让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

一些我最好的方法扩展(我有很多!):

public static T ToEnum<T>(this string str) where T : struct
{
    return (T)Enum.Parse(typeof(T), str);
}

//DayOfWeek sunday =  "Sunday".ToEnum<DayOfWeek>();

public static string ToString<T>(this IEnumerable<T> collection, string separator)
{
    return ToString(collection, t => t.ToString(), separator);
}

public static string ToString<T>(this IEnumerable<T> collection, Func<T, string> stringElement, string separator)
{
    StringBuilder sb = new StringBuilder();
    foreach (var item in collection)
    {
        sb.Append(stringElement(item));
        sb.Append(separator);
    }
    return sb.ToString(0, Math.Max(0, sb.Length - separator.Length));  // quita el ultimo separador
}

//new []{1,2,3}.ToString(i=>i*2, ", ")  --> "2, 4, 6"

此外,下一个意味着能够在几乎任何情况下继续在同一行中,而不是声明新变量然后删除状态:

public static R Map<T, R>(this T t, Func<T, R> func)
{
    return func(t);
}

ExpensiveFindWally().Map(wally=>wally.FirstName + " " + wally.LastName)

public static R TryCC<T, R>(this T t, Func<T, R> func)
    where T : class
    where R : class
{
    if (t == null) return null;
    return func(t);
}

public static R? TryCS<T, R>(this T t, Func<T, R> func)
    where T : class
    where R : struct
{
    if (t == null) return null;
    return func(t);
}

public static R? TryCS<T, R>(this T t, Func<T, R?> func)
    where T : class
    where R : struct
{
    if (t == null) return null;
    return func(t);
}

public static R TrySC<T, R>(this T? t, Func<T, R> func)
    where T : struct
    where R : class
{
    if (t == null) return null;
    return func(t.Value);
}

public static R? TrySS<T, R>(this T? t, Func<T, R> func)
    where T : struct
    where R : struct
{
    if (t == null) return null;
    return func(t.Value);
}

public static R? TrySS<T, R>(this T? t, Func<T, R?> func)
    where T : struct
    where R : struct
{
    if (t == null) return null;
    return func(t.Value);
}

//int? bossNameLength =  Departament.Boss.TryCC(b=>b.Name).TryCS(s=>s.Length);


public static T ThrowIfNullS<T>(this T? t, string mensaje)
    where T : struct
{
    if (t == null)
        throw new NullReferenceException(mensaje);
    return t.Value;
}

public static T ThrowIfNullC<T>(this T t, string mensaje)
    where T : class
{
    if (t == null)
        throw new NullReferenceException(mensaje);
    return t;
}

public static T Do<T>(this T t, Action<T> action)
{
    action(t);
    return t;
}

//Button b = new Button{Content = "Click"}.Do(b=>Canvas.SetColumn(b,2));

public static T TryDo<T>(this T t, Action<T> action) where T : class
{
    if (t != null)
        action(t);
    return t;
}

public static T? TryDoS<T>(this T? t, Action<T> action) where T : struct
{
    if (t != null)
        action(t.Value);
    return t;
}

希望它看起来不像来自火星:)

其他回答

下面是一个扩展方法,它适应Rick Strahl的代码(以及注释),使您不必在每次将字节数组或文本文件转换为字符串时猜测或阅读其字节顺序标记。

这个代码片段允许你简单地做:

byte[] buffer = File.ReadAllBytes(@"C:\file.txt");
string content = buffer.GetString();

如果你发现任何错误,请添加到评论中。请随意将它包含在Codeplex项目中。

public static class Extensions
{
    /// <summary>
    /// Converts a byte array to a string, using its byte order mark to convert it to the right encoding.
    /// Original article: http://www.west-wind.com/WebLog/posts/197245.aspx
    /// </summary>
    /// <param name="buffer">An array of bytes to convert</param>
    /// <returns>The byte as a string.</returns>
    public static string GetString(this byte[] buffer)
    {
        if (buffer == null || buffer.Length == 0)
            return "";

        // Ansi as default
        Encoding encoding = Encoding.Default;       

        /*
            EF BB BF    UTF-8 
            FF FE UTF-16    little endian 
            FE FF UTF-16    big endian 
            FF FE 00 00 UTF-32, little endian 
            00 00 FE FF UTF-32, big-endian 
         */

        if (buffer[0] == 0xef && buffer[1] == 0xbb && buffer[2] == 0xbf)
            encoding = Encoding.UTF8;
        else if (buffer[0] == 0xfe && buffer[1] == 0xff)
            encoding = Encoding.Unicode;
        else if (buffer[0] == 0xfe && buffer[1] == 0xff)
            encoding = Encoding.BigEndianUnicode; // utf-16be
        else if (buffer[0] == 0 && buffer[1] == 0 && buffer[2] == 0xfe && buffer[3] == 0xff)
            encoding = Encoding.UTF32;
        else if (buffer[0] == 0x2b && buffer[1] == 0x2f && buffer[2] == 0x76)
            encoding = Encoding.UTF7;

        using (MemoryStream stream = new MemoryStream())
        {
            stream.Write(buffer, 0, buffer.Length);
            stream.Seek(0, SeekOrigin.Begin);
            using (StreamReader reader = new StreamReader(stream, encoding))
            {
                return reader.ReadToEnd();
            }
        }
    }
}

这个还没有完全烤熟因为我们今天早上才想到。它将为Type生成一个完整的类定义。当您有一个大型类,想要创建一个子集或完整定义,但无法访问它的情况下非常有用。例如,将对象存储在数据库中等等。

public static class TypeExtensions
{
    public static string GenerateClassDefinition(this Type type)
    {
        var properties = type.GetFields();
        var sb = new StringBuilder();
        var classtext = @"private class $name
        {
         $props}";

        foreach (var p in GetTypeInfo(type))
        {
            sb.AppendFormat("  public {0} {1} ", p.Item2, p.Item1).AppendLine(" { get; set; }");
        }

        return classtext.Replace("$name", type.Name).Replace("$props", sb.ToString());
    }

    #region Private Methods
    private static List<Tuple<string, string>> GetTypeInfo(Type type)
    {
        var ret = new List<Tuple<string, string>>();
        var fields = type.GetFields();
        var props = type.GetProperties();

        foreach(var p in props) ret.Add(new Tuple<string, string>(p.Name, TranslateType(p.PropertyType)));    
        foreach(var f in fields) ret.Add(new Tuple<string, string>(f.Name, TranslateType(f.FieldType)));

        return ret;
    }


    private static string TranslateType(Type input)
    {
        string ret;

        if (Nullable.GetUnderlyingType(input) != null)
        {
            ret = string.Format("{0}?", TranslateType(Nullable.GetUnderlyingType(input)));
        }
        else
        {
            switch (input.Name)
            {
                case "Int32": ret = "int"; break;
                case "Int64": ret = "long"; break;
                case "IntPtr": ret = "long"; break;
                case "Boolean": ret = "bool"; break;
                case "String":
                case "Char":
                case "Decimal":
                    ret = input.Name.ToLower(); break;
                default: ret = input.Name; break;
            }
        }

        return ret;
    }
    #endregion
}

使用示例:

Process.GetProcesses().First().GetType().GenerateClassDefinition();

如果使用linqpad,变得更加方便:

Process.GetProcesses().First().GetType().GenerateClassDefinition().Dump();

ASP。NET HTML编码-简短和甜蜜:

public static string ToHtmlEncodedString(this string s)
{
    if (String.IsNullOrEmpty(s))
        return s;
    return HttpUtility.HtmlEncode(s);
}

我相信以前有人这样做过,但我发现自己经常使用这种方法(和更简单的导数):

public static bool CompareEx(this string strA, string strB, CultureInfo culture, bool ignoreCase)
{
    return string.Compare(strA, strB, ignoreCase, culture) == 0;
}

您可以以多种方式编写它,但我喜欢它,因为它非常快速地统一了比较字符串的方法,同时节省了代码行数(或代码字符)。

您可以从Random类中获得许多功能。

下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。

// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
    AlphabeticLower,
    AlphabeticUpper,
    AlphabeticAny,
    AlphanumericLower,
    AlphanumericUpper,
    AlphanumericAny,
    Numeric
}

public static class RandomExtensions {
    // 10 digits vs. 52 alphabetic characters (upper & lower);
    // probability of being numeric: 10 / 62 = 0.1612903225806452
    private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;

    // 10 digits vs. 26 alphabetic characters (upper OR lower);
    // probability of being numeric: 10 / 36 = 0.2777777777777778
    private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;

    public static bool NextBool(this Random random, double probability) {
        return random.NextDouble() <= probability;
    }

    public static bool NextBool(this Random random) {
        return random.NextDouble() <= 0.5;
    }

    public static char NextChar(this Random random, CharType mode) {
        switch (mode) {
            case CharType.AlphabeticAny:
                return random.NextAlphabeticChar();
            case CharType.AlphabeticLower:
                return random.NextAlphabeticChar(false);
            case CharType.AlphabeticUpper:
                return random.NextAlphabeticChar(true);
            case CharType.AlphanumericAny:
                return random.NextAlphanumericChar();
            case CharType.AlphanumericLower:
                return random.NextAlphanumericChar(false);
            case CharType.AlphanumericUpper:
                return random.NextAlphanumericChar(true);
            case CharType.Numeric:
                return random.NextNumericChar();
            default:
                return random.NextAlphanumericChar();
        }
    }

    public static char NextChar(this Random random) {
        return random.NextChar(CharType.AlphanumericAny);
    }

    private static char NextAlphanumericChar(this Random random, bool uppercase) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(uppercase);
    }

    private static char NextAlphanumericChar(this Random random) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextAlphabeticChar(this Random random, bool uppercase) {
        if (uppercase)
            return (char)random.Next(65, 91);
        else
            return (char)random.Next(97, 123);
    }

    private static char NextAlphabeticChar(this Random random) {
        return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextNumericChar(this Random random) {
        return (char)random.Next(48, 58);
    }

    public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
        return DateTime.FromOADate(
            random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
        );
    }

    public static DateTime NextDateTime(this Random random) {
        return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
    }

    public static double NextDouble(this Random random, double minValue, double maxValue) {
        if (maxValue < minValue)
            throw new ArgumentException("Minimum value must be less than maximum value.");

        double difference = maxValue - minValue;
        if (!double.IsInfinity(difference))
            return minValue + (random.NextDouble() * difference);

        else {
            // to avoid evaluating to Double.Infinity, we split the range into two halves:
            double halfDifference = (maxValue * 0.5) - (minValue * 0.5);

            // 50/50 chance of returning a value from the first or second half of the range
            if (random.NextBool())
                return minValue + (random.NextDouble() * halfDifference);
            else
                return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
        }
    }

    public static string NextString(this Random random, int numChars, CharType mode) {
        char[] chars = new char[numChars];

        for (int i = 0; i < numChars; ++i)
            chars[i] = random.NextChar(mode);

        return new string(chars);
    }

    public static string NextString(this Random random, int numChars) {
        return random.NextString(numChars, CharType.AlphanumericAny);
    }

    public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
        return TimeSpan.FromMilliseconds(
            random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
        );
    }

    public static TimeSpan NextTimeSpan(this Random random) {
        return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
    }
}