我有以下几点:
let mut my_number = 32.90;
如何打印my_number的类型?
使用type和type_of不起作用。有其他方法可以打印数字的类型吗?
我有以下几点:
let mut my_number = 32.90;
如何打印my_number的类型?
使用type和type_of不起作用。有其他方法可以打印数字的类型吗?
当前回答
如果你只是想找出一个变量的类型,并愿意在编译时执行,你可能会导致一个错误,并让编译器拾取它。
例如,将变量设置为一个无效的类型:
let mut my_number: () = 32.90;
// let () = x; would work too
error[E0308]: mismatched types
--> src/main.rs:2:29
|
2 | let mut my_number: () = 32.90;
| ^^^^^ expected (), found floating-point number
|
= note: expected type `()`
found type `{float}`
或者调用无效的方法:
let mut my_number = 32.90;
my_number.what_is_this();
error[E0599]: no method named `what_is_this` found for type `{float}` in the current scope
--> src/main.rs:3:15
|
3 | my_number.what_is_this();
| ^^^^^^^^^^^^
或访问无效字段:
let mut my_number = 32.90;
my_number.what_is_this
error[E0610]: `{float}` is a primitive type and therefore doesn't have fields
--> src/main.rs:3:15
|
3 | my_number.what_is_this
| ^^^^^^^^^^^^
These reveal the type, which in this case is actually not fully resolved. It’s called “floating-point variable” in the first example, and “{float}” in all three examples; this is a partially resolved type which could end up f32 or f64, depending on how you use it. “{float}” is not a legal type name, it’s a placeholder meaning “I’m not completely sure what this is”, but it is a floating-point number. In the case of floating-point variables, if you don't constrain it, it will default to f64¹. (An unqualified integer literal will default to i32.)
参见:
编译器错误消息中的{integer}或{float}是什么?
¹可能仍然有一些让编译器困惑的方法,使它无法在f32和f64之间做出决定;我不确定。它曾经像32.90.eq(&32.90)一样简单,但现在两者都被视为f64,并且可以愉快地进行,所以我不知道。
其他回答
有一个不稳定的函数std::intrinsic::type_name可以获取类型的名称,尽管您必须使用Rust的夜间构建(这在稳定的Rust中不太可能工作)。这里有一个例子:
#![feature(core_intrinsics)]
fn print_type_of<T>(_: &T) {
println!("{}", unsafe { std::intrinsics::type_name::<T>() });
}
fn main() {
print_type_of(&32.90); // prints "f64"
print_type_of(&vec![1, 2, 4]); // prints "std::vec::Vec<i32>"
print_type_of(&"foo"); // prints "&str"
}
如果你只是想找出一个变量的类型,并愿意在编译时执行,你可能会导致一个错误,并让编译器拾取它。
例如,将变量设置为一个无效的类型:
let mut my_number: () = 32.90;
// let () = x; would work too
error[E0308]: mismatched types
--> src/main.rs:2:29
|
2 | let mut my_number: () = 32.90;
| ^^^^^ expected (), found floating-point number
|
= note: expected type `()`
found type `{float}`
或者调用无效的方法:
let mut my_number = 32.90;
my_number.what_is_this();
error[E0599]: no method named `what_is_this` found for type `{float}` in the current scope
--> src/main.rs:3:15
|
3 | my_number.what_is_this();
| ^^^^^^^^^^^^
或访问无效字段:
let mut my_number = 32.90;
my_number.what_is_this
error[E0610]: `{float}` is a primitive type and therefore doesn't have fields
--> src/main.rs:3:15
|
3 | my_number.what_is_this
| ^^^^^^^^^^^^
These reveal the type, which in this case is actually not fully resolved. It’s called “floating-point variable” in the first example, and “{float}” in all three examples; this is a partially resolved type which could end up f32 or f64, depending on how you use it. “{float}” is not a legal type name, it’s a placeholder meaning “I’m not completely sure what this is”, but it is a floating-point number. In the case of floating-point variables, if you don't constrain it, it will default to f64¹. (An unqualified integer literal will default to i32.)
参见:
编译器错误消息中的{integer}或{float}是什么?
¹可能仍然有一些让编译器困惑的方法,使它无法在f32和f64之间做出决定;我不确定。它曾经像32.90.eq(&32.90)一样简单,但现在两者都被视为f64,并且可以愉快地进行,所以我不知道。
你可以使用std::any::type_name函数。这并不需要一个夜间编译器或外部板条箱,结果是非常正确的:
fn print_type_of<T>(_: &T) {
println!("{}", std::any::type_name::<T>())
}
fn main() {
let s = "Hello";
let i = 42;
print_type_of(&s); // &str
print_type_of(&i); // i32
print_type_of(&main); // playground::main
print_type_of(&print_type_of::<i32>); // playground::print_type_of<i32>
print_type_of(&{ || "Hi!" }); // playground::main::{{closure}}
}
注意:如文档中所述,此信息只能用于调试目的:
这是用于诊断用途。字符串的确切内容和格式没有指定,只是尽力描述该类型。
如果你想让你的类型表示在不同的编译器版本中保持相同,你应该使用一个trait,就像phicr的答案一样。
最好使用这个:
fn print_type_of<T>(_: &T) -> String {
format!("{}", std::any::type_name::<T>())
}
fn main() {
let s = &"hello world".to_string();
let cloned_s = s.clone();
println!("{:?}", print_type_of(&s));
println!("{:?}", print_type_of(&cloned_s));
}
来自https://stackoverflow.com/a/29168659/6774636的推论
如果你只是想在交互开发过程中知道变量的类型,我强烈建议在你的编辑器或ide中使用rls (rust语言服务器)。然后,您可以简单地永久启用或切换悬停能力,只需将光标放在变量上。一个小对话框将显示关于变量的信息,包括类型。