让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

您可以从Random类中获得许多功能。

下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。

// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
    AlphabeticLower,
    AlphabeticUpper,
    AlphabeticAny,
    AlphanumericLower,
    AlphanumericUpper,
    AlphanumericAny,
    Numeric
}

public static class RandomExtensions {
    // 10 digits vs. 52 alphabetic characters (upper & lower);
    // probability of being numeric: 10 / 62 = 0.1612903225806452
    private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;

    // 10 digits vs. 26 alphabetic characters (upper OR lower);
    // probability of being numeric: 10 / 36 = 0.2777777777777778
    private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;

    public static bool NextBool(this Random random, double probability) {
        return random.NextDouble() <= probability;
    }

    public static bool NextBool(this Random random) {
        return random.NextDouble() <= 0.5;
    }

    public static char NextChar(this Random random, CharType mode) {
        switch (mode) {
            case CharType.AlphabeticAny:
                return random.NextAlphabeticChar();
            case CharType.AlphabeticLower:
                return random.NextAlphabeticChar(false);
            case CharType.AlphabeticUpper:
                return random.NextAlphabeticChar(true);
            case CharType.AlphanumericAny:
                return random.NextAlphanumericChar();
            case CharType.AlphanumericLower:
                return random.NextAlphanumericChar(false);
            case CharType.AlphanumericUpper:
                return random.NextAlphanumericChar(true);
            case CharType.Numeric:
                return random.NextNumericChar();
            default:
                return random.NextAlphanumericChar();
        }
    }

    public static char NextChar(this Random random) {
        return random.NextChar(CharType.AlphanumericAny);
    }

    private static char NextAlphanumericChar(this Random random, bool uppercase) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(uppercase);
    }

    private static char NextAlphanumericChar(this Random random) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextAlphabeticChar(this Random random, bool uppercase) {
        if (uppercase)
            return (char)random.Next(65, 91);
        else
            return (char)random.Next(97, 123);
    }

    private static char NextAlphabeticChar(this Random random) {
        return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextNumericChar(this Random random) {
        return (char)random.Next(48, 58);
    }

    public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
        return DateTime.FromOADate(
            random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
        );
    }

    public static DateTime NextDateTime(this Random random) {
        return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
    }

    public static double NextDouble(this Random random, double minValue, double maxValue) {
        if (maxValue < minValue)
            throw new ArgumentException("Minimum value must be less than maximum value.");

        double difference = maxValue - minValue;
        if (!double.IsInfinity(difference))
            return minValue + (random.NextDouble() * difference);

        else {
            // to avoid evaluating to Double.Infinity, we split the range into two halves:
            double halfDifference = (maxValue * 0.5) - (minValue * 0.5);

            // 50/50 chance of returning a value from the first or second half of the range
            if (random.NextBool())
                return minValue + (random.NextDouble() * halfDifference);
            else
                return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
        }
    }

    public static string NextString(this Random random, int numChars, CharType mode) {
        char[] chars = new char[numChars];

        for (int i = 0; i < numChars; ++i)
            chars[i] = random.NextChar(mode);

        return new string(chars);
    }

    public static string NextString(this Random random, int numChars) {
        return random.NextString(numChars, CharType.AlphanumericAny);
    }

    public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
        return TimeSpan.FromMilliseconds(
            random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
        );
    }

    public static TimeSpan NextTimeSpan(this Random random) {
        return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
    }
}

其他回答

而与MVC工作,有很多if语句,我只关心或真或假,打印null,或字符串。在另一种情况下,我想到了:

public static TResult WhenTrue<TResult>(this Boolean value, Func<TResult> expression)
{
    return value ? expression() : default(TResult);
}

public static TResult WhenTrue<TResult>(this Boolean value, TResult content)
{
    return value ? content : default(TResult);
}

public static TResult WhenFalse<TResult>(this Boolean value, Func<TResult> expression)
{
    return !value ? expression() : default(TResult);
}

public static TResult WhenFalse<TResult>(this Boolean value, TResult content)
{
    return !value ? content : default(TResult);
}

它允许我改变<%= (someBool) ?print y:字符串。将%>空为<%= someBool。WhenTrue("print y") %>。

我只在我的视图中使用它,在这里我混合了代码和HTML,在代码文件中编写“更长的”版本更清楚。

我总是使用格式,希望与StringBuilder的新行,所以下面这个非常简单的扩展节省了几行代码:

public static class Extensions
{
    public static void AppendLine(this StringBuilder builder,string format, params object[] args)
    {
        builder.AppendLine(string.Format(format, args));
    }
}

替代方案是StringBuilder中带\n或Environment.NewLine的AppendFormat。

从集合中加载默认设置的一种更简单的方法(在现实生活中,我使用它来填充来自任何来源的设置,包括命令行,ClickOnce URL参数等):

public static void LoadFrom(this ApplicationSettingsBase settings, NameValueCollection configuration)
{
    if (configuration != null)
        foreach (string key in configuration.AllKeys)
            if (!String.IsNullOrEmpty(key))
                try
                {
                    settings[key] = configuration.Get(key);
                }
                catch (SettingsPropertyNotFoundException)
                {
                  // handle bad arguments as you wish
                }
}

例子:

Settings.Default.LoadFrom(new NameValueCollection() { { "Setting1", "Value1" }, { "Setting2", "Value2" } });

我有一个扩展方法记录异常:

public static void Log(this Exception obj)
{
  //your logging logic here
}

它的用法是这样的:

try
{
    //Your stuff here
}
catch(Exception ex)
{
    ex.Log();
}

[抱歉发了两次;第二个设计得更好:-)]

下面是我经常使用的演示格式。

public static string ToTitleCase(this string mText)
{
    if (mText == null) return mText;

    System.Globalization.CultureInfo cultureInfo = System.Threading.Thread.CurrentThread.CurrentCulture;
    System.Globalization.TextInfo textInfo = cultureInfo.TextInfo;

    // TextInfo.ToTitleCase only operates on the string if is all lower case, otherwise it returns the string unchanged.
    return textInfo.ToTitleCase(mText.ToLower());
}