我正在尝试学习钩子和useState方法使我困惑。我以数组的形式将初始值赋给一个状态。useState中的set方法不适合我,无论是否使用扩展语法。
我已经在另一台PC上做了一个API,我正在调用并获取我想设置为状态的数据。
这是我的代码:
<div id="root"></div>
<script type="text/babel" defer>
// import React, { useState, useEffect } from "react";
// import ReactDOM from "react-dom";
const { useState, useEffect } = React; // web-browser variant
const StateSelector = () => {
const initialValue = [
{
category: "",
photo: "",
description: "",
id: 0,
name: "",
rating: 0
}
];
const [movies, setMovies] = useState(initialValue);
useEffect(() => {
(async function() {
try {
// const response = await fetch("http://192.168.1.164:5000/movies/display");
// const json = await response.json();
// const result = json.data.result;
const result = [
{
category: "cat1",
description: "desc1",
id: "1546514491119",
name: "randomname2",
photo: null,
rating: "3"
},
{
category: "cat2",
description: "desc1",
id: "1546837819818",
name: "randomname1",
rating: "5"
}
];
console.log("result =", result);
setMovies(result);
console.log("movies =", movies);
} catch (e) {
console.error(e);
}
})();
}, []);
return <p>hello</p>;
};
const rootElement = document.getElementById("root");
ReactDOM.render(<StateSelector />, rootElement);
</script>
<script src="https://unpkg.com/@babel/standalone@7/babel.min.js"></script>
<script src="https://unpkg.com/react@17/umd/react.production.min.js"></script>
<script src="https://unpkg.com/react-dom@17/umd/react-dom.production.min.js"></script>
setMovies(result)和setMovies(…result)都不起作用。
我希望结果变量被推入movies数组。
使用我库中的自定义钩子,你可以等待状态值更新:
useAsyncWatcher(…values):watcherFn(peekPrevValue: boolean)=>Promise -是一个围绕useEffect的承诺包装器,它可以等待更新并返回一个新值,如果可选的peekPrevValue参数设置为true,则可能返回一个以前的值。
(现场演示)
import React, { useState, useEffect, useCallback } from "react";
import { useAsyncWatcher } from "use-async-effect2";
function TestComponent(props) {
const [counter, setCounter] = useState(0);
const [text, setText] = useState("");
const textWatcher = useAsyncWatcher(text);
useEffect(() => {
setText(`Counter: ${counter}`);
}, [counter]);
const inc = useCallback(() => {
(async () => {
await new Promise((resolve) => setTimeout(resolve, 1000));
setCounter((counter) => counter + 1);
const updatedText = await textWatcher();
console.log(updatedText);
})();
}, []);
return (
<div className="component">
<div className="caption">useAsyncEffect demo</div>
<div>{counter}</div>
<button onClick={inc}>Inc counter</button>
</div>
);
}
export default TestComponent;
useAsyncDeepState是一个深度状态实现(类似于此。setState (patchObject)),它的setter可以返回一个与内部效果同步的承诺。如果调用setter时不带参数,则它不会更改状态值,而只是订阅状态更新。在这种情况下,您可以从组件内部的任何地方获取状态值,因为函数闭包不再是障碍。
(现场演示)
import React, { useCallback, useEffect } from "react";
import { useAsyncDeepState } from "use-async-effect2";
function TestComponent(props) {
const [state, setState] = useAsyncDeepState({
counter: 0,
computedCounter: 0
});
useEffect(() => {
setState(({ counter }) => ({
computedCounter: counter * 2
}));
}, [state.counter]);
const inc = useCallback(() => {
(async () => {
await new Promise((resolve) => setTimeout(resolve, 1000));
await setState(({ counter }) => ({ counter: counter + 1 }));
console.log("computedCounter=", state.computedCounter);
})();
});
return (
<div className="component">
<div className="caption">useAsyncDeepState demo</div>
<div>state.counter : {state.counter}</div>
<div>state.computedCounter : {state.computedCounter}</div>
<button onClick={() => inc()}>Inc counter</button>
</div>
);
}
之前答案的附加细节:
虽然React的setState是异步的(类和钩子都是异步的),而且很容易用这个事实来解释观察到的行为,但这并不是它发生的原因。
TLDR:原因是围绕不可变const值的闭包作用域。
解决方案:
read the value in render function (not inside nested functions):
useEffect(() => { setMovies(result) }, [])
console.log(movies)
add the variable into dependencies (and use the react-hooks/exhaustive-deps eslint rule):
useEffect(() => { setMovies(result) }, [])
useEffect(() => { console.log(movies) }, [movies])
use a temporary variable:
useEffect(() => {
const newMovies = result
console.log(newMovies)
setMovies(newMovies)
}, [])
use a mutable reference (if we don't need a state and only want to remember the value - updating a ref doesn't trigger re-render):
const moviesRef = useRef(initialValue)
useEffect(() => {
moviesRef.current = result
console.log(moviesRef.current)
}, [])
解释为什么会这样:
如果async是唯一的原因,那么可以等待setState()。
然而,道具和状态都假定在1渲染期间不变。
对待这个问题。状态,仿佛它是不可变的。
对于钩子,通过使用常量值和const关键字来加强这个假设:
const [state, setState] = useState('initial')
该值在2个渲染之间可能不同,但在渲染本身和任何闭包(即使在渲染完成后仍然存在更长的函数,例如useEffect,事件处理程序,在任何Promise或setTimeout内)中保持不变。
考虑以下伪的,但是同步的,类似react的实现:
// sync implementation:
let internalState
let renderAgain
const setState = (updateFn) => {
internalState = updateFn(internalState)
renderAgain()
}
const useState = (defaultState) => {
if (!internalState) {
internalState = defaultState
}
return [internalState, setState]
}
const render = (component, node) => {
const {html, handleClick} = component()
node.innerHTML = html
renderAgain = () => render(component, node)
return handleClick
}
// test:
const MyComponent = () => {
const [x, setX] = useState(1)
console.log('in render:', x) // ✅
const handleClick = () => {
setX(current => current + 1)
console.log('in handler/effect/Promise/setTimeout:', x) // ❌ NOT updated
}
return {
html: `<button>${x}</button>`,
handleClick
}
}
const triggerClick = render(MyComponent, document.getElementById('root'))
triggerClick()
triggerClick()
triggerClick()
<div id="root"></div>