如何修复此代码中的弃用警告?或者,还有其他的选择吗?

Handler().postDelayed({
    context?.let {
        //code
    }
}, 3000)

使用Executor而不是handler获取更多信息。 使用ScheduledExecutorService实现post delay:

ScheduledExecutorService worker = Executors.newSingleThreadScheduledExecutor();
Runnable runnable = () -> {
    public void run() {
        // Do something
    }
};
worker.schedule(runnable, 2000, TimeUnit.MILLISECONDS);

考虑使用协程

scope.launch {
    delay(3000L)
    // do stuff
}

被弃用的函数是Handler的构造函数。请改用Handler(loop . mylooper ()) .postDelayed(runnable, delay)


根据文档(https://developer.android.com/reference/android/os/Handler#Handler()):

Implicitly choosing a Looper during Handler construction can lead to bugs where operations are silently lost (if the Handler is not expecting new tasks and quits), crashes (if a handler is sometimes created on a thread without a Looper active), or race conditions, where the thread a handler is associated with is not what the author anticipated. Instead, use an Executor or specify the Looper explicitly, using Looper#getMainLooper, {link android.view.View#getHandler}, or similar. If the implicit thread local behavior is required for compatibility, use new Handler(Looper.myLooper()) to make it clear to readers.

我们应该停止使用没有Looper的构造函数,而是指定一个Looper。


如果你想避免在Kotlin (?或者!!)你可以使用loop . getmainlooper()如果你的Handler正在处理一些UI相关的事情,像这样:

Handler(Looper.getMainLooper()).postDelayed({
   Toast.makeText(this@MainActivity, "LOOPER", Toast.LENGTH_SHORT).show()
}, 3000)

注意:如果使用fragment,请使用requireContext()而不是this@MainActivity。


使用这个

Looper.myLooper()?.let {
    Handler(it).postDelayed({
        //Your Code
    },2500)
}

handler()等代码是由Android Studio 4.0.1生成的,例如,当一个全屏活动从头创建时。我知道有人鼓励我们使用Kotlin,我也是这样做的,但是我不时地使用示例项目来实现一个想法。 奇怪的是,当AS实际生成代码时,我们却被AS责骂。这可能是一个有用的学术活动来检查错误并修复它们,但也许AS可以为我们爱好者生成新的干净的代码……


只有无参数的构造函数已弃用,现在最好通过loop . getmainlooper()方法在构造函数中指定循环器。

用于Java

new Handler(Looper.getMainLooper()).postDelayed(new Runnable() {
    @Override
    public void run() {
        // Your Code
    }
}, 3000);

将它用于Kotlin

Handler(Looper.getMainLooper()).postDelayed({
    // Your Code
}, 3000)

来源:developer.android.com


在Handler构造函数中提供一个循环器

Handler(Looper.getMainLooper())

使用生命周期范围会更容易。内部活动或片段。

 lifecycleScope.launch {
     delay(2000)
     // Do your stuff
 }

或者使用处理器

        Handler(Looper.myLooper()!!)

Java的答案

我写了一个容易使用的方法。您可以在项目中直接使用此方法。delayTimeMillis可以是2000,这意味着该代码将在2秒后运行。

private void runJobWithDelay(int delayTimeMillis){
    new Handler(Looper.getMainLooper()).postDelayed(new Runnable() {
        @Override
        public void run() {
            //todo: you can call your method what you want.
        }
    }, delayTimeMillis);
}

从API级别30开始,有2个构造函数已弃用。

处理程序() 处理程序(Handler.Callback)

谷歌解释了以下原因。

Implicitly choosing a Looper during Handler construction can lead to bugs where operations are silently lost (if the Handler is not expecting new tasks and quits), crashes (if a handler is sometimes created on a thread without a Looper active), or race conditions, where the thread a handler is associated with is not what the author anticipated. Instead, use an Executor or specify the Looper explicitly, using Looper#getMainLooper, {link android.view.View#getHandler}, or similar. If the implicit thread local behavior is required for compatibility, use new Handler(Looper.myLooper(), callback) to make it clear to readers.

解决方案1:使用Executor

1. 执行主线程中的代码。

Java

// Create an executor that executes tasks in the main thread. 
Executor mainExecutor = ContextCompat.getMainExecutor(this);

// Execute a task in the main thread
mainExecutor.execute(new Runnable() {
    @Override
    public void run() {
        // You code logic goes here.
    }
});

科特林

// Create an executor that executes tasks in the main thread.
val mainExecutor = ContextCompat.getMainExecutor(this)

// Execute a task in the main thread
mainExecutor.execute {
    // You code logic goes here.
}

2. 在后台线程中执行代码

Java

// Create an executor that executes tasks in a background thread.
ScheduledExecutorService backgroundExecutor = Executors.newSingleThreadScheduledExecutor();

// Execute a task in the background thread.
backgroundExecutor.execute(new Runnable() {
    @Override
    public void run() {
        // Your code logic goes here.
    }
});

// Execute a task in the background thread after 3 seconds.
backgroundExecutor.schedule(new Runnable() {
    @Override
    public void run() {
        // Your code logic goes here
    }
}, 3, TimeUnit.SECONDS);

科特林

// Create an executor that executes tasks in a background thread.
val backgroundExecutor: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()

// Execute a task in the background thread.
backgroundExecutor.execute {
    // Your code logic goes here.
}

// Execute a task in the background thread after 3 seconds.
backgroundExecutor.schedule({
    // Your code logic goes here
}, 3, TimeUnit.SECONDS)

注意:使用后记得关闭执行程序。

backgroundExecutor.shutdown(); // or backgroundExecutor.shutdownNow();

3.在后台线程中执行代码,在主线程中更新UI。

Java

// Create an executor that executes tasks in the main thread. 
Executor mainExecutor = ContextCompat.getMainExecutor(this);

// Create an executor that executes tasks in a background thread.
ScheduledExecutorService backgroundExecutor = Executors.newSingleThreadScheduledExecutor();

// Execute a task in the background thread.
backgroundExecutor.execute(new Runnable() {
    @Override
    public void run() {
        // Your code logic goes here.
        
        // Update UI on the main thread
        mainExecutor.execute(new Runnable() {
            @Override
            public void run() {
                // You code logic goes here.
            }
        });
    }
});

科特林

// Create an executor that executes tasks in the main thread. 
val mainExecutor: Executor = ContextCompat.getMainExecutor(this)

// Create an executor that executes tasks in a background thread.
val backgroundExecutor = Executors.newSingleThreadScheduledExecutor()

// Execute a task in the background thread.
backgroundExecutor.execute {
    // Your code logic goes here.

    // Update UI on the main thread
    mainExecutor.execute {
        // You code logic goes here.
    }
}

解决方案2:通过使用以下构造函数之一显式地指定一个Looper。

处理器(是我) 处理器(卢珀指导员回调)。

1. 执行主线程中的代码

1.1. Handler with a Looper

Java

Handler mainHandler = new Handler(Looper.getMainLooper());

科特林

val mainHandler = Handler(Looper.getMainLooper())

1.2带有循环程序和处理程序的处理程序。回调

Java

Handler mainHandler = new Handler(Looper.getMainLooper(), new Handler.Callback() {
    @Override
    public boolean handleMessage(@NonNull Message message) {
        // Your code logic goes here.
        return true;
    }
});

科特林

val mainHandler = Handler(Looper.getMainLooper(), Handler.Callback {
    // Your code logic goes here.
    true
})

2. 在后台线程中执行代码

2.1. Handler with a Looper

Java

// Create a background thread that has a Looper
HandlerThread handlerThread = new HandlerThread("HandlerThread");
handlerThread.start();

// Create a handler to execute tasks in the background thread.
Handler backgroundHandler = new Handler(handlerThread.getLooper()); 

科特林

// Create a background thread that has a Looper
val handlerThread = HandlerThread("HandlerThread")
handlerThread.start()


// Create a handler to execute tasks in the background thread.
val backgroundHandler = Handler(handlerThread.looper)

2.2. Handler with一个Looper和一个Handler。回调

Java

// Create a background thread that has a Looper
HandlerThread handlerThread = new HandlerThread("HandlerThread");
handlerThread.start();

// Create a handler to execute taks in the background thread.
Handler backgroundHandler = new Handler(handlerThread.getLooper(), new Handler.Callback() {
    @Override
    public boolean handleMessage(@NonNull Message message) {
        // Your code logic goes here.
        return true;
    }
});

科特林

// Create a background thread that has a Looper
val handlerThread = HandlerThread("HandlerThread")
handlerThread.start()


// Create a handler to execute taks in the background thread.
val backgroundHandler = Handler(handlerThread.looper, Handler.Callback {
    // Your code logic goes here.
    true
})

注意:使用后记得释放线程。

handlerThread.quit(); // or handlerThread.quitSafely();

3.在后台线程中执行代码,在主线程中更新UI。

Java

// Create a handler to execute code in the main thread
Handler mainHandler = new Handler(Looper.getMainLooper());

// Create a background thread that has a Looper
HandlerThread handlerThread = new HandlerThread("HandlerThread");
handlerThread.start();

// Create a handler to execute in the background thread
Handler backgroundHandler = new Handler(handlerThread.getLooper(), new Handler.Callback() {
    @Override
    public boolean handleMessage(@NonNull Message message) {
        // Your code logic goes here.
        
        // Update UI on the main thread.
        mainHandler.post(new Runnable() {
            @Override
            public void run() {
                
            }
        });
        
        return true;
    }
});

科特林

// Create a handler to execute code in the main thread
val mainHandler = Handler(Looper.getMainLooper())

// Create a background thread that has a Looper
val handlerThread = HandlerThread("HandlerThread")
handlerThread.start()

// Create a handler to execute in the background thread
val backgroundHandler = Handler(handlerThread.looper, Handler.Callback {
    // Your code logic goes here.

    // Update UI on the main thread.
    mainHandler.post {
        
    }
    true
})

我通常用这个

代码:

Handler(Looper.myLooper() ?: return).postDelayed({
           // Code what do you want
        }, 3000)

截图:


如果你使用变量作为处理程序和可运行的,然后像这样使用它。

private Handler handler;
private Runnable runnable;

handler = new Handler(Looper.getMainLooper());
    handler.postDelayed(runnable = () -> {
        // Do delayed stuff here
         handler.postDelayed(runnable, 1000);
    }, delay);

你还需要删除onDestroy()中的回调

@Override
public void onDestroy() {
    super.onDestroy();
    if (handler != null) {
        handler.removeCallbacks(runnable);
    }
}

协程 Kotlin

private val SPLASH_SCREEN_TIME_OUT_CONST: Long = 3000

override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_splash)
    window.setFlags(
        WindowManager.LayoutParams.FLAG_FULLSCREEN,
        WindowManager.LayoutParams.FLAG_FULLSCREEN
    )
    GlobalScope.launch {
        delay(SPLASH_SCREEN_TIME_OUT_CONST)
        goToIntro()
    }

}

private fun goToIntro(){
    startActivity(Intent(this, IntroActivity::class.java))
    finish()
}

在Kotlin中使用这种结构是个好主意

companion object Run {
   fun after(delay: Long, process: () -> Unit) {
      Handler(Looper.getMainLooper()).postDelayed({
          process()
      }, delay)
   }
}

稍后称为

Run.after(SPLASH_TIME_OUT) {
   val action = SplashFragmentDirections.actionSplashFragmentToLogin()
   v.findNavController().navigate(action)
}

Handler()和Handler(Handler.)回调回调)构造函数已弃用。因为这可能会导致bug和崩溃。显式使用Executor或Looper。

对于Java

Handler handler = new Handler(Looper.getMainLooper());
handler.postDelayed(new Runnable() {
  @Override
  public void run() {
    //do your work here
   }
}, 1000);

我有三个解决方案:

显式地指定Looper: 处理程序(Looper.getMainLooper ()) .postDelayed ({ / /代码 },持续时间) 指定隐式线程本地行为: 处理程序(Looper.myLooper () ! !) .postDelayed ({ / /代码 },持续时间) 使用线程: 线程({ 尝试{ thread . sleep (3000) } catch (e:异常){ 把e } / /代码 }).start ()


import android.os.Looper
import android.os.Handler

inline fun delay(delay: Long, crossinline completion: () -> Unit) {
    Handler(Looper.getMainLooper()).postDelayed({
        completion()
    }, delay)
}

例子:

delay(1000) {
    view.refreshButton.visibility = View.GONE
}

对于Xamarin Android,而不是

Handler handler;
handler = new Handler();

只写

Handler handler;
handler = new Handler(Looper.MyLooper());

其余的代码都很好。