如何计算两个GPS坐标之间的距离(使用经纬度)?
当前回答
如果你使用的是。net,不要重新启动轮子。看到System.Device.Location。在另一个答案的评论中赞扬fnx。
using System.Device.Location;
double lat1 = 45.421527862548828D;
double long1 = -75.697189331054688D;
double lat2 = 53.64135D;
double long2 = -113.59273D;
GeoCoordinate geo1 = new GeoCoordinate(lat1, long1);
GeoCoordinate geo2 = new GeoCoordinate(lat2, long2);
double distance = geo1.GetDistanceTo(geo2);
其他回答
这段Lua代码改编自维基百科和Robert Lipe的GPSbabel工具:
local EARTH_RAD = 6378137.0
-- earth's radius in meters (official geoid datum, not 20,000km / pi)
local radmiles = EARTH_RAD*100.0/2.54/12.0/5280.0;
-- earth's radius in miles
local multipliers = {
radians = 1, miles = radmiles, mi = radmiles, feet = radmiles * 5280,
meters = EARTH_RAD, m = EARTH_RAD, km = EARTH_RAD / 1000,
degrees = 360 / (2 * math.pi), min = 60 * 360 / (2 * math.pi)
}
function gcdist(pt1, pt2, units) -- return distance in radians or given units
--- this formula works best for points close together or antipodal
--- rounding error strikes when distance is one-quarter Earth's circumference
--- (ref: wikipedia Great-circle distance)
if not pt1.radians then pt1 = rad(pt1) end
if not pt2.radians then pt2 = rad(pt2) end
local sdlat = sin((pt1.lat - pt2.lat) / 2.0);
local sdlon = sin((pt1.lon - pt2.lon) / 2.0);
local res = sqrt(sdlat * sdlat + cos(pt1.lat) * cos(pt2.lat) * sdlon * sdlon);
res = res > 1 and 1 or res < -1 and -1 or res
res = 2 * asin(res);
if units then return res * assert(multipliers[units])
else return res
end
end
你可以在f#的fssnip中找到这个实现(有一些很好的解释)
以下是重要的部分:
let GreatCircleDistance<[<Measure>] 'u> (R : float<'u>) (p1 : Location) (p2 : Location) =
let degToRad (x : float<deg>) = System.Math.PI * x / 180.0<deg/rad>
let sq x = x * x
// take the sin of the half and square the result
let sinSqHf (a : float<rad>) = (System.Math.Sin >> sq) (a / 2.0<rad>)
let cos (a : float<deg>) = System.Math.Cos (degToRad a / 1.0<rad>)
let dLat = (p2.Latitude - p1.Latitude) |> degToRad
let dLon = (p2.Longitude - p1.Longitude) |> degToRad
let a = sinSqHf dLat + cos p1.Latitude * cos p2.Latitude * sinSqHf dLon
let c = 2.0 * System.Math.Atan2(System.Math.Sqrt(a), System.Math.Sqrt(1.0-a))
R * c
这是我在Elixir中的实现
defmodule Geo do
@earth_radius_km 6371
@earth_radius_sm 3958.748
@earth_radius_nm 3440.065
@feet_per_sm 5280
@d2r :math.pi / 180
def deg_to_rad(deg), do: deg * @d2r
def great_circle_distance(p1, p2, :km), do: haversine(p1, p2) * @earth_radius_km
def great_circle_distance(p1, p2, :sm), do: haversine(p1, p2) * @earth_radius_sm
def great_circle_distance(p1, p2, :nm), do: haversine(p1, p2) * @earth_radius_nm
def great_circle_distance(p1, p2, :m), do: great_circle_distance(p1, p2, :km) * 1000
def great_circle_distance(p1, p2, :ft), do: great_circle_distance(p1, p2, :sm) * @feet_per_sm
@doc """
Calculate the [Haversine](https://en.wikipedia.org/wiki/Haversine_formula)
distance between two coordinates. Result is in radians. This result can be
multiplied by the sphere's radius in any unit to get the distance in that unit.
For example, multiple the result of this function by the Earth's radius in
kilometres and you get the distance between the two given points in kilometres.
"""
def haversine({lat1, lon1}, {lat2, lon2}) do
dlat = deg_to_rad(lat2 - lat1)
dlon = deg_to_rad(lon2 - lon1)
radlat1 = deg_to_rad(lat1)
radlat2 = deg_to_rad(lat2)
a = :math.pow(:math.sin(dlat / 2), 2) +
:math.pow(:math.sin(dlon / 2), 2) *
:math.cos(radlat1) * :math.cos(radlat2)
2 * :math.atan2(:math.sqrt(a), :math.sqrt(1 - a))
end
end
基于Roman Makarov对这个线程的回复的Java版本的Haversine算法
public class HaversineAlgorithm {
static final double _eQuatorialEarthRadius = 6378.1370D;
static final double _d2r = (Math.PI / 180D);
public static int HaversineInM(double lat1, double long1, double lat2, double long2) {
return (int) (1000D * HaversineInKM(lat1, long1, lat2, long2));
}
public static double HaversineInKM(double lat1, double long1, double lat2, double long2) {
double dlong = (long2 - long1) * _d2r;
double dlat = (lat2 - lat1) * _d2r;
double a = Math.pow(Math.sin(dlat / 2D), 2D) + Math.cos(lat1 * _d2r) * Math.cos(lat2 * _d2r)
* Math.pow(Math.sin(dlong / 2D), 2D);
double c = 2D * Math.atan2(Math.sqrt(a), Math.sqrt(1D - a));
double d = _eQuatorialEarthRadius * c;
return d;
}
}
这取决于你需要它有多准确。如果你需要精确到毫米的精度,最好看看使用椭球的算法,而不是球体,比如Vincenty的算法。
推荐文章
- 如何计算线段的法向量?
- Numpy Max vs amax vs maximum
- 从IP地址获取位置
- 这是在Android中获取用户位置的好方法
- 如何在JavaScript中指定Math.log()的基?
- 为什么使用softmax而不是标准归一化?
- 圆线段碰撞检测算法?
- 对于有符号的数,为什么更喜欢2的补数而不是大小?
- 一个用于膨胀/收缩(抵消,缓冲)多边形的算法
- 圆-矩形碰撞检测(相交)
- 在ImageView中使用“animated circle”来加载东西
- 如何在Python中使用空圆圈做散点图?
- 为什么Python的无穷散列中有π的数字?
- 四舍五入BigDecimal *总是*有两位小数点后
- 从数字中移除无关紧要的尾随零?