受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。

[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]

就变成:

[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]

更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?


当前回答

这是一个空间旋转方法,由java编写,只适用于正方形。对于非正方形的2d数组,无论如何都必须创建新数组。

private void rotateInSpace(int[][] arr) {
    int z = arr.length;
    for (int i = 0; i < z / 2; i++) {
        for (int j = 0; j < (z / 2 + z % 2); j++) {
            int x = i, y = j;
            int temp = arr[x][y];
            for (int k = 0; k < 4; k++) {
                int temptemp = arr[y][z - x - 1];
                arr[y][z - x - 1] = temp;
                temp = temptemp;

                int tempX = y;
                y = z - x - 1;
                x = tempX;
            }
        }
    }
}

通过创建新数组旋转任何大小的2d数组的代码:

private int[][] rotate(int[][] arr) {
    int width = arr[0].length;
    int depth = arr.length;
    int[][] re = new int[width][depth];
    for (int i = 0; i < depth; i++) {
        for (int j = 0; j < width; j++) {
            re[j][depth - i - 1] = arr[i][j];
        }
    }
    return re;
}

其他回答

当前所有的解决方案都有O(n^2)开销作为临时空间(这不包括那些肮脏的OOP骗子!)这里有一个内存占用为O(1)的解决方案,将矩阵原地右转90度。该死的延展性,这玩意儿跑得很快!

#include <algorithm>
#include <cstddef>

// Rotates an NxN matrix of type T 90 degrees to the right.
template <typename T, size_t N>
void rotate_matrix(T (&matrix)[N][N])
{
    for(size_t i = 0; i < N; ++i)
        for(size_t j = 0; j <= (N-i); ++j)
            std::swap(matrix[i][j], matrix[j][i]);
}

免责声明:我实际上并没有测试这个。让我们玩打虫游戏吧!

为新手程序员,在纯c++。(宝蓝的东西)

#include<iostream.h>
#include<conio.h>

int main()
{
    clrscr();

    int arr[10][10];        // 2d array that holds input elements 
    int result[10][10];     //holds result

    int m,n;                //rows and columns of arr[][]
    int x,y;                //rows and columns of result[][]

    int i,j;                //loop variables
    int t;                  //temporary , holds data while conversion

    cout<<"Enter no. of rows and columns of array: ";
    cin>>m>>n;
    cout<<"\nEnter elements of array: \n\n";
    for(i = 0; i < m; i++)
    {
        for(j = 0; j<n ; j++)
        {
          cin>>arr[i][j];         // input array elements from user
        }
    }


   //rotating matrix by +90 degrees

    x = n ;                      //for non-square matrix
    y = m ;     

    for(i = 0; i < x; i++)
    {  t = m-1;                     // to create required array bounds
       for(j = 0; j < y; j++)
       {
          result[i][j] = arr[t][i];
          t--;
       }
   }

   //print result

   cout<<"\nRotated matrix is: \n\n";
   for(i = 0; i < x; i++)
   {
       for(j = 0; j < y; j++)
       {
             cout<<result[i][j]<<" ";
       }
       cout<<"\n";
   }

   getch();
   return 0;
}

这是我在C中的就地实现

void rotateRight(int matrix[][SIZE], int length) {

    int layer = 0;

    for (int layer = 0; layer < length / 2; ++layer) {

        int first = layer;
        int last = length - 1 - layer;

        for (int i = first; i < last; ++i) {

            int topline = matrix[first][i];
            int rightcol = matrix[i][last];
            int bottomline = matrix[last][length - layer - 1 - i];
            int leftcol = matrix[length - layer - 1 - i][first];

            matrix[first][i] = leftcol;
            matrix[i][last] = topline;
            matrix[last][length - layer - 1 - i] = rightcol;
            matrix[length - layer - 1 - i][first] = bottomline;
        }
    }
}

我的旋转版本:

void rotate_matrix(int *matrix, int size)
{

int result[size*size];

    for (int i = 0; i < size; ++i)
        for (int j = 0; j < size; ++j)
            result[(size - 1 - i) + j*size] = matrix[i*size+j];

    for (int i = 0; i < size*size; ++i)
        matrix[i] = result[i];
}

在其中,我们将最后一列改为第一行,以此类推。这可能不是最理想的,但对于理解来说是清楚的。

矩阵转置和旋转(+/-90,+/-180)的C代码

支持方阵和非方阵,具有原位和复制功能 支持2D数组和带有逻辑行/cols的1D指针 单元测试;有关使用示例,请参阅测试 测试gcc -std=c90 -Wall -pedantic, MSVC17

`

#include <stdlib.h>
#include <memory.h>
#include <assert.h>

/* 
    Matrix transpose & rotate (+/-90, +/-180)
        Supports both 2D arrays and 1D pointers with logical rows/cols
        Supports square and non-square matrices, has in-place and copy features
        See tests for examples of usage
    tested gcc -std=c90 -Wall -pedantic, MSVC17
*/

typedef int matrix_data_t;  /* matrix data type */

void transpose(const matrix_data_t* src, matrix_data_t* dst, int rows, int cols);
void transpose_inplace(matrix_data_t* data, int n );
void rotate(int direction, const matrix_data_t* src, matrix_data_t* dst, int rows, int cols);
void rotate_inplace(int direction, matrix_data_t* data, int n);
void reverse_rows(matrix_data_t* data, int rows, int cols);
void reverse_cols(matrix_data_t* data, int rows, int cols);

/* test/compare fn */
int test_cmp(const matrix_data_t* lhs, const matrix_data_t* rhs, int rows, int cols );

/* TESTS/USAGE */
void transpose_test() {

    matrix_data_t sq3x3[9] = { 0,1,2,3,4,5,6,7,8 };/* 3x3 square, odd length side */
    matrix_data_t sq3x3_cpy[9];
    matrix_data_t sq3x3_2D[3][3] = { { 0,1,2 },{ 3,4,5 },{ 6,7,8 } };/* 2D 3x3 square */
    matrix_data_t sq3x3_2D_copy[3][3];

    /* expected test values */
    const matrix_data_t sq3x3_orig[9] = { 0,1,2,3,4,5,6,7,8 };
    const matrix_data_t sq3x3_transposed[9] = { 0,3,6,1,4,7,2,5,8};

    matrix_data_t sq4x4[16]= { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 };/* 4x4 square, even length*/
    const matrix_data_t sq4x4_orig[16] = { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 };
    const matrix_data_t sq4x4_transposed[16] = { 0,4,8,12,1,5,9,13,2,6,10,14,3,7,11,15 };

    /* 2x3 rectangle */
    const matrix_data_t r2x3_orig[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r2x3_transposed[6] = { 0,3,1,4,2,5 };
    matrix_data_t r2x3_copy[6];

    matrix_data_t r2x3_2D[2][3] = { {0,1,2},{3,4,5} };  /* 2x3 2D rectangle */
    matrix_data_t r2x3_2D_t[3][2];

    /* matrix_data_t r3x2[6] = { 0,1,2,3,4,5 }; */
    matrix_data_t r3x2_copy[6];
    /* 3x2 rectangle */
    const matrix_data_t r3x2_orig[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r3x2_transposed[6] = { 0,2,4,1,3,5 };

    matrix_data_t r6x1[6] = { 0,1,2,3,4,5 };    /* 6x1 */
    matrix_data_t r6x1_copy[6];

    matrix_data_t r1x1[1] = { 0 };  /*1x1*/
    matrix_data_t r1x1_copy[1];

    /* 3x3 tests, 2D array tests */
    transpose_inplace(sq3x3, 3);    /* transpose in place */
    assert(!test_cmp(sq3x3, sq3x3_transposed, 3, 3));
    transpose_inplace(sq3x3, 3);    /* transpose again */
    assert(!test_cmp(sq3x3, sq3x3_orig, 3, 3));

    transpose(sq3x3, sq3x3_cpy, 3, 3);  /* transpose copy 3x3*/
    assert(!test_cmp(sq3x3_cpy, sq3x3_transposed, 3, 3));

    transpose((matrix_data_t*)sq3x3_2D, (matrix_data_t*)sq3x3_2D_copy, 3, 3);   /* 2D array transpose/copy */
    assert(!test_cmp((matrix_data_t*)sq3x3_2D_copy, sq3x3_transposed, 3, 3));
    transpose_inplace((matrix_data_t*)sq3x3_2D_copy, 3);    /* 2D array transpose in place */
    assert(!test_cmp((matrix_data_t*)sq3x3_2D_copy, sq3x3_orig, 3, 3));

    /* 4x4 tests */
    transpose_inplace(sq4x4, 4);    /* transpose in place */
    assert(!test_cmp(sq4x4, sq4x4_transposed, 4,4));
    transpose_inplace(sq4x4, 4);    /* transpose again */
    assert(!test_cmp(sq4x4, sq4x4_orig, 3, 3));

    /* 2x3,3x2 tests */
    transpose(r2x3_orig, r2x3_copy, 2, 3);
    assert(!test_cmp(r2x3_copy, r2x3_transposed, 3, 2));

    transpose(r3x2_orig, r3x2_copy, 3, 2);
    assert(!test_cmp(r3x2_copy, r3x2_transposed, 2,3));

    /* 2D array */
    transpose((matrix_data_t*)r2x3_2D, (matrix_data_t*)r2x3_2D_t, 2, 3);
    assert(!test_cmp((matrix_data_t*)r2x3_2D_t, r2x3_transposed, 3,2));

    /* Nx1 test, 1x1 test */
    transpose(r6x1, r6x1_copy, 6, 1);
    assert(!test_cmp(r6x1_copy, r6x1, 1, 6));

    transpose(r1x1, r1x1_copy, 1, 1);
    assert(!test_cmp(r1x1_copy, r1x1, 1, 1));

}

void rotate_test() {

    /* 3x3 square */
    const matrix_data_t sq3x3[9] = { 0,1,2,3,4,5,6,7,8 };
    const matrix_data_t sq3x3_r90[9] = { 6,3,0,7,4,1,8,5,2 };
    const matrix_data_t sq3x3_180[9] = { 8,7,6,5,4,3,2,1,0 };
    const matrix_data_t sq3x3_l90[9] = { 2,5,8,1,4,7,0,3,6 };
    matrix_data_t sq3x3_copy[9];

    /* 3x3 square, 2D */
    matrix_data_t sq3x3_2D[3][3] = { { 0,1,2 },{ 3,4,5 },{ 6,7,8 } };

    /* 4x4, 2D */
    matrix_data_t sq4x4[4][4] = { { 0,1,2,3 },{ 4,5,6,7 },{ 8,9,10,11 },{ 12,13,14,15 } };
    matrix_data_t sq4x4_copy[4][4];
    const matrix_data_t sq4x4_r90[16] = { 12,8,4,0,13,9,5,1,14,10,6,2,15,11,7,3 };
    const matrix_data_t sq4x4_l90[16] = { 3,7,11,15,2,6,10,14,1,5,9,13,0,4,8,12 };
    const matrix_data_t sq4x4_180[16] = { 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0 };

    matrix_data_t r6[6] = { 0,1,2,3,4,5 };  /* rectangle with area of 6 (1x6,2x3,3x2, or 6x1) */
    matrix_data_t r6_copy[6];
    const matrix_data_t r1x6_r90[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r1x6_l90[6] = { 5,4,3,2,1,0 };
    const matrix_data_t r1x6_180[6] = { 5,4,3,2,1,0 };

    const matrix_data_t r2x3_r90[6] = { 3,0,4,1,5,2 };
    const matrix_data_t r2x3_l90[6] = { 2,5,1,4,0,3 };
    const matrix_data_t r2x3_180[6] = { 5,4,3,2,1,0 };

    const matrix_data_t r3x2_r90[6] = { 4,2,0,5,3,1 };
    const matrix_data_t r3x2_l90[6] = { 1,3,5,0,2,4 };
    const matrix_data_t r3x2_180[6] = { 5,4,3,2,1,0 };

    const matrix_data_t r6x1_r90[6] = { 5,4,3,2,1,0 };
    const matrix_data_t r6x1_l90[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r6x1_180[6] = { 5,4,3,2,1,0 };

    /* sq3x3 tests */
    rotate(90, sq3x3, sq3x3_copy, 3, 3);    /* +90 */
    assert(!test_cmp(sq3x3_copy, sq3x3_r90, 3, 3));
    rotate(-90, sq3x3, sq3x3_copy, 3, 3);   /* -90 */
    assert(!test_cmp(sq3x3_copy, sq3x3_l90, 3, 3));
    rotate(180, sq3x3, sq3x3_copy, 3, 3);   /* 180 */
    assert(!test_cmp(sq3x3_copy, sq3x3_180, 3, 3));
    /* sq3x3 in-place rotations */
    memcpy( sq3x3_copy, sq3x3, 3 * 3 * sizeof(matrix_data_t));
    rotate_inplace(90, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3_r90, 3, 3));
    rotate_inplace(-90, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3, 3, 3)); /* back to 0 orientation */
    rotate_inplace(180, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3_180, 3, 3));
    rotate_inplace(-180, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3, 3, 3));
    rotate_inplace(180, (matrix_data_t*)sq3x3_2D, 3);/* 2D test */
    assert(!test_cmp((matrix_data_t*)sq3x3_2D, sq3x3_180, 3, 3));

    /* sq4x4 */
    rotate(90, (matrix_data_t*)sq4x4, (matrix_data_t*)sq4x4_copy, 4, 4);
    assert(!test_cmp((matrix_data_t*)sq4x4_copy, sq4x4_r90, 4, 4));
    rotate(-90, (matrix_data_t*)sq4x4, (matrix_data_t*)sq4x4_copy, 4, 4);
    assert(!test_cmp((matrix_data_t*)sq4x4_copy, sq4x4_l90, 4, 4));
    rotate(180, (matrix_data_t*)sq4x4, (matrix_data_t*)sq4x4_copy, 4, 4);
    assert(!test_cmp((matrix_data_t*)sq4x4_copy, sq4x4_180, 4, 4));

    /* r6 as 1x6 */
    rotate(90, r6, r6_copy, 1, 6);
    assert(!test_cmp(r6_copy, r1x6_r90, 1, 6));
    rotate(-90, r6, r6_copy, 1, 6);
    assert(!test_cmp(r6_copy, r1x6_l90, 1, 6));
    rotate(180, r6, r6_copy, 1, 6);
    assert(!test_cmp(r6_copy, r1x6_180, 1, 6));

    /* r6 as 2x3 */
    rotate(90, r6, r6_copy, 2, 3);
    assert(!test_cmp(r6_copy, r2x3_r90, 2, 3));
    rotate(-90, r6, r6_copy, 2, 3);
    assert(!test_cmp(r6_copy, r2x3_l90, 2, 3));
    rotate(180, r6, r6_copy, 2, 3);
    assert(!test_cmp(r6_copy, r2x3_180, 2, 3));

    /* r6 as 3x2 */
    rotate(90, r6, r6_copy, 3, 2);
    assert(!test_cmp(r6_copy, r3x2_r90, 3, 2));
    rotate(-90, r6, r6_copy, 3, 2);
    assert(!test_cmp(r6_copy, r3x2_l90, 3, 2));
    rotate(180, r6, r6_copy, 3, 2);
    assert(!test_cmp(r6_copy, r3x2_180, 3, 2));

    /* r6 as 6x1 */
    rotate(90, r6, r6_copy, 6, 1);
    assert(!test_cmp(r6_copy, r6x1_r90, 6, 1));
    rotate(-90, r6, r6_copy, 6, 1);
    assert(!test_cmp(r6_copy, r6x1_l90, 6, 1));
    rotate(180, r6, r6_copy, 6, 1);
    assert(!test_cmp(r6_copy, r6x1_180, 6, 1));
}

/* test comparison fn, return 0 on match else non zero */
int test_cmp(const matrix_data_t* lhs, const matrix_data_t* rhs, int rows, int cols) {

    int r, c;

    for (r = 0; r < rows; ++r) {
        for (c = 0; c < cols; ++c) {
            if ((lhs + r * cols)[c] != (rhs + r * cols)[c])
                return -1;
        }
    }
    return 0;
}

/*
Reverse values in place of each row in 2D matrix data[rows][cols] or in 1D pointer with logical rows/cols
[A B C] ->  [C B A]
[D E F]     [F E D]
*/
void reverse_rows(matrix_data_t* data, int rows, int cols) {

    int r, c;
    matrix_data_t temp;
    matrix_data_t* pRow = NULL;

    for (r = 0; r < rows; ++r) {
        pRow = (data + r * cols);
        for (c = 0; c < (int)(cols / 2); ++c) { /* explicit truncate */
            temp = pRow[c];
            pRow[c] = pRow[cols - 1 - c];
            pRow[cols - 1 - c] = temp;
        }
    }
}

/*
Reverse values in place of each column in 2D matrix data[rows][cols] or in 1D pointer with logical rows/cols
[A B C] ->  [D E F]
[D E F]     [A B C]
*/
void reverse_cols(matrix_data_t* data, int rows, int cols) {

    int r, c;
    matrix_data_t temp;
    matrix_data_t* pRowA = NULL;
    matrix_data_t* pRowB = NULL;

    for (c = 0; c < cols; ++c) {
        for (r = 0; r < (int)(rows / 2); ++r) { /* explicit truncate */
            pRowA = data + r * cols;
            pRowB = data + cols * (rows - 1 - r);
            temp = pRowA[c];
            pRowA[c] = pRowB[c];
            pRowB[c] = temp;
        }
    }
}

/* Transpose NxM matrix to MxN matrix in O(n) time */
void transpose(const matrix_data_t* src, matrix_data_t* dst, int N, int M) {

    int i;
    for (i = 0; i<N*M; ++i) dst[(i%M)*N + (i / M)] = src[i];    /* one-liner version */

    /*
    expanded version of one-liner:  calculate XY based on array index, then convert that to YX array index
    int i,j,x,y;
    for (i = 0; i < N*M; ++i) {
    x = i % M;
    y = (int)(i / M);
    j = x * N + y;
    dst[j] = src[i];
    }
    */

    /*
    nested for loop version
    using ptr arithmetic to get proper row/column
    this is really just dst[col][row]=src[row][col]

    int r, c;

    for (r = 0; r < rows; ++r) {
        for (c = 0; c < cols; ++c) {
            (dst + c * rows)[r] = (src + r * cols)[c];
        }
    }
    */
}

/*
Transpose NxN matrix in place
*/
void transpose_inplace(matrix_data_t* data, int N ) {

    int r, c;
    matrix_data_t temp;

    for (r = 0; r < N; ++r) {
        for (c = r; c < N; ++c) { /*start at column=row*/
                                    /* using ptr arithmetic to get proper row/column */
                                    /* this is really just
                                    temp=dst[col][row];
                                    dst[col][row]=src[row][col];
                                    src[row][col]=temp;
                                    */
            temp = (data + c * N)[r];
            (data + c * N)[r] = (data + r * N)[c];
            (data + r * N)[c] = temp;
        }
    }
}

/*
Rotate 1D or 2D src matrix to dst matrix in a direction (90,180,-90)
Precondition:  src and dst are 2d matrices with dimensions src[rows][cols] and dst[cols][rows] or 1D pointers with logical rows/cols
*/
void rotate(int direction, const matrix_data_t* src, matrix_data_t* dst, int rows, int cols) {

    switch (direction) {
    case -90:
        transpose(src, dst, rows, cols);
        reverse_cols(dst, cols, rows);
        break;
    case 90:
        transpose(src, dst, rows, cols);
        reverse_rows(dst, cols, rows);
        break;
    case 180:
    case -180:
        /* bit copy to dst, use in-place reversals */
        memcpy(dst, src, rows*cols*sizeof(matrix_data_t));
        reverse_cols(dst, cols, rows);
        reverse_rows(dst, cols, rows);
        break;
    }
}

/*
Rotate array in a direction.
Array must be NxN 2D or 1D array with logical rows/cols
Direction can be (90,180,-90,-180)
*/
void rotate_inplace( int direction, matrix_data_t* data, int n) {

    switch (direction) {
    case -90:
        transpose_inplace(data, n);
        reverse_cols(data, n, n);
        break;
    case 90:
        transpose_inplace(data, n);
        reverse_rows(data, n, n);
        break;
    case 180:
    case -180:
        reverse_cols(data, n, n);
        reverse_rows(data, n, n);
        break;
    }
}

`