让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

从集合中加载默认设置的一种更简单的方法(在现实生活中,我使用它来填充来自任何来源的设置,包括命令行,ClickOnce URL参数等):

public static void LoadFrom(this ApplicationSettingsBase settings, NameValueCollection configuration)
{
    if (configuration != null)
        foreach (string key in configuration.AllKeys)
            if (!String.IsNullOrEmpty(key))
                try
                {
                    settings[key] = configuration.Get(key);
                }
                catch (SettingsPropertyNotFoundException)
                {
                  // handle bad arguments as you wish
                }
}

例子:

Settings.Default.LoadFrom(new NameValueCollection() { { "Setting1", "Value1" }, { "Setting2", "Value2" } });

其他回答

灵感来自弦。IsNullOrEmpty

要验证给定的List为空或空

public static bool IsNullOrEmpty<TSource>(this List<TSource> src)
{            
    return (src == null || src.Count == 0);
}

这个是验证给定的两个文件和属性

public static bool Compare(this FileInfo f1, FileInfo f2, string propertyName)
{
    try
    {
        PropertyInfo p1 = f1.GetType().GetProperty(propertyName);
        PropertyInfo p2 = f2.GetType().GetProperty(propertyName);

        if (p1.GetValue(f1, null) == p2.GetValue(f1, null))
            return true;
    }
    catch (Exception ex)
    {
        return false;
    }
    return false;
}

像这样使用它

FileInfo fo = new FileInfo("c:\\netlog.txt");
FileInfo f1 = new FileInfo("c:\\regkey.txt");

fo.compare(f1, "CreationTime");

这是我今天刚创建的一个。

// requires .NET 4

public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func,
        TReturn elseValue = default(TReturn)) where TIn : class
    { return obj != null ? func(obj) : elseValue; }

// versions for CLR 2, which doesn't support optional params

public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func,
        TReturn elseValue) where TIn : class
    { return obj != null ? func(obj) : elseValue; }
public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func)
        where TIn : class
    { return obj != null ? func(obj) : default(TReturn); }

它让你这样做:

var lname = thingy.NullOr(t => t.Name).NullOr(n => n.ToLower());

哪个比这个更流畅,(依我看)更容易阅读:

var lname = (thingy != null ? thingy.Name : null) != null
    ? thingy.Name.ToLower() : null;

……怎么样?

public static bool IsWinXPOrHigher(this OperatingSystem OS)
{
  return (OS.Platform == PlatformID.Win32NT)
    && ((OS.Version.Major > 5) || ((OS.Version.Major == 5) && (OS.Version.Minor >= 1)));
}

public static bool IsWinVistaOrHigher(this OperatingSystem OS)
{
  return (OS.Platform == PlatformID.Win32NT)
    && (OS.Version.Major >= 6);
}

public static bool IsWin7OrHigher(this OperatingSystem OS)
{
  return (OS.Platform == PlatformID.Win32NT)
    && ((OS.Version.Major > 6) || ((OS.Version.Major == 6) && (OS.Version.Minor >= 1)));
}

public static bool IsWin8OrHigher(this OperatingSystem OS)
{
  return (OS.Platform == PlatformID.Win32NT)
    && ((OS.Version.Major > 6) || ((OS.Version.Major == 6) && (OS.Version.Minor >= 2)));
}

用法:

if (Environment.OSVersion.IsWinXPOrHigher())
{
  // do stuff
}

if (Environment.OSVersion.IsWinVistaOrHigher())
{
  // do stuff
}

if (Environment.OSVersion.IsWin7OrHigher())
{
  // do stuff
}

if (Environment.OSVersion.IsWin8OrHigher())
{
  // do stuff
}

我使用以下扩展来扩展所有的集合(也许有人发现这些有用):

/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{

    #region Alter;

    /// <summary>
    /// Swap item to another place
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="IndexA">Index a</param>
    /// <param name="IndexB">Index b</param>
    /// <returns>New collection</returns>
    public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
    {
        T Temp = @this[IndexA];
        @this[IndexA] = @this[IndexB];
        @this[IndexB] = Temp;
        return @this;
    }

    /// <summary>
    /// Swap item to the left
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index - 1);
    }

    /// <summary>
    /// Swap item to the right
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index + 1);
    }

    #endregion Alter;

    #region Action;

    /// <summary>
    /// Execute action at specified index
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <param name="ActionAt">Action to execute</param>
    /// <returns>New collection</returns>
    public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
    {
        ActionAt(@this[Index]);
        return @this;
    }

    #endregion Action;

    #region Randomize;

    /// <summary>
    /// Take random items
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Count">Number of items to take</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
    {
        return @this.Shuffle().Take(Count);
    }

    /// <summary>
    /// Take random item
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Item</returns>
    public static T TakeRandom<T>(this IEnumerable<T> @this)
    {
        return @this.TakeRandom(1).Single();
    }

    /// <summary>
    /// Shuffle list
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
    {
        return @this.OrderBy(Item => Guid.NewGuid());
    }

    #endregion Randomize;

    #region Navigate;

    /// <summary>
    /// Get next item in collection and give first item, when last item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Next item</returns>
    public static T Next<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
        return @this[Index];
    }

    /// <summary>
    /// Get previous item in collection and give last item, when first item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Previous item</returns>
    public static T Previous<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
        return @this[Index];
    }

    #endregion Navigate;

    #region Clone;

    /// <summary>
    /// 
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Cloned collection</returns>
    public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
    {
        return @this.Select(Item => (T)Item.Clone());
    }

    #endregion Clone;

    #region String;

    /// <summary>
    /// Joins multiple string with Separator
    /// </summary>
    /// <param name="this">Collection</param>
    /// <param name="Separator">Separator</param>
    /// <returns>Joined string</returns>
    public static String Join(this IEnumerable<String> @this, String Separator = "")
    {
        return String.Join(Separator, @this);
    }

    #endregion String;

}

这是另一双我觉得用不完的鞋:

public static T ObjectWithMin<T, TResult>(this IEnumerable<T> sequence, Func<T, TResult> predicate)
    where T : class
    where TResult : IComparable
{
    if (!sequence.Any()) return null;

    //get the first object with its predicate value
    var seed = sequence.Select(x => new {Object = x, Value = predicate(x)}).FirstOrDefault();
    //compare against all others, replacing the accumulator with the lesser value
    //tie goes to first object found
    return
        sequence.Select(x => new {Object = x, Value = predicate(x)})
            .Aggregate(seed,(acc, x) => acc.Value.CompareTo(x.Value) <= 0 ? acc : x).Object;
}

public static T ObjectWithMax<T, TResult>(this IEnumerable<T> sequence, Func<T, TResult> predicate)
    where T : class
    where TResult : IComparable
{
    if (!sequence.Any()) return null;

    //get the first object with its predicate value
    var seed = sequence.Select(x => new {Object = x, Value = predicate(x)}).FirstOrDefault();
    //compare against all others, replacing the accumulator with the greater value
    //tie goes to last object found
    return
        sequence.Select(x => new {Object = x, Value = predicate(x)})
            .Aggregate(seed, (acc, x) => acc.Value.CompareTo(x.Value) > 0 ? acc : x).Object;
}

用法:

var myObject = myList.ObjectWithMin(x=>x.PropA);

这些方法基本上取代了像

var myObject = myList.OrderBy(x=>x.PropA).FirstOrDefault(); //O(nlog(n)) and unstable

and

var myObject = myList.Where(x=>x.PropA == myList.Min(x=>x.PropA)).FirstOrDefault(); //O(N^2) but stable

and

var minValue = myList.Min(x=>x.PropA);
var myObject = myList.Where(x=>x.PropA == minValue).FirstOrDefault(); //not a one-liner, and though linear and stable it's slower (evaluates the enumerable twice)