如果你有一个圆心(center_x, center_y)和半径为半径的圆,如何测试一个坐标为(x, y)的给定点是否在圆内?


当前回答

PHP

if ((($x - $center_x) ** 2 + ($y - $center_y) ** 2) <=  $radius **2) {
    return true; // Inside
} else {
    return false; // Outside
}

其他回答

iOS 15,接受的答案写在Swift 5.5

func isInRectangle(center: CGPoint, radius: Double, point: CGPoint) -> Bool
{
    return point.x >= center.x - radius && point.x <= center.x + radius &&
    point.y >= center.y - radius && point.y <= center.y + radius
}

//test if coordinate (x, y) is within a radius from coordinate (center_x, center_y)
func isPointInCircle(center: CGPoint,
                     radius:Double, point: CGPoint) -> Bool
{
    if(isInRectangle(center: center, radius: radius, point: point))
    {
        var dx:Double = center.x - point.x
        var dy:Double = center.y - point.y
        dx *= dx
        dy *= dy
        let distanceSquared:Double = dx + dy
        let radiusSquared:Double = radius * radius
        return distanceSquared <= radiusSquared
    }
    return false
}
boolean isInRectangle(double centerX, double centerY, double radius, 
    double x, double y)
{
        return x >= centerX - radius && x <= centerX + radius && 
            y >= centerY - radius && y <= centerY + radius;
}    

//test if coordinate (x, y) is within a radius from coordinate (center_x, center_y)
public boolean isPointInCircle(double centerX, double centerY, 
    double radius, double x, double y)
{
    if(isInRectangle(centerX, centerY, radius, x, y))
    {
        double dx = centerX - x;
        double dy = centerY - y;
        dx *= dx;
        dy *= dy;
        double distanceSquared = dx + dy;
        double radiusSquared = radius * radius;
        return distanceSquared <= radiusSquared;
    }
    return false;
}

这样效率更高,可读性更强。它避免了昂贵的平方根运算。我还添加了一个检查,以确定点是否在圆的边界矩形内。

矩形检查是不必要的,除非有许多点或许多圆。如果大多数点都在圆圈内,边框检查实际上会使事情变慢!

像往常一样,一定要考虑您的用例。

求圆心到所给点之间的距离。如果它们之间的距离小于半径,则该点在圆内。 如果它们之间的距离等于圆的半径,那么这个点就在圆的周长上。 如果距离大于半径,则该点在圆外。

int d = r^2 - ((center_x-x)^2 + (center_y-y)^2);

if(d>0)
  print("inside");
else if(d==0)
  print("on the circumference");
else
  print("outside");

一般来说,x和y必须满足(x - center_x)²+ (y - center_y)²< radius²。

请注意,满足上式<的点被==替换为圆上的点,满足上式<的点被>替换为圆外的点。

进入3D世界,如果你想检查一个3D点是否在单位球面上,你最终会做类似的事情。在2D中工作所需要的就是使用2D矢量运算。

    public static bool Intersects(Vector3 point, Vector3 center, float radius)
    {
        Vector3 displacementToCenter = point - center;

        float radiusSqr = radius * radius;

        bool intersects = displacementToCenter.magnitude < radiusSqr;

        return intersects;
    }