让我们把你的优秀和最喜欢的扩展方法列一个列表。
要求是必须发布完整的代码,以及如何使用它的示例和解释。
基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。
请将您的回答标记为接受,以便将代码放入Codeplex项目。
请张贴完整的源代码,而不是一个链接。
Codeplex上新闻:
24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/
11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。
11.11.2008仍有发展空间。;-)现在就加入!
11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen
11.11.2008 FormatWith现在是实现和单元测试。
09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。
我们需要更多的开发人员。: -)
09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。
WhereIf()方法
var query = dc.Reviewer
.Where(r => r.FacilityID == facilityID)
.WhereIf(CheckBoxActive.Checked, r => r.IsActive);
public static IEnumerable<TSource> WhereIf<TSource>(
this IEnumerable<TSource> source,
bool condition, Func<TSource, bool> predicate)
{
if (condition)
return source.Where(predicate);
else
return source;
}
public static IQueryable<TSource> WhereIf<TSource>(
this IQueryable<TSource> source,
bool condition, Expression<Func<TSource, bool>> predicate)
{
if (condition)
return source.Where(predicate);
else
return source;
}
我还为Where()扩展方法中的索引谓词添加了重载。为了更有趣,可以添加包含额外“else”谓词的风味。
ASP。NET中,我使用这些扩展httpessionstate来加载会话中的对象。
它允许您以干净的方式加载会话对象,如果它们不存在,则将创建和初始化它们。
我使用两个扩展方法,如下所示:
private bool CreateMode;
private MyClass SomeClass;
protected override void OnInit (EventArgs e)
{
CreateMode = Session.GetSessionValue<bool> ("someKey1", () => true);
SomeClass = Session.GetSessionClass<MyClass> ("someKey2", () => new MyClass ()
{
MyProperty = 123
});
}
下面是扩展类:
public static class SessionExtensions
{
public delegate object UponCreate ();
public static T GetSessionClass<T> (this HttpSessionState session,
string key, UponCreate uponCreate) where T : class
{
if (null == session[key])
{
var item = uponCreate () as T;
session[key] = item;
return item;
}
return session[key] as T;
}
public static T GetSessionValue<T> (this HttpSessionState session,
string key, UponCreate uponCreate) where T : struct
{
if (null == session[key])
{
var item = uponCreate();
session[key] = item;
return (T)item;
}
return (T)session[key];
}
}
您可以从Random类中获得许多功能。
下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。
// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
AlphabeticLower,
AlphabeticUpper,
AlphabeticAny,
AlphanumericLower,
AlphanumericUpper,
AlphanumericAny,
Numeric
}
public static class RandomExtensions {
// 10 digits vs. 52 alphabetic characters (upper & lower);
// probability of being numeric: 10 / 62 = 0.1612903225806452
private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;
// 10 digits vs. 26 alphabetic characters (upper OR lower);
// probability of being numeric: 10 / 36 = 0.2777777777777778
private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;
public static bool NextBool(this Random random, double probability) {
return random.NextDouble() <= probability;
}
public static bool NextBool(this Random random) {
return random.NextDouble() <= 0.5;
}
public static char NextChar(this Random random, CharType mode) {
switch (mode) {
case CharType.AlphabeticAny:
return random.NextAlphabeticChar();
case CharType.AlphabeticLower:
return random.NextAlphabeticChar(false);
case CharType.AlphabeticUpper:
return random.NextAlphabeticChar(true);
case CharType.AlphanumericAny:
return random.NextAlphanumericChar();
case CharType.AlphanumericLower:
return random.NextAlphanumericChar(false);
case CharType.AlphanumericUpper:
return random.NextAlphanumericChar(true);
case CharType.Numeric:
return random.NextNumericChar();
default:
return random.NextAlphanumericChar();
}
}
public static char NextChar(this Random random) {
return random.NextChar(CharType.AlphanumericAny);
}
private static char NextAlphanumericChar(this Random random, bool uppercase) {
bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);
if (numeric)
return random.NextNumericChar();
else
return random.NextAlphabeticChar(uppercase);
}
private static char NextAlphanumericChar(this Random random) {
bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);
if (numeric)
return random.NextNumericChar();
else
return random.NextAlphabeticChar(random.NextBool());
}
private static char NextAlphabeticChar(this Random random, bool uppercase) {
if (uppercase)
return (char)random.Next(65, 91);
else
return (char)random.Next(97, 123);
}
private static char NextAlphabeticChar(this Random random) {
return random.NextAlphabeticChar(random.NextBool());
}
private static char NextNumericChar(this Random random) {
return (char)random.Next(48, 58);
}
public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
return DateTime.FromOADate(
random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
);
}
public static DateTime NextDateTime(this Random random) {
return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
}
public static double NextDouble(this Random random, double minValue, double maxValue) {
if (maxValue < minValue)
throw new ArgumentException("Minimum value must be less than maximum value.");
double difference = maxValue - minValue;
if (!double.IsInfinity(difference))
return minValue + (random.NextDouble() * difference);
else {
// to avoid evaluating to Double.Infinity, we split the range into two halves:
double halfDifference = (maxValue * 0.5) - (minValue * 0.5);
// 50/50 chance of returning a value from the first or second half of the range
if (random.NextBool())
return minValue + (random.NextDouble() * halfDifference);
else
return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
}
}
public static string NextString(this Random random, int numChars, CharType mode) {
char[] chars = new char[numChars];
for (int i = 0; i < numChars; ++i)
chars[i] = random.NextChar(mode);
return new string(chars);
}
public static string NextString(this Random random, int numChars) {
return random.NextString(numChars, CharType.AlphanumericAny);
}
public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
return TimeSpan.FromMilliseconds(
random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
);
}
public static TimeSpan NextTimeSpan(this Random random) {
return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
}
}
如果有Unix时间戳和ISO 8601格式的日期和时间就太好了。大量用于网站和休息服务。
我在我的Facebook图书馆里使用它。你可以找到源代码http://github.com/prabirshrestha/FacebookSharp/blob/master/src/FacebookSharp.Core/FacebookUtils/DateUtils.cs
private static readonly DateTime EPOCH = DateTime.SpecifyKind(new DateTime(1970, 1, 1, 0, 0, 0, 0),DateTimeKind.Utc);
public static DateTime FromUnixTimestamp(long timestamp)
{
return EPOCH.AddSeconds(timestamp);
}
public static long ToUnixTimestamp(DateTime date)
{
TimeSpan diff = date.ToUniversalTime() - EPOCH;
return (long)diff.TotalSeconds;
}
public static DateTime FromIso8601FormattedDateTime(string iso8601DateTime){
return DateTime.ParseExact(iso8601DateTime, "o", System.Globalization.CultureInfo.InvariantCulture);
}
public static string ToIso8601FormattedDateTime(DateTime dateTime)
{
return dateTime.ToString("o");
}
请随意在codeplex项目中使用。