受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。

[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]

就变成:

[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]

更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?


当前回答

    public static void rotateMatrix(int[,] matrix)
    {
        //C#, to rotate an N*N matrix in place
        int n = matrix.GetLength(0);
        int layers =  n / 2;
        int temp, temp2;

        for (int i = 0; i < layers; i++) // for a 5 * 5 matrix, layers will be 2, since at layer three there would be only one element, (2,2), and we do not need to rotate it with itself 
        {
            int offset = 0;
            while (offset < n - 2 * i - 1)
            {
                // top right <- top left 
                temp = matrix[i + offset, n - i - 1]; //top right value when offset is zero
                matrix[i + offset, n - i - 1] = matrix[i, i + offset];   

                //bottom right <- top right 
                temp2 = matrix[n - i - 1, n - i - 1 - offset]; //bottom right value when offset is zero
                matrix[n - i - 1, n - i - 1 - offset] = temp;  

                //bottom left <- bottom right 
                temp = matrix[n - i - 1 - offset, i];
                matrix[n - i - 1 - offset, i] = temp2;  

                //top left <- bottom left 
                matrix[i, i + offset] = temp; 

                offset++;
            }
        }
    }

其他回答

时间- O(N),空间- O(1)

public void rotate(int[][] matrix) {
    int n = matrix.length;
    for (int i = 0; i < n / 2; i++) {
        int last = n - 1 - i;
        for (int j = i; j < last; j++) {
            int top = matrix[i][j];
            matrix[i][j] = matrix[last - j][i];
            matrix[last - j][i] = matrix[last][last - j];
            matrix[last][last - j] = matrix[j][last];
            matrix[j][last] = top;
        }
    }
}

PHP解决方案为顺时针和逆时针

$aMatrix = array(
    array( 1, 2, 3 ),
    array( 4, 5, 6 ),
    array( 7, 8, 9 )
    );

function CounterClockwise( $aMatrix )
{
    $iCount  = count( $aMatrix );
    $aReturn = array();
    for( $y = 0; $y < $iCount; ++$y )
    {
        for( $x = 0; $x < $iCount; ++$x )
        {
            $aReturn[ $iCount - $x - 1 ][ $y ] = $aMatrix[ $y ][ $x ];
        }
    }
    return $aReturn;
}

function Clockwise( $aMatrix )
{
    $iCount  = count( $aMatrix );
    $aReturn = array();
    for( $y = 0; $y < $iCount; ++$y )
    {
        for( $x = 0; $x < $iCount; ++$x )
        {
            $aReturn[ $x ][ $iCount - $y - 1 ] = $aMatrix[ $y ][ $x ];
        }
    }
    return $aReturn;
}

function printMatrix( $aMatrix )
{
    $iCount = count( $aMatrix );
    for( $x = 0; $x < $iCount; ++$x )
    {
        for( $y = 0; $y < $iCount; ++$y )
        {
            echo $aMatrix[ $x ][ $y ];
            echo " ";
        }
        echo "\n";
    }
}
printMatrix( $aMatrix );
echo "\n";
$aNewMatrix = CounterClockwise( $aMatrix );
printMatrix( $aNewMatrix );
echo "\n";
$aNewMatrix = Clockwise( $aMatrix );
printMatrix( $aNewMatrix );

Nick的答案也适用于NxM阵列,只需要做一点修改(与NxN相反)。

string[,] orig = new string[n, m];
string[,] rot = new string[m, n];

...

for ( int i=0; i < n; i++ )
  for ( int j=0; j < m; j++ )
    rot[j, n - i - 1] = orig[i, j];

考虑这个问题的一种方法是将轴(0,0)的中心从左上角移动到右上角。你只是简单地从一个转置到另一个。

虽然旋转数据可能是必要的(也许是为了更新物理存储的表示),但在数组访问上添加一层间接层(也许是一个接口)会变得更简单,可能更性能:

interface IReadableMatrix
{
    int GetValue(int x, int y);
}

如果你的矩阵已经实现了这个接口,那么它可以通过这样一个装饰器类来旋转:

class RotatedMatrix : IReadableMatrix
{
    private readonly IReadableMatrix _baseMatrix;

    public RotatedMatrix(IReadableMatrix baseMatrix)
    {
        _baseMatrix = baseMatrix;
    }

    int GetValue(int x, int y)
    {
        // transpose x and y dimensions
        return _baseMatrix(y, x);
    }
}

旋转+90/-90/180度,水平/垂直翻转和缩放都可以以这种方式实现。

Performance would need to be measured in your specific scenario. However the O(n^2) operation has now been replaced with an O(1) call. It's a virtual method call which is slower than direct array access, so it depends upon how frequently the rotated array is used after rotation. If it's used once, then this approach would definitely win. If it's rotated then used in a long-running system for days, then in-place rotation might perform better. It also depends whether you can accept the up-front cost.

与所有性能问题一样,测量,测量,测量!

下面是Java版本:

public static void rightRotate(int[][] matrix, int n) {
    for (int layer = 0; layer < n / 2; layer++) {
        int first = layer;
        int last = n - 1 - first;
        for (int i = first; i < last; i++) {
           int offset = i - first;
           int temp = matrix[first][i];
           matrix[first][i] = matrix[last-offset][first];
           matrix[last-offset][first] = matrix[last][last-offset];
           matrix[last][last-offset] = matrix[i][last];
           matrix[i][last] = temp;
        }
    }
}

该方法首先旋转最外层,然后按顺序移动到内层。