受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
当前回答
c#代码将[n,m] 2D数组向右旋转90度
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MatrixProject
{
// mattrix class
class Matrix{
private int rows;
private int cols;
private int[,] matrix;
public Matrix(int n){
this.rows = n;
this.cols = n;
this.matrix = new int[this.rows,this.cols];
}
public Matrix(int n,int m){
this.rows = n;
this.cols = m;
this.matrix = new int[this.rows,this.cols];
}
public void Show()
{
for (var i = 0; i < this.rows; i++)
{
for (var j = 0; j < this.cols; j++) {
Console.Write("{0,3}", this.matrix[i, j]);
}
Console.WriteLine();
}
}
public void ReadElements()
{
for (var i = 0; i < this.rows; i++)
for (var j = 0; j < this.cols; j++)
{
Console.Write("element[{0},{1}]=",i,j);
this.matrix[i, j] = Convert.ToInt32(Console.ReadLine());
}
}
// rotate [n,m] 2D array by 90 deg right
public void Rotate90DegRight()
{
// create a mirror of current matrix
int[,] mirror = this.matrix;
// create a new matrix
this.matrix = new int[this.cols, this.rows];
for (int i = 0; i < this.rows; i++)
{
for (int j = 0; j < this.cols; j++)
{
this.matrix[j, this.rows - i - 1] = mirror[i, j];
}
}
// replace cols count with rows count
int tmp = this.rows;
this.rows = this.cols;
this.cols = tmp;
}
}
class Program
{
static void Main(string[] args)
{
Matrix myMatrix = new Matrix(3,4);
Console.WriteLine("Enter matrix elements:");
myMatrix.ReadElements();
Console.WriteLine("Matrix elements are:");
myMatrix.Show();
myMatrix.Rotate90DegRight();
Console.WriteLine("Matrix rotated at 90 deg are:");
myMatrix.Show();
Console.ReadLine();
}
}
}
结果:
Enter matrix elements:
element[0,0]=1
element[0,1]=2
element[0,2]=3
element[0,3]=4
element[1,0]=5
element[1,1]=6
element[1,2]=7
element[1,3]=8
element[2,0]=9
element[2,1]=10
element[2,2]=11
element[2,3]=12
Matrix elements are:
1 2 3 4
5 6 7 8
9 10 11 12
Matrix rotated at 90 deg are:
9 5 1
10 6 2
11 7 3
12 8 4
其他回答
PHP:
array_unshift($array, null);
$array = call_user_func_array("array_map", $array);
如果你需要旋转矩形二维阵列90度,在上面的代码之前或之后添加以下一行(取决于你需要的旋转方向):
$array = array_reverse($array);
可以做递归相当干净,这里是我的实现在golang!
在没有额外内存的情况下递归地旋转go golang中的NXN矩阵
func rot90(a [][]int) {
n := len(a)
if n == 1 {
return
}
for i := 0; i < n; i++ {
a[0][i], a[n-1-i][n-1] = a[n-1-i][n-1], a[0][i]
}
rot90(a[1:])
}
这是c#的
int[,] array = new int[4,4] {
{ 1,2,3,4 },
{ 5,6,7,8 },
{ 9,0,1,2 },
{ 3,4,5,6 }
};
int[,] rotated = RotateMatrix(array, 4);
static int[,] RotateMatrix(int[,] matrix, int n) {
int[,] ret = new int[n, n];
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
ret[i, j] = matrix[n - j - 1, i];
}
}
return ret;
}
下面是一个c#静态泛型方法,它可以为您完成这项工作。变量的名称很好,所以您可以很容易地理解算法的思想。
private static T[,] Rotate180 <T> (T[,] matrix)
{
var height = matrix.GetLength (0);
var width = matrix.GetLength (1);
var answer = new T[height, width];
for (int y = 0; y < height / 2; y++)
{
int topY = y;
int bottomY = height - 1 - y;
for (int topX = 0; topX < width; topX++)
{
var bottomX = width - topX - 1;
answer[topY, topX] = matrix[bottomY, bottomX];
answer[bottomY, bottomX] = matrix[topY, topX];
}
}
if (height % 2 == 0)
return answer;
var centerY = height / 2;
for (int leftX = 0; leftX < Mathf.CeilToInt(width / 2f); leftX++)
{
var rightX = width - 1 - leftX;
answer[centerY, leftX] = matrix[centerY, rightX];
answer[centerY, rightX] = matrix[centerY, leftX];
}
return answer;
}
从线性的角度来看,考虑以下矩阵:
1 2 3 0 0 1
A = 4 5 6 B = 0 1 0
7 8 9 1 0 0
现在求A
1 4 7
A' = 2 5 8
3 6 9
考虑A'对B的作用,或B对A'的作用。 分别为:
7 4 1 3 6 9
A'B = 8 5 2 BA' = 2 5 8
9 6 3 1 4 7
这对任何nxn矩阵都是可展开的。 在代码中快速应用这个概念:
void swapInSpace(int** mat, int r1, int c1, int r2, int c2)
{
mat[r1][c1] ^= mat[r2][c2];
mat[r2][c2] ^= mat[r1][c1];
mat[r1][c1] ^= mat[r2][c2];
}
void transpose(int** mat, int size)
{
for (int i = 0; i < size; i++)
{
for (int j = (i + 1); j < size; j++)
{
swapInSpace(mat, i, j, j, i);
}
}
}
void rotate(int** mat, int size)
{
//Get transpose
transpose(mat, size);
//Swap columns
for (int i = 0; i < size / 2; i++)
{
for (int j = 0; j < size; j++)
{
swapInSpace(mat, i, j, size - (i + 1), j);
}
}
}