subVw.classForCoder)" == "_UIButtonBarButton" {
                let ctrl = subVw as! UIControl
                ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
                ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
            }
        }
    }


    @objc func backBarBtnAction() {
        doSomethingBeforeBack { [weak self](isEndedOk) in
            if isEndedOk {
                self?.navigationController?.popViewController(animated: true)
            }
        }
    }


    private func doSomethingBeforeBack(completion: @escaping (_ isEndedOk:Bool)->Void ) {
        UIView.animate(withDuration: 0.25, animations: { [weak self] in
            self?.vwTxt.alpha = 0
        }) { (isEnded) in
            completion(isEnded)
        }
    }

或者你可以使用这个方法一次来探索NavigationBar视图层次结构,并获得访问_UIButtonBarButton视图的索引,转换为UIControl,删除目标-动作,并添加你的自定义目标-动作:

    private func debug_printSubviews(arrSubviews:[UIView]?, level:Int) {
        for (i,subVw) in (arrSubviews ?? []).enumerated() {
            var str = ""
            for _ in 0...level {
                str += "\t"
            }
            str += String(format: "%2d %@",i, "\(subVw.classForCoder)")
            print(str)
            debug_printSubviews(arrSubviews: subVw.subviews, level: level + 1)
        }
    }

    // Set directly the indexs
    private func setBtnBack_method2() {
        // Remove or comment the print lines
        debug_printSubviews(arrSubviews: navigationController?.navigationBar.subviews, level: 0)   
        let ctrl = navigationController?.navigationBar.subviews[1].subviews[0] as! UIControl
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
        print("ctrl.allTargets: \(ctrl.allTargets)")
    }

当返回按钮按下,忽略交互式弹出与屏幕边缘手势。

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    
    if isMovingFromParent, transitionCoordinator?.isInteractive == false {
      // code here
    }
  }

你可以简单地从堆栈中删除不必要的控制器,就像这样:

self.navigationController?.viewControllers.removeAll(where: {
        $0 is FirstViewController || $0 is SecondWithPinController
    })

我的偏好是在导航控制器中覆盖popViewController。这样做的好处是:

你的应用程序保持默认的后退按钮外观和动画,你不需要管理它。如果用户在手机上设置了大号文本,这尤其有用,因为默认的后退按钮会根据用户的设置增加或减少大小。 你可以完全停止视图弹出,不像使用viewWillDisappear。

首先,创建一个自定义导航控制器类(并确保将其分配给故事板中的导航控制器或任何创建导航控制器的地方):

class NavControllerWithBackButtonOverride: UINavigationController {

    var backButtonOverride: (() -> Void)? = nil

    override func popViewController(animated: Bool) -> UIViewController? {

        if backButtonOverride != nil {
            //if anything is assigned to the backButtonOverride the override will run
            self.backButtonOverride!()
            return nil
        } else {
            //otherwise the default popViewController will run
            return super.popViewController(animated: animated)
        }
    }
}

然后通过给backButtonOverride变量赋值,在视图控制器中启用/禁用重载:

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    self.enableCustomBackButton()
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    self.disableCustomBackButton()
}

/**
 Custom Back Button
 */

func customBackButtonAction() {
    print("DO THIS INSTEAD")
}

func enableCustomBackButton() {
    if let nav = self.navigationController as? NavControllerWithBackButtonOverride {
        nav.backButtonOverride = { self.customBackButtonAction() }
        nav.interactivePopGestureRecognizer?.isEnabled = false
    }    
}

func disableCustomBackButton() {
    if let nav = self.navigationController as? NavControllerWithBackButtonOverride {
    nav.backButtonOverride = nil
    nav.interactivePopGestureRecognizer?.isEnabled = true
    }
}

注意:我还禁用了interactivePopGestureRecognizer,因为它会导致自定义设置的问题。


Swift 5+(带警报控制的后退按钮)

override func viewDidLoad() {
        super.viewDidLoad()
        
        self.navigationItem.hidesBackButton = true
        let newBackButton = UIBarButtonItem(title: "<Back", style: UIBarButtonItem.Style.plain, target: self, action: #selector(PGWebViewController.back(sender:)))
        self.navigationItem.leftBarButtonItem = newBackButton
}


@objc func back(sender: UIBarButtonItem) {
    
    let alert = UIAlertController(title: "Warning!", message: "Your payment process is not completed yet. Do you want to go back?", preferredStyle: .alert)
        
         let ok = UIAlertAction(title: "OK", style: .default, handler: { action in
             _ = self.navigationController?.popViewController(animated: true)
         })
         alert.addAction(ok)
         let cancel = UIAlertAction(title: "Cancel", style: .default, handler: { action in
         })
         alert.addAction(cancel)
         DispatchQueue.main.async(execute: {
            self.present(alert, animated: true)
    })}