让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

WhereIf()方法

var query = dc.Reviewer 
    .Where(r => r.FacilityID == facilityID) 
    .WhereIf(CheckBoxActive.Checked, r => r.IsActive); 

public static IEnumerable<TSource> WhereIf<TSource>(
    this IEnumerable<TSource> source,
    bool condition, Func<TSource, bool> predicate) 
{ 
    if (condition) 
        return source.Where(predicate); 
    else 
        return source; 
}

public static IQueryable<TSource> WhereIf<TSource>(
    this IQueryable<TSource> source,
    bool condition, Expression<Func<TSource, bool>> predicate) 
{ 
    if (condition) 
        return source.Where(predicate); 
    else 
        return source; 
}

我还为Where()扩展方法中的索引谓词添加了重载。为了更有趣,可以添加包含额外“else”谓词的风味。

其他回答

我使用的两种颜色扩展,主要用于控件开发:

public static class ColorExtensions
{
  // Gets a color that will be readable on top of a given background color
  public static Color GetForegroundColor(this Color input)
  {
    // Math taken from one of the replies to
    // http://stackoverflow.com/questions/2241447/make-foregroundcolor-black-or-white-depending-on-background
    if (Math.Sqrt(input.R * input.R * .241 + input.G * input.G * .691 + input.B * input.B * .068) > 128)
      return Color.Black;
    else
      return Color.White;
  }

  // Converts a given Color to gray
  public static Color ToGray(this Color input)
  {
    int g = (int)(input.R * .299) + (int)(input.G * .587) + (int)(input.B * .114);
    return Color.FromArgb(input.A, g, g, g);
  }
}

用法:

Color foreColor = someBackColor.GetForegroundColor();
Color grayColor = someBackColor.ToGray();

每n个字符换行一个字符串。

public static string WrapAt(this string str, int WrapPos)
{
    if (string.IsNullOrEmpty(str))
        throw new ArgumentNullException("str", "Cannot wrap a null string");
    str = str.Replace("\r", "").Replace("\n", "");

    if (str.Length <= WrapPos)
        return str;

    for (int i = str.Length; i >= 0; i--)
        if (i % WrapPos == 0 && i > 0 && i != str.Length)
            str = str.Insert(i, "\r\n");
    return str;
}

ASP。NET中,我使用这些扩展httpessionstate来加载会话中的对象。 它允许您以干净的方式加载会话对象,如果它们不存在,则将创建和初始化它们。 我使用两个扩展方法,如下所示:

private bool CreateMode;
private MyClass SomeClass;

protected override void OnInit (EventArgs e)
{
    CreateMode = Session.GetSessionValue<bool> ("someKey1", () => true);
    SomeClass = Session.GetSessionClass<MyClass> ("someKey2", () => new MyClass () 
    { 
       MyProperty = 123 
    });
}

下面是扩展类:

public static class SessionExtensions    
{
    public delegate object UponCreate ();
    public static T GetSessionClass<T> (this HttpSessionState session, 
       string key, UponCreate uponCreate) where T : class
    {
        if (null == session[key])
        {
            var item = uponCreate () as T;
            session[key] = item;
            return item;
        }
        return session[key] as T;
    }
    public static T GetSessionValue<T> (this HttpSessionState session, 
       string key, UponCreate uponCreate) where T : struct
    {
        if (null == session[key])
        {
            var item = uponCreate();
            session[key] = item;
            return (T)item;
        }
        return (T)session[key];
    }
}

您可以从Random类中获得许多功能。

下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。

// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
    AlphabeticLower,
    AlphabeticUpper,
    AlphabeticAny,
    AlphanumericLower,
    AlphanumericUpper,
    AlphanumericAny,
    Numeric
}

public static class RandomExtensions {
    // 10 digits vs. 52 alphabetic characters (upper & lower);
    // probability of being numeric: 10 / 62 = 0.1612903225806452
    private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;

    // 10 digits vs. 26 alphabetic characters (upper OR lower);
    // probability of being numeric: 10 / 36 = 0.2777777777777778
    private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;

    public static bool NextBool(this Random random, double probability) {
        return random.NextDouble() <= probability;
    }

    public static bool NextBool(this Random random) {
        return random.NextDouble() <= 0.5;
    }

    public static char NextChar(this Random random, CharType mode) {
        switch (mode) {
            case CharType.AlphabeticAny:
                return random.NextAlphabeticChar();
            case CharType.AlphabeticLower:
                return random.NextAlphabeticChar(false);
            case CharType.AlphabeticUpper:
                return random.NextAlphabeticChar(true);
            case CharType.AlphanumericAny:
                return random.NextAlphanumericChar();
            case CharType.AlphanumericLower:
                return random.NextAlphanumericChar(false);
            case CharType.AlphanumericUpper:
                return random.NextAlphanumericChar(true);
            case CharType.Numeric:
                return random.NextNumericChar();
            default:
                return random.NextAlphanumericChar();
        }
    }

    public static char NextChar(this Random random) {
        return random.NextChar(CharType.AlphanumericAny);
    }

    private static char NextAlphanumericChar(this Random random, bool uppercase) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(uppercase);
    }

    private static char NextAlphanumericChar(this Random random) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextAlphabeticChar(this Random random, bool uppercase) {
        if (uppercase)
            return (char)random.Next(65, 91);
        else
            return (char)random.Next(97, 123);
    }

    private static char NextAlphabeticChar(this Random random) {
        return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextNumericChar(this Random random) {
        return (char)random.Next(48, 58);
    }

    public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
        return DateTime.FromOADate(
            random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
        );
    }

    public static DateTime NextDateTime(this Random random) {
        return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
    }

    public static double NextDouble(this Random random, double minValue, double maxValue) {
        if (maxValue < minValue)
            throw new ArgumentException("Minimum value must be less than maximum value.");

        double difference = maxValue - minValue;
        if (!double.IsInfinity(difference))
            return minValue + (random.NextDouble() * difference);

        else {
            // to avoid evaluating to Double.Infinity, we split the range into two halves:
            double halfDifference = (maxValue * 0.5) - (minValue * 0.5);

            // 50/50 chance of returning a value from the first or second half of the range
            if (random.NextBool())
                return minValue + (random.NextDouble() * halfDifference);
            else
                return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
        }
    }

    public static string NextString(this Random random, int numChars, CharType mode) {
        char[] chars = new char[numChars];

        for (int i = 0; i < numChars; ++i)
            chars[i] = random.NextChar(mode);

        return new string(chars);
    }

    public static string NextString(this Random random, int numChars) {
        return random.NextString(numChars, CharType.AlphanumericAny);
    }

    public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
        return TimeSpan.FromMilliseconds(
            random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
        );
    }

    public static TimeSpan NextTimeSpan(this Random random) {
        return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
    }
}

如果有Unix时间戳和ISO 8601格式的日期和时间就太好了。大量用于网站和休息服务。

我在我的Facebook图书馆里使用它。你可以找到源代码http://github.com/prabirshrestha/FacebookSharp/blob/master/src/FacebookSharp.Core/FacebookUtils/DateUtils.cs

private static readonly DateTime EPOCH = DateTime.SpecifyKind(new DateTime(1970, 1, 1, 0, 0, 0, 0),DateTimeKind.Utc);

public static DateTime FromUnixTimestamp(long timestamp)
{
    return EPOCH.AddSeconds(timestamp);
}

public static long ToUnixTimestamp(DateTime date)
{
    TimeSpan diff = date.ToUniversalTime() - EPOCH;
    return (long)diff.TotalSeconds;
}

public static DateTime FromIso8601FormattedDateTime(string iso8601DateTime){
    return DateTime.ParseExact(iso8601DateTime, "o", System.Globalization.CultureInfo.InvariantCulture);
}

public static string ToIso8601FormattedDateTime(DateTime dateTime)
{
    return dateTime.ToString("o");
}

请随意在codeplex项目中使用。