让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

我使用以下扩展来扩展所有的集合(也许有人发现这些有用):

/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{

    #region Alter;

    /// <summary>
    /// Swap item to another place
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="IndexA">Index a</param>
    /// <param name="IndexB">Index b</param>
    /// <returns>New collection</returns>
    public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
    {
        T Temp = @this[IndexA];
        @this[IndexA] = @this[IndexB];
        @this[IndexB] = Temp;
        return @this;
    }

    /// <summary>
    /// Swap item to the left
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index - 1);
    }

    /// <summary>
    /// Swap item to the right
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index + 1);
    }

    #endregion Alter;

    #region Action;

    /// <summary>
    /// Execute action at specified index
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <param name="ActionAt">Action to execute</param>
    /// <returns>New collection</returns>
    public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
    {
        ActionAt(@this[Index]);
        return @this;
    }

    #endregion Action;

    #region Randomize;

    /// <summary>
    /// Take random items
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Count">Number of items to take</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
    {
        return @this.Shuffle().Take(Count);
    }

    /// <summary>
    /// Take random item
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Item</returns>
    public static T TakeRandom<T>(this IEnumerable<T> @this)
    {
        return @this.TakeRandom(1).Single();
    }

    /// <summary>
    /// Shuffle list
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
    {
        return @this.OrderBy(Item => Guid.NewGuid());
    }

    #endregion Randomize;

    #region Navigate;

    /// <summary>
    /// Get next item in collection and give first item, when last item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Next item</returns>
    public static T Next<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
        return @this[Index];
    }

    /// <summary>
    /// Get previous item in collection and give last item, when first item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Previous item</returns>
    public static T Previous<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
        return @this[Index];
    }

    #endregion Navigate;

    #region Clone;

    /// <summary>
    /// 
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Cloned collection</returns>
    public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
    {
        return @this.Select(Item => (T)Item.Clone());
    }

    #endregion Clone;

    #region String;

    /// <summary>
    /// Joins multiple string with Separator
    /// </summary>
    /// <param name="this">Collection</param>
    /// <param name="Separator">Separator</param>
    /// <returns>Joined string</returns>
    public static String Join(this IEnumerable<String> @this, String Separator = "")
    {
        return String.Join(Separator, @this);
    }

    #endregion String;

}

其他回答

比较两个对象的相等性,而不必重写Equals或实现IEquatable<>。

你为什么要这么做?当你真的想知道两个对象是否相等,但你懒得重写Equals(object)或实现IEquatable<T>。或者,更现实地说,如果您有一个非常复杂的类,手工实现Equals将非常乏味、容易出错,维护起来也不有趣。如果您不太关心性能,它也会有所帮助。

我目前使用IsEqualTo是因为第二个原因——我有一个具有许多属性的类,这些属性的类型是其他用户定义的类,每个类都有许多其他属性,这些属性的类型是其他用户定义的类,一直到无限。在许多这样的类中加入一堆集合,实现Equals(object)真的变成了一场噩梦。

用法:

if (myTerriblyComplexObject.IsEqualTo(myOtherTerriblyComplexObject))
{
    // Do something terribly interesting.
}

为了确定相等,我做了很多比较。我尽一切努力按照“正确”的顺序做“正确”的事。比较顺序如下:

Use the static Equals(object, object) method. If it returns true, return true. It will return true if the references are the same. It will also return true if thisObject overrides Equals(object). If thisObject is null, return false. No further comparisons can be made if it is null. If thisObject has overridden Equals(object), return false. Since it overrides Equals, it must mean that Equals was executed at step #1 and returned false. If someone has bothered to override Equals, we should respect that and return what Equals returns. If thisObject inherits from IEquatable<T>, where otherObject can be assigned to T, get the Equals(T) method using reflection. Invoke that method and return its return value. If both objects are IEnumerable, return whether contain the same items, in the same order, using IsEqualTo to compare the items. If the objects have different types, return false. Since we know now that thisObject does not have an Equals method, there isn't any way to realistically evaluate two object of different types to be true. If the objects are a value type (primitive or struct) or a string, return false. We have already failed the Equals(object) test - enough said. For each property of thisObject, test its value with IsEqualTo. If any return false, return false. If all return true, return true.

字符串比较可能更好,但很容易实现。此外,我不能100%确定我处理结构正确。

话不多说,下面是扩展方法:

/// <summary>
/// Provides extension methods to determine if objects are equal.
/// </summary>
public static class EqualsEx
{
    /// <summary>
    /// The <see cref="Type"/> of <see cref="string"/>.
    /// </summary>
    private static readonly Type StringType = typeof(string);

    /// <summary>
    /// The <see cref="Type"/> of <see cref="object"/>.
    /// </summary>
    private static readonly Type ObjectType = typeof(object);

    /// <summary>
    /// The <see cref="Type"/> of <see cref="IEquatable{T}"/>.
    /// </summary>
    private static readonly Type EquatableType = typeof(IEquatable<>);

    /// <summary>
    /// Determines whether <paramref name="thisObject"/> is equal to <paramref name="otherObject"/>.
    /// </summary>
    /// <param name="thisObject">
    /// This object.
    /// </param>
    /// <param name="otherObject">
    /// The other object.
    /// </param>
    /// <returns>
    /// True, if they are equal, otherwise false.
    /// </returns>
    public static bool IsEqualTo(this object thisObject, object otherObject)
    {
        if (Equals(thisObject, otherObject))
        {
            // Always check Equals first. If the object has overridden Equals, use it. This will also capture the case where both are the same reference.
            return true;
        }

        if (thisObject == null)
        {
            // Because Equals(object, object) returns true if both are null, if either is null, return false.
            return false;
        }

        var thisObjectType = thisObject.GetType();
        var equalsMethod = thisObjectType.GetMethod("Equals", BindingFlags.Public | BindingFlags.Instance, null, new[] { ObjectType }, null);
        if (equalsMethod.DeclaringType == thisObjectType)
        {
            // thisObject overrides Equals, and we have already failed the Equals test, so return false.
            return false;
        }

        var otherObjectType = otherObject == null ? null : otherObject.GetType();

        // If thisObject inherits from IEquatable<>, and otherObject can be passed into its Equals method, use it.
        var equatableTypes = thisObjectType.GetInterfaces().Where(                                          // Get interfaces of thisObjectType that...
            i => i.IsGenericType                                                                            // ...are generic...
            && i.GetGenericTypeDefinition() == EquatableType                                                // ...and are IEquatable of some type...
            && (otherObjectType ==  null || i.GetGenericArguments()[0].IsAssignableFrom(otherObjectType))); // ...and otherObjectType can be assigned to the IEquatable's type.

        if (equatableTypes.Any())
        {
            // If we found any interfaces that meed our criteria, invoke the Equals method for each interface.
            // If any return true, return true. If all return false, return false.
            return equatableTypes
                .Select(equatableType => equatableType.GetMethod("Equals", BindingFlags.Public | BindingFlags.Instance))
                .Any(equatableEqualsMethod => (bool)equatableEqualsMethod.Invoke(thisObject, new[] { otherObject }));
        }

        if (thisObjectType != StringType && thisObject is IEnumerable && otherObject is IEnumerable)
        {
            // If both are IEnumerable, check their items.
            var thisEnumerable = ((IEnumerable)thisObject).Cast<object>();
            var otherEnumerable = ((IEnumerable)otherObject).Cast<object>();

            return thisEnumerable.SequenceEqual(otherEnumerable, IsEqualToComparer.Instance);
        }

        if (thisObjectType != otherObjectType)
        {
            // If they have different types, they cannot be equal.
            return false;
        }

        if (thisObjectType.IsValueType || thisObjectType == StringType)
        {
            // If it is a value type, we have already determined that they are not equal, so return false.
            return false;
        }

        // Recurse into each public property: if any are not equal, return false. If all are true, return true.
        return !(from propertyInfo in thisObjectType.GetProperties()
                 let thisPropertyValue = propertyInfo.GetValue(thisObject, null)
                 let otherPropertyValue = propertyInfo.GetValue(otherObject, null)
                 where !thisPropertyValue.IsEqualTo(otherPropertyValue)
                 select thisPropertyValue).Any();
    }

    /// <summary>
    /// A <see cref="IEqualityComparer{T}"/> to be used when comparing sequences of collections.
    /// </summary>
    private class IsEqualToComparer : IEqualityComparer<object>
    {
        /// <summary>
        /// The singleton instance of <see cref="IsEqualToComparer"/>.
        /// </summary>
        public static readonly IsEqualToComparer Instance;

        /// <summary>
        /// Initializes static members of the <see cref="EqualsEx.IsEqualToComparer"/> class.
        /// </summary>
        static IsEqualToComparer()
        {
            Instance = new IsEqualToComparer();
        }

        /// <summary>
        /// Prevents a default instance of the <see cref="EqualsEx.IsEqualToComparer"/> class from being created.
        /// </summary>
        private IsEqualToComparer()
        {
        }

        /// <summary>
        /// Determines whether the specified objects are equal.
        /// </summary>
        /// <param name="x">
        /// The first object to compare.
        /// </param>
        /// <param name="y">
        /// The second object to compare.
        /// </param>
        /// <returns>
        /// true if the specified objects are equal; otherwise, false.
        /// </returns>
        bool IEqualityComparer<object>.Equals(object x, object y)
        {
            return x.IsEqualTo(y);
        }

        /// <summary>
        /// Not implemented - throws an <see cref="NotImplementedException"/>.
        /// </summary>
        /// <param name="obj">
        /// The <see cref="object"/> for which a hash code is to be returned.
        /// </param>
        /// <returns>
        /// A hash code for the specified object.
        /// </returns>
        int IEqualityComparer<object>.GetHashCode(object obj)
        {
            throw new NotImplementedException();
        }
    }
}

获取URI的根域。

/// <summary>Gets the root domain of any URI</summary>
/// <param name="uri">URI to get root domain of</param>
/// <returns>Root domain with TLD</returns>
public static string GetRootDomain(this System.Uri uri)
{
    if (uri == null)
        return null;

    string Domain = uri.Host;
    while (System.Text.RegularExpressions.Regex.Matches(Domain, @"[\.]").Count > 1)
        Domain = Domain.Substring(Domain.IndexOf('.') + 1);
    Domain = Domain.Substring(0, Domain.IndexOf('.'));
    return Domain;
}

ASP。NET中,我使用这些扩展httpessionstate来加载会话中的对象。 它允许您以干净的方式加载会话对象,如果它们不存在,则将创建和初始化它们。 我使用两个扩展方法,如下所示:

private bool CreateMode;
private MyClass SomeClass;

protected override void OnInit (EventArgs e)
{
    CreateMode = Session.GetSessionValue<bool> ("someKey1", () => true);
    SomeClass = Session.GetSessionClass<MyClass> ("someKey2", () => new MyClass () 
    { 
       MyProperty = 123 
    });
}

下面是扩展类:

public static class SessionExtensions    
{
    public delegate object UponCreate ();
    public static T GetSessionClass<T> (this HttpSessionState session, 
       string key, UponCreate uponCreate) where T : class
    {
        if (null == session[key])
        {
            var item = uponCreate () as T;
            session[key] = item;
            return item;
        }
        return session[key] as T;
    }
    public static T GetSessionValue<T> (this HttpSessionState session, 
       string key, UponCreate uponCreate) where T : struct
    {
        if (null == session[key])
        {
            var item = uponCreate();
            session[key] = item;
            return (T)item;
        }
        return (T)session[key];
    }
}

讨厌这种代码?

CloneableClass cc1 = new CloneableClass ();
CloneableClass cc2 = null;
CloneableClass cc3 = null;

cc3 = (CloneableClass) cc1.Clone (); // this is ok
cc3 = cc2.Clone (); // this throws null ref exception
// code to handle both cases
cc3 = cc1 != null ? (CloneableClass) cc1.Clone () : null;

它有点笨拙,所以我用这个扩展替换它,我称之为CloneOrNull -

public static T CloneOrNull<T> (this T self) where T : class, ICloneable
{
    if (self == null) return null;
    return (T) self.Clone ();
}

用法如下:

CloneableClass cc1 = new CloneableClass ();
CloneableClass cc2 = null;
CloneableClass cc3 = null;

cc3 = cc1.CloneOrNull (); // clone of cc1
cc3 = cc2.CloneOrNull (); // null
// look mom, no casts!

请随意在任何地方使用这个!

一些DataSet/DataRow扩展,使使用db结果更简单

只需在DataRow上使用. field ("fieldname"),如果可以,它将强制转换它,可选的默认值可以包括在内。

还有DataSet上的. hasrows(),这样你就不需要检查表和行的存在。

例子:

using (DataSet ds = yourcall()) 
{
  if (ds.HasRows())
  {
     foreach (DataRow dr in ds.Tables[0].Rows)
     {
        int id = dr.Field<int>("ID");
        string name = dr.Field<string>("Name");
        string Action = dr.Field<string>("Action", "N/A");
     }
  }
}

代码:

using System;
using System.Data;

public static class DataSetExtensions
{
    public static T Field<T>(this DataRow row, string columnName, T defaultValue)
    {
        try
        {
            return row.Field<T>(columnName);
        }
        catch
        {
            return defaultValue;
        }
    }

    public static T Field<T>(this DataRow row, string columnName)
    {
        if (row[columnName] == null)
            throw new NullReferenceException(columnName + " does not exist in DataRow");

        string value = row[columnName].ToString();

        if (typeof(T) == "".GetType())
        {
            return (T)Convert.ChangeType(value, typeof(T));
        }
        else if (typeof(T) == 0.GetType())
        {
            return (T)Convert.ChangeType(int.Parse(value), typeof(T));
        }
        else if (typeof(T) == false.GetType())
        {
            return (T)Convert.ChangeType(bool.Parse(value), typeof(T));
        }
        else if (typeof(T) == DateTime.Now.GetType())
        {
            return (T)Convert.ChangeType(DateTime.Parse(value), typeof(T));
        }
        else if (typeof(T) == new byte().GetType())
        {
            return (T)Convert.ChangeType(byte.Parse(value), typeof(T));
        }
        else if (typeof(T) == new float().GetType())
        {
            return (T)Convert.ChangeType(float.Parse(value), typeof(T));
        }
        else
        {
            throw new ArgumentException(string.Format("Cannot cast '{0}' to '{1}'.", value, typeof(T).ToString()));
        }
    }

    public static bool HasRows(this DataSet dataSet) 
    {
        return (dataSet.Tables.Count > 0 && dataSet.Tables[0].Rows.Count > 0);
    }
}