我如何确定两条直线是否相交,如果相交,在x,y点处?
当前回答
有一个很好的方法来解决这个问题就是用向量叉乘。定义二维向量叉乘v × w为vx wy−vy wx。
假设这两条线段从p到p + r,从q到q + s。那么第一行上的任意点都可以表示为p + t r(对于标量参数t),第二行上的任意点可以表示为q + u s(对于标量参数u)。
如果t和u满足以下条件,两条直线相交:
P + t r = q + u s
两边叉乘s,得到
(p + r) × s = (q + u s) × s
由于s × s = 0,这意味着
T (r × s) = (q−p) × s
因此,求解t:
T = (q−p) × s / (r × s)
同样地,我们可以解出u:
(p + r) × r = (q + u s) × r U (s × r) = (p−q) × r U = (p−q) × r / (s × r)
为了减少计算步骤,可以方便地将其重写为以下形式(记住s × r =−r × s):
U = q−p × r / (r × s)
现在有四种情况:
If r × s = 0 and (q − p) × r = 0, then the two lines are collinear. In this case, express the endpoints of the second segment (q and q + s) in terms of the equation of the first line segment (p + t r): t0 = (q − p) · r / (r · r) t1 = (q + s − p) · r / (r · r) = t0 + s · r / (r · r) If the interval between t0 and t1 intersects the interval [0, 1] then the line segments are collinear and overlapping; otherwise they are collinear and disjoint. Note that if s and r point in opposite directions, then s · r < 0 and so the interval to be checked is [t1, t0] rather than [t0, t1]. If r × s = 0 and (q − p) × r ≠ 0, then the two lines are parallel and non-intersecting. If r × s ≠ 0 and 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1, the two line segments meet at the point p + t r = q + u s. Otherwise, the two line segments are not parallel but do not intersect.
来源:该方法是3D线相交算法的2维专门化,来自Ronald Goldman发表在Graphics Gems,第304页的文章“三条线在三维空间中的相交”。在三维空间中,通常的情况是直线是倾斜的(既不平行也不相交),在这种情况下,该方法给出了两条直线最接近的点。
其他回答
有一个很好的方法来解决这个问题就是用向量叉乘。定义二维向量叉乘v × w为vx wy−vy wx。
假设这两条线段从p到p + r,从q到q + s。那么第一行上的任意点都可以表示为p + t r(对于标量参数t),第二行上的任意点可以表示为q + u s(对于标量参数u)。
如果t和u满足以下条件,两条直线相交:
P + t r = q + u s
两边叉乘s,得到
(p + r) × s = (q + u s) × s
由于s × s = 0,这意味着
T (r × s) = (q−p) × s
因此,求解t:
T = (q−p) × s / (r × s)
同样地,我们可以解出u:
(p + r) × r = (q + u s) × r U (s × r) = (p−q) × r U = (p−q) × r / (s × r)
为了减少计算步骤,可以方便地将其重写为以下形式(记住s × r =−r × s):
U = q−p × r / (r × s)
现在有四种情况:
If r × s = 0 and (q − p) × r = 0, then the two lines are collinear. In this case, express the endpoints of the second segment (q and q + s) in terms of the equation of the first line segment (p + t r): t0 = (q − p) · r / (r · r) t1 = (q + s − p) · r / (r · r) = t0 + s · r / (r · r) If the interval between t0 and t1 intersects the interval [0, 1] then the line segments are collinear and overlapping; otherwise they are collinear and disjoint. Note that if s and r point in opposite directions, then s · r < 0 and so the interval to be checked is [t1, t0] rather than [t0, t1]. If r × s = 0 and (q − p) × r ≠ 0, then the two lines are parallel and non-intersecting. If r × s ≠ 0 and 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1, the two line segments meet at the point p + t r = q + u s. Otherwise, the two line segments are not parallel but do not intersect.
来源:该方法是3D线相交算法的2维专门化,来自Ronald Goldman发表在Graphics Gems,第304页的文章“三条线在三维空间中的相交”。在三维空间中,通常的情况是直线是倾斜的(既不平行也不相交),在这种情况下,该方法给出了两条直线最接近的点。
曾经在这里被接受的答案是不正确的(它已经被不接受了,所以万岁!)它不能正确地消除所有非交点。简单地说,它可能有效,但也可能失败,特别是在0和1被认为对h有效的情况下。
考虑以下情况:
直线(4,1)-(5,1)和(0,0)-(0,2)
这两条垂线显然不重叠。
= (4,1) B =(5、1) C = (0, 0) D = (0, 2) E = (1) - (4,1) = (1,0) F = (0, 2) - (0, 0) = (0, 2) P = (0, 1) h =((4,1) -(0, 0))点(0,1)/((0,2)点(0,1))= 0
根据上面的答案,这两条线段在端点处相遇(值为0和1)。该端点为:
(0, 0) + (0, 2) * 0 = (0, 0)
So, apparently the two line segments meet at (0,0), which is on line CD, but not on line AB. So what is going wrong? The answer is that the values of 0 and 1 are not valid and only sometimes HAPPEN to correctly predict endpoint intersection. When the extension of one line (but not the other) would meet the line segment, the algorithm predicts an intersection of line segments, but this is not correct. I imagine that by testing starting with AB vs CD and then also testing with CD vs AB, this problem would be eliminated. Only if both fall between 0 and 1 inclusively can they be said to intersect.
如果你必须预测端点,我建议使用向量叉乘法。
-Dan
上面有很多解决方案,但我认为下面的解决方案很简单,很容易理解。
矢量AB和矢量CD相交当且仅当
端点a和b在线段CD的两边。 端点c和d在线段AB的对边。
更具体地说,a和b在线段CD的对面当且仅当两个三元组中有一个是逆时针顺序的。
Intersect(a, b, c, d)
if CCW(a, c, d) == CCW(b, c, d)
return false;
else if CCW(a, b, c) == CCW(a, b, d)
return false;
else
return true;
这里的CCW代表逆时针,根据点的方向返回真/假。
来源:http://compgeom.cs.uiuc.edu/~jeffe/teaching/373/notes/x06-sweepline.pdf 第二页
C和Objective-C
基于Gareth Rees的回答
const AGKLine AGKLineZero = (AGKLine){(CGPoint){0.0, 0.0}, (CGPoint){0.0, 0.0}};
AGKLine AGKLineMake(CGPoint start, CGPoint end)
{
return (AGKLine){start, end};
}
double AGKLineLength(AGKLine l)
{
return CGPointLengthBetween_AGK(l.start, l.end);
}
BOOL AGKLineIntersection(AGKLine l1, AGKLine l2, CGPoint *out_pointOfIntersection)
{
// http://stackoverflow.com/a/565282/202451
CGPoint p = l1.start;
CGPoint q = l2.start;
CGPoint r = CGPointSubtract_AGK(l1.end, l1.start);
CGPoint s = CGPointSubtract_AGK(l2.end, l2.start);
double s_r_crossProduct = CGPointCrossProductZComponent_AGK(r, s);
double t = CGPointCrossProductZComponent_AGK(CGPointSubtract_AGK(q, p), s) / s_r_crossProduct;
double u = CGPointCrossProductZComponent_AGK(CGPointSubtract_AGK(q, p), r) / s_r_crossProduct;
if(t < 0 || t > 1.0 || u < 0 || u > 1.0)
{
if(out_pointOfIntersection != NULL)
{
*out_pointOfIntersection = CGPointZero;
}
return NO;
}
else
{
if(out_pointOfIntersection != NULL)
{
CGPoint i = CGPointAdd_AGK(p, CGPointMultiply_AGK(r, t));
*out_pointOfIntersection = i;
}
return YES;
}
}
CGFloat CGPointCrossProductZComponent_AGK(CGPoint v1, CGPoint v2)
{
return v1.x * v2.y - v1.y * v2.x;
}
CGPoint CGPointSubtract_AGK(CGPoint p1, CGPoint p2)
{
return (CGPoint){p1.x - p2.x, p1.y - p2.y};
}
CGPoint CGPointAdd_AGK(CGPoint p1, CGPoint p2)
{
return (CGPoint){p1.x + p2.x, p1.y + p2.y};
}
CGFloat CGPointCrossProductZComponent_AGK(CGPoint v1, CGPoint v2)
{
return v1.x * v2.y - v1.y * v2.x;
}
CGPoint CGPointMultiply_AGK(CGPoint p1, CGFloat factor)
{
return (CGPoint){p1.x * factor, p1.y * factor};
}
许多函数和结构都是私有的,但是你应该很容易就能知道发生了什么。 这是公开的在这个回购https://github.com/hfossli/AGGeometryKit/
基于@Gareth Rees的回答,Python版本:
import numpy as np
def np_perp( a ) :
b = np.empty_like(a)
b[0] = a[1]
b[1] = -a[0]
return b
def np_cross_product(a, b):
return np.dot(a, np_perp(b))
def np_seg_intersect(a, b, considerCollinearOverlapAsIntersect = False):
# https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282
# http://www.codeproject.com/Tips/862988/Find-the-intersection-point-of-two-line-segments
r = a[1] - a[0]
s = b[1] - b[0]
v = b[0] - a[0]
num = np_cross_product(v, r)
denom = np_cross_product(r, s)
# If r x s = 0 and (q - p) x r = 0, then the two lines are collinear.
if np.isclose(denom, 0) and np.isclose(num, 0):
# 1. If either 0 <= (q - p) * r <= r * r or 0 <= (p - q) * s <= * s
# then the two lines are overlapping,
if(considerCollinearOverlapAsIntersect):
vDotR = np.dot(v, r)
aDotS = np.dot(-v, s)
if (0 <= vDotR and vDotR <= np.dot(r,r)) or (0 <= aDotS and aDotS <= np.dot(s,s)):
return True
# 2. If neither 0 <= (q - p) * r = r * r nor 0 <= (p - q) * s <= s * s
# then the two lines are collinear but disjoint.
# No need to implement this expression, as it follows from the expression above.
return None
if np.isclose(denom, 0) and not np.isclose(num, 0):
# Parallel and non intersecting
return None
u = num / denom
t = np_cross_product(v, s) / denom
if u >= 0 and u <= 1 and t >= 0 and t <= 1:
res = b[0] + (s*u)
return res
# Otherwise, the two line segments are not parallel but do not intersect.
return None