我需要执行一个动作(清空一个数组),当UINavigationController的后退按钮被按下,而按钮仍然导致堆栈上的前一个ViewController出现。我如何使用swift来实现这一点?


当前回答

Swift 5 __ Xcode 11.5

在我的情况下,我想做一个动画,当它完成后,返回。 一种覆盖后退按钮默认动作的方法 调用你的自定义动作是这样的:

     override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        setBtnBack()
    }

    private func setBtnBack() {
        for vw in navigationController?.navigationBar.subviews ?? [] where "\(vw.classForCoder)" == "_UINavigationBarContentView" {
            print("\(vw.classForCoder)")
            for subVw in vw.subviews where "\(subVw.classForCoder)" == "_UIButtonBarButton" {
                let ctrl = subVw as! UIControl
                ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
                ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
            }
        }
    }


    @objc func backBarBtnAction() {
        doSomethingBeforeBack { [weak self](isEndedOk) in
            if isEndedOk {
                self?.navigationController?.popViewController(animated: true)
            }
        }
    }


    private func doSomethingBeforeBack(completion: @escaping (_ isEndedOk:Bool)->Void ) {
        UIView.animate(withDuration: 0.25, animations: { [weak self] in
            self?.vwTxt.alpha = 0
        }) { (isEnded) in
            completion(isEnded)
        }
    }

或者你可以使用这个方法一次来探索NavigationBar视图层次结构,并获得访问_UIButtonBarButton视图的索引,转换为UIControl,删除目标-动作,并添加你的自定义目标-动作:

    private func debug_printSubviews(arrSubviews:[UIView]?, level:Int) {
        for (i,subVw) in (arrSubviews ?? []).enumerated() {
            var str = ""
            for _ in 0...level {
                str += "\t"
            }
            str += String(format: "%2d %@",i, "\(subVw.classForCoder)")
            print(str)
            debug_printSubviews(arrSubviews: subVw.subviews, level: level + 1)
        }
    }

    // Set directly the indexs
    private func setBtnBack_method2() {
        // Remove or comment the print lines
        debug_printSubviews(arrSubviews: navigationController?.navigationBar.subviews, level: 0)   
        let ctrl = navigationController?.navigationBar.subviews[1].subviews[0] as! UIControl
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
        print("ctrl.allTargets: \(ctrl.allTargets)")
    }

其他回答

如果你正在使用navigationController,那么将UINavigationControllerDelegate协议添加到类中,并添加delegate方法,如下所示:

class ViewController:UINavigationControllerDelegate {

    func navigationController(navigationController: UINavigationController, willShowViewController viewController: UIViewController,
animated: Bool) {
        if viewController === self {
            // do here what you want
        }
    }
}

每当导航控制器滑到新屏幕时,就调用此方法。如果返回按钮被按下,新的视图控制器就是ViewController本身。

NO

override func willMove(父控件:UIViewController?) {}

即使你在segue到覆盖这个方法的视图控制器,这个也会被调用。其中,检查parent是否为nil或not不是确保移动回正确的UIViewController的精确方法。为了准确地确定UINavigationController是否正确地导航回呈现当前的UIViewController,你将需要遵守UINavigationControllerDelegate协议。

YES

注意:MyViewController只是你想要检测返回的UIViewController的名称。

1)在你的文件顶部添加UINavigationControllerDelegate。

class MyViewController: UIViewController, UINavigationControllerDelegate {

2)添加一个属性到你的类,它将跟踪你正在segue的UIViewController。

class MyViewController: UIViewController, UINavigationControllerDelegate {

var previousViewController:UIViewController

3)在MyViewController的viewDidLoad方法中为你的UINavigationController分配self作为委托。

override func viewDidLoad() {
    super.viewDidLoad()
    self.navigationController?.delegate = self
}

3)在你segue之前,将之前的UIViewController分配为这个属性。

// In previous UIViewController
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    if segue.identifier == "YourSegueID" {
        if let nextViewController = segue.destination as? MyViewController {
            nextViewController.previousViewController = self
        }
    }
}

4)并遵循UINavigationControllerDelegate的MyViewController中的一个方法

func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
    if viewController == self.previousViewController {
        // You are going back
    }
}

这并不像我们想象的那么难。只需要为UIButton创建一个背景颜色清晰的框架,为按钮分配动作,并放置在导航栏后退按钮上。最后在使用后取下按钮。

这是Swift 3 用UIImage代替UIButton的示例代码

override func viewDidLoad() {
    super.viewDidLoad()
    let imageView = UIImageView()
    imageView.backgroundColor = UIColor.clear
    imageView.frame = CGRect(x:0,y:0,width:2*(self.navigationController?.navigationBar.bounds.height)!,height:(self.navigationController?.navigationBar.bounds.height)!)
    let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(back(sender:)))
    imageView.isUserInteractionEnabled = true
    imageView.addGestureRecognizer(tapGestureRecognizer)
    imageView.tag = 1
    self.navigationController?.navigationBar.addSubview(imageView)
    }

编写需要执行的代码

func back(sender: UIBarButtonItem) {

    // Perform your custom actions}
    _ = self.navigationController?.popViewController(animated: true)

    }

执行操作后删除子视图

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    for view in (self.navigationController?.navigationBar.subviews)!{
        if view.tag == 1 {
            view.removeFromSuperview()
        }
    }

在离开电流控制器之前,我需要显示警报。所以我是这样做的:

添加扩展UINavigationController与UINavigationBarDelegate 添加选择器到你的控制器导航

它的工作)

extension UINavigationController: UINavigationBarDelegate {
    public func navigationBar(_ navigationBar: UINavigationBar, shouldPop item: UINavigationItem) -> Bool {
        if let items = navigationBar.items, viewControllers.count < items.count {
            return true
        }

        let clientInfoVC = topViewController as? ClientInfoVC
        if clientInfoVC?.responds(to: #selector(clientInfoVC?.navigationShouldPopOnBack)) ?? false {
            clientInfoVC?.navigationShouldPopOnBack(completion: { isAllowPop in
                if isAllowPop {
                    DispatchQueue.main.async {
                        self.popViewController(animated: true)
                    }
                }
            })
        }

        DispatchQueue.main.async {
            self.popViewController(animated: true)
        }

        return false
    }
}

@objc func navigationShouldPopOnBack(completion: @escaping (Bool) -> ()) {
        let ok = UIAlertAction(title: R.string.alert.actionOk(), style: .default) { _ in
            completion(true)
        }
        let cancel = UIAlertAction(title: R.string.alert.actionCancel(), style: .cancel) { _ in
            completion(false)
        }
        let alertController = UIAlertController(title: "", message: R.string.alert.contractMessage(), preferredStyle: .alert)
        alertController.addAction(ok)
        alertController.addAction(cancel)
        present(alertController, animated: true, completion: nil)
    }

我通过调用/重写viewWillDisappear来实现这一点,然后像这样访问navigationController的堆栈:

override func viewWillDisappear(animated: Bool) {
    super.viewWillDisappear(animated)

    let stack = self.navigationController?.viewControllers.count

    if stack >= 2 {
        // for whatever reason, the last item on the stack is the TaskBuilderViewController (not self), so we only use -1 to access it
        if let lastitem = self.navigationController?.viewControllers[stack! - 1] as? theViewControllerYoureTryingToAccess {
            // hand over the data via public property or call a public method of theViewControllerYoureTryingToAccess, like
            lastitem.emptyArray()
            lastitem.value = 5
        }
    }
}