我从来都不记得我是怎么做到的,因为它很少出现在我身上。但是在C或c++中,从标准输入中读取字符而不等待换行符(按enter)的最佳方法是什么?
理想情况下,它也不会将输入字符回显到屏幕上。我只是想在不影响控制台屏幕的情况下捕捉击键。
我从来都不记得我是怎么做到的,因为它很少出现在我身上。但是在C或c++中,从标准输入中读取字符而不等待换行符(按enter)的最佳方法是什么?
理想情况下,它也不会将输入字符回显到屏幕上。我只是想在不影响控制台屏幕的情况下捕捉击键。
当前回答
ssinfod对Linux的回答的变体,对我的口味来说稍微干净一些,为wcout和wchar_t实现,并在没有错误的情况下擦除无效字符。
#include <functional>
//For Linux kbhit(). For Windows, use conio.h.
#ifdef __unix__
#include <sys/ioctl.h> //For FIONREAD.
#include <termios.h>
//Call this at program start to setup for kbhit.
void initTerminalInput()
{
//Disable internal buffering.
std::wcout << std::unitbuf;
//Turn off line buffering.
struct termios term;
tcgetattr(0, &term);
term.c_lflag &= ~ICANON;
tcsetattr(0, TCSANOW, &term);
setbuf(stdin, NULL);
}
//Returns 0 if there's no input character to read.
int kbhit()
{
static int nbbytes;
ioctl(0, FIONREAD, &nbbytes);
return nbbytes;
}
#endif
//Waits for and retrieves a single validated character, calling a validation function on each character entered and
//erasing any that are invalid (when the validation function returns false).
static wchar_t getWChar(std::function<bool(wchar_t)> validationFunction)
{
static wchar_t inputWChar;
do
{
//Wait until there's an input character.
while (!kbhit())
{
}
inputWChar = getwchar();
//Validate the input character.
if (validationFunction(inputWChar))
{
//Valid.
break;
}
else
{
//Erase the invalid character.
std::wcout << L"\b \b";
}
} while (true);
return inputWChar;
}
在下面的例子中,我想让用户输入1、2或3。输入的任何其他字符都不会显示,它将等待,直到按下其中一个有效字符:
int main()
{
#ifdef __unix__
initTerminalInput();
#endif
getWChar([] (wchar_t inputWChar)
{
return (inputWChar >= L'1' && inputWChar <= L'3');
});
return 0;
}
其他回答
我也遇到过同样的问题。这里是一个小的解决方案为windows控制台使用cygwing++与if(GetKeyState(keycode) & bitANDcompare){};
#include <windows.h>
#include <fstream>
#include <iostream>
using namespace std;
void clear() {
COORD topLeft = { 0, 0 };
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO screen;
DWORD written;
GetConsoleScreenBufferInfo(console, &screen);
FillConsoleOutputCharacterA(
console, ' ', screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
FillConsoleOutputAttribute(
console, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE,
screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
SetConsoleCursorPosition(console, topLeft);
}
class Keyclick{
private:
int key;
char id;
public:
bool keydown = false;
Keyclick(int key1, char id1){
key=key1;
id=id1;
};
void watch(){
if(keydown==false){
if(GetKeyState(key) & 0x8000 ){
cout << id;
cout << " pressed.\r\n";
keydown = true;
}
}
if(keydown == true){
if(!(GetKeyState(key) & 0x8000)) {
cout << "released!!!!!!!!!!\r\n";
keydown = false;
clear();
}
}
};
};
int main()
{
bool primaryloop =true;
Keyclick keysp(VK_SPACE,'S');
Keyclick keyw(0x57,'w');
Keyclick keya(0x41,'a');
Keyclick keys(0x53,'s');
Keyclick keyd(0x44,'d');
Keyclick keyesc(VK_ESCAPE,'E');
while(primaryloop){
keysp.watch();
keyw.watch();
keya.watch();
keys.watch();
keyd.watch();
keyesc.watch();
if(keyesc.keydown){
primaryloop=false;
};
}
return 0;
}
https://github.com/wark77/windows_console_keypoller/blob/main/getkeystate_SOLUTION01.cpp
CONIO.H
你需要的函数是:
int getch();
Prototype
int _getch(void);
Description
_getch obtains a character from stdin. Input is unbuffered, and this
routine will return as soon as a character is available without
waiting for a carriage return. The character is not echoed to stdout.
_getch bypasses the normal buffering done by getchar and getc. ungetc
cannot be used with _getch.
Synonym
Function: getch
int kbhit();
Description
Checks if a keyboard key has been pressed but not yet read.
Return Value
Returns a non-zero value if a key was pressed. Otherwise, returns 0.
libconio http://sourceforge.net/projects/libconio
or
conio.h的Linux c++实现 http://sourceforge.net/projects/linux-conioh
C和c++对I/O有一个非常抽象的看法,没有标准的方法来做你想做的事情。有从标准输入流中获取字符的标准方法(如果有的话),这两种语言都没有定义其他任何方法。因此,任何答案都必须是特定于平台的,可能不仅取决于操作系统,还取决于软件框架。
这里有一些合理的猜测,但如果不知道目标环境是什么,就无法回答您的问题。
#include <conio.h>
if (kbhit() != 0) {
cout << getch() << endl;
}
它使用kbhit()来检查键盘是否被按下,并使用getch()来获取被按下的字符。
适用于我的windows:
#include <conio.h>
char c = _getch();