让我们把你的优秀和最喜欢的扩展方法列一个列表。
要求是必须发布完整的代码,以及如何使用它的示例和解释。
基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。
请将您的回答标记为接受,以便将代码放入Codeplex项目。
请张贴完整的源代码,而不是一个链接。
Codeplex上新闻:
24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/
11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。
11.11.2008仍有发展空间。;-)现在就加入!
11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen
11.11.2008 FormatWith现在是实现和单元测试。
09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。
我们需要更多的开发人员。: -)
09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。
一些用于使用列表的扩展:
/// <summary>
/// Wrap an object in a list
/// </summary>
public static IList<T> WrapInList<T>(this T item)
{
List<T> result = new List<T>();
result.Add(item);
return result;
}
使用如:
myList = someObject.InList();
使IEnumerable包含来自一个或多个源的项,以使IEnumerable更像列表。对于高性能代码来说,这可能不是一个好主意,但对于测试来说很有用:
public static IEnumerable<T> Append<T>(this IEnumerable<T> enumerable, T newItem)
{
foreach (T item in enumerable)
{
yield return item;
}
yield return newItem;
}
public static IEnumerable<T> Append<T>(this IEnumerable<T> enumerable, params T[] newItems)
{
foreach (T item in enumerable)
{
yield return item;
}
foreach (T newItem in newItems)
{
yield return newItem;
}
}
如使用。
someEnumeration = someEnumeration.Append(newItem);
还有其他可能的变化——例如。
someEnumeration = someEnumeration.Append(otherEnumeration);
如果你正在克隆项目,你可能还想克隆它们的列表:
public static IList<T> Clone<T>(this IEnumerable<T> source) where T: ICloneable
{
List<T> result = new List<T>();
foreach (T item in source)
{
result.Add((T)item.Clone());
}
return result;
}
当我使用ObservableCollection<T>时,我通常使用AddRange方法扩展它。这里的其他答案给出了这个的实现。
如果您愿意,可以将此代码放入Codeplex项目中。
这是我今天刚创建的一个。
// requires .NET 4
public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func,
TReturn elseValue = default(TReturn)) where TIn : class
{ return obj != null ? func(obj) : elseValue; }
// versions for CLR 2, which doesn't support optional params
public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func,
TReturn elseValue) where TIn : class
{ return obj != null ? func(obj) : elseValue; }
public static TReturn NullOr<TIn, TReturn>(this TIn obj, Func<TIn, TReturn> func)
where TIn : class
{ return obj != null ? func(obj) : default(TReturn); }
它让你这样做:
var lname = thingy.NullOr(t => t.Name).NullOr(n => n.ToLower());
哪个比这个更流畅,(依我看)更容易阅读:
var lname = (thingy != null ? thingy.Name : null) != null
? thingy.Name.ToLower() : null;
灵感来自弦。IsNullOrEmpty
要验证给定的List为空或空
public static bool IsNullOrEmpty<TSource>(this List<TSource> src)
{
return (src == null || src.Count == 0);
}
这个是验证给定的两个文件和属性
public static bool Compare(this FileInfo f1, FileInfo f2, string propertyName)
{
try
{
PropertyInfo p1 = f1.GetType().GetProperty(propertyName);
PropertyInfo p2 = f2.GetType().GetProperty(propertyName);
if (p1.GetValue(f1, null) == p2.GetValue(f1, null))
return true;
}
catch (Exception ex)
{
return false;
}
return false;
}
像这样使用它
FileInfo fo = new FileInfo("c:\\netlog.txt");
FileInfo f1 = new FileInfo("c:\\regkey.txt");
fo.compare(f1, "CreationTime");
我使用以下扩展来扩展所有的集合(也许有人发现这些有用):
/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{
#region Alter;
/// <summary>
/// Swap item to another place
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="IndexA">Index a</param>
/// <param name="IndexB">Index b</param>
/// <returns>New collection</returns>
public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
{
T Temp = @this[IndexA];
@this[IndexA] = @this[IndexB];
@this[IndexB] = Temp;
return @this;
}
/// <summary>
/// Swap item to the left
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index</param>
/// <returns>New collection</returns>
public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
{
return @this.Swap(Index, Index - 1);
}
/// <summary>
/// Swap item to the right
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index</param>
/// <returns>New collection</returns>
public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
{
return @this.Swap(Index, Index + 1);
}
#endregion Alter;
#region Action;
/// <summary>
/// Execute action at specified index
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index</param>
/// <param name="ActionAt">Action to execute</param>
/// <returns>New collection</returns>
public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
{
ActionAt(@this[Index]);
return @this;
}
#endregion Action;
#region Randomize;
/// <summary>
/// Take random items
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Count">Number of items to take</param>
/// <returns>New collection</returns>
public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
{
return @this.Shuffle().Take(Count);
}
/// <summary>
/// Take random item
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <returns>Item</returns>
public static T TakeRandom<T>(this IEnumerable<T> @this)
{
return @this.TakeRandom(1).Single();
}
/// <summary>
/// Shuffle list
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <returns>New collection</returns>
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
{
return @this.OrderBy(Item => Guid.NewGuid());
}
#endregion Randomize;
#region Navigate;
/// <summary>
/// Get next item in collection and give first item, when last item is selected;
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index in collection</param>
/// <returns>Next item</returns>
public static T Next<T>(this IList<T> @this, ref Int32 Index)
{
Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
return @this[Index];
}
/// <summary>
/// Get previous item in collection and give last item, when first item is selected;
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <param name="Index">Index in collection</param>
/// <returns>Previous item</returns>
public static T Previous<T>(this IList<T> @this, ref Int32 Index)
{
Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
return @this[Index];
}
#endregion Navigate;
#region Clone;
/// <summary>
///
/// </summary>
/// <typeparam name="T">Collection type</typeparam>
/// <param name="this">Collection</param>
/// <returns>Cloned collection</returns>
public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
{
return @this.Select(Item => (T)Item.Clone());
}
#endregion Clone;
#region String;
/// <summary>
/// Joins multiple string with Separator
/// </summary>
/// <param name="this">Collection</param>
/// <param name="Separator">Separator</param>
/// <returns>Joined string</returns>
public static String Join(this IEnumerable<String> @this, String Separator = "")
{
return String.Join(Separator, @this);
}
#endregion String;
}
下面是我用来减少提取单个属性的一些方法:
public static T GetAttribute<T>(this ICustomAttributeProvider provider, bool inherit = false, int index = 0) where T : Attribute
{
return provider.GetAttribute(typeof(T), inherit, index) as T;
}
public static Attribute GetAttribute(this ICustomAttributeProvider provider, Type type, bool inherit = false, int index = 0)
{
bool exists = provider.IsDefined(type, inherit);
if (!exists)
{
return null;
}
object[] attributes = provider.GetCustomAttributes(type, inherit);
if (attributes != null && attributes.Length != 0)
{
return attributes[index] as Attribute;
}
else
{
return null;
}
}
用法(枚举描述hack的实现):
public static string GetDescription(this Enum value)
{
var fieldInfo = value.GetType().GetField(value.ToString());
var attribute = fieldInfo.GetAttribute<DescriptionAttribute>();
return attribute != null ? attribute.Description : null;
}
请随意将其包含在CodePlex项目中!
还有一点:
public enum ParseFailBehavior
{
ReturnNull,
ReturnDefault,
ThrowException
}
public static T? ParseNullableEnum<T>(this string theValue, ParseFailBehavior desiredBehavior = ParseFailBehavior.ReturnNull) where T:struct
{
T output;
T? result = Enum.TryParse<T>(theValue, out output)
? (T?)output
: desiredBehavior == ParseFailBehavior.ReturnDefault
? (T?)default(T)
: null;
if(result == null && desiredBehavior == ParseFailBehavior.ThrowException)
throw new ArgumentException("Parse Failed for value {0} of enum type {1}".
FormatWith(theValue, typeof(T).Name));
}
这个版本需要。net 4.0;在3.5中你没有TryParse和可选参数;你就只能使用enumel . parse(),你必须尝试捕获它。它在3.5中仍然是完全可行的(而且更有用,因为enumel . parse()是oogly的,也是你唯一的其他选择):
public static T? ParseNummableEnum<T>(this string theValue)
{
return theValue.ParseNullableEnum<T>(ParseFailBehavior.ReturnNull);
}
public static T? ParseNullableEnum<T>(this string theValue,
ParseFailBehavior desiredBehavior) where T:struct
{
try
{
return (T?) Enum.Parse(typeof (T), theValue);
}
catch (Exception)
{
if(desiredBehavior == ParseFailBehavior.ThrowException) throw;
}
return desiredBehavior == ParseFailBehavior.ReturnDefault ? (T?)default(T) : null;
}
用法:
//returns null if OptionOne isn't an enum constant
var myEnum = "OptionOne".ParseNullableEnum<OptionEnum>();
//guarantees a return value IF the enum has a "zero" constant value (generally a good practice)
var myEnum = "OptionTwo".ParseNullableEnum<OptionEnum>(ParseFailBehavior.ReturnDefault).Value