让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

Sql server有~2000个参数的限制,如果你有10k个id并想要与它们连接的记录,这是一个痛苦。我写了这些方法,接受批量id列表,并像这样调用:

List<Order> orders = dataContext.Orders.FetchByIds(
  orderIdChunks,
  list => row => list.Contains(row.OrderId)
);

List<Customer> customers = dataContext.Orders.FetchByIds(
  orderIdChunks,
  list => row => list.Contains(row.OrderId),
  row => row.Customer
);

public static List<ResultType> FetchByIds<RecordType, ResultType>(
    this IQueryable<RecordType> querySource,
    List<List<int>> IdChunks,
    Func<List<int>, Expression<Func<RecordType, bool>>> filterExpressionGenerator,
    Expression<Func<RecordType, ResultType>> projectionExpression
    ) where RecordType : class
{
    List<ResultType> result = new List<ResultType>();
    foreach (List<int> chunk in IdChunks)
    {
        Expression<Func<RecordType, bool>> filterExpression =
            filterExpressionGenerator(chunk);

        IQueryable<ResultType> query = querySource
            .Where(filterExpression)
            .Select(projectionExpression);

        List<ResultType> rows = query.ToList();
        result.AddRange(rows);
    }

    return result;
}

public static List<RecordType> FetchByIds<RecordType>(
    this IQueryable<RecordType> querySource,
    List<List<int>> IdChunks,
    Func<List<int>, Expression<Func<RecordType, bool>>> filterExpressionGenerator
    ) where RecordType : class
{
    Expression<Func<RecordType, RecordType>> identity = r => r;

    return FetchByIds(
        querySource,
        IdChunks,
        filterExpressionGenerator,
        identity
        );
}

其他回答

我使用以下扩展来扩展所有的集合(也许有人发现这些有用):

/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{

    #region Alter;

    /// <summary>
    /// Swap item to another place
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="IndexA">Index a</param>
    /// <param name="IndexB">Index b</param>
    /// <returns>New collection</returns>
    public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
    {
        T Temp = @this[IndexA];
        @this[IndexA] = @this[IndexB];
        @this[IndexB] = Temp;
        return @this;
    }

    /// <summary>
    /// Swap item to the left
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index - 1);
    }

    /// <summary>
    /// Swap item to the right
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index + 1);
    }

    #endregion Alter;

    #region Action;

    /// <summary>
    /// Execute action at specified index
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <param name="ActionAt">Action to execute</param>
    /// <returns>New collection</returns>
    public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
    {
        ActionAt(@this[Index]);
        return @this;
    }

    #endregion Action;

    #region Randomize;

    /// <summary>
    /// Take random items
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Count">Number of items to take</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
    {
        return @this.Shuffle().Take(Count);
    }

    /// <summary>
    /// Take random item
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Item</returns>
    public static T TakeRandom<T>(this IEnumerable<T> @this)
    {
        return @this.TakeRandom(1).Single();
    }

    /// <summary>
    /// Shuffle list
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
    {
        return @this.OrderBy(Item => Guid.NewGuid());
    }

    #endregion Randomize;

    #region Navigate;

    /// <summary>
    /// Get next item in collection and give first item, when last item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Next item</returns>
    public static T Next<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
        return @this[Index];
    }

    /// <summary>
    /// Get previous item in collection and give last item, when first item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Previous item</returns>
    public static T Previous<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
        return @this[Index];
    }

    #endregion Navigate;

    #region Clone;

    /// <summary>
    /// 
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Cloned collection</returns>
    public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
    {
        return @this.Select(Item => (T)Item.Clone());
    }

    #endregion Clone;

    #region String;

    /// <summary>
    /// Joins multiple string with Separator
    /// </summary>
    /// <param name="this">Collection</param>
    /// <param name="Separator">Separator</param>
    /// <returns>Joined string</returns>
    public static String Join(this IEnumerable<String> @this, String Separator = "")
    {
        return String.Join(Separator, @this);
    }

    #endregion String;

}

我发现自己一遍又一遍地这样做……

public static bool EqualsIgnoreCase(this string a, string b)
{
    return string.Equals(a, b, StringComparison.OrdinalIgnoreCase);
}

...然后是StartsWithIgnoreCase, EndsWithIgnoreCase和ContainsIgnoreCase。

我已经实现了一个扩展方法包(在http://foop.codeplex.com/上可用),其中一些是我日常使用的:

// the most beloved extension method for me is Pipe:
<%= variable.Pipe(x => this.SomeFunction(x)).Pipe(y =>
{
    ...;
    return this.SomeOtherFunction(y);
}) %>

var d = 28.December(2009); // some extension methods for creating DateTime
DateTime justDatePart = d.JustDate();
TimeSpan justTimePart = d.JustTime();
var nextTime = d.Add(5.Hours());

using(StreamReader reader = new StreamReader("lines-of-data-file-for-example")) {
    ...
    // for reading streams line by line and usable in LINQ
    var query = from line in reader.Lines(); 
                where line.Contains(_today)
                select new { Parts = PartsOf(line), Time = _now };
}

500.Sleep();

XmlSerialize and XmlDeserialize

IsNull and IsNotNull

IfTrue, IfFalse and Iff:
true.IfTrue(() => Console.WriteLine("it is true then!");

IfNull and IfNotNull

我一直在用这个:

public static void DelimitedAppend(this StringBuilder sb, string value, string delimiter)
{
    if (sb.Length > 0)
        sb.Append(delimiter);
    sb.Append(value);
}

这只是确保当字符串为空时不会插入分隔符。 例如,创建一个以逗号分隔的单词列表:

var farmAnimals = new[] { new { Species = "Dog", IsTasty = false }, new { Species = "Cat", IsTasty = false }, new { Species = "Chicken", IsTasty = true }, };
var soupIngredients = new StringBuilder();
foreach (var edible in farmAnimals.Where(farmAnimal => farmAnimal.IsTasty))
    soupIngredients.DelimitedAppend(edible.Species, ", ");

一些方便的字符串助手:

用法:

我讨厌不需要的空格尾随或引导字符串,因为字符串可以采取空值,这可能是棘手的,所以我使用这个:

public bool IsGroup { get { return !this.GroupName.IsNullOrTrimEmpty(); } }

这是另一个扩展方法,我使用一个新的验证框架,我正在试验。你可以看到regex扩展,帮助清理凌乱的regex:

public static bool IsRequiredWithLengthLessThanOrEqualNoSpecial(this String str, int length)
{
    return !str.IsNullOrTrimEmpty() &&
        str.RegexMatch(
            @"^[- \r\n\\\.!:*,@$%&""?\(\)\w']{1,{0}}$".RegexReplace(@"\{0\}", length.ToString()),
            RegexOptions.Multiline) == str;
}

来源:

public static class StringHelpers
{
    /// <summary>
    /// Same as String.IsNullOrEmpty except that
    /// it captures the Empty state for whitespace
    /// strings by Trimming first.
    /// </summary>
    public static bool IsNullOrTrimEmpty(this String helper)
    {
        if (helper == null)
            return true;
        else
            return String.Empty == helper.Trim();
    }

    public static int TrimLength(this String helper)
    {
        return helper.Trim().Length;
    }

    /// <summary>
    /// Returns the matched string from the regex pattern. The
    /// groupName is for named group match values in the form (?<name>group).
    /// </summary>
    public static string RegexMatch(this String helper, string pattern, RegexOptions options, string groupName)
    {
        if (groupName.IsNullOrTrimEmpty())
            return Regex.Match(helper, pattern, options).Value;
        else
            return Regex.Match(helper, pattern, options).Groups[groupName].Value;
    }

    public static string RegexMatch(this String helper, string pattern)
    {
        return RegexMatch(helper, pattern, RegexOptions.None, null);
    }

    public static string RegexMatch(this String helper, string pattern, RegexOptions options)
    {
        return RegexMatch(helper, pattern, options, null);
    }

    public static string RegexMatch(this String helper, string pattern, string groupName)
    {
        return RegexMatch(helper, pattern, RegexOptions.None, groupName);
    }

    /// <summary>
    /// Returns true if there is a match from the regex pattern
    /// </summary>
    public static bool IsRegexMatch(this String helper, string pattern, RegexOptions options)
    {
        return helper.RegexMatch(pattern, options).Length > 0;
    }

    public static bool IsRegexMatch(this String helper, string pattern)
    {
        return helper.IsRegexMatch(pattern, RegexOptions.None);
    }

    /// <summary>
    /// Returns a string where matching patterns are replaced by the replacement string.
    /// </summary>
    /// <param name="pattern">The regex pattern for matching the items to be replaced</param>
    /// <param name="replacement">The string to replace matching items</param>
    /// <returns></returns>
    public static string RegexReplace(this String helper, string pattern, string replacement, RegexOptions options)
    {
        return Regex.Replace(helper, pattern, replacement, options);
    }

    public static string RegexReplace(this String helper, string pattern, string replacement)
    {
        return Regex.Replace(helper, pattern, replacement, RegexOptions.None);
    }
}

我喜欢做很多正则表达式,所以我认为这些比添加using语句和额外的代码来处理命名组更容易。