有没有一种简单的方法来确定一个点是否在三角形内?是2D的,不是3D的。
当前回答
下面是一个高效的Python实现:
def PointInsideTriangle2(pt,tri):
'''checks if point pt(2) is inside triangle tri(3x2). @Developer'''
a = 1/(-tri[1,1]*tri[2,0]+tri[0,1]*(-tri[1,0]+tri[2,0])+ \
tri[0,0]*(tri[1,1]-tri[2,1])+tri[1,0]*tri[2,1])
s = a*(tri[2,0]*tri[0,1]-tri[0,0]*tri[2,1]+(tri[2,1]-tri[0,1])*pt[0]+ \
(tri[0,0]-tri[2,0])*pt[1])
if s<0: return False
else: t = a*(tri[0,0]*tri[1,1]-tri[1,0]*tri[0,1]+(tri[0,1]-tri[1,1])*pt[0]+ \
(tri[1,0]-tri[0,0])*pt[1])
return ((t>0) and (1-s-t>0))
和一个示例输出:
其他回答
我在最后一次尝试谷歌和找到这个页面之前写了这段代码,所以我想我应该分享它。它基本上是Kisielewicz答案的优化版本。我也研究了重心法,但从维基百科的文章来看,我很难看出它是如何更有效的(我猜有一些更深层次的等价性)。不管怎样,这个算法的优点是不用除法;一个潜在的问题是边缘检测的行为取决于方向。
bool intpoint_inside_trigon(intPoint s, intPoint a, intPoint b, intPoint c)
{
int as_x = s.x - a.x;
int as_y = s.y - a.y;
bool s_ab = (b.x - a.x) * as_y - (b.y - a.y) * as_x > 0;
if ((c.x - a.x) * as_y - (c.y - a.y) * as_x > 0 == s_ab)
return false;
if ((c.x - b.x) * (s.y - b.y) - (c.y - b.y)*(s.x - b.x) > 0 != s_ab)
return false;
return true;
}
换句话说,思想是这样的:点s是在直线AB和直线AC的左边还是右边?如果是真的,它就不可能在里面。如果为假,则至少在“锥”内满足条件。现在,因为我们知道三角形(三角形)内的一个点必须与BC(以及CA)在AB的同一侧,我们检查它们是否不同。如果有,s就不可能在里面,否则s一定在里面。
计算中的一些关键字是线半平面和行列式(2x2叉乘)。也许一个更有教学意义的方法是将它看作是一个在AB、BC和CA的同一侧(左或右)的点。然而,上面的方法似乎更适合进行一些优化。
一般来说,最简单(也是最优)的算法是检查由边创建的半平面的哪一边是点。
以下是关于GameDev的一些高质量信息,包括性能问题。
这里有一些代码让你开始:
float sign (fPoint p1, fPoint p2, fPoint p3)
{
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y);
}
bool PointInTriangle (fPoint pt, fPoint v1, fPoint v2, fPoint v3)
{
float d1, d2, d3;
bool has_neg, has_pos;
d1 = sign(pt, v1, v2);
d2 = sign(pt, v2, v3);
d3 = sign(pt, v3, v1);
has_neg = (d1 < 0) || (d2 < 0) || (d3 < 0);
has_pos = (d1 > 0) || (d2 > 0) || (d3 > 0);
return !(has_neg && has_pos);
}
python中的其他函数,比Developer的方法更快(至少对我来说),并受到Cédric Dufour解决方案的启发:
def ptInTriang(p_test, p0, p1, p2):
dX = p_test[0] - p0[0]
dY = p_test[1] - p0[1]
dX20 = p2[0] - p0[0]
dY20 = p2[1] - p0[1]
dX10 = p1[0] - p0[0]
dY10 = p1[1] - p0[1]
s_p = (dY20*dX) - (dX20*dY)
t_p = (dX10*dY) - (dY10*dX)
D = (dX10*dY20) - (dY10*dX20)
if D > 0:
return ( (s_p >= 0) and (t_p >= 0) and (s_p + t_p) <= D )
else:
return ( (s_p <= 0) and (t_p <= 0) and (s_p + t_p) >= D )
你可以用:
X_size = 64
Y_size = 64
ax_x = np.arange(X_size).astype(np.float32)
ax_y = np.arange(Y_size).astype(np.float32)
coords=np.meshgrid(ax_x,ax_y)
points_unif = (coords[0].reshape(X_size*Y_size,),coords[1].reshape(X_size*Y_size,))
p_test = np.array([0 , 0])
p0 = np.array([22 , 8])
p1 = np.array([12 , 55])
p2 = np.array([7 , 19])
fig = plt.figure(dpi=300)
for i in range(0,X_size*Y_size):
p_test[0] = points_unif[0][i]
p_test[1] = points_unif[1][i]
if ptInTriang(p_test, p0, p1, p2):
plt.plot(p_test[0], p_test[1], '.g')
else:
plt.plot(p_test[0], p_test[1], '.r')
绘制网格需要花费很多时间,但是该网格在0.0195319652557秒内测试,而开发人员代码为0.0844349861145秒。
最后是代码注释:
# Using barycentric coordintes, any point inside can be described as:
# X = p0.x * r + p1.x * s + p2.x * t
# Y = p0.y * r + p1.y * s + p2.y * t
# with:
# r + s + t = 1 and 0 < r,s,t < 1
# then: r = 1 - s - t
# and then:
# X = p0.x * (1 - s - t) + p1.x * s + p2.x * t
# Y = p0.y * (1 - s - t) + p1.y * s + p2.y * t
#
# X = p0.x + (p1.x-p0.x) * s + (p2.x-p0.x) * t
# Y = p0.y + (p1.y-p0.y) * s + (p2.y-p0.y) * t
#
# X - p0.x = (p1.x-p0.x) * s + (p2.x-p0.x) * t
# Y - p0.y = (p1.y-p0.y) * s + (p2.y-p0.y) * t
#
# we have to solve:
#
# [ X - p0.x ] = [(p1.x-p0.x) (p2.x-p0.x)] * [ s ]
# [ Y - p0.Y ] [(p1.y-p0.y) (p2.y-p0.y)] [ t ]
#
# ---> b = A*x ; ---> x = A^-1 * b
#
# [ s ] = A^-1 * [ X - p0.x ]
# [ t ] [ Y - p0.Y ]
#
# A^-1 = 1/D * adj(A)
#
# The adjugate of A:
#
# adj(A) = [(p2.y-p0.y) -(p2.x-p0.x)]
# [-(p1.y-p0.y) (p1.x-p0.x)]
#
# The determinant of A:
#
# D = (p1.x-p0.x)*(p2.y-p0.y) - (p1.y-p0.y)*(p2.x-p0.x)
#
# Then:
#
# s_p = { (p2.y-p0.y)*(X - p0.x) - (p2.x-p0.x)*(Y - p0.Y) }
# t_p = { (p1.x-p0.x)*(Y - p0.Y) - (p1.y-p0.y)*(X - p0.x) }
#
# s = s_p / D
# t = t_p / D
#
# Recovering r:
#
# r = 1 - (s_p + t_p)/D
#
# Since we only want to know if it is insidem not the barycentric coordinate:
#
# 0 < 1 - (s_p + t_p)/D < 1
# 0 < (s_p + t_p)/D < 1
# 0 < (s_p + t_p) < D
#
# The condition is:
# if D > 0:
# s_p > 0 and t_p > 0 and (s_p + t_p) < D
# else:
# s_p < 0 and t_p < 0 and (s_p + t_p) > D
#
# s_p = { dY20*dX - dX20*dY }
# t_p = { dX10*dY - dY10*dX }
# D = dX10*dY20 - dY10*dX20
If you know the co-ordinates of the three vertices and the co-ordinates of the specific point, then you can get the area of the complete triangle. Afterwards, calculate the area of the three triangle segments (one point being the point given and the other two being any two vertices of the triangle). Thus, you will get the area of the three triangle segments. If the sum of these areas are equal to the total area (that you got previously), then, the point should be inside the triangle. Otherwise, the point is not inside the triangle. This should work. If there are any issues, let me know. Thank you.
一个简单的方法是:
找出连接 分别指向三角形的三个点 顶点和夹角之和 这些向量。如果它们的和 角度是2*那么点是 在三角形里面。
两个解释替代方案的好网站是:
黑卒和沃尔夫勒姆