我有以下几点:

let mut my_number = 32.90;

如何打印my_number的类型?

使用type和type_of不起作用。有其他方法可以打印数字的类型吗?


当前回答

这是@Boiethios回答的简化版。我已经从原始解决方案中删除了一些“&”符号。

fn print_type_of<T>(_: T) {
    println!("{}", std::any::type_name::<T>())
}

fn main() {
    let s = "Hello";
    let i = 42;

    print_type_of(s); // &str
    print_type_of(i); // i32
    print_type_of(main); // playground::main
    print_type_of(print_type_of::<i32>); // playground::print_type_of<i32>
    print_type_of(|| "Hi!" ); // playground::main::{{closure}}
}

Rust游乐场的景观

其他回答

UPD以下不再工作。检查Shubham的答案以作更正。

检查std::intrinsic::get_tydesc<T>()。它现在处于“实验”状态,但如果您只是对类型系统进行了修改,那么它是OK的。

请看下面的例子:

fn print_type_of<T>(_: &T) -> () {
    let type_name =
        unsafe {
            (*std::intrinsics::get_tydesc::<T>()).name
        };
    println!("{}", type_name);
}

fn main() -> () {
    let mut my_number = 32.90;
    print_type_of(&my_number);       // prints "f64"
    print_type_of(&(vec!(1, 2, 4))); // prints "collections::vec::Vec<int>"
}

这是在内部用来实现著名的{:?}格式化程序。

如果你只是想找出一个变量的类型,并愿意在编译时执行,你可能会导致一个错误,并让编译器拾取它。

例如,将变量设置为一个无效的类型:

let mut my_number: () = 32.90;
// let () = x; would work too
error[E0308]: mismatched types
 --> src/main.rs:2:29
  |
2 |     let mut my_number: () = 32.90;
  |                             ^^^^^ expected (), found floating-point number
  |
  = note: expected type `()`
             found type `{float}`

或者调用无效的方法:

let mut my_number = 32.90;
my_number.what_is_this();
error[E0599]: no method named `what_is_this` found for type `{float}` in the current scope
 --> src/main.rs:3:15
  |
3 |     my_number.what_is_this();
  |               ^^^^^^^^^^^^

或访问无效字段:

let mut my_number = 32.90;
my_number.what_is_this
error[E0610]: `{float}` is a primitive type and therefore doesn't have fields
 --> src/main.rs:3:15
  |
3 |     my_number.what_is_this
  |               ^^^^^^^^^^^^

These reveal the type, which in this case is actually not fully resolved. It’s called “floating-point variable” in the first example, and “{float}” in all three examples; this is a partially resolved type which could end up f32 or f64, depending on how you use it. “{float}” is not a legal type name, it’s a placeholder meaning “I’m not completely sure what this is”, but it is a floating-point number. In the case of floating-point variables, if you don't constrain it, it will default to f64¹. (An unqualified integer literal will default to i32.)

参见:

编译器错误消息中的{integer}或{float}是什么?


¹可能仍然有一些让编译器困惑的方法,使它无法在f32和f64之间做出决定;我不确定。它曾经像32.90.eq(&32.90)一样简单,但现在两者都被视为f64,并且可以愉快地进行,所以我不知道。

您还可以使用println中的变量!("{:?}”,var)。如果没有为该类型实现Debug,则可以在编译器的错误消息中看到该类型:

mod some {
    pub struct SomeType;
}

fn main() {
    let unknown_var = some::SomeType;
    println!("{:?}", unknown_var);
}

(游戏围栏)

虽然很脏,但很管用。

有一个不稳定的函数std::intrinsic::type_name可以获取类型的名称,尽管您必须使用Rust的夜间构建(这在稳定的Rust中不太可能工作)。这里有一个例子:

#![feature(core_intrinsics)]

fn print_type_of<T>(_: &T) {
    println!("{}", unsafe { std::intrinsics::type_name::<T>() });
}

fn main() {
    print_type_of(&32.90);          // prints "f64"
    print_type_of(&vec![1, 2, 4]);  // prints "std::vec::Vec<i32>"
    print_type_of(&"foo");          // prints "&str"
}

这是@Boiethios回答的简化版。我已经从原始解决方案中删除了一些“&”符号。

fn print_type_of<T>(_: T) {
    println!("{}", std::any::type_name::<T>())
}

fn main() {
    let s = "Hello";
    let i = 42;

    print_type_of(s); // &str
    print_type_of(i); // i32
    print_type_of(main); // playground::main
    print_type_of(print_type_of::<i32>); // playground::print_type_of<i32>
    print_type_of(|| "Hi!" ); // playground::main::{{closure}}
}

Rust游乐场的景观