让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

一些用于使用列表的扩展:

/// <summary>
/// Wrap an object in a list
/// </summary>
public static IList<T> WrapInList<T>(this T item)
{
    List<T> result = new List<T>();
    result.Add(item);
    return result;
}

使用如:

myList = someObject.InList();

使IEnumerable包含来自一个或多个源的项,以使IEnumerable更像列表。对于高性能代码来说,这可能不是一个好主意,但对于测试来说很有用:

public static IEnumerable<T> Append<T>(this IEnumerable<T> enumerable, T newItem)
{
    foreach (T item in enumerable)
    {
        yield return item;
    }

    yield return newItem;
}

public static IEnumerable<T> Append<T>(this IEnumerable<T> enumerable, params T[] newItems)
{
    foreach (T item in enumerable)
    {
        yield return item;
    }

    foreach (T newItem in newItems)
    {
        yield return newItem;
    }
}

如使用。

someEnumeration = someEnumeration.Append(newItem);

还有其他可能的变化——例如。

someEnumeration = someEnumeration.Append(otherEnumeration);

如果你正在克隆项目,你可能还想克隆它们的列表:

public static IList<T> Clone<T>(this IEnumerable<T> source) where T: ICloneable
{
    List<T> result = new List<T>();

    foreach (T item in source)
    {
        result.Add((T)item.Clone());
    }

    return result;
}

当我使用ObservableCollection<T>时,我通常使用AddRange方法扩展它。这里的其他答案给出了这个的实现。

如果您愿意,可以将此代码放入Codeplex项目中。

其他回答

这是我今天刚创建的一个。

// requires .NET 4

public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func,
        TReturn elseValue = default(TReturn)) where TIn : class
    { return obj != null ? func(obj) : elseValue; }

// versions for CLR 2, which doesn't support optional params

public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func,
        TReturn elseValue) where TIn : class
    { return obj != null ? func(obj) : elseValue; }
public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func)
        where TIn : class
    { return obj != null ? func(obj) : default(TReturn); }

它让你这样做:

var lname = thingy.NullOr(t => t.Name).NullOr(n => n.ToLower());

哪个比这个更流畅,(依我看)更容易阅读:

var lname = (thingy != null ? thingy.Name : null) != null
    ? thingy.Name.ToLower() : null;

灵感来自弦。IsNullOrEmpty

要验证给定的List为空或空

public static bool IsNullOrEmpty<TSource>(this List<TSource> src)
{            
    return (src == null || src.Count == 0);
}

这个是验证给定的两个文件和属性

public static bool Compare(this FileInfo f1, FileInfo f2, string propertyName)
{
    try
    {
        PropertyInfo p1 = f1.GetType().GetProperty(propertyName);
        PropertyInfo p2 = f2.GetType().GetProperty(propertyName);

        if (p1.GetValue(f1, null) == p2.GetValue(f1, null))
            return true;
    }
    catch (Exception ex)
    {
        return false;
    }
    return false;
}

像这样使用它

FileInfo fo = new FileInfo("c:\\netlog.txt");
FileInfo f1 = new FileInfo("c:\\regkey.txt");

fo.compare(f1, "CreationTime");

我使用以下扩展来扩展所有的集合(也许有人发现这些有用):

/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{

    #region Alter;

    /// <summary>
    /// Swap item to another place
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="IndexA">Index a</param>
    /// <param name="IndexB">Index b</param>
    /// <returns>New collection</returns>
    public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
    {
        T Temp = @this[IndexA];
        @this[IndexA] = @this[IndexB];
        @this[IndexB] = Temp;
        return @this;
    }

    /// <summary>
    /// Swap item to the left
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index - 1);
    }

    /// <summary>
    /// Swap item to the right
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index + 1);
    }

    #endregion Alter;

    #region Action;

    /// <summary>
    /// Execute action at specified index
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <param name="ActionAt">Action to execute</param>
    /// <returns>New collection</returns>
    public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
    {
        ActionAt(@this[Index]);
        return @this;
    }

    #endregion Action;

    #region Randomize;

    /// <summary>
    /// Take random items
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Count">Number of items to take</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
    {
        return @this.Shuffle().Take(Count);
    }

    /// <summary>
    /// Take random item
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Item</returns>
    public static T TakeRandom<T>(this IEnumerable<T> @this)
    {
        return @this.TakeRandom(1).Single();
    }

    /// <summary>
    /// Shuffle list
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
    {
        return @this.OrderBy(Item => Guid.NewGuid());
    }

    #endregion Randomize;

    #region Navigate;

    /// <summary>
    /// Get next item in collection and give first item, when last item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Next item</returns>
    public static T Next<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
        return @this[Index];
    }

    /// <summary>
    /// Get previous item in collection and give last item, when first item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Previous item</returns>
    public static T Previous<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
        return @this[Index];
    }

    #endregion Navigate;

    #region Clone;

    /// <summary>
    /// 
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Cloned collection</returns>
    public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
    {
        return @this.Select(Item => (T)Item.Clone());
    }

    #endregion Clone;

    #region String;

    /// <summary>
    /// Joins multiple string with Separator
    /// </summary>
    /// <param name="this">Collection</param>
    /// <param name="Separator">Separator</param>
    /// <returns>Joined string</returns>
    public static String Join(this IEnumerable<String> @this, String Separator = "")
    {
        return String.Join(Separator, @this);
    }

    #endregion String;

}

下面是我用来减少提取单个属性的一些方法:

public static T GetAttribute<T>(this ICustomAttributeProvider provider, bool inherit = false, int index = 0) where T : Attribute
{
    return provider.GetAttribute(typeof(T), inherit, index) as T;
}

public static Attribute GetAttribute(this ICustomAttributeProvider provider, Type type, bool inherit = false, int index = 0)
{
    bool exists = provider.IsDefined(type, inherit);
    if (!exists)
    {
        return null;
    }

    object[] attributes = provider.GetCustomAttributes(type, inherit);
    if (attributes != null && attributes.Length != 0)
    {
        return attributes[index] as Attribute;
    }
    else
    {
        return null;
    }
}

用法(枚举描述hack的实现):

public static string GetDescription(this Enum value)
{
    var fieldInfo = value.GetType().GetField(value.ToString());
    var attribute = fieldInfo.GetAttribute<DescriptionAttribute>();
    return attribute != null ? attribute.Description : null;
}

请随意将其包含在CodePlex项目中!

还有一点:

public enum ParseFailBehavior
{
   ReturnNull,
   ReturnDefault,
   ThrowException
}

public static T? ParseNullableEnum<T>(this string theValue, ParseFailBehavior desiredBehavior = ParseFailBehavior.ReturnNull) where T:struct
{
   T output;
   T? result = Enum.TryParse<T>(theValue, out output) 
      ? (T?)output
      : desiredBehavior == ParseFailBehavior.ReturnDefault
         ? (T?)default(T)
         : null;

   if(result == null && desiredBehavior == ParseFailBehavior.ThrowException)
      throw new ArgumentException("Parse Failed for value {0} of enum type {1}".
         FormatWith(theValue, typeof(T).Name));       
}

这个版本需要。net 4.0;在3.5中你没有TryParse和可选参数;你就只能使用enumel . parse(),你必须尝试捕获它。它在3.5中仍然是完全可行的(而且更有用,因为enumel . parse()是oogly的,也是你唯一的其他选择):

public static T? ParseNummableEnum<T>(this string theValue)
{
    return theValue.ParseNullableEnum<T>(ParseFailBehavior.ReturnNull);
}

public static T? ParseNullableEnum<T>(this string theValue, 
    ParseFailBehavior desiredBehavior) where T:struct
{
    try
    {
        return (T?) Enum.Parse(typeof (T), theValue);
    }
    catch (Exception)
    {
        if(desiredBehavior == ParseFailBehavior.ThrowException) throw;
    }

    return desiredBehavior == ParseFailBehavior.ReturnDefault ? (T?)default(T) : null;
}

用法:

//returns null if OptionOne isn't an enum constant
var myEnum = "OptionOne".ParseNullableEnum<OptionEnum>(); 

//guarantees a return value IF the enum has a "zero" constant value (generally a good practice)
var myEnum = "OptionTwo".ParseNullableEnum<OptionEnum>(ParseFailBehavior.ReturnDefault).Value