我已经开发了一个随机字符串生成器,但它的行为并不像我所希望的那样。我的目标是能够运行两次,并生成两个不同的四字符随机字符串。但是,它只生成一个四个字符的随机字符串两次。
下面是代码和输出示例:
private string RandomString(int size)
{
StringBuilder builder = new StringBuilder();
Random random = new Random();
char ch;
for (int i = 0; i < size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
builder.Append(ch);
}
return builder.ToString();
}
// get 1st random string
string Rand1 = RandomString(4);
// get 2nd random string
string Rand2 = RandomString(4);
// create full rand string
string docNum = Rand1 + "-" + Rand2;
...输出如下:UNTE-UNTE
...但它应该看起来像这个UNTE-FWNU
如何确保两个明显随机的字符串?
我发现这更有帮助,因为它是一个扩展,它允许您选择代码的源代码。
static string
numbers = "0123456789",
letters = "abcdefghijklmnopqrstvwxyz",
lettersUp = letters.ToUpper(),
codeAll = numbers + letters + lettersUp;
static Random m_rand = new Random();
public static string GenerateCode(this int size)
{
return size.GenerateCode(CodeGeneratorType.All);
}
public static string GenerateCode(this int size, CodeGeneratorType type)
{
string source;
if (type == CodeGeneratorType.All)
{
source = codeAll;
}
else
{
StringBuilder sourceBuilder = new StringBuilder();
if ((type & CodeGeneratorType.Letters) == CodeGeneratorType.Numbers)
sourceBuilder.Append(numbers);
if ((type & CodeGeneratorType.Letters) == CodeGeneratorType.Letters)
sourceBuilder.Append(letters);
if ((type & CodeGeneratorType.Letters) == CodeGeneratorType.LettersUpperCase)
sourceBuilder.Append(lettersUp);
source = sourceBuilder.ToString();
}
return size.GenerateCode(source);
}
public static string GenerateCode(this int size, string source)
{
StringBuilder code = new StringBuilder();
int maxIndex = source.Length-1;
for (int i = 0; i < size; i++)
{
code.Append(source[Convert.ToInt32(Math.Round(m_rand.NextDouble() * maxIndex))]);
}
return code.ToString();
}
public enum CodeGeneratorType { Numbers = 1, Letters = 2, LettersUpperCase = 4, All = 16 };
希望这能有所帮助。
public static class StringHelpers
{
public static readonly Random rnd = new Random();
public static readonly string EnglishAlphabet = "abcdefghijklmnopqrstuvwxyz";
public static readonly string RussianAlphabet = "абвгдеёжзийклмнопрстуфхцчшщъыьэюя";
public static unsafe string GenerateRandomUTF8String(int length, string alphabet)
{
if (length <= 0)
return String.Empty;
if (string.IsNullOrWhiteSpace(alphabet))
throw new ArgumentNullException("alphabet");
byte[] randomBytes = rnd.NextBytes(length);
string s = new string(alphabet[0], length);
fixed (char* p = s)
{
for (int i = 0; i < s.Length; i++)
{
*(p + i) = alphabet[randomBytes[i] % alphabet.Length];
}
}
return s;
}
public static unsafe string GenerateRandomUTF8String(int length, params UnicodeCategory[] unicodeCategories)
{
if (length <= 0)
return String.Empty;
if (unicodeCategories == null)
throw new ArgumentNullException("unicodeCategories");
if (unicodeCategories.Length == 0)
return rnd.NextString(length);
byte[] randomBytes = rnd.NextBytes(length);
string s = randomBytes.ConvertToString();
fixed (char* p = s)
{
for (int i = 0; i < s.Length; i++)
{
while (!unicodeCategories.Contains(char.GetUnicodeCategory(*(p + i))))
*(p + i) += (char)*(p + i);
}
}
return s;
}
}
你还需要这个:
public static class RandomExtensions
{
public static string NextString(this Random rnd, int length)
{
if (length <= 0)
return String.Empty;
return rnd.NextBytes(length).ConvertToString();
}
public static byte[] NextBytes(this Random rnd, int length)
{
if (length <= 0)
return new byte[0];
byte[] randomBytes = new byte[length];
rnd.NextBytes(randomBytes);
return randomBytes;
}
}
这:
public static class ByteArrayExtensions
{
public static string ConvertToString(this byte[] bytes)
{
if (bytes.Length <= 0)
return string.Empty;
char[] chars = new char[bytes.Length / sizeof(char)];
Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
return new string(chars);
}
}
对于随机字符串生成器:
#region CREATE RANDOM STRING WORD
char[] wrandom = {'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','R','S','T','U','V','X','W','Y','Z'};
Random random = new Random();
string random_string = "";
int count = 12; //YOU WILL SPECIFY HOW MANY CHARACTER WILL BE GENERATE
for (int i = 0; i < count; i++ )
{
random_string = random_string + wrandom[random.Next(0, 24)].ToString();
}
MessageBox.Show(random_string);
#endregion