我需要执行一个动作(清空一个数组),当UINavigationController的后退按钮被按下,而按钮仍然导致堆栈上的前一个ViewController出现。我如何使用swift来实现这一点?


当前回答

如果你想有后退按钮和后退箭头,你可以使用下面的图片和代码

backArrow.png backArrow@2x.png backArrow@3x.png

override func viewDidLoad() {
    super.viewDidLoad()
    let customBackButton = UIBarButtonItem(image: UIImage(named: "backArrow") , style: .plain, target: self, action: #selector(backAction(sender:)))
    customBackButton.imageInsets = UIEdgeInsets(top: 2, left: -8, bottom: 0, right: 0)
    navigationItem.leftBarButtonItem = customBackButton
}

func backAction(sender: UIBarButtonItem) {
    // custom actions here
    navigationController?.popViewController(animated: true)
}

其他回答

Swift 5 __ Xcode 11.5

在我的情况下,我想做一个动画,当它完成后,返回。 一种覆盖后退按钮默认动作的方法 调用你的自定义动作是这样的:

     override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        setBtnBack()
    }

    private func setBtnBack() {
        for vw in navigationController?.navigationBar.subviews ?? [] where "\(vw.classForCoder)" == "_UINavigationBarContentView" {
            print("\(vw.classForCoder)")
            for subVw in vw.subviews where "\(subVw.classForCoder)" == "_UIButtonBarButton" {
                let ctrl = subVw as! UIControl
                ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
                ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
            }
        }
    }


    @objc func backBarBtnAction() {
        doSomethingBeforeBack { [weak self](isEndedOk) in
            if isEndedOk {
                self?.navigationController?.popViewController(animated: true)
            }
        }
    }


    private func doSomethingBeforeBack(completion: @escaping (_ isEndedOk:Bool)->Void ) {
        UIView.animate(withDuration: 0.25, animations: { [weak self] in
            self?.vwTxt.alpha = 0
        }) { (isEnded) in
            completion(isEnded)
        }
    }

或者你可以使用这个方法一次来探索NavigationBar视图层次结构,并获得访问_UIButtonBarButton视图的索引,转换为UIControl,删除目标-动作,并添加你的自定义目标-动作:

    private func debug_printSubviews(arrSubviews:[UIView]?, level:Int) {
        for (i,subVw) in (arrSubviews ?? []).enumerated() {
            var str = ""
            for _ in 0...level {
                str += "\t"
            }
            str += String(format: "%2d %@",i, "\(subVw.classForCoder)")
            print(str)
            debug_printSubviews(arrSubviews: subVw.subviews, level: level + 1)
        }
    }

    // Set directly the indexs
    private func setBtnBack_method2() {
        // Remove or comment the print lines
        debug_printSubviews(arrSubviews: navigationController?.navigationBar.subviews, level: 0)   
        let ctrl = navigationController?.navigationBar.subviews[1].subviews[0] as! UIControl
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
        print("ctrl.allTargets: \(ctrl.allTargets)")
    }

我创建了这个(swift)类来创建一个完全像常规按钮一样的返回按钮,包括返回箭头。它可以创建带有常规文本或图像的按钮。

使用

weak var weakSelf = self

// Assign back button with back arrow and text (exactly like default back button)
navigationItem.leftBarButtonItems = CustomBackButton.createWithText("YourBackButtonTitle", color: UIColor.yourColor(), target: weakSelf, action: #selector(YourViewController.tappedBackButton))

// Assign back button with back arrow and image
navigationItem.leftBarButtonItems = CustomBackButton.createWithImage(UIImage(named: "yourImageName")!, color: UIColor.yourColor(), target: weakSelf, action: #selector(YourViewController.tappedBackButton))

func tappedBackButton() {

    // Do your thing

    self.navigationController!.popViewControllerAnimated(true)
}

自定义后退按钮类

(使用Sketch & Paintcode插件绘制后退箭头的代码)

class CustomBackButton: NSObject {

    class func createWithText(text: String, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImage = imageOfBackArrow(color: color)
        let backArrowButton = UIBarButtonItem(image: backArrowImage, style: UIBarButtonItemStyle.Plain, target: target, action: action)
        let backTextButton = UIBarButtonItem(title: text, style: UIBarButtonItemStyle.Plain , target: target, action: action)
        backTextButton.setTitlePositionAdjustment(UIOffset(horizontal: -12.0, vertical: 0.0), forBarMetrics: UIBarMetrics.Default)
        return [negativeSpacer, backArrowButton, backTextButton]
    }

    class func createWithImage(image: UIImage, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        // recommended maximum image height 22 points (i.e. 22 @1x, 44 @2x, 66 @3x)
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImageView = UIImageView(image: imageOfBackArrow(color: color))
        let backImageView = UIImageView(image: image)
        let customBarButton = UIButton(frame: CGRectMake(0,0,22 + backImageView.frame.width,22))
        backImageView.frame = CGRectMake(22, 0, backImageView.frame.width, backImageView.frame.height)
        customBarButton.addSubview(backArrowImageView)
        customBarButton.addSubview(backImageView)
        customBarButton.addTarget(target, action: action, forControlEvents: .TouchUpInside)
        return [negativeSpacer, UIBarButtonItem(customView: customBarButton)]
    }

    private class func drawBackArrow(frame frame: CGRect = CGRect(x: 0, y: 0, width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) {
        /// General Declarations
        let context = UIGraphicsGetCurrentContext()!

        /// Resize To Frame
        CGContextSaveGState(context)
        let resizedFrame = resizing.apply(rect: CGRect(x: 0, y: 0, width: 14, height: 22), target: frame)
        CGContextTranslateCTM(context, resizedFrame.minX, resizedFrame.minY)
        let resizedScale = CGSize(width: resizedFrame.width / 14, height: resizedFrame.height / 22)
        CGContextScaleCTM(context, resizedScale.width, resizedScale.height)

        /// Line
        let line = UIBezierPath()
        line.moveToPoint(CGPoint(x: 9, y: 9))
        line.addLineToPoint(CGPoint.zero)
        CGContextSaveGState(context)
        CGContextTranslateCTM(context, 3, 11)
        line.lineCapStyle = .Square
        line.lineWidth = 3
        color.setStroke()
        line.stroke()
        CGContextRestoreGState(context)

        /// Line Copy
        let lineCopy = UIBezierPath()
        lineCopy.moveToPoint(CGPoint(x: 9, y: 0))
        lineCopy.addLineToPoint(CGPoint(x: 0, y: 9))
        CGContextSaveGState(context)
        CGContextTranslateCTM(context, 3, 2)
        lineCopy.lineCapStyle = .Square
        lineCopy.lineWidth = 3
        color.setStroke()
        lineCopy.stroke()
        CGContextRestoreGState(context)

        CGContextRestoreGState(context)
    }

    private class func imageOfBackArrow(size size: CGSize = CGSize(width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) -> UIImage {
        var image: UIImage

        UIGraphicsBeginImageContextWithOptions(size, false, 0)
        drawBackArrow(frame: CGRect(origin: CGPoint.zero, size: size), color: color, resizing: resizing)
        image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return image
    }

    private enum ResizingBehavior {
        case AspectFit /// The content is proportionally resized to fit into the target rectangle.
        case AspectFill /// The content is proportionally resized to completely fill the target rectangle.
        case Stretch /// The content is stretched to match the entire target rectangle.
        case Center /// The content is centered in the target rectangle, but it is NOT resized.

        func apply(rect rect: CGRect, target: CGRect) -> CGRect {
            if rect == target || target == CGRect.zero {
                return rect
            }

            var scales = CGSize.zero
            scales.width = abs(target.width / rect.width)
            scales.height = abs(target.height / rect.height)

            switch self {
                case .AspectFit:
                    scales.width = min(scales.width, scales.height)
                    scales.height = scales.width
                case .AspectFill:
                    scales.width = max(scales.width, scales.height)
                    scales.height = scales.width
                case .Stretch:
                    break
                case .Center:
                    scales.width = 1
                    scales.height = 1
            }

            var result = rect.standardized
            result.size.width *= scales.width
            result.size.height *= scales.height
            result.origin.x = target.minX + (target.width - result.width) / 2
            result.origin.y = target.minY + (target.height - result.height) / 2
            return result
        }
    }
}

斯威夫特3.0

class CustomBackButton: NSObject {

    class func createWithText(text: String, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.fixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImage = imageOfBackArrow(color: color)
        let backArrowButton = UIBarButtonItem(image: backArrowImage, style: UIBarButtonItemStyle.plain, target: target, action: action)
        let backTextButton = UIBarButtonItem(title: text, style: UIBarButtonItemStyle.plain , target: target, action: action)
        backTextButton.setTitlePositionAdjustment(UIOffset(horizontal: -12.0, vertical: 0.0), for: UIBarMetrics.default)
        return [negativeSpacer, backArrowButton, backTextButton]
    }

    class func createWithImage(image: UIImage, color: UIColor, target: AnyObject?, action: Selector) -> [UIBarButtonItem] {
        // recommended maximum image height 22 points (i.e. 22 @1x, 44 @2x, 66 @3x)
        let negativeSpacer = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.fixedSpace, target: nil, action: nil)
        negativeSpacer.width = -8
        let backArrowImageView = UIImageView(image: imageOfBackArrow(color: color))
        let backImageView = UIImageView(image: image)
        let customBarButton = UIButton(frame: CGRect(x: 0, y: 0, width: 22 + backImageView.frame.width, height: 22))
        backImageView.frame = CGRect(x: 22, y: 0, width: backImageView.frame.width, height: backImageView.frame.height)
        customBarButton.addSubview(backArrowImageView)
        customBarButton.addSubview(backImageView)
        customBarButton.addTarget(target, action: action, for: .touchUpInside)
        return [negativeSpacer, UIBarButtonItem(customView: customBarButton)]
    }

    private class func drawBackArrow(_ frame: CGRect = CGRect(x: 0, y: 0, width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) {
        /// General Declarations
        let context = UIGraphicsGetCurrentContext()!

        /// Resize To Frame
        context.saveGState()
        let resizedFrame = resizing.apply(CGRect(x: 0, y: 0, width: 14, height: 22), target: frame)
        context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY)
        let resizedScale = CGSize(width: resizedFrame.width / 14, height: resizedFrame.height / 22)
        context.scaleBy(x: resizedScale.width, y: resizedScale.height)

        /// Line
        let line = UIBezierPath()
        line.move(to: CGPoint(x: 9, y: 9))
        line.addLine(to: CGPoint.zero)
        context.saveGState()
        context.translateBy(x: 3, y: 11)
        line.lineCapStyle = .square
        line.lineWidth = 3
        color.setStroke()
        line.stroke()
        context.restoreGState()

        /// Line Copy
        let lineCopy = UIBezierPath()
        lineCopy.move(to: CGPoint(x: 9, y: 0))
        lineCopy.addLine(to: CGPoint(x: 0, y: 9))
        context.saveGState()
        context.translateBy(x: 3, y: 2)
        lineCopy.lineCapStyle = .square
        lineCopy.lineWidth = 3
        color.setStroke()
        lineCopy.stroke()
        context.restoreGState()

        context.restoreGState()
    }

    private class func imageOfBackArrow(_ size: CGSize = CGSize(width: 14, height: 22), color: UIColor = UIColor(hue: 0.59, saturation: 0.674, brightness: 0.886, alpha: 1), resizing: ResizingBehavior = .AspectFit) -> UIImage {
        var image: UIImage

        UIGraphicsBeginImageContextWithOptions(size, false, 0)
        drawBackArrow(CGRect(origin: CGPoint.zero, size: size), color: color, resizing: resizing)
        image = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()

        return image
    }

    private enum ResizingBehavior {
        case AspectFit /// The content is proportionally resized to fit into the target rectangle.
        case AspectFill /// The content is proportionally resized to completely fill the target rectangle.
        case Stretch /// The content is stretched to match the entire target rectangle.
        case Center /// The content is centered in the target rectangle, but it is NOT resized.

        func apply(_ rect: CGRect, target: CGRect) -> CGRect {
            if rect == target || target == CGRect.zero {
                return rect
            }

            var scales = CGSize.zero
            scales.width = abs(target.width / rect.width)
            scales.height = abs(target.height / rect.height)

            switch self {
            case .AspectFit:
                scales.width = min(scales.width, scales.height)
                scales.height = scales.width
            case .AspectFill:
                scales.width = max(scales.width, scales.height)
                scales.height = scales.width
            case .Stretch:
                break
            case .Center:
                scales.width = 1
                scales.height = 1
            }

            var result = rect.standardized
            result.size.width *= scales.width
            result.size.height *= scales.height
            result.origin.x = target.minX + (target.width - result.width) / 2
            result.origin.y = target.minY + (target.height - result.height) / 2
            return result
        }
    }
}

这里有一个最简单的Swift 5解决方案,它不需要你创建一个自定义的后退按钮,也不需要你放弃所有免费获得的UINavigationController左键功能。

正如Brandon A上面建议的那样,你需要在你想要与之交互的视图控制器中实现UINavigationControllerDelegate。一个好方法是创建一个unwind segue,你可以手动或自动地执行,并从自定义完成按钮或后退按钮重用相同的代码。

首先,让你感兴趣的视图控制器(你想检测返回的那个)在它的viewDidLoad中成为导航控制器的委托:

override func viewDidLoad() {
    super.viewDidLoad()
    navigationController?.delegate = self
}

其次,在文件底部添加一个扩展,覆盖navigationController(willShow:animated:)

extension PickerTableViewController: UINavigationControllerDelegate {

    func navigationController(_ navigationController: UINavigationController,
                              willShow viewController: UIViewController,
                              animated: Bool) {

        if let _ = viewController as? EditComicBookViewController {

            let selectedItemRow = itemList.firstIndex(of: selectedItemName)
            selectedItemIndex = IndexPath(row: selectedItemRow!, section: 0)

            if let selectedCell = tableView.cellForRow(at: selectedItemIndex) {
                performSegue(withIdentifier: "PickedItem", sender: selectedCell)
            }
        }
    }
}

因为你的问题包含了一个UITableViewController,所以我包含了一种获取用户点击行的索引路径的方法。

将按钮替换为另一个答案中建议的自定义按钮可能不是一个好主意,因为您将失去默认的行为和样式。

另一个选择是在视图控制器上实现viewWillDisappear方法,并检查名为isMovingFromParentViewController的属性。如果那个属性为真,它意味着视图控制器正在消失,因为它正在被移除(弹出)。

应该是这样的:

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingFromParentViewController {
        // Your code...
    }
}

在swift 4.2中

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingFromParent {
        // Your code...
    }
}

斯威夫特4.2:

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    if self.isMovingFromParent {
        // Your code...

    }
}