让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

public static class ComparableExtensions
{
  public static bool Between<T>(this T actual, T lower, T upper) where T : IComparable<T>
  {
    return actual.CompareTo(lower) >= 0 && actual.CompareTo(upper) < 0;
  }
}

例子:

if (myNumber.Between(3,7))
{
  // ....
}

其他回答

比较两个对象的相等性,而不必重写Equals或实现IEquatable<>。

你为什么要这么做?当你真的想知道两个对象是否相等,但你懒得重写Equals(object)或实现IEquatable<T>。或者,更现实地说,如果您有一个非常复杂的类,手工实现Equals将非常乏味、容易出错,维护起来也不有趣。如果您不太关心性能,它也会有所帮助。

我目前使用IsEqualTo是因为第二个原因——我有一个具有许多属性的类,这些属性的类型是其他用户定义的类,每个类都有许多其他属性,这些属性的类型是其他用户定义的类,一直到无限。在许多这样的类中加入一堆集合,实现Equals(object)真的变成了一场噩梦。

用法:

if (myTerriblyComplexObject.IsEqualTo(myOtherTerriblyComplexObject))
{
    // Do something terribly interesting.
}

为了确定相等,我做了很多比较。我尽一切努力按照“正确”的顺序做“正确”的事。比较顺序如下:

Use the static Equals(object, object) method. If it returns true, return true. It will return true if the references are the same. It will also return true if thisObject overrides Equals(object). If thisObject is null, return false. No further comparisons can be made if it is null. If thisObject has overridden Equals(object), return false. Since it overrides Equals, it must mean that Equals was executed at step #1 and returned false. If someone has bothered to override Equals, we should respect that and return what Equals returns. If thisObject inherits from IEquatable<T>, where otherObject can be assigned to T, get the Equals(T) method using reflection. Invoke that method and return its return value. If both objects are IEnumerable, return whether contain the same items, in the same order, using IsEqualTo to compare the items. If the objects have different types, return false. Since we know now that thisObject does not have an Equals method, there isn't any way to realistically evaluate two object of different types to be true. If the objects are a value type (primitive or struct) or a string, return false. We have already failed the Equals(object) test - enough said. For each property of thisObject, test its value with IsEqualTo. If any return false, return false. If all return true, return true.

字符串比较可能更好,但很容易实现。此外,我不能100%确定我处理结构正确。

话不多说,下面是扩展方法:

/// <summary>
/// Provides extension methods to determine if objects are equal.
/// </summary>
public static class EqualsEx
{
    /// <summary>
    /// The <see cref="Type"/> of <see cref="string"/>.
    /// </summary>
    private static readonly Type StringType = typeof(string);

    /// <summary>
    /// The <see cref="Type"/> of <see cref="object"/>.
    /// </summary>
    private static readonly Type ObjectType = typeof(object);

    /// <summary>
    /// The <see cref="Type"/> of <see cref="IEquatable{T}"/>.
    /// </summary>
    private static readonly Type EquatableType = typeof(IEquatable<>);

    /// <summary>
    /// Determines whether <paramref name="thisObject"/> is equal to <paramref name="otherObject"/>.
    /// </summary>
    /// <param name="thisObject">
    /// This object.
    /// </param>
    /// <param name="otherObject">
    /// The other object.
    /// </param>
    /// <returns>
    /// True, if they are equal, otherwise false.
    /// </returns>
    public static bool IsEqualTo(this object thisObject, object otherObject)
    {
        if (Equals(thisObject, otherObject))
        {
            // Always check Equals first. If the object has overridden Equals, use it. This will also capture the case where both are the same reference.
            return true;
        }

        if (thisObject == null)
        {
            // Because Equals(object, object) returns true if both are null, if either is null, return false.
            return false;
        }

        var thisObjectType = thisObject.GetType();
        var equalsMethod = thisObjectType.GetMethod("Equals", BindingFlags.Public | BindingFlags.Instance, null, new[] { ObjectType }, null);
        if (equalsMethod.DeclaringType == thisObjectType)
        {
            // thisObject overrides Equals, and we have already failed the Equals test, so return false.
            return false;
        }

        var otherObjectType = otherObject == null ? null : otherObject.GetType();

        // If thisObject inherits from IEquatable<>, and otherObject can be passed into its Equals method, use it.
        var equatableTypes = thisObjectType.GetInterfaces().Where(                                          // Get interfaces of thisObjectType that...
            i => i.IsGenericType                                                                            // ...are generic...
            && i.GetGenericTypeDefinition() == EquatableType                                                // ...and are IEquatable of some type...
            && (otherObjectType ==  null || i.GetGenericArguments()[0].IsAssignableFrom(otherObjectType))); // ...and otherObjectType can be assigned to the IEquatable's type.

        if (equatableTypes.Any())
        {
            // If we found any interfaces that meed our criteria, invoke the Equals method for each interface.
            // If any return true, return true. If all return false, return false.
            return equatableTypes
                .Select(equatableType => equatableType.GetMethod("Equals", BindingFlags.Public | BindingFlags.Instance))
                .Any(equatableEqualsMethod => (bool)equatableEqualsMethod.Invoke(thisObject, new[] { otherObject }));
        }

        if (thisObjectType != StringType && thisObject is IEnumerable && otherObject is IEnumerable)
        {
            // If both are IEnumerable, check their items.
            var thisEnumerable = ((IEnumerable)thisObject).Cast<object>();
            var otherEnumerable = ((IEnumerable)otherObject).Cast<object>();

            return thisEnumerable.SequenceEqual(otherEnumerable, IsEqualToComparer.Instance);
        }

        if (thisObjectType != otherObjectType)
        {
            // If they have different types, they cannot be equal.
            return false;
        }

        if (thisObjectType.IsValueType || thisObjectType == StringType)
        {
            // If it is a value type, we have already determined that they are not equal, so return false.
            return false;
        }

        // Recurse into each public property: if any are not equal, return false. If all are true, return true.
        return !(from propertyInfo in thisObjectType.GetProperties()
                 let thisPropertyValue = propertyInfo.GetValue(thisObject, null)
                 let otherPropertyValue = propertyInfo.GetValue(otherObject, null)
                 where !thisPropertyValue.IsEqualTo(otherPropertyValue)
                 select thisPropertyValue).Any();
    }

    /// <summary>
    /// A <see cref="IEqualityComparer{T}"/> to be used when comparing sequences of collections.
    /// </summary>
    private class IsEqualToComparer : IEqualityComparer<object>
    {
        /// <summary>
        /// The singleton instance of <see cref="IsEqualToComparer"/>.
        /// </summary>
        public static readonly IsEqualToComparer Instance;

        /// <summary>
        /// Initializes static members of the <see cref="EqualsEx.IsEqualToComparer"/> class.
        /// </summary>
        static IsEqualToComparer()
        {
            Instance = new IsEqualToComparer();
        }

        /// <summary>
        /// Prevents a default instance of the <see cref="EqualsEx.IsEqualToComparer"/> class from being created.
        /// </summary>
        private IsEqualToComparer()
        {
        }

        /// <summary>
        /// Determines whether the specified objects are equal.
        /// </summary>
        /// <param name="x">
        /// The first object to compare.
        /// </param>
        /// <param name="y">
        /// The second object to compare.
        /// </param>
        /// <returns>
        /// true if the specified objects are equal; otherwise, false.
        /// </returns>
        bool IEqualityComparer<object>.Equals(object x, object y)
        {
            return x.IsEqualTo(y);
        }

        /// <summary>
        /// Not implemented - throws an <see cref="NotImplementedException"/>.
        /// </summary>
        /// <param name="obj">
        /// The <see cref="object"/> for which a hash code is to be returned.
        /// </param>
        /// <returns>
        /// A hash code for the specified object.
        /// </returns>
        int IEqualityComparer<object>.GetHashCode(object obj)
        {
            throw new NotImplementedException();
        }
    }
}

一些我最好的方法扩展(我有很多!):

public static T ToEnum<T>(this string str) where T : struct
{
    return (T)Enum.Parse(typeof(T), str);
}

//DayOfWeek sunday =  "Sunday".ToEnum<DayOfWeek>();

public static string ToString<T>(this IEnumerable<T> collection, string separator)
{
    return ToString(collection, t => t.ToString(), separator);
}

public static string ToString<T>(this IEnumerable<T> collection, Func<T, string> stringElement, string separator)
{
    StringBuilder sb = new StringBuilder();
    foreach (var item in collection)
    {
        sb.Append(stringElement(item));
        sb.Append(separator);
    }
    return sb.ToString(0, Math.Max(0, sb.Length - separator.Length));  // quita el ultimo separador
}

//new []{1,2,3}.ToString(i=>i*2, ", ")  --> "2, 4, 6"

此外,下一个意味着能够在几乎任何情况下继续在同一行中,而不是声明新变量然后删除状态:

public static R Map<T, R>(this T t, Func<T, R> func)
{
    return func(t);
}

ExpensiveFindWally().Map(wally=>wally.FirstName + " " + wally.LastName)

public static R TryCC<T, R>(this T t, Func<T, R> func)
    where T : class
    where R : class
{
    if (t == null) return null;
    return func(t);
}

public static R? TryCS<T, R>(this T t, Func<T, R> func)
    where T : class
    where R : struct
{
    if (t == null) return null;
    return func(t);
}

public static R? TryCS<T, R>(this T t, Func<T, R?> func)
    where T : class
    where R : struct
{
    if (t == null) return null;
    return func(t);
}

public static R TrySC<T, R>(this T? t, Func<T, R> func)
    where T : struct
    where R : class
{
    if (t == null) return null;
    return func(t.Value);
}

public static R? TrySS<T, R>(this T? t, Func<T, R> func)
    where T : struct
    where R : struct
{
    if (t == null) return null;
    return func(t.Value);
}

public static R? TrySS<T, R>(this T? t, Func<T, R?> func)
    where T : struct
    where R : struct
{
    if (t == null) return null;
    return func(t.Value);
}

//int? bossNameLength =  Departament.Boss.TryCC(b=>b.Name).TryCS(s=>s.Length);


public static T ThrowIfNullS<T>(this T? t, string mensaje)
    where T : struct
{
    if (t == null)
        throw new NullReferenceException(mensaje);
    return t.Value;
}

public static T ThrowIfNullC<T>(this T t, string mensaje)
    where T : class
{
    if (t == null)
        throw new NullReferenceException(mensaje);
    return t;
}

public static T Do<T>(this T t, Action<T> action)
{
    action(t);
    return t;
}

//Button b = new Button{Content = "Click"}.Do(b=>Canvas.SetColumn(b,2));

public static T TryDo<T>(this T t, Action<T> action) where T : class
{
    if (t != null)
        action(t);
    return t;
}

public static T? TryDoS<T>(this T? t, Action<T> action) where T : struct
{
    if (t != null)
        action(t.Value);
    return t;
}

希望它看起来不像来自火星:)

下面是一个扩展方法,它适应Rick Strahl的代码(以及注释),使您不必在每次将字节数组或文本文件转换为字符串时猜测或阅读其字节顺序标记。

这个代码片段允许你简单地做:

byte[] buffer = File.ReadAllBytes(@"C:\file.txt");
string content = buffer.GetString();

如果你发现任何错误,请添加到评论中。请随意将它包含在Codeplex项目中。

public static class Extensions
{
    /// <summary>
    /// Converts a byte array to a string, using its byte order mark to convert it to the right encoding.
    /// Original article: http://www.west-wind.com/WebLog/posts/197245.aspx
    /// </summary>
    /// <param name="buffer">An array of bytes to convert</param>
    /// <returns>The byte as a string.</returns>
    public static string GetString(this byte[] buffer)
    {
        if (buffer == null || buffer.Length == 0)
            return "";

        // Ansi as default
        Encoding encoding = Encoding.Default;       

        /*
            EF BB BF    UTF-8 
            FF FE UTF-16    little endian 
            FE FF UTF-16    big endian 
            FF FE 00 00 UTF-32, little endian 
            00 00 FE FF UTF-32, big-endian 
         */

        if (buffer[0] == 0xef && buffer[1] == 0xbb && buffer[2] == 0xbf)
            encoding = Encoding.UTF8;
        else if (buffer[0] == 0xfe && buffer[1] == 0xff)
            encoding = Encoding.Unicode;
        else if (buffer[0] == 0xfe && buffer[1] == 0xff)
            encoding = Encoding.BigEndianUnicode; // utf-16be
        else if (buffer[0] == 0 && buffer[1] == 0 && buffer[2] == 0xfe && buffer[3] == 0xff)
            encoding = Encoding.UTF32;
        else if (buffer[0] == 0x2b && buffer[1] == 0x2f && buffer[2] == 0x76)
            encoding = Encoding.UTF7;

        using (MemoryStream stream = new MemoryStream())
        {
            stream.Write(buffer, 0, buffer.Length);
            stream.Seek(0, SeekOrigin.Begin);
            using (StreamReader reader = new StreamReader(stream, encoding))
            {
                return reader.ReadToEnd();
            }
        }
    }
}

我不想添加任何已经说过的东西,所以这里有一些我没有提到的东西。(如果这太长了,对不起):

public static class MyExtensions
{
    public static bool IsInteger(this string input)
    {
        int temp;

        return int.TryParse(input, out temp);
    }

    public static bool IsDecimal(this string input)
    {
        decimal temp;

        return decimal.TryParse(input, out temp);
    }

    public static int ToInteger(this string input, int defaultValue)
    {
        int temp;

        return (int.TryParse(input, out temp)) ? temp : defaultValue;
    }

    public static decimal ToDecimal(this string input, decimal defaultValue)
    {
        decimal temp;

        return (decimal.TryParse(input, out temp)) ? temp : defaultValue;
    }

    public static DateTime ToFirstOfTheMonth(this DateTime input)
    {
        return input.Date.AddDays(-1 * input.Day + 1);
    }

    // Intentionally returns 0 if the target date is before the input date.
    public static int MonthsUntil(this DateTime input, DateTime targetDate)
    {
        input = input.ToFirstOfTheMonth();

        targetDate = targetDate.ToFirstOfTheMonth();

        int result = 0;

        while (input < targetDate)
        {
        input = input.AddMonths(1);
            result++;
        }

        return result;
    }

    // Used for backwards compatibility in a system built before my time.
    public static DataTable ToDataTable(this IEnumerable input)
    {
        // too much code to show here right now...
    }
}

我最常用的扩展是一个可以格式化字节数组:

/// <summary>
/// Returns a string representation of a byte array.
/// </summary>
/// <param name="bytearray">The byte array to represent.</param>
/// <param name="subdivision">The number of elements per group,
/// or 0 to not restrict it. The default is 0.</param>
/// <param name="subsubdivision">The number of elements per line,
/// or 0 to not restrict it. The default is 0.</param>
/// <param name="divider">The string dividing the individual bytes. The default is " ".</param>
/// <param name="subdivider">The string dividing the groups. The default is "  ".</param>
/// <param name="subsubdivider">The string dividing the lines. The default is "\r\n".</param>
/// <param name="uppercase">Whether the representation is in uppercase hexadecimal.
/// The default is <see langword="true"/>.</param>
/// <param name="prebyte">The string to put before each byte. The default is an empty string.</param>
/// <param name="postbyte">The string to put after each byte. The default is an empty string.</param>
/// <returns>The string representation.</returns>
/// <exception cref="ArgumentNullException">
/// <paramref name="bytearray"/> is <see langword="null"/>.
/// </exception>
public static string ToArrayString(this byte[] bytearray,
    int subdivision = 0,
    int subsubdivision = 0,
    string divider = " ",
    string subdivider = "  ",
    string subsubdivider = "\r\n",
    bool uppercase = true,
    string prebyte = "",
    string postbyte = "")
{
    #region Contract
    if (bytearray == null)
        throw new ArgumentNullException("bytearray");
    #endregion

    StringBuilder sb = new StringBuilder(
        bytearray.Length * (2 + divider.Length + prebyte.Length + postbyte.Length) +
        (subdivision > 0 ? (bytearray.Length / subdivision) * subdivider.Length : 0) +
        (subsubdivision > 0 ? (bytearray.Length / subsubdivision) * subsubdivider.Length : 0));
    int groupElements = (subdivision > 0 ? subdivision - 1 : -1);
    int lineElements = (subsubdivision > 0 ? subsubdivision - 1 : -1);
    for (long i = 0; i < bytearray.LongLength - 1; i++)
    {
        sb.Append(prebyte);
        sb.Append(String.Format(CultureInfo.InvariantCulture, (uppercase ? "{0:X2}" : "{0:x2}"), bytearray[i]));
        sb.Append(postbyte);

        if (lineElements == 0)
        {
            sb.Append(subsubdivider);
            groupElements = subdivision;
            lineElements = subsubdivision;
        }
        else if (groupElements == 0)
        {
            sb.Append(subdivider);
            groupElements = subdivision;
        }
        else
            sb.Append(divider);

        lineElements--;
        groupElements--;
    }
    sb.Append(prebyte);
    sb.Append(String.Format(CultureInfo.InvariantCulture, (uppercase ? "{0:X2}" : "{0:x2}"), bytearray[bytearray.LongLength - 1]));
    sb.Append(postbyte);

    return sb.ToString();
}

默认情况下,ToArrayString()只是将字节数组打印为由单个字节组成的长字符串。但是,ToArrayString(4,16)将字节分组为4个一组,一行16个字节,就像在您最喜欢的十六进制编辑器中一样。下面很好地格式化了字节数组,以便在c#代码中使用:

byte[] bytearray = new byte[]{ ... };
Console.Write(bytearray.ToArrayString(4, 16, ", ", ",   ", ",\r\n", true, "0x"));

这是我写的,所以你可以用Codeplex。