让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

下面是一个扩展方法,它适应Rick Strahl的代码(以及注释),使您不必在每次将字节数组或文本文件转换为字符串时猜测或阅读其字节顺序标记。

这个代码片段允许你简单地做:

byte[] buffer = File.ReadAllBytes(@"C:\file.txt");
string content = buffer.GetString();

如果你发现任何错误,请添加到评论中。请随意将它包含在Codeplex项目中。

public static class Extensions
{
    /// <summary>
    /// Converts a byte array to a string, using its byte order mark to convert it to the right encoding.
    /// Original article: http://www.west-wind.com/WebLog/posts/197245.aspx
    /// </summary>
    /// <param name="buffer">An array of bytes to convert</param>
    /// <returns>The byte as a string.</returns>
    public static string GetString(this byte[] buffer)
    {
        if (buffer == null || buffer.Length == 0)
            return "";

        // Ansi as default
        Encoding encoding = Encoding.Default;       

        /*
            EF BB BF    UTF-8 
            FF FE UTF-16    little endian 
            FE FF UTF-16    big endian 
            FF FE 00 00 UTF-32, little endian 
            00 00 FE FF UTF-32, big-endian 
         */

        if (buffer[0] == 0xef && buffer[1] == 0xbb && buffer[2] == 0xbf)
            encoding = Encoding.UTF8;
        else if (buffer[0] == 0xfe && buffer[1] == 0xff)
            encoding = Encoding.Unicode;
        else if (buffer[0] == 0xfe && buffer[1] == 0xff)
            encoding = Encoding.BigEndianUnicode; // utf-16be
        else if (buffer[0] == 0 && buffer[1] == 0 && buffer[2] == 0xfe && buffer[3] == 0xff)
            encoding = Encoding.UTF32;
        else if (buffer[0] == 0x2b && buffer[1] == 0x2f && buffer[2] == 0x76)
            encoding = Encoding.UTF7;

        using (MemoryStream stream = new MemoryStream())
        {
            stream.Write(buffer, 0, buffer.Length);
            stream.Seek(0, SeekOrigin.Begin);
            using (StreamReader reader = new StreamReader(stream, encoding))
            {
                return reader.ReadToEnd();
            }
        }
    }
}

其他回答

这些扩展方法异步调用事件。他们受到了StackOverflow的启发。

/// <summary>
/// Invoke an event asynchronously. Each subscriber to the event will be invoked on a separate thread.
/// </summary>
/// <param name="someEvent">The event to be invoked asynchronously.</param>
/// <param name="sender">The sender of the event.</param>
/// <param name="args">The args of the event.</param>
/// <typeparam name="TEventArgs">The type of <see cref="EventArgs"/> to be used with the event.</typeparam>
public static void InvokeAsync<TEventArgs>(this EventHandler<TEventArgs> someEvent, object sender, TEventArgs args)
    where TEventArgs : EventArgs
{
    if (someEvent == null)
    {
        return;
    }

    var eventListeners = someEvent.GetInvocationList();

    AsyncCallback endAsyncCallback = delegate(IAsyncResult iar)
    {
        var ar = iar as AsyncResult;
        if (ar == null)
        {
            return;
        }

        var invokedMethod = ar.AsyncDelegate as EventHandler<TEventArgs>;
        if (invokedMethod != null)
        {
            invokedMethod.EndInvoke(iar);
        }
    };

    foreach (EventHandler<TEventArgs> methodToInvoke in eventListeners)
    {
        methodToInvoke.BeginInvoke(sender, args, endAsyncCallback, null);
    }
}

/// <summary>
/// Invoke an event asynchronously. Each subscriber to the event will be invoked on a separate thread.
/// </summary>
/// <param name="someEvent">The event to be invoked asynchronously.</param>
/// <param name="sender">The sender of the event.</param>
/// <param name="args">The args of the event.</param>
public static void InvokeAsync(this EventHandler someEvent, object sender, EventArgs args)
{
    if (someEvent == null)
    {
        return;
    }

    var eventListeners = someEvent.GetInvocationList();

    AsyncCallback endAsyncCallback = delegate(IAsyncResult iar)
    {
        var ar = iar as AsyncResult;
        if (ar == null)
        {
            return;
        }

        var invokedMethod = ar.AsyncDelegate as EventHandler;
        if (invokedMethod != null)
        {
            invokedMethod.EndInvoke(iar);
        }
    };

    foreach (EventHandler methodToInvoke in eventListeners)
    {
        methodToInvoke.BeginInvoke(sender, args, endAsyncCallback, null);
    }
}

使用方法:

public class Foo
{
    public event EventHandler<EventArgs> Bar;

    public void OnBar()
    {
        Bar.InvokeAsync(this, EventArgs.Empty);
    }
}

请注意,在调用事件之前,您不必检查事件是否为空。例如:

EventHandler<EventArgs> handler = Bar;
if (handler != null)
{
    // Invoke the event
}

测试:

void Main()
{
    EventHandler<EventArgs> handler1 =
    delegate(object sender, EventArgs args)
    {
        // Simulate performing work in handler1
        Thread.Sleep(100);
        Console.WriteLine("Handled 1");
    };

    EventHandler<EventArgs> handler2 =
    delegate(object sender, EventArgs args)
    {
        // Simulate performing work in handler2
        Thread.Sleep(50);
        Console.WriteLine("Handled 2");
    };

    EventHandler<EventArgs> handler3 =
    delegate(object sender, EventArgs args)
    {
        // Simulate performing work in handler3
        Thread.Sleep(25);
        Console.WriteLine("Handled 3");
    };

    var foo = new Foo();
    foo.Bar += handler1;
    foo.Bar += handler2;
    foo.Bar += handler3;
    foo.OnBar();

    Console.WriteLine("Start executing important stuff");

    // Simulate performing some important stuff here, where we don't want to
    // wait around for the event handlers to finish executing
    Thread.Sleep(1000);

    Console.WriteLine("Finished executing important stuff");
}

调用事件将(通常)产生以下输出:

开始执行重要的事情 处理3 处理2 处理1 完成重要的任务

如果事件是同步调用的,它总是会产生这样的输出-并延迟“重要”内容的执行:

处理1 处理2 处理3 开始执行重要的事情 完成重要的任务

一些我最好的方法扩展(我有很多!):

public static T ToEnum<T>(this string str) where T : struct
{
    return (T)Enum.Parse(typeof(T), str);
}

//DayOfWeek sunday =  "Sunday".ToEnum<DayOfWeek>();

public static string ToString<T>(this IEnumerable<T> collection, string separator)
{
    return ToString(collection, t => t.ToString(), separator);
}

public static string ToString<T>(this IEnumerable<T> collection, Func<T, string> stringElement, string separator)
{
    StringBuilder sb = new StringBuilder();
    foreach (var item in collection)
    {
        sb.Append(stringElement(item));
        sb.Append(separator);
    }
    return sb.ToString(0, Math.Max(0, sb.Length - separator.Length));  // quita el ultimo separador
}

//new []{1,2,3}.ToString(i=>i*2, ", ")  --> "2, 4, 6"

此外,下一个意味着能够在几乎任何情况下继续在同一行中,而不是声明新变量然后删除状态:

public static R Map<T, R>(this T t, Func<T, R> func)
{
    return func(t);
}

ExpensiveFindWally().Map(wally=>wally.FirstName + " " + wally.LastName)

public static R TryCC<T, R>(this T t, Func<T, R> func)
    where T : class
    where R : class
{
    if (t == null) return null;
    return func(t);
}

public static R? TryCS<T, R>(this T t, Func<T, R> func)
    where T : class
    where R : struct
{
    if (t == null) return null;
    return func(t);
}

public static R? TryCS<T, R>(this T t, Func<T, R?> func)
    where T : class
    where R : struct
{
    if (t == null) return null;
    return func(t);
}

public static R TrySC<T, R>(this T? t, Func<T, R> func)
    where T : struct
    where R : class
{
    if (t == null) return null;
    return func(t.Value);
}

public static R? TrySS<T, R>(this T? t, Func<T, R> func)
    where T : struct
    where R : struct
{
    if (t == null) return null;
    return func(t.Value);
}

public static R? TrySS<T, R>(this T? t, Func<T, R?> func)
    where T : struct
    where R : struct
{
    if (t == null) return null;
    return func(t.Value);
}

//int? bossNameLength =  Departament.Boss.TryCC(b=>b.Name).TryCS(s=>s.Length);


public static T ThrowIfNullS<T>(this T? t, string mensaje)
    where T : struct
{
    if (t == null)
        throw new NullReferenceException(mensaje);
    return t.Value;
}

public static T ThrowIfNullC<T>(this T t, string mensaje)
    where T : class
{
    if (t == null)
        throw new NullReferenceException(mensaje);
    return t;
}

public static T Do<T>(this T t, Action<T> action)
{
    action(t);
    return t;
}

//Button b = new Button{Content = "Click"}.Do(b=>Canvas.SetColumn(b,2));

public static T TryDo<T>(this T t, Action<T> action) where T : class
{
    if (t != null)
        action(t);
    return t;
}

public static T? TryDoS<T>(this T? t, Action<T> action) where T : struct
{
    if (t != null)
        action(t.Value);
    return t;
}

希望它看起来不像来自火星:)

让我恼火的是,LINQ给了我一个OrderBy,它接受一个实现iccomparer的类作为参数,但不支持传入一个简单的匿名比较器函数。我纠正了这一点。

这个类从你的比较器函数中创建一个IComparer…

/// <summary>
///     Creates an <see cref="IComparer{T}"/> instance for the given
///     delegate function.
/// </summary>
internal class ComparerFactory<T> : IComparer<T>
{
    public static IComparer<T> Create(Func<T, T, int> comparison)
    {
        return new ComparerFactory<T>(comparison);
    }

    private readonly Func<T, T, int> _comparison;

    private ComparerFactory(Func<T, T, int> comparison)
    {
        _comparison = comparison;
    }

    #region IComparer<T> Members

    public int Compare(T x, T y)
    {
        return _comparison(x, y);
    }

    #endregion
}

...这些扩展方法暴露了可枚举对象上的新OrderBy重载。我怀疑这适用于LINQ to SQL,但它适用于LINQ to Objects。

public static class EnumerableExtensions
{
    /// <summary>
    /// Sorts the elements of a sequence in ascending order by using a specified comparison delegate.
    /// </summary>
    public static IOrderedEnumerable<TSource> OrderBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector,
                                                                     Func<TKey, TKey, int> comparison)
    {
        var comparer = ComparerFactory<TKey>.Create(comparison);
        return source.OrderBy(keySelector, comparer);
    }

    /// <summary>
    /// Sorts the elements of a sequence in descending order by using a specified comparison delegate.
    /// </summary>
    public static IOrderedEnumerable<TSource> OrderByDescending<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector,
                                                                               Func<TKey, TKey, int> comparison)
    {
        var comparer = ComparerFactory<TKey>.Create(comparison);
        return source.OrderByDescending(keySelector, comparer);
    }
}

如果你愿意,可以把这个放在codeplex上。

轻松序列化对象为XML:

public static string ToXml<T>(this T obj) where T : class
{
    XmlSerializer s = new XmlSerializer(obj.GetType());
    using (StringWriter writer = new StringWriter())
    {
        s.Serialize(writer, obj);
        return writer.ToString();
    }
}

"<root><child>foo</child</root>".ToXml<MyCustomType>();
// Values ordered true/false
// True/false values separated by a capital letter
// Only two values allowed
// ---------------------------
// Limited, but could be useful
public enum BooleanFormat
{
    OneZero,
    YN,
    YesNo,
    TF,
    TrueFalse,
    PassFail,
    YepNope
}

public static class BooleanExtension
{
    /// <summary>
    /// Converts the boolean value of this instance to the specified string value. 
    /// </summary>
    private static string ToString(this bool value, string passValue, string failValue)
    {
        return value ? passValue : failValue;
    }

    /// <summary>
    /// Converts the boolean value of this instance to a string. 
    /// </summary>
    /// <param name="booleanFormat">A BooleanFormat value. 
    /// Example: BooleanFormat.PassFail would return "Pass" if true and "Fail" if false.</param>
    /// <returns>Boolean formatted string</returns>
    public static string ToString(this bool value, BooleanFormat booleanFormat)
    {
        string booleanFormatString = Enum.GetName(booleanFormat.GetType(), booleanFormat);
        return ParseBooleanString(value, booleanFormatString);      
    }

    // Parses boolean format strings, not optimized
    private static string ParseBooleanString(bool value, string booleanFormatString)
    {
        StringBuilder trueString = new StringBuilder();
        StringBuilder falseString = new StringBuilder();

        int charCount = booleanFormatString.Length;

        bool isTrueString = true;

        for (int i = 0; i != charCount; i++)
        {
            if (char.IsUpper(booleanFormatString[i]) && i != 0)
                isTrueString = false;

            if (isTrueString)
                trueString.Append(booleanFormatString[i]);
            else
                falseString.Append(booleanFormatString[i]);
        }

        return (value == true ? trueString.ToString() : falseString.ToString());
    }