我有以下几点:
let mut my_number = 32.90;
如何打印my_number的类型?
使用type和type_of不起作用。有其他方法可以打印数字的类型吗?
我有以下几点:
let mut my_number = 32.90;
如何打印my_number的类型?
使用type和type_of不起作用。有其他方法可以打印数字的类型吗?
当前回答
在稳定rust中有一个@ChrisMorgan答案可以获得近似类型(“float”),在夜间rust中有一个@ShubhamJain答案可以通过不稳定函数获得精确类型(“f64”)。
现在有一种方法可以得到精确的类型(即在f32和f64之间决定)在稳定的rust:
fn main() {
let a = 5.;
let _: () = unsafe { std::mem::transmute(a) };
}
结果
error[E0512]: cannot transmute between types of different sizes, or dependently-sized types
--> main.rs:3:27
|
3 | let _: () = unsafe { std::mem::transmute(a) };
| ^^^^^^^^^^^^^^^^^^^
|
= note: source type: `f64` (64 bits)
= note: target type: `()` (0 bits)
更新
涡轮鱼的变异
fn main() {
let a = 5.;
unsafe { std::mem::transmute::<_, ()>(a) }
}
略短,但可读性稍差。
其他回答
**更新**最近没有被验证工作。
我把一个小板条箱一起做这个基于vbo的答案。它提供了一个宏来返回或打印类型。
把这个放在你的货物里。toml文件:
[dependencies]
t_bang = "0.1.2"
然后你可以这样使用它:
#[macro_use] extern crate t_bang;
use t_bang::*;
fn main() {
let x = 5;
let x_type = t!(x);
println!("{:?}", x_type); // prints out: "i32"
pt!(x); // prints out: "i32"
pt!(5); // prints out: "i32"
}
您还可以使用println中的变量!("{:?}”,var)。如果没有为该类型实现Debug,则可以在编译器的错误消息中看到该类型:
mod some {
pub struct SomeType;
}
fn main() {
let unknown_var = some::SomeType;
println!("{:?}", unknown_var);
}
(游戏围栏)
虽然很脏,但很管用。
宏形式允许使用“无处不在”,而函数需要一个对象来解析。
宏表单(一行):
macro_rules! ty {($type:ty) => {std::any::type_name::<$type>()}}
形成的宏观形式:
macro_rules! ty {
($type:ty) => {
std::any::type_name::<$type>()
};
}
函数形式(借用是为了不破坏已解析的变量):
fn type_of<T>(_: &T) -> &'static str {std::any::type_name::<T>()}
fn type_of<T>(_: &T) -> &'static str {
std::any::type_name::<T>()
}
例子:
macro_rules! ty {($type:ty) => {std::any::type_name::<$type>()}}
fn type_of<T>(_: &T) -> &'static str {std::any::type_name::<T>()}
struct DontMater<T>(T);
impl<T: std::fmt::Debug> std::fmt::Debug for DontMater<T> {
fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
fmt.write_fmt(format_args!("DontMater<{}>({:?})", ty!(T), self.0))
}
}
fn main() {
type µ = [Vec<String>; 7];
println!("{:?}", DontMater(5_usize));
println!("{:?}", DontMater("¤"));
println!("{}", ty!(char));
println!("{:?}", ty!(µ));
println!("{}", type_of(&DontMater(72_i8)));
println!("{:?}", type_of(&15_f64));
}
返回:
DontMater<usize>(5)
DontMater<&str>("¤")
char
"[alloc::vec::Vec<alloc::string::String>; 7]"
env_vars::DontMater<i8>
"f64"
有一个不稳定的函数std::intrinsic::type_name可以获取类型的名称,尽管您必须使用Rust的夜间构建(这在稳定的Rust中不太可能工作)。这里有一个例子:
#![feature(core_intrinsics)]
fn print_type_of<T>(_: &T) {
println!("{}", unsafe { std::intrinsics::type_name::<T>() });
}
fn main() {
print_type_of(&32.90); // prints "f64"
print_type_of(&vec![1, 2, 4]); // prints "std::vec::Vec<i32>"
print_type_of(&"foo"); // prints "&str"
}
如果你只是想找出一个变量的类型,并愿意在编译时执行,你可能会导致一个错误,并让编译器拾取它。
例如,将变量设置为一个无效的类型:
let mut my_number: () = 32.90;
// let () = x; would work too
error[E0308]: mismatched types
--> src/main.rs:2:29
|
2 | let mut my_number: () = 32.90;
| ^^^^^ expected (), found floating-point number
|
= note: expected type `()`
found type `{float}`
或者调用无效的方法:
let mut my_number = 32.90;
my_number.what_is_this();
error[E0599]: no method named `what_is_this` found for type `{float}` in the current scope
--> src/main.rs:3:15
|
3 | my_number.what_is_this();
| ^^^^^^^^^^^^
或访问无效字段:
let mut my_number = 32.90;
my_number.what_is_this
error[E0610]: `{float}` is a primitive type and therefore doesn't have fields
--> src/main.rs:3:15
|
3 | my_number.what_is_this
| ^^^^^^^^^^^^
These reveal the type, which in this case is actually not fully resolved. It’s called “floating-point variable” in the first example, and “{float}” in all three examples; this is a partially resolved type which could end up f32 or f64, depending on how you use it. “{float}” is not a legal type name, it’s a placeholder meaning “I’m not completely sure what this is”, but it is a floating-point number. In the case of floating-point variables, if you don't constrain it, it will default to f64¹. (An unqualified integer literal will default to i32.)
参见:
编译器错误消息中的{integer}或{float}是什么?
¹可能仍然有一些让编译器困惑的方法,使它无法在f32和f64之间做出决定;我不确定。它曾经像32.90.eq(&32.90)一样简单,但现在两者都被视为f64,并且可以愉快地进行,所以我不知道。