我试图创建一个快速的2D点内多边形算法,用于命中测试(例如多边形.contains(p:点))。对有效技术的建议将不胜感激。
当前回答
Java版本:
public class Geocode {
private float latitude;
private float longitude;
public Geocode() {
}
public Geocode(float latitude, float longitude) {
this.latitude = latitude;
this.longitude = longitude;
}
public float getLatitude() {
return latitude;
}
public void setLatitude(float latitude) {
this.latitude = latitude;
}
public float getLongitude() {
return longitude;
}
public void setLongitude(float longitude) {
this.longitude = longitude;
}
}
public class GeoPolygon {
private ArrayList<Geocode> points;
public GeoPolygon() {
this.points = new ArrayList<Geocode>();
}
public GeoPolygon(ArrayList<Geocode> points) {
this.points = points;
}
public GeoPolygon add(Geocode geo) {
points.add(geo);
return this;
}
public boolean inside(Geocode geo) {
int i, j;
boolean c = false;
for (i = 0, j = points.size() - 1; i < points.size(); j = i++) {
if (((points.get(i).getLongitude() > geo.getLongitude()) != (points.get(j).getLongitude() > geo.getLongitude())) &&
(geo.getLatitude() < (points.get(j).getLatitude() - points.get(i).getLatitude()) * (geo.getLongitude() - points.get(i).getLongitude()) / (points.get(j).getLongitude() - points.get(i).getLongitude()) + points.get(i).getLatitude()))
c = !c;
}
return c;
}
}
其他回答
我已经做了nirg的c++代码的Python实现:
输入
Bounding_points:组成多边形的节点。 Bounding_box_positions:筛选的候选点。(在我从边界框创建的实现中。 (输入为元组列表,格式为:[(xcord, ycord),…])
返回
多边形内的所有点。
def polygon_ray_casting(self, bounding_points, bounding_box_positions):
# Arrays containing the x- and y-coordinates of the polygon's vertices.
vertx = [point[0] for point in bounding_points]
verty = [point[1] for point in bounding_points]
# Number of vertices in the polygon
nvert = len(bounding_points)
# Points that are inside
points_inside = []
# For every candidate position within the bounding box
for idx, pos in enumerate(bounding_box_positions):
testx, testy = (pos[0], pos[1])
c = 0
for i in range(0, nvert):
j = i - 1 if i != 0 else nvert - 1
if( ((verty[i] > testy ) != (verty[j] > testy)) and
(testx < (vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) + vertx[i]) ):
c += 1
# If odd, that means that we are inside the polygon
if c % 2 == 1:
points_inside.append(pos)
return points_inside
同样,这个想法也是从这里得来的
这个问题很有趣。我有另一个可行的想法,不同于这篇文章的其他答案。其原理是利用角度之和来判断目标是在内部还是外部。也就是圈数。
设x为目标点。让数组[0,1,....N]是该区域的所有点。用一条线将目标点与每一个边界点连接起来。如果目标点在这个区域内。所有角的和是360度。如果不是,角度将小于360度。
参考这张图来对这个概念有一个基本的了解:
我的算法假设顺时针是正方向。这是一个潜在的输入:
[[-122.402015, 48.225216], [-117.032049, 48.999931], [-116.919132, 45.995175], [-124.079107, 46.267259], [-124.717175, 48.377557], [-122.92315, 47.047963], [-122.402015, 48.225216]]
下面是实现这个想法的python代码:
def isInside(self, border, target):
degree = 0
for i in range(len(border) - 1):
a = border[i]
b = border[i + 1]
# calculate distance of vector
A = getDistance(a[0], a[1], b[0], b[1]);
B = getDistance(target[0], target[1], a[0], a[1])
C = getDistance(target[0], target[1], b[0], b[1])
# calculate direction of vector
ta_x = a[0] - target[0]
ta_y = a[1] - target[1]
tb_x = b[0] - target[0]
tb_y = b[1] - target[1]
cross = tb_y * ta_x - tb_x * ta_y
clockwise = cross < 0
# calculate sum of angles
if(clockwise):
degree = degree + math.degrees(math.acos((B * B + C * C - A * A) / (2.0 * B * C)))
else:
degree = degree - math.degrees(math.acos((B * B + C * C - A * A) / (2.0 * B * C)))
if(abs(round(degree) - 360) <= 3):
return True
return False
David Segond's answer is pretty much the standard general answer, and Richard T's is the most common optimization, though therre are some others. Other strong optimizations are based on less general solutions. For example if you are going to check the same polygon with lots of points, triangulating the polygon can speed things up hugely as there are a number of very fast TIN searching algorithms. Another is if the polygon and points are on a limited plane at low resolution, say a screen display, you can paint the polygon onto a memory mapped display buffer in a given colour, and check the color of a given pixel to see if it lies in the polygons.
像许多优化一样,这些优化是基于特定情况而不是一般情况,并且基于摊销时间而不是单次使用产生效益。
在这个领域工作,我发现约瑟夫·奥鲁克斯的《计算几何》在C' ISBN 0-521-44034-3是一个很大的帮助。
为了完整性,这里是nirg提供的算法的lua实现,由Mecki讨论:
function pnpoly(area, test)
local inside = false
local tx, ty = table.unpack(test)
local j = #area
for i=1, #area do
local vxi, vyi = table.unpack(area[i])
local vxj, vyj = table.unpack(area[j])
if (vyi > ty) ~= (vyj > ty)
and tx < (vxj - vxi)*(ty - vyi)/(vyj - vyi) + vxi
then
inside = not inside
end
j = i
end
return inside
end
变量区域是一个点的表,这些点依次存储为2D表。例子:
> A = {{2, 1}, {1, 2}, {15, 3}, {3, 4}, {5, 3}, {4, 1.5}}
> T = {2, 1.1}
> pnpoly(A, T)
true
GitHub Gist的链接。
下面是golang版本的@nirg答案(灵感来自于@@m-katz的c#代码)
func isPointInPolygon(polygon []point, testp point) bool {
minX := polygon[0].X
maxX := polygon[0].X
minY := polygon[0].Y
maxY := polygon[0].Y
for _, p := range polygon {
minX = min(p.X, minX)
maxX = max(p.X, maxX)
minY = min(p.Y, minY)
maxY = max(p.Y, maxY)
}
if testp.X < minX || testp.X > maxX || testp.Y < minY || testp.Y > maxY {
return false
}
inside := false
j := len(polygon) - 1
for i := 0; i < len(polygon); i++ {
if (polygon[i].Y > testp.Y) != (polygon[j].Y > testp.Y) && testp.X < (polygon[j].X-polygon[i].X)*(testp.Y-polygon[i].Y)/(polygon[j].Y-polygon[i].Y)+polygon[i].X {
inside = !inside
}
j = i
}
return inside
}
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