让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

我发现下面的扩展方法非常有用:

public static T GetService<T>(this IServiceProvider provider)
{
    return (T)provider.GetService(typeof(T));
}

它使使用IServiceProvider接口变得更加容易。比较:

IProvideValueTarget target = (IProvideValueTarget)serviceProvider(typeof(IProvideValueTarget));

and

var target = serviceProvider.GetService<IProvideValueTarget>();

其他回答

在我的MiscUtil项目中有各种扩展方法(完整的源代码在那里可用-我不打算在这里重复它)。我最喜欢的,其中一些涉及其他类(如范围):

日期和时间——主要用于单元测试。我不确定我会在生产中使用它们:)

var birthday = 19.June(1976);
var workingDay = 7.Hours() + 30.Minutes();

范围和步进——非常感谢Marc Gravell的运算符使这成为可能:

var evenNaturals = 2.To(int.MaxValue).Step(2);
var daysSinceBirth = birthday.To(DateTime.Today).Step(1.Days());

比较:

var myComparer = ProjectionComparer.Create(Person p => p.Name);
var next = myComparer.ThenBy(p => p.Age);
var reversed = myComparer.Reverse();

参数检查:

x.ThrowIfNull("x");

LINQ to XML应用于匿名类型(或其他具有适当属性的类型):

// <Name>Jon</Name><Age>32</Age>
new { Name="Jon", Age=32}.ToXElements();
// Name="Jon" Age="32" (as XAttributes, obviously)
new { Name="Jon", Age=32}.ToXAttributes()

Push LINQ -在这里解释太长了,但是可以搜索一下。

您可以从Random类中获得许多功能。

下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。

// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
    AlphabeticLower,
    AlphabeticUpper,
    AlphabeticAny,
    AlphanumericLower,
    AlphanumericUpper,
    AlphanumericAny,
    Numeric
}

public static class RandomExtensions {
    // 10 digits vs. 52 alphabetic characters (upper & lower);
    // probability of being numeric: 10 / 62 = 0.1612903225806452
    private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;

    // 10 digits vs. 26 alphabetic characters (upper OR lower);
    // probability of being numeric: 10 / 36 = 0.2777777777777778
    private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;

    public static bool NextBool(this Random random, double probability) {
        return random.NextDouble() <= probability;
    }

    public static bool NextBool(this Random random) {
        return random.NextDouble() <= 0.5;
    }

    public static char NextChar(this Random random, CharType mode) {
        switch (mode) {
            case CharType.AlphabeticAny:
                return random.NextAlphabeticChar();
            case CharType.AlphabeticLower:
                return random.NextAlphabeticChar(false);
            case CharType.AlphabeticUpper:
                return random.NextAlphabeticChar(true);
            case CharType.AlphanumericAny:
                return random.NextAlphanumericChar();
            case CharType.AlphanumericLower:
                return random.NextAlphanumericChar(false);
            case CharType.AlphanumericUpper:
                return random.NextAlphanumericChar(true);
            case CharType.Numeric:
                return random.NextNumericChar();
            default:
                return random.NextAlphanumericChar();
        }
    }

    public static char NextChar(this Random random) {
        return random.NextChar(CharType.AlphanumericAny);
    }

    private static char NextAlphanumericChar(this Random random, bool uppercase) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(uppercase);
    }

    private static char NextAlphanumericChar(this Random random) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextAlphabeticChar(this Random random, bool uppercase) {
        if (uppercase)
            return (char)random.Next(65, 91);
        else
            return (char)random.Next(97, 123);
    }

    private static char NextAlphabeticChar(this Random random) {
        return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextNumericChar(this Random random) {
        return (char)random.Next(48, 58);
    }

    public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
        return DateTime.FromOADate(
            random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
        );
    }

    public static DateTime NextDateTime(this Random random) {
        return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
    }

    public static double NextDouble(this Random random, double minValue, double maxValue) {
        if (maxValue < minValue)
            throw new ArgumentException("Minimum value must be less than maximum value.");

        double difference = maxValue - minValue;
        if (!double.IsInfinity(difference))
            return minValue + (random.NextDouble() * difference);

        else {
            // to avoid evaluating to Double.Infinity, we split the range into two halves:
            double halfDifference = (maxValue * 0.5) - (minValue * 0.5);

            // 50/50 chance of returning a value from the first or second half of the range
            if (random.NextBool())
                return minValue + (random.NextDouble() * halfDifference);
            else
                return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
        }
    }

    public static string NextString(this Random random, int numChars, CharType mode) {
        char[] chars = new char[numChars];

        for (int i = 0; i < numChars; ++i)
            chars[i] = random.NextChar(mode);

        return new string(chars);
    }

    public static string NextString(this Random random, int numChars) {
        return random.NextString(numChars, CharType.AlphanumericAny);
    }

    public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
        return TimeSpan.FromMilliseconds(
            random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
        );
    }

    public static TimeSpan NextTimeSpan(this Random random) {
        return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
    }
}

IEnumerable < >洗牌

我用Fisher-Yates算法实现了一个shuffle函数。

通过使用yield return和将代码分解为两个函数,它实现了适当的参数验证和延迟执行。(谢谢丹,在我的第一个版本中指出了这个缺陷)

static public IEnumerable<T> Shuffle<T>(this IEnumerable<T> source)
{
    if (source == null) throw new ArgumentNullException("source");

    return ShuffleIterator(source);
}

static private IEnumerable<T> ShuffleIterator<T>(this IEnumerable<T> source)
{
    T[] array = source.ToArray();
    Random rnd = new Random();          
    for (int n = array.Length; n > 1;)
    {
        int k = rnd.Next(n--); // 0 <= k < n

        //Swap items
        if (n != k)
        {
            T tmp = array[k];
            array[k] = array[n];
            array[n] = tmp;
        }
    }

    foreach (var item in array) yield return item;
}

我今天刚刚在博客上写了这个。它是INotifyPropertyChanged属性周围的强类型响应式包装器。

GetPropertyValues返回一个IObservable<T>的值,当它们改变时,从当前值开始。如果忽略当前值,可以对结果调用Skip(1)。

用法如下:

IObservable<int> values = viewModel.GetPropertyValues(x => x.IntProperty);

实现:

public static class NotifyPropertyChangeReactiveExtensions
{
    // Returns the values of property (an Expression) as they change, 
    // starting with the current value
    public static IObservable<TValue> GetPropertyValues<TSource, TValue>(
        this TSource source, Expression<Func<TSource, TValue>> property)
        where TSource : INotifyPropertyChanged
    {
        MemberExpression memberExpression = property.Body as MemberExpression;

        if (memberExpression == null)
        {
            throw new ArgumentException(
                "property must directly access a property of the source");
        }

        string propertyName = memberExpression.Member.Name;

        Func<TSource, TValue> accessor = property.Compile();

        return source.GetPropertyChangedEvents()
            .Where(x => x.EventArgs.PropertyName == propertyName)
            .Select(x => accessor(source))
            .StartWith(accessor(source));
    }

    // This is a wrapper around FromEvent(PropertyChanged)
    public static IObservable<IEvent<PropertyChangedEventArgs>>
        GetPropertyChangedEvents(this INotifyPropertyChanged source)
    {
        return Observable.FromEvent<PropertyChangedEventHandler, 
            PropertyChangedEventArgs>(
            h => new PropertyChangedEventHandler(h),
            h => source.PropertyChanged += h,
            h => source.PropertyChanged -= h);
    }
}

还有一点:

public enum ParseFailBehavior
{
   ReturnNull,
   ReturnDefault,
   ThrowException
}

public static T? ParseNullableEnum<T>(this string theValue, ParseFailBehavior desiredBehavior = ParseFailBehavior.ReturnNull) where T:struct
{
   T output;
   T? result = Enum.TryParse<T>(theValue, out output) 
      ? (T?)output
      : desiredBehavior == ParseFailBehavior.ReturnDefault
         ? (T?)default(T)
         : null;

   if(result == null && desiredBehavior == ParseFailBehavior.ThrowException)
      throw new ArgumentException("Parse Failed for value {0} of enum type {1}".
         FormatWith(theValue, typeof(T).Name));       
}

这个版本需要。net 4.0;在3.5中你没有TryParse和可选参数;你就只能使用enumel . parse(),你必须尝试捕获它。它在3.5中仍然是完全可行的(而且更有用,因为enumel . parse()是oogly的,也是你唯一的其他选择):

public static T? ParseNummableEnum<T>(this string theValue)
{
    return theValue.ParseNullableEnum<T>(ParseFailBehavior.ReturnNull);
}

public static T? ParseNullableEnum<T>(this string theValue, 
    ParseFailBehavior desiredBehavior) where T:struct
{
    try
    {
        return (T?) Enum.Parse(typeof (T), theValue);
    }
    catch (Exception)
    {
        if(desiredBehavior == ParseFailBehavior.ThrowException) throw;
    }

    return desiredBehavior == ParseFailBehavior.ReturnDefault ? (T?)default(T) : null;
}

用法:

//returns null if OptionOne isn't an enum constant
var myEnum = "OptionOne".ParseNullableEnum<OptionEnum>(); 

//guarantees a return value IF the enum has a "zero" constant value (generally a good practice)
var myEnum = "OptionTwo".ParseNullableEnum<OptionEnum>(ParseFailBehavior.ReturnDefault).Value