有人能告诉我同步方法比同步块的优势与一个例子吗?
当前回答
我想这个问题是关于线程安全单例和带有双重检查锁定的惰性初始化之间的区别。当我需要实现某些特定的单例时,我总是会参考这篇文章。
这是一个线程安全单例:
// Java program to create Thread Safe
// Singleton class
public class GFG
{
// private instance, so that it can be
// accessed by only by getInstance() method
private static GFG instance;
private GFG()
{
// private constructor
}
//synchronized method to control simultaneous access
synchronized public static GFG getInstance()
{
if (instance == null)
{
// if instance is null, initialize
instance = new GFG();
}
return instance;
}
}
优点: 延迟初始化是可能的。 它是线程安全的。 缺点: getInstance()方法是同步的,因此它会导致性能变慢,因为多个线程不能同时访问它。
这是一个带有双重检查锁定的Lazy初始化:
// Java code to explain double check locking
public class GFG
{
// private instance, so that it can be
// accessed by only by getInstance() method
private static GFG instance;
private GFG()
{
// private constructor
}
public static GFG getInstance()
{
if (instance == null)
{
//synchronized block to remove overhead
synchronized (GFG.class)
{
if(instance==null)
{
// if instance is null, initialize
instance = new GFG();
}
}
}
return instance;
}
}
优点: 延迟初始化是可能的。 它也是线程安全的。 克服了synchronized关键字导致的性能下降。 缺点: 第一次,它会影响性能。 由于双止回锁方法的缺点是可以承受的,所以可以 用于高性能多线程应用程序。
详情请参考这篇文章:
https://www.geeksforgeeks.org/java-singleton-design-pattern-practices-examples/
其他回答
同步的方法
优点:
您的IDE可以指示同步方法。 语法更加紧凑。 强制将同步块分割为单独的方法。
缺点:
与此同步,因此外部人员也可以与之同步。 将代码移到同步块之外更加困难。
同步块
优点:
允许为锁使用私有变量,从而将锁强制留在类内部。 同步块可以通过搜索变量的引用来找到。
缺点:
语法更复杂,因此使代码更难阅读。
就我个人而言,我更喜欢使用同步方法,类只关注需要同步的东西。这样的类应该尽可能小,所以应该很容易检查同步。其他人不需要关心同步。
我想这个问题是关于线程安全单例和带有双重检查锁定的惰性初始化之间的区别。当我需要实现某些特定的单例时,我总是会参考这篇文章。
这是一个线程安全单例:
// Java program to create Thread Safe
// Singleton class
public class GFG
{
// private instance, so that it can be
// accessed by only by getInstance() method
private static GFG instance;
private GFG()
{
// private constructor
}
//synchronized method to control simultaneous access
synchronized public static GFG getInstance()
{
if (instance == null)
{
// if instance is null, initialize
instance = new GFG();
}
return instance;
}
}
优点: 延迟初始化是可能的。 它是线程安全的。 缺点: getInstance()方法是同步的,因此它会导致性能变慢,因为多个线程不能同时访问它。
这是一个带有双重检查锁定的Lazy初始化:
// Java code to explain double check locking
public class GFG
{
// private instance, so that it can be
// accessed by only by getInstance() method
private static GFG instance;
private GFG()
{
// private constructor
}
public static GFG getInstance()
{
if (instance == null)
{
//synchronized block to remove overhead
synchronized (GFG.class)
{
if(instance==null)
{
// if instance is null, initialize
instance = new GFG();
}
}
}
return instance;
}
}
优点: 延迟初始化是可能的。 它也是线程安全的。 克服了synchronized关键字导致的性能下降。 缺点: 第一次,它会影响性能。 由于双止回锁方法的缺点是可以承受的,所以可以 用于高性能多线程应用程序。
详情请参考这篇文章:
https://www.geeksforgeeks.org/java-singleton-design-pattern-practices-examples/
In general these are mostly the same other than being explicit about the object's monitor that's being used vs the implicit this object. One downside of synchronized methods that I think is sometimes overlooked is that in using the "this" reference to synchronize on you are leaving open the possibility of external objects locking on the same object. That can be a very subtle bug if you run into it. Synchronizing on an internal explicit Object or other existing field can avoid this issue, completely encapsulating the synchronization.
唯一的区别是:同步块允许颗粒状锁定,不像同步方法
基本上同步块或方法被用来编写线程安全的代码,以避免内存不一致的错误。
这个问题很老了,在过去的7年里,很多事情都发生了变化。 为了线程安全,引入了新的编程结构。
您可以通过使用高级并发API而不是同步块来实现线程安全。该文档页提供了实现线程安全的良好编程结构。
锁对象支持简化许多并发应用程序的锁定习惯用法。
executor为启动和管理线程定义了高级API。concurrent提供的执行器实现提供了适合大型应用程序的线程池管理。
并发集合使管理大型数据集合变得更容易,并且可以大大减少同步的需要。
原子变量具有最小化同步和帮助避免内存一致性错误的特性。
ThreadLocalRandom(在JDK 7中)提供了从多个线程有效生成伪随机数的功能。
更好的synchronized替代品是ReentrantLock,它使用Lock API
一个可重入互斥锁,其基本行为和语义与使用同步方法和语句访问的隐式监视锁相同,但具有扩展功能。
锁的例子:
class X {
private final ReentrantLock lock = new ReentrantLock();
// ...
public void m() {
lock.lock(); // block until condition holds
try {
// ... method body
} finally {
lock.unlock()
}
}
}
其他编程结构也可以参考java.util.concurrent和java.util.concurrent.atomic包。
参考这个相关的问题:
同步vs锁定
Synchronizing with threads. 1) NEVER use synchronized(this) in a thread it doesn't work. Synchronizing with (this) uses the current thread as the locking thread object. Since each thread is independent of other threads, there is NO coordination of synchronization. 2) Tests of code show that in Java 1.6 on a Mac the method synchronization does not work. 3) synchronized(lockObj) where lockObj is a common shared object of all threads synchronizing on it will work. 4) ReenterantLock.lock() and .unlock() work. See Java tutorials for this.
The following code shows these points. It also contains the thread-safe Vector which would be substituted for the ArrayList, to show that many threads adding to a Vector do not lose any information, while the same with an ArrayList can lose information. 0) Current code shows loss of information due to race conditions A) Comment the current labeled A line, and uncomment the A line above it, then run, method loses data but it shouldn't. B) Reverse step A, uncomment B and // end block }. Then run to see results no loss of data C) Comment out B, uncomment C. Run, see synchronizing on (this) loses data, as expected. Don't have time to complete all the variations, hope this helps. If synchronizing on (this), or the method synchronization works, please state what version of Java and OS you tested. Thank you.
import java.util.*;
/** RaceCondition - Shows that when multiple threads compete for resources
thread one may grab the resource expecting to update a particular
area but is removed from the CPU before finishing. Thread one still
points to that resource. Then thread two grabs that resource and
completes the update. Then thread one gets to complete the update,
which over writes thread two's work.
DEMO: 1) Run as is - see missing counts from race condition, Run severa times, values change
2) Uncomment "synchronized(countLock){ }" - see counts work
Synchronized creates a lock on that block of code, no other threads can
execute code within a block that another thread has a lock.
3) Comment ArrayList, unComment Vector - See no loss in collection
Vectors work like ArrayList, but Vectors are "Thread Safe"
May use this code as long as attribution to the author remains intact.
/mf
*/
public class RaceCondition {
private ArrayList<Integer> raceList = new ArrayList<Integer>(); // simple add(#)
// private Vector<Integer> raceList = new Vector<Integer>(); // simple add(#)
private String countLock="lock"; // Object use for locking the raceCount
private int raceCount = 0; // simple add 1 to this counter
private int MAX = 10000; // Do this 10,000 times
private int NUM_THREADS = 100; // Create 100 threads
public static void main(String [] args) {
new RaceCondition();
}
public RaceCondition() {
ArrayList<Thread> arT = new ArrayList<Thread>();
// Create thread objects, add them to an array list
for( int i=0; i<NUM_THREADS; i++){
Thread rt = new RaceThread( ); // i );
arT.add( rt );
}
// Start all object at once.
for( Thread rt : arT ){
rt.start();
}
// Wait for all threads to finish before we can print totals created by threads
for( int i=0; i<NUM_THREADS; i++){
try { arT.get(i).join(); }
catch( InterruptedException ie ) { System.out.println("Interrupted thread "+i); }
}
// All threads finished, print the summary information.
// (Try to print this informaiton without the join loop above)
System.out.printf("\nRace condition, should have %,d. Really have %,d in array, and count of %,d.\n",
MAX*NUM_THREADS, raceList.size(), raceCount );
System.out.printf("Array lost %,d. Count lost %,d\n",
MAX*NUM_THREADS-raceList.size(), MAX*NUM_THREADS-raceCount );
} // end RaceCondition constructor
class RaceThread extends Thread {
public void run() {
for ( int i=0; i<MAX; i++){
try {
update( i );
} // These catches show when one thread steps on another's values
catch( ArrayIndexOutOfBoundsException ai ){ System.out.print("A"); }
catch( OutOfMemoryError oome ) { System.out.print("O"); }
}
}
// so we don't lose counts, need to synchronize on some object, not primitive
// Created "countLock" to show how this can work.
// Comment out the synchronized and ending {, see that we lose counts.
// public synchronized void update(int i){ // use A
public void update(int i){ // remove this when adding A
// synchronized(countLock){ // or B
// synchronized(this){ // or C
raceCount = raceCount + 1;
raceList.add( i ); // use Vector
// } // end block for B or C
} // end update
} // end RaceThread inner class
} // end RaceCondition outter class
推荐文章
- 在Jar文件中运行类
- 带参数的可运行?
- 自动化invokerrequired代码模式
- 我如何得到一个字符串的前n个字符而不检查大小或出界?
- 我可以在Java中设置enum起始值吗?
- Java中的回调函数
- c#和Java中的泛型有什么不同?和模板在c++ ?
- 在Java中,流相对于循环的优势是什么?
- Jersey在未找到InjectionManagerFactory时停止工作
- 在Java流是peek真的只是调试?
- Recyclerview不调用onCreateViewHolder
- 将JSON字符串转换为HashMap
- web - inf在Java EE web应用程序中用于什么?
- Java 8: Lambda-Streams,过滤方法与异常
- 将JsonNode转换为POJO