我需要执行一个动作(清空一个数组),当UINavigationController的后退按钮被按下,而按钮仍然导致堆栈上的前一个ViewController出现。我如何使用swift来实现这一点?


当前回答

我通过以下方法做到了这一点:

斯威夫特3

override func didMoveToParentViewController(parent: UIViewController?) {
   super.didMoveToParentViewController(parent)

   if parent == nil {
      println("Back Button pressed.")
      delegate?.goingBack()
   }           
}

斯威夫特4

override func didMove(toParent parent: UIViewController?) {
    super.didMove(toParent: parent)

    if parent == nil {
        debugPrint("Back Button pressed.")
    }
}

不需要自定义后退按钮。

其他回答

我的偏好是在导航控制器中覆盖popViewController。这样做的好处是:

你的应用程序保持默认的后退按钮外观和动画,你不需要管理它。如果用户在手机上设置了大号文本,这尤其有用,因为默认的后退按钮会根据用户的设置增加或减少大小。 你可以完全停止视图弹出,不像使用viewWillDisappear。

首先,创建一个自定义导航控制器类(并确保将其分配给故事板中的导航控制器或任何创建导航控制器的地方):

class NavControllerWithBackButtonOverride: UINavigationController {

    var backButtonOverride: (() -> Void)? = nil

    override func popViewController(animated: Bool) -> UIViewController? {

        if backButtonOverride != nil {
            //if anything is assigned to the backButtonOverride the override will run
            self.backButtonOverride!()
            return nil
        } else {
            //otherwise the default popViewController will run
            return super.popViewController(animated: animated)
        }
    }
}

然后通过给backButtonOverride变量赋值,在视图控制器中启用/禁用重载:

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    self.enableCustomBackButton()
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    self.disableCustomBackButton()
}

/**
 Custom Back Button
 */

func customBackButtonAction() {
    print("DO THIS INSTEAD")
}

func enableCustomBackButton() {
    if let nav = self.navigationController as? NavControllerWithBackButtonOverride {
        nav.backButtonOverride = { self.customBackButtonAction() }
        nav.interactivePopGestureRecognizer?.isEnabled = false
    }    
}

func disableCustomBackButton() {
    if let nav = self.navigationController as? NavControllerWithBackButtonOverride {
    nav.backButtonOverride = nil
    nav.interactivePopGestureRecognizer?.isEnabled = true
    }
}

注意:我还禁用了interactivePopGestureRecognizer,因为它会导致自定义设置的问题。

NO

override func willMove(父控件:UIViewController?) {}

即使你在segue到覆盖这个方法的视图控制器,这个也会被调用。其中,检查parent是否为nil或not不是确保移动回正确的UIViewController的精确方法。为了准确地确定UINavigationController是否正确地导航回呈现当前的UIViewController,你将需要遵守UINavigationControllerDelegate协议。

YES

注意:MyViewController只是你想要检测返回的UIViewController的名称。

1)在你的文件顶部添加UINavigationControllerDelegate。

class MyViewController: UIViewController, UINavigationControllerDelegate {

2)添加一个属性到你的类,它将跟踪你正在segue的UIViewController。

class MyViewController: UIViewController, UINavigationControllerDelegate {

var previousViewController:UIViewController

3)在MyViewController的viewDidLoad方法中为你的UINavigationController分配self作为委托。

override func viewDidLoad() {
    super.viewDidLoad()
    self.navigationController?.delegate = self
}

3)在你segue之前,将之前的UIViewController分配为这个属性。

// In previous UIViewController
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    if segue.identifier == "YourSegueID" {
        if let nextViewController = segue.destination as? MyViewController {
            nextViewController.previousViewController = self
        }
    }
}

4)并遵循UINavigationControllerDelegate的MyViewController中的一个方法

func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
    if viewController == self.previousViewController {
        // You are going back
    }
}

Swift 5 __ Xcode 11.5

在我的情况下,我想做一个动画,当它完成后,返回。 一种覆盖后退按钮默认动作的方法 调用你的自定义动作是这样的:

     override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        setBtnBack()
    }

    private func setBtnBack() {
        for vw in navigationController?.navigationBar.subviews ?? [] where "\(vw.classForCoder)" == "_UINavigationBarContentView" {
            print("\(vw.classForCoder)")
            for subVw in vw.subviews where "\(subVw.classForCoder)" == "_UIButtonBarButton" {
                let ctrl = subVw as! UIControl
                ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
                ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
            }
        }
    }


    @objc func backBarBtnAction() {
        doSomethingBeforeBack { [weak self](isEndedOk) in
            if isEndedOk {
                self?.navigationController?.popViewController(animated: true)
            }
        }
    }


    private func doSomethingBeforeBack(completion: @escaping (_ isEndedOk:Bool)->Void ) {
        UIView.animate(withDuration: 0.25, animations: { [weak self] in
            self?.vwTxt.alpha = 0
        }) { (isEnded) in
            completion(isEnded)
        }
    }

或者你可以使用这个方法一次来探索NavigationBar视图层次结构,并获得访问_UIButtonBarButton视图的索引,转换为UIControl,删除目标-动作,并添加你的自定义目标-动作:

    private func debug_printSubviews(arrSubviews:[UIView]?, level:Int) {
        for (i,subVw) in (arrSubviews ?? []).enumerated() {
            var str = ""
            for _ in 0...level {
                str += "\t"
            }
            str += String(format: "%2d %@",i, "\(subVw.classForCoder)")
            print(str)
            debug_printSubviews(arrSubviews: subVw.subviews, level: level + 1)
        }
    }

    // Set directly the indexs
    private func setBtnBack_method2() {
        // Remove or comment the print lines
        debug_printSubviews(arrSubviews: navigationController?.navigationBar.subviews, level: 0)   
        let ctrl = navigationController?.navigationBar.subviews[1].subviews[0] as! UIControl
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.removeTarget(ctrl.allTargets.first, action: nil, for: .allEvents)
        print("ctrl.allTargets: \(ctrl.allTargets)")
        ctrl.addTarget(self, action: #selector(backBarBtnAction), for: .touchUpInside)
        print("ctrl.allTargets: \(ctrl.allTargets)")
    }

在离开电流控制器之前,我需要显示警报。所以我是这样做的:

添加扩展UINavigationController与UINavigationBarDelegate 添加选择器到你的控制器导航

它的工作)

extension UINavigationController: UINavigationBarDelegate {
    public func navigationBar(_ navigationBar: UINavigationBar, shouldPop item: UINavigationItem) -> Bool {
        if let items = navigationBar.items, viewControllers.count < items.count {
            return true
        }

        let clientInfoVC = topViewController as? ClientInfoVC
        if clientInfoVC?.responds(to: #selector(clientInfoVC?.navigationShouldPopOnBack)) ?? false {
            clientInfoVC?.navigationShouldPopOnBack(completion: { isAllowPop in
                if isAllowPop {
                    DispatchQueue.main.async {
                        self.popViewController(animated: true)
                    }
                }
            })
        }

        DispatchQueue.main.async {
            self.popViewController(animated: true)
        }

        return false
    }
}

@objc func navigationShouldPopOnBack(completion: @escaping (Bool) -> ()) {
        let ok = UIAlertAction(title: R.string.alert.actionOk(), style: .default) { _ in
            completion(true)
        }
        let cancel = UIAlertAction(title: R.string.alert.actionCancel(), style: .cancel) { _ in
            completion(false)
        }
        let alertController = UIAlertController(title: "", message: R.string.alert.contractMessage(), preferredStyle: .alert)
        alertController.addAction(ok)
        alertController.addAction(cancel)
        present(alertController, animated: true, completion: nil)
    }
override func willMove(toParent parent: UIViewController?)
{
    super.willMove(toParent: parent)
    if parent == nil
    {
        print("This VC is 'will' be popped. i.e. the back button was pressed.")
    }
}