让我们把你的优秀和最喜欢的扩展方法列一个列表。
要求是必须发布完整的代码,以及如何使用它的示例和解释。
基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。
请将您的回答标记为接受,以便将代码放入Codeplex项目。
请张贴完整的源代码,而不是一个链接。
Codeplex上新闻:
24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/
11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。
11.11.2008仍有发展空间。;-)现在就加入!
11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen
11.11.2008 FormatWith现在是实现和单元测试。
09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。
我们需要更多的开发人员。: -)
09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。
如果有Unix时间戳和ISO 8601格式的日期和时间就太好了。大量用于网站和休息服务。
我在我的Facebook图书馆里使用它。你可以找到源代码http://github.com/prabirshrestha/FacebookSharp/blob/master/src/FacebookSharp.Core/FacebookUtils/DateUtils.cs
private static readonly DateTime EPOCH = DateTime.SpecifyKind(new DateTime(1970, 1, 1, 0, 0, 0, 0),DateTimeKind.Utc);
public static DateTime FromUnixTimestamp(long timestamp)
{
return EPOCH.AddSeconds(timestamp);
}
public static long ToUnixTimestamp(DateTime date)
{
TimeSpan diff = date.ToUniversalTime() - EPOCH;
return (long)diff.TotalSeconds;
}
public static DateTime FromIso8601FormattedDateTime(string iso8601DateTime){
return DateTime.ParseExact(iso8601DateTime, "o", System.Globalization.CultureInfo.InvariantCulture);
}
public static string ToIso8601FormattedDateTime(DateTime dateTime)
{
return dateTime.ToString("o");
}
请随意在codeplex项目中使用。
WhereIf()方法
var query = dc.Reviewer
.Where(r => r.FacilityID == facilityID)
.WhereIf(CheckBoxActive.Checked, r => r.IsActive);
public static IEnumerable<TSource> WhereIf<TSource>(
this IEnumerable<TSource> source,
bool condition, Func<TSource, bool> predicate)
{
if (condition)
return source.Where(predicate);
else
return source;
}
public static IQueryable<TSource> WhereIf<TSource>(
this IQueryable<TSource> source,
bool condition, Expression<Func<TSource, bool>> predicate)
{
if (condition)
return source.Where(predicate);
else
return source;
}
我还为Where()扩展方法中的索引谓词添加了重载。为了更有趣,可以添加包含额外“else”谓词的风味。
下面是我们工作代码库中的一个有趣的例子。在作业线程上遍历一个昂贵的lazy-eval枚举对象,并通过一个可观察对象推回结果。
public static IObservable<T> ToAsyncObservable<T>(this IEnumerable<T> @this)
{
return Observable.Create<T>(observer =>
{
var task = new Task(() =>
{
try
{
@this.Run(observer.OnNext);
observer.OnCompleted();
}
catch (Exception e)
{
observer.OnError(e);
}
});
task.Start();
return () => { };
});
}
愚蠢的示例:
new DirectoryInfo(@"c:\program files")
.EnumerateFiles("*", SearchOption.AllDirectories)
.ToAsyncObservable()
.BufferWithTime(TimeSpan.FromSeconds(0.5))
.ObserveOnDispatcher()
.Subscribe(
l => Console.WriteLine("{0} received", l.Count),
() => Console.WriteLine("Done!"));
for (;;)
{
Thread.Sleep(10);
Dispatcher.PushFrame(new DispatcherFrame());
}
显然,这个扩展将是无用的,如果你不使用辉煌的响应式扩展!
感谢评论中的Richard,这个扩展方法是不必要的。RX已经有一个扩展方法“tooobservable”,它接受IScheduler。那就用这个吧!
这些扩展方法异步调用事件。他们受到了StackOverflow的启发。
/// <summary>
/// Invoke an event asynchronously. Each subscriber to the event will be invoked on a separate thread.
/// </summary>
/// <param name="someEvent">The event to be invoked asynchronously.</param>
/// <param name="sender">The sender of the event.</param>
/// <param name="args">The args of the event.</param>
/// <typeparam name="TEventArgs">The type of <see cref="EventArgs"/> to be used with the event.</typeparam>
public static void InvokeAsync<TEventArgs>(this EventHandler<TEventArgs> someEvent, object sender, TEventArgs args)
where TEventArgs : EventArgs
{
if (someEvent == null)
{
return;
}
var eventListeners = someEvent.GetInvocationList();
AsyncCallback endAsyncCallback = delegate(IAsyncResult iar)
{
var ar = iar as AsyncResult;
if (ar == null)
{
return;
}
var invokedMethod = ar.AsyncDelegate as EventHandler<TEventArgs>;
if (invokedMethod != null)
{
invokedMethod.EndInvoke(iar);
}
};
foreach (EventHandler<TEventArgs> methodToInvoke in eventListeners)
{
methodToInvoke.BeginInvoke(sender, args, endAsyncCallback, null);
}
}
/// <summary>
/// Invoke an event asynchronously. Each subscriber to the event will be invoked on a separate thread.
/// </summary>
/// <param name="someEvent">The event to be invoked asynchronously.</param>
/// <param name="sender">The sender of the event.</param>
/// <param name="args">The args of the event.</param>
public static void InvokeAsync(this EventHandler someEvent, object sender, EventArgs args)
{
if (someEvent == null)
{
return;
}
var eventListeners = someEvent.GetInvocationList();
AsyncCallback endAsyncCallback = delegate(IAsyncResult iar)
{
var ar = iar as AsyncResult;
if (ar == null)
{
return;
}
var invokedMethod = ar.AsyncDelegate as EventHandler;
if (invokedMethod != null)
{
invokedMethod.EndInvoke(iar);
}
};
foreach (EventHandler methodToInvoke in eventListeners)
{
methodToInvoke.BeginInvoke(sender, args, endAsyncCallback, null);
}
}
使用方法:
public class Foo
{
public event EventHandler<EventArgs> Bar;
public void OnBar()
{
Bar.InvokeAsync(this, EventArgs.Empty);
}
}
请注意,在调用事件之前,您不必检查事件是否为空。例如:
EventHandler<EventArgs> handler = Bar;
if (handler != null)
{
// Invoke the event
}
测试:
void Main()
{
EventHandler<EventArgs> handler1 =
delegate(object sender, EventArgs args)
{
// Simulate performing work in handler1
Thread.Sleep(100);
Console.WriteLine("Handled 1");
};
EventHandler<EventArgs> handler2 =
delegate(object sender, EventArgs args)
{
// Simulate performing work in handler2
Thread.Sleep(50);
Console.WriteLine("Handled 2");
};
EventHandler<EventArgs> handler3 =
delegate(object sender, EventArgs args)
{
// Simulate performing work in handler3
Thread.Sleep(25);
Console.WriteLine("Handled 3");
};
var foo = new Foo();
foo.Bar += handler1;
foo.Bar += handler2;
foo.Bar += handler3;
foo.OnBar();
Console.WriteLine("Start executing important stuff");
// Simulate performing some important stuff here, where we don't want to
// wait around for the event handlers to finish executing
Thread.Sleep(1000);
Console.WriteLine("Finished executing important stuff");
}
调用事件将(通常)产生以下输出:
开始执行重要的事情
处理3
处理2
处理1
完成重要的任务
如果事件是同步调用的,它总是会产生这样的输出-并延迟“重要”内容的执行:
处理1
处理2
处理3
开始执行重要的事情
完成重要的任务
讨厌这种代码?
CloneableClass cc1 = new CloneableClass ();
CloneableClass cc2 = null;
CloneableClass cc3 = null;
cc3 = (CloneableClass) cc1.Clone (); // this is ok
cc3 = cc2.Clone (); // this throws null ref exception
// code to handle both cases
cc3 = cc1 != null ? (CloneableClass) cc1.Clone () : null;
它有点笨拙,所以我用这个扩展替换它,我称之为CloneOrNull -
public static T CloneOrNull<T> (this T self) where T : class, ICloneable
{
if (self == null) return null;
return (T) self.Clone ();
}
用法如下:
CloneableClass cc1 = new CloneableClass ();
CloneableClass cc2 = null;
CloneableClass cc3 = null;
cc3 = cc1.CloneOrNull (); // clone of cc1
cc3 = cc2.CloneOrNull (); // null
// look mom, no casts!
请随意在任何地方使用这个!
// This file contains extension methods for generic List<> class to operate on sorted lists.
// Duplicate values are OK.
// O(ln(n)) is still much faster then the O(n) of LINQ's searches/filters.
static partial class SortedList
{
// Return the index of the first element with the key greater then provided.
// If there's no such element within the provided range, it returns iAfterLast.
public static int sortedFirstGreaterIndex<tElt, tKey>( this IList<tElt> list, Func<tElt, tKey, int> comparer, tKey key, int iFirst, int iAfterLast )
{
if( iFirst < 0 || iAfterLast < 0 || iFirst > list.Count || iAfterLast > list.Count )
throw new IndexOutOfRangeException();
if( iFirst > iAfterLast )
throw new ArgumentException();
if( iFirst == iAfterLast )
return iAfterLast;
int low = iFirst, high = iAfterLast;
// The code below is inspired by the following article:
// http://en.wikipedia.org/wiki/Binary_search#Single_comparison_per_iteration
while( low < high )
{
int mid = ( high + low ) / 2;
// 'mid' might be 'iFirst' in case 'iFirst+1 == iAfterLast'.
// 'mid' will never be 'iAfterLast'.
if( comparer( list[ mid ], key ) <= 0 ) // "<=" since we gonna find the first "greater" element
low = mid + 1;
else
high = mid;
}
return low;
}
// Return the index of the first element with the key greater then the provided key.
// If there's no such element, returns list.Count.
public static int sortedFirstGreaterIndex<tElt, tKey>( this IList<tElt> list, Func<tElt, tKey, int> comparer, tKey key )
{
return list.sortedFirstGreaterIndex( comparer, key, 0, list.Count );
}
// Add an element to the sorted array.
// This could be an expensive operation if frequently adding elements that sort firstly.
// This is cheap operation when adding elements that sort near the tail of the list.
public static int sortedAdd<tElt>( this List<tElt> list, Func<tElt, tElt, int> comparer, tElt elt )
{
if( list.Count == 0 || comparer( list[ list.Count - 1 ], elt ) <= 0 )
{
// either the list is empty, or the item is greater then all elements already in the collection.
list.Add( elt );
return list.Count - 1;
}
int ind = list.sortedFirstGreaterIndex( comparer, elt );
list.Insert( ind, elt );
return ind;
}
// Find first exactly equal element, return -1 if not found.
public static int sortedFindFirstIndex<tElt, tKey>( this List<tElt> list, Func<tElt, tKey, int> comparer, tKey elt )
{
int low = 0, high = list.Count - 1;
while( low < high )
{
int mid = ( high + low ) / 2;
if( comparer( list[ mid ], elt ) < 0 )
low = mid + 1;
else
high = mid; // this includes the case when we've found an element exactly matching the key
}
if( high >= 0 && 0 == comparer( list[ high ], elt ) )
return high;
return -1;
}
// Return the IEnumerable that returns array elements in the reverse order.
public static IEnumerable<tElt> sortedReverse<tElt>( this List<tElt> list )
{
for( int i=list.Count - 1; i >= 0; i-- )
yield return list[ i ];
}
}