受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
当前回答
这是c#的
int[,] array = new int[4,4] {
{ 1,2,3,4 },
{ 5,6,7,8 },
{ 9,0,1,2 },
{ 3,4,5,6 }
};
int[,] rotated = RotateMatrix(array, 4);
static int[,] RotateMatrix(int[,] matrix, int n) {
int[,] ret = new int[n, n];
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
ret[i, j] = matrix[n - j - 1, i];
}
}
return ret;
}
其他回答
Javascript解决NxN矩阵与运行时O(N^2)和内存O(1)
function rotate90(matrix){
var length = matrix.length
for(var row = 0; row < (length / 2); row++){
for(var col = row; col < ( length - 1 - row); col++){
var tmpVal = matrix[row][col];
for(var i = 0; i < 4; i++){
var rowSwap = col;
var colSwap = (length - 1) - row;
var poppedVal = matrix[rowSwap][colSwap];
matrix[rowSwap][colSwap] = tmpVal;
tmpVal = poppedVal;
col = colSwap;
row = rowSwap;
}
}
}
}
我只用一个循环就能做到。时间复杂度看起来像O(K)其中K是数组中的所有元素。 下面是我用JavaScript做的:
首先,我们用一个数组来表示n^2矩阵。然后,像这样迭代它:
/**
* Rotates matrix 90 degrees clockwise
* @param arr: the source array
* @param n: the array side (array is square n^2)
*/
function rotate (arr, n) {
var rotated = [], indexes = []
for (var i = 0; i < arr.length; i++) {
if (i < n)
indexes[i] = i * n + (n - 1)
else
indexes[i] = indexes[i - n] - 1
rotated[indexes[i]] = arr[i]
}
return rotated
}
基本上,我们转换源数组下标:
[0,1,2,3,4,5,6,7,8] => [2,5,8,1,4,7,0,3 6]
然后,使用这个转换后的索引数组,我们将实际值放在最终旋转的数组中。
下面是一些测试用例:
//n=3
rotate([
1, 2, 3,
4, 5, 6,
7, 8, 9], 3))
//result:
[7, 4, 1,
8, 5, 2,
9, 6, 3]
//n=4
rotate([
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16], 4))
//result:
[13, 9, 5, 1,
14, 10, 6, 2,
15, 11, 7, 3,
16, 12, 8, 4]
//n=5
rotate([
1, 2, 3, 4, 5,
6, 7, 8, 9, 10,
11, 12, 13, 14, 15,
16, 17, 18, 19, 20,
21, 22, 23, 24, 25], 5))
//result:
[21, 16, 11, 6, 1,
22, 17, 12, 7, 2,
23, 18, 13, 8, 3,
24, 19, 14, 9, 4,
25, 20, 15, 10, 5]
#include <iostream>
#include <iomanip>
using namespace std;
const int SIZE=3;
void print(int a[][SIZE],int);
void rotate(int a[][SIZE],int);
void main()
{
int a[SIZE][SIZE]={{11,22,33},{44,55,66},{77,88,99}};
cout<<"the array befor rotate\n";
print(a,SIZE);
rotate( a,SIZE);
cout<<"the array after rotate\n";
print(a,SIZE);
cout<<endl;
}
void print(int a[][SIZE],int SIZE)
{
int i,j;
for(i=0;i<SIZE;i++)
for(j=0;j<SIZE;j++)
cout<<a[i][j]<<setw(4);
}
void rotate(int a[][SIZE],int SIZE)
{
int temp[3][3],i,j;
for(i=0;i<SIZE;i++)
for(j=0;j<SIZE/2.5;j++)
{
temp[i][j]= a[i][j];
a[i][j]= a[j][SIZE-i-1] ;
a[j][SIZE-i-1] =temp[i][j];
}
}
c#代码将[n,m] 2D数组向右旋转90度
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MatrixProject
{
// mattrix class
class Matrix{
private int rows;
private int cols;
private int[,] matrix;
public Matrix(int n){
this.rows = n;
this.cols = n;
this.matrix = new int[this.rows,this.cols];
}
public Matrix(int n,int m){
this.rows = n;
this.cols = m;
this.matrix = new int[this.rows,this.cols];
}
public void Show()
{
for (var i = 0; i < this.rows; i++)
{
for (var j = 0; j < this.cols; j++) {
Console.Write("{0,3}", this.matrix[i, j]);
}
Console.WriteLine();
}
}
public void ReadElements()
{
for (var i = 0; i < this.rows; i++)
for (var j = 0; j < this.cols; j++)
{
Console.Write("element[{0},{1}]=",i,j);
this.matrix[i, j] = Convert.ToInt32(Console.ReadLine());
}
}
// rotate [n,m] 2D array by 90 deg right
public void Rotate90DegRight()
{
// create a mirror of current matrix
int[,] mirror = this.matrix;
// create a new matrix
this.matrix = new int[this.cols, this.rows];
for (int i = 0; i < this.rows; i++)
{
for (int j = 0; j < this.cols; j++)
{
this.matrix[j, this.rows - i - 1] = mirror[i, j];
}
}
// replace cols count with rows count
int tmp = this.rows;
this.rows = this.cols;
this.cols = tmp;
}
}
class Program
{
static void Main(string[] args)
{
Matrix myMatrix = new Matrix(3,4);
Console.WriteLine("Enter matrix elements:");
myMatrix.ReadElements();
Console.WriteLine("Matrix elements are:");
myMatrix.Show();
myMatrix.Rotate90DegRight();
Console.WriteLine("Matrix rotated at 90 deg are:");
myMatrix.Show();
Console.ReadLine();
}
}
}
结果:
Enter matrix elements:
element[0,0]=1
element[0,1]=2
element[0,2]=3
element[0,3]=4
element[1,0]=5
element[1,1]=6
element[1,2]=7
element[1,3]=8
element[2,0]=9
element[2,1]=10
element[2,2]=11
element[2,3]=12
Matrix elements are:
1 2 3 4
5 6 7 8
9 10 11 12
Matrix rotated at 90 deg are:
9 5 1
10 6 2
11 7 3
12 8 4
下面是一个c#静态泛型方法,它可以为您完成这项工作。变量的名称很好,所以您可以很容易地理解算法的思想。
private static T[,] Rotate180 <T> (T[,] matrix)
{
var height = matrix.GetLength (0);
var width = matrix.GetLength (1);
var answer = new T[height, width];
for (int y = 0; y < height / 2; y++)
{
int topY = y;
int bottomY = height - 1 - y;
for (int topX = 0; topX < width; topX++)
{
var bottomX = width - topX - 1;
answer[topY, topX] = matrix[bottomY, bottomX];
answer[bottomY, bottomX] = matrix[topY, topX];
}
}
if (height % 2 == 0)
return answer;
var centerY = height / 2;
for (int leftX = 0; leftX < Mathf.CeilToInt(width / 2f); leftX++)
{
var rightX = width - 1 - leftX;
answer[centerY, leftX] = matrix[centerY, rightX];
answer[centerY, rightX] = matrix[centerY, leftX];
}
return answer;
}