受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
当前回答
你可以通过3个简单步骤做到这一点:
1)假设我们有一个矩阵
1 2 3
4 5 6
7 8 9
2)求矩阵的转置
1 4 7
2 5 8
3 6 9
3)交换行得到旋转矩阵
3 6 9
2 5 8
1 4 7
Java源代码:
public class MyClass {
public static void main(String args[]) {
Demo obj = new Demo();
/*initial matrix to rotate*/
int[][] matrix = { { 1, 2, 3 }, { 4, 5, 6 }, { 7, 8, 9 } };
int[][] transpose = new int[3][3]; // matrix to store transpose
obj.display(matrix); // initial matrix
obj.rotate(matrix, transpose); // call rotate method
System.out.println();
obj.display(transpose); // display the rotated matix
}
}
class Demo {
public void rotate(int[][] mat, int[][] tran) {
/* First take the transpose of the matrix */
for (int i = 0; i < mat.length; i++) {
for (int j = 0; j < mat.length; j++) {
tran[i][j] = mat[j][i];
}
}
/*
* Interchange the rows of the transpose matrix to get rotated
* matrix
*/
for (int i = 0, j = tran.length - 1; i != j; i++, j--) {
for (int k = 0; k < tran.length; k++) {
swap(i, k, j, k, tran);
}
}
}
public void swap(int a, int b, int c, int d, int[][] arr) {
int temp = arr[a][b];
arr[a][b] = arr[c][d];
arr[c][d] = temp;
}
/* Method to display the matrix */
public void display(int[][] arr) {
for (int i = 0; i < arr.length; i++) {
for (int j = 0; j < arr.length; j++) {
System.out.print(arr[i][j] + " ");
}
System.out.println();
}
}
}
输出:
1 2 3
4 5 6
7 8 9
3 6 9
2 5 8
1 4 7
其他回答
c#代码将[n,m] 2D数组向右旋转90度
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MatrixProject
{
// mattrix class
class Matrix{
private int rows;
private int cols;
private int[,] matrix;
public Matrix(int n){
this.rows = n;
this.cols = n;
this.matrix = new int[this.rows,this.cols];
}
public Matrix(int n,int m){
this.rows = n;
this.cols = m;
this.matrix = new int[this.rows,this.cols];
}
public void Show()
{
for (var i = 0; i < this.rows; i++)
{
for (var j = 0; j < this.cols; j++) {
Console.Write("{0,3}", this.matrix[i, j]);
}
Console.WriteLine();
}
}
public void ReadElements()
{
for (var i = 0; i < this.rows; i++)
for (var j = 0; j < this.cols; j++)
{
Console.Write("element[{0},{1}]=",i,j);
this.matrix[i, j] = Convert.ToInt32(Console.ReadLine());
}
}
// rotate [n,m] 2D array by 90 deg right
public void Rotate90DegRight()
{
// create a mirror of current matrix
int[,] mirror = this.matrix;
// create a new matrix
this.matrix = new int[this.cols, this.rows];
for (int i = 0; i < this.rows; i++)
{
for (int j = 0; j < this.cols; j++)
{
this.matrix[j, this.rows - i - 1] = mirror[i, j];
}
}
// replace cols count with rows count
int tmp = this.rows;
this.rows = this.cols;
this.cols = tmp;
}
}
class Program
{
static void Main(string[] args)
{
Matrix myMatrix = new Matrix(3,4);
Console.WriteLine("Enter matrix elements:");
myMatrix.ReadElements();
Console.WriteLine("Matrix elements are:");
myMatrix.Show();
myMatrix.Rotate90DegRight();
Console.WriteLine("Matrix rotated at 90 deg are:");
myMatrix.Show();
Console.ReadLine();
}
}
}
结果:
Enter matrix elements:
element[0,0]=1
element[0,1]=2
element[0,2]=3
element[0,3]=4
element[1,0]=5
element[1,1]=6
element[1,2]=7
element[1,3]=8
element[2,0]=9
element[2,1]=10
element[2,2]=11
element[2,3]=12
Matrix elements are:
1 2 3 4
5 6 7 8
9 10 11 12
Matrix rotated at 90 deg are:
9 5 1
10 6 2
11 7 3
12 8 4
下面是Java版本:
public static void rightRotate(int[][] matrix, int n) {
for (int layer = 0; layer < n / 2; layer++) {
int first = layer;
int last = n - 1 - first;
for (int i = first; i < last; i++) {
int offset = i - first;
int temp = matrix[first][i];
matrix[first][i] = matrix[last-offset][first];
matrix[last-offset][first] = matrix[last][last-offset];
matrix[last][last-offset] = matrix[i][last];
matrix[i][last] = temp;
}
}
}
该方法首先旋转最外层,然后按顺序移动到内层。
下面是我的Ruby版本(注意,值显示的不一样,但它仍然按照描述旋转)。
def rotate(matrix)
result = []
4.times { |x|
result[x] = []
4.times { |y|
result[x][y] = matrix[y][3 - x]
}
}
result
end
matrix = []
matrix[0] = [1,2,3,4]
matrix[1] = [5,6,7,8]
matrix[2] = [9,0,1,2]
matrix[3] = [3,4,5,6]
def print_matrix(matrix)
4.times { |y|
4.times { |x|
print "#{matrix[x][y]} "
}
puts ""
}
end
print_matrix(matrix)
puts ""
print_matrix(rotate(matrix))
输出:
1 5 9 3
2 6 0 4
3 7 1 5
4 8 2 6
4 3 2 1
8 7 6 5
2 1 0 9
6 5 4 3
对于i:= 0到X 对于j:= 0到X做 [j][i]:= graphic2[X-i][j]
X是图形所在数组的大小。
#include <iostream>
#include <iomanip>
using namespace std;
const int SIZE=3;
void print(int a[][SIZE],int);
void rotate(int a[][SIZE],int);
void main()
{
int a[SIZE][SIZE]={{11,22,33},{44,55,66},{77,88,99}};
cout<<"the array befor rotate\n";
print(a,SIZE);
rotate( a,SIZE);
cout<<"the array after rotate\n";
print(a,SIZE);
cout<<endl;
}
void print(int a[][SIZE],int SIZE)
{
int i,j;
for(i=0;i<SIZE;i++)
for(j=0;j<SIZE;j++)
cout<<a[i][j]<<setw(4);
}
void rotate(int a[][SIZE],int SIZE)
{
int temp[3][3],i,j;
for(i=0;i<SIZE;i++)
for(j=0;j<SIZE/2.5;j++)
{
temp[i][j]= a[i][j];
a[i][j]= a[j][SIZE-i-1] ;
a[j][SIZE-i-1] =temp[i][j];
}
}