我试图创建一个通用扩展,使用'TryParse'来检查字符串是否为给定类型:

public static bool Is<T>(this string input)
{
    T notUsed;
    return T.TryParse(input, out notUsed);
}

这将无法编译,因为它无法解析符号TryParse

据我所知,“TryParse”不是任何接口的一部分。

这有可能吗?

更新:

使用以下我想出的答案:

public static bool Is<T>(this string input)
{
    try
    {
        TypeDescriptor.GetConverter(typeof(T)).ConvertFromString(input);
    }
    catch
    {
        return false;
    }

    return true;
}

它工作得很好,但我认为以这种方式使用异常对我来说不合适。

更新2:

修改为传递类型而不是使用泛型:

public static bool Is(this string input, Type targetType)
{
    try
    {
        TypeDescriptor.GetConverter(targetType).ConvertFromString(input);
        return true;
    }
    catch
    {
        return false;
    }
}

当前回答

这为每个泛型类型使用一个静态构造函数,因此它只需要在您第一次对给定类型调用它时执行昂贵的工作。它处理系统名称空间中具有TryParse方法的所有类型。它也适用于这些(结构体)的可空版本,但枚举除外。

    public static bool TryParse<t>(this string Value, out t result)
    {
        return TryParser<t>.TryParse(Value.SafeTrim(), out result);
    }
    private delegate bool TryParseDelegate<t>(string value, out t result);
    private static class TryParser<T>
    {
        private static TryParseDelegate<T> parser;
        // Static constructor:
        static TryParser()
        {
            Type t = typeof(T);
            if (t.IsEnum)
                AssignClass<T>(GetEnumTryParse<T>());
            else if (t == typeof(bool) || t == typeof(bool?))
                AssignStruct<bool>(bool.TryParse);
            else if (t == typeof(byte) || t == typeof(byte?))
                AssignStruct<byte>(byte.TryParse);
            else if (t == typeof(short) || t == typeof(short?))
                AssignStruct<short>(short.TryParse);
            else if (t == typeof(char) || t == typeof(char?))
                AssignStruct<char>(char.TryParse);
            else if (t == typeof(int) || t == typeof(int?))
                AssignStruct<int>(int.TryParse);
            else if (t == typeof(long) || t == typeof(long?))
                AssignStruct<long>(long.TryParse);
            else if (t == typeof(sbyte) || t == typeof(sbyte?))
                AssignStruct<sbyte>(sbyte.TryParse);
            else if (t == typeof(ushort) || t == typeof(ushort?))
                AssignStruct<ushort>(ushort.TryParse);
            else if (t == typeof(uint) || t == typeof(uint?))
                AssignStruct<uint>(uint.TryParse);
            else if (t == typeof(ulong) || t == typeof(ulong?))
                AssignStruct<ulong>(ulong.TryParse);
            else if (t == typeof(decimal) || t == typeof(decimal?))
                AssignStruct<decimal>(decimal.TryParse);
            else if (t == typeof(float) || t == typeof(float?))
                AssignStruct<float>(float.TryParse);
            else if (t == typeof(double) || t == typeof(double?))
                AssignStruct<double>(double.TryParse);
            else if (t == typeof(DateTime) || t == typeof(DateTime?))
                AssignStruct<DateTime>(DateTime.TryParse);
            else if (t == typeof(TimeSpan) || t == typeof(TimeSpan?))
                AssignStruct<TimeSpan>(TimeSpan.TryParse);
            else if (t == typeof(Guid) || t == typeof(Guid?))
                AssignStruct<Guid>(Guid.TryParse);
            else if (t == typeof(Version))
                AssignClass<Version>(Version.TryParse);
        }
        private static void AssignStruct<t>(TryParseDelegate<t> del)
            where t: struct
        {
            TryParser<t>.parser = del;
            if (typeof(t).IsGenericType
                && typeof(t).GetGenericTypeDefinition() == typeof(Nullable<>))
            {
                return;
            }
            AssignClass<t?>(TryParseNullable<t>);
        }
        private static void AssignClass<t>(TryParseDelegate<t> del)
        {
            TryParser<t>.parser = del;
        }
        public static bool TryParse(string Value, out T Result)
        {
            if (parser == null)
            {
                Result = default(T);
                return false;
            }
            return parser(Value, out Result);
        }
    }

    private static bool TryParseEnum<t>(this string Value, out t result)
    {
        try
        {
            object temp = Enum.Parse(typeof(t), Value, true);
            if (temp is t)
            {
                result = (t)temp;
                return true;
            }
        }
        catch
        {
        }
        result = default(t);
        return false;
    }
    private static MethodInfo EnumTryParseMethod;
    private static TryParseDelegate<t> GetEnumTryParse<t>()
    {
        Type type = typeof(t);

        if (EnumTryParseMethod == null)
        {
            var methods = typeof(Enum).GetMethods(
                BindingFlags.Public | BindingFlags.Static);
            foreach (var method in methods)
                if (method.Name == "TryParse"
                    && method.IsGenericMethodDefinition
                    && method.GetParameters().Length == 2
                    && method.GetParameters()[0].ParameterType == typeof(string))
                {
                    EnumTryParseMethod = method;
                    break;
                }
        }
        var result = Delegate.CreateDelegate(
            typeof(TryParseDelegate<t>),
            EnumTryParseMethod.MakeGenericMethod(type), false)
            as TryParseDelegate<t>;
        if (result == null)
            return TryParseEnum<t>;
        else
            return result;
    }

    private static bool TryParseNullable<t>(string Value, out t? Result)
        where t: struct
    {
        t temp;
        if (TryParser<t>.TryParse(Value, out temp))
        {
            Result = temp;
            return true;
        }
        else
        {
            Result = null;
            return false;
        }
    }

其他回答

借用自http://blogs.msdn.com/b/davidebb/archive/2009/10/23/using-c-dynamic-to-call-static-members.aspx

当遵循这个参考:如何调用静态方法在c# 4.0与动态类型?

using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Reflection;

namespace Utils
{
   public class StaticMembersDynamicWrapper : DynamicObject
   {
      private Type _type;

      public StaticMembersDynamicWrapper(Type type) { _type = type; }

      // Handle static methods
      public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
      {
         var methods = _type
            .GetMethods(BindingFlags.FlattenHierarchy | BindingFlags.Static | BindingFlags.Public)
            .Where(methodInfo => methodInfo.Name == binder.Name);

         var method = methods.FirstOrDefault();
         if (method != null)
         {
            result = method.Invoke(null, args);
            return true;
         }

         result = null;
         return false;
      }
   }

   public static class StaticMembersDynamicWrapperExtensions
   {
      static Dictionary<Type, DynamicObject> cache =
         new Dictionary<Type, DynamicObject>
         {
            {typeof(double), new StaticMembersDynamicWrapper(typeof(double))},
            {typeof(float), new StaticMembersDynamicWrapper(typeof(float))},
            {typeof(uint), new StaticMembersDynamicWrapper(typeof(uint))},
            {typeof(int), new StaticMembersDynamicWrapper(typeof(int))},
            {typeof(sbyte), new StaticMembersDynamicWrapper(typeof(sbyte))}
         };

      /// <summary>
      /// Allows access to static fields, properties, and methods, resolved at run-time.
      /// </summary>
      public static dynamic StaticMembers(this Type type)
      {
         DynamicObject retVal;
         if (!cache.TryGetValue(type, out retVal))
            return new StaticMembersDynamicWrapper(type);

         return retVal;
      }
   }
}

使用方法如下:

  public static T? ParseNumeric<T>(this string str, bool throws = true)
     where T : struct
  {
     var statics = typeof(T).StaticMembers();

     if (throws) return statics.Parse(str);

     T retval;
     if (!statics.TryParse(str, out retval)) return null;

     return retval;
  }

以TryParse相关的方式使用TypeDescriptor类:

public static bool TryParse<T>(this string input, out T parsedValue)
{
    parsedValue = default(T);
    try
    {
        var converter = TypeDescriptor.GetConverter(typeof(T));
        parsedValue = (T)converter.ConvertFromString(input);
        return true;
    }
    catch (NotSupportedException)
    {
        return false;
    }
}

像这样的怎么样?

http://madskristensen.net/post/Universal-data-type-checker.aspx(存档)

/// <summary> 
/// Checks the specified value to see if it can be 
/// converted into the specified type. 
/// <remarks> 
/// The method supports all the primitive types of the CLR 
/// such as int, boolean, double, guid etc. as well as other 
/// simple types like Color and Unit and custom enum types. 
/// </remarks> 
/// </summary> 
/// <param name="value">The value to check.</param> 
/// <param name="type">The type that the value will be checked against.</param> 
/// <returns>True if the value can convert to the given type, otherwise false. </returns> 
public static bool CanConvert(string value, Type type) 
{ 
    if (string.IsNullOrEmpty(value) || type == null) return false;
    System.ComponentModel.TypeConverter conv = System.ComponentModel.TypeDescriptor.GetConverter(type);
    if (conv.CanConvertFrom(typeof(string)))
    { 
        try 
        {
            conv.ConvertFrom(value); 
            return true;
        } 
        catch 
        {
        } 
     } 
     return false;
  }

这可以很容易地转换为泛型方法。

 public static bool Is<T>(this string value)
 {
    if (string.IsNullOrEmpty(value)) return false;
    var conv = System.ComponentModel.TypeDescriptor.GetConverter(typeof(T));

    if (conv.CanConvertFrom(typeof(string)))
    { 
        try 
        {
            conv.ConvertFrom(value); 
            return true;
        } 
        catch 
        {
        } 
     } 
     return false;
}

我把一堆想法放在一起,最终得到了一个非常简短的解决方案。

这是一个字符串的扩展方法

enter code here

我在数值类型上使用与TryParse方法相同的足迹

    /// <summary>
    /// string.TryParse()
    /// 
    /// This generic extension method will take a string
    ///     make sure it is not null or empty
    ///     make sure it represents some type of number e.g. "123" not "abc"
    ///     It then calls the appropriate converter for the type of T
    /// </summary>
    /// <typeparam name="T">The type of the desired retrunValue e.g. int, float, byte, decimal...</typeparam>
    /// <param name="targetText">The text to be converted</param>
    /// <param name="returnValue">a populated value of the type T or the default(T) value which is likely to be 0</param>
    /// <returns>true if the string was successfully parsed and converted otherwise false</returns>
    /// <example>
    /// float testValue = 0;
    ///  if ( "1234".TryParse<float>( out testValue ) )
    ///  {
    ///      doSomethingGood();
    ///  }
    ///  else
    ///  {
    ///      handleTheBadness();
    ///  }
    /// </example>
    public static bool TryParse<T>(this string targetText, out T returnValue )
    {
        bool returnStatus = false;

        returnValue = default(T);

        //
        // make sure the string is not null or empty and likely a number...
        // call whatever you like here or just leave it out - I would
        // at least make sure the string was not null or empty  
        //
        if ( ValidatedInputAnyWayYouLike(targetText) )
        {

            //
            // try to catch anything that blows up in the conversion process...
            //
            try
            {
                var type = typeof(T);
                var converter = TypeDescriptor.GetConverter(type);

                if (converter != null && converter.IsValid(targetText))
                {
                    returnValue = (T)converter.ConvertFromString(targetText);
                    returnStatus = true;
                }

            }
            catch
            {
                // just swallow the exception and return the default values for failure
            }

        }

        return (returnStatus);

    }

'''

正如你所说,TryParse不是接口的一部分。它也不是任何给定基类的成员,因为它实际上是静态的,而静态函数不能是虚函数。编译器没有办法保证T确实有一个叫TryParse的成员,所以这行不通。

正如@Mark所说,您可以创建自己的接口并使用自定义类型,但对于内置类型就不太走运了。