让我们把你的优秀和最喜欢的扩展方法列一个列表。
要求是必须发布完整的代码,以及如何使用它的示例和解释。
基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。
请将您的回答标记为接受,以便将代码放入Codeplex项目。
请张贴完整的源代码,而不是一个链接。
Codeplex上新闻:
24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/
11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。
11.11.2008仍有发展空间。;-)现在就加入!
11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen
11.11.2008 FormatWith现在是实现和单元测试。
09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。
我们需要更多的开发人员。: -)
09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。
到目前为止,我刚刚浏览了所有4页,我很惊讶,我没有看到这种方式来缩短检查InvokeRequired:
using System;
using System.Windows.Forms;
/// <summary>
/// Extension methods acting on Control objects.
/// </summary>
internal static class ControlExtensionMethods
{
/// <summary>
/// Invokes the given action on the given control's UI thread, if invocation is needed.
/// </summary>
/// <param name="control">Control on whose UI thread to possibly invoke.</param>
/// <param name="action">Action to be invoked on the given control.</param>
public static void MaybeInvoke(this Control control, Action action)
{
if (control != null && control.InvokeRequired)
{
control.Invoke(action);
}
else
{
action();
}
}
/// <summary>
/// Maybe Invoke a Func that returns a value.
/// </summary>
/// <typeparam name="T">Return type of func.</typeparam>
/// <param name="control">Control on which to maybe invoke.</param>
/// <param name="func">Function returning a value, to invoke.</param>
/// <returns>The result of the call to func.</returns>
public static T MaybeInvoke<T>(this Control control, Func<T> func)
{
if (control != null && control.InvokeRequired)
{
return (T)(control.Invoke(func));
}
else
{
return func();
}
}
}
用法:
myForm.MaybeInvoke(() => this.Text = "Hello world");
// Sometimes the control might be null, but that's okay.
var dialogResult = this.Parent.MaybeInvoke(() => MessageBox.Show(this, "Yes or no?", "Choice", MessageBoxButtons.YesNo));
下面是我们工作代码库中的一个有趣的例子。在作业线程上遍历一个昂贵的lazy-eval枚举对象,并通过一个可观察对象推回结果。
public static IObservable<T> ToAsyncObservable<T>(this IEnumerable<T> @this)
{
return Observable.Create<T>(observer =>
{
var task = new Task(() =>
{
try
{
@this.Run(observer.OnNext);
observer.OnCompleted();
}
catch (Exception e)
{
observer.OnError(e);
}
});
task.Start();
return () => { };
});
}
愚蠢的示例:
new DirectoryInfo(@"c:\program files")
.EnumerateFiles("*", SearchOption.AllDirectories)
.ToAsyncObservable()
.BufferWithTime(TimeSpan.FromSeconds(0.5))
.ObserveOnDispatcher()
.Subscribe(
l => Console.WriteLine("{0} received", l.Count),
() => Console.WriteLine("Done!"));
for (;;)
{
Thread.Sleep(10);
Dispatcher.PushFrame(new DispatcherFrame());
}
显然,这个扩展将是无用的,如果你不使用辉煌的响应式扩展!
感谢评论中的Richard,这个扩展方法是不必要的。RX已经有一个扩展方法“tooobservable”,它接受IScheduler。那就用这个吧!
而与MVC工作,有很多if语句,我只关心或真或假,打印null,或字符串。在另一种情况下,我想到了:
public static TResult WhenTrue<TResult>(this Boolean value, Func<TResult> expression)
{
return value ? expression() : default(TResult);
}
public static TResult WhenTrue<TResult>(this Boolean value, TResult content)
{
return value ? content : default(TResult);
}
public static TResult WhenFalse<TResult>(this Boolean value, Func<TResult> expression)
{
return !value ? expression() : default(TResult);
}
public static TResult WhenFalse<TResult>(this Boolean value, TResult content)
{
return !value ? content : default(TResult);
}
它允许我改变<%= (someBool) ?print y:字符串。将%>空为<%= someBool。WhenTrue("print y") %>。
我只在我的视图中使用它,在这里我混合了代码和HTML,在代码文件中编写“更长的”版本更清楚。
您可以从Random类中获得许多功能。
下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。
// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
AlphabeticLower,
AlphabeticUpper,
AlphabeticAny,
AlphanumericLower,
AlphanumericUpper,
AlphanumericAny,
Numeric
}
public static class RandomExtensions {
// 10 digits vs. 52 alphabetic characters (upper & lower);
// probability of being numeric: 10 / 62 = 0.1612903225806452
private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;
// 10 digits vs. 26 alphabetic characters (upper OR lower);
// probability of being numeric: 10 / 36 = 0.2777777777777778
private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;
public static bool NextBool(this Random random, double probability) {
return random.NextDouble() <= probability;
}
public static bool NextBool(this Random random) {
return random.NextDouble() <= 0.5;
}
public static char NextChar(this Random random, CharType mode) {
switch (mode) {
case CharType.AlphabeticAny:
return random.NextAlphabeticChar();
case CharType.AlphabeticLower:
return random.NextAlphabeticChar(false);
case CharType.AlphabeticUpper:
return random.NextAlphabeticChar(true);
case CharType.AlphanumericAny:
return random.NextAlphanumericChar();
case CharType.AlphanumericLower:
return random.NextAlphanumericChar(false);
case CharType.AlphanumericUpper:
return random.NextAlphanumericChar(true);
case CharType.Numeric:
return random.NextNumericChar();
default:
return random.NextAlphanumericChar();
}
}
public static char NextChar(this Random random) {
return random.NextChar(CharType.AlphanumericAny);
}
private static char NextAlphanumericChar(this Random random, bool uppercase) {
bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);
if (numeric)
return random.NextNumericChar();
else
return random.NextAlphabeticChar(uppercase);
}
private static char NextAlphanumericChar(this Random random) {
bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);
if (numeric)
return random.NextNumericChar();
else
return random.NextAlphabeticChar(random.NextBool());
}
private static char NextAlphabeticChar(this Random random, bool uppercase) {
if (uppercase)
return (char)random.Next(65, 91);
else
return (char)random.Next(97, 123);
}
private static char NextAlphabeticChar(this Random random) {
return random.NextAlphabeticChar(random.NextBool());
}
private static char NextNumericChar(this Random random) {
return (char)random.Next(48, 58);
}
public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
return DateTime.FromOADate(
random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
);
}
public static DateTime NextDateTime(this Random random) {
return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
}
public static double NextDouble(this Random random, double minValue, double maxValue) {
if (maxValue < minValue)
throw new ArgumentException("Minimum value must be less than maximum value.");
double difference = maxValue - minValue;
if (!double.IsInfinity(difference))
return minValue + (random.NextDouble() * difference);
else {
// to avoid evaluating to Double.Infinity, we split the range into two halves:
double halfDifference = (maxValue * 0.5) - (minValue * 0.5);
// 50/50 chance of returning a value from the first or second half of the range
if (random.NextBool())
return minValue + (random.NextDouble() * halfDifference);
else
return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
}
}
public static string NextString(this Random random, int numChars, CharType mode) {
char[] chars = new char[numChars];
for (int i = 0; i < numChars; ++i)
chars[i] = random.NextChar(mode);
return new string(chars);
}
public static string NextString(this Random random, int numChars) {
return random.NextString(numChars, CharType.AlphanumericAny);
}
public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
return TimeSpan.FromMilliseconds(
random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
);
}
public static TimeSpan NextTimeSpan(this Random random) {
return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
}
}
在序列化和配置上,最好使用长DateTime,因此:
public static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0);
public static long ToUnixTimestamp(this DateTime dateTime)
{
return (long) (dateTime - Epoch).TotalSeconds;
}
public static long ToUnixUltraTimestamp(this DateTime dateTime)
{
return (long) (dateTime - Epoch).TotalMilliseconds;
}
和向后
public static DateTime ToDateTime(this long unixDateTime)
{
return Epoch.AddSeconds(unixDateTime);
}
public static DateTime ToDateTimeUltra(this long unixUltraDateTime)
{
return Epoch.AddMilliseconds(unixUltraDateTime);
}