在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

我发现这两种方法在提出可行的解决方案时都非常有用。这是我的合成版本,它与像素无关,允许你有一些正方形的角,其余的角具有相同的半径(这是通常的用例)。 感谢以上两种解决方案:

public static Bitmap getRoundedCornerBitmap(Context context, Bitmap input, int pixels , int w , int h , boolean squareTL, boolean squareTR, boolean squareBL, boolean squareBR  ) {

    Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final float densityMultiplier = context.getResources().getDisplayMetrics().density;

    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, w, h);
    final RectF rectF = new RectF(rect);

    //make sure that our rounded corner is scaled appropriately
    final float roundPx = pixels*densityMultiplier;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);


    //draw rectangles over the corners we want to be square
    if (squareTL ){
        canvas.drawRect(0, h/2, w/2, h, paint);
    }
    if (squareTR ){
        canvas.drawRect(w/2, h/2, w, h, paint);
    }
    if (squareBL ){
        canvas.drawRect(0, 0, w/2, h/2, paint);
    }
    if (squareBR ){
        canvas.drawRect(w/2, 0, w, h/2, paint);
    }


    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    canvas.drawBitmap(input, 0,0, paint);

    return output;
}

我重写了ImageView,把这个放进去,这样我就可以用xml定义它了。 您可能想在这里添加一些super调用所做的逻辑,但我已经对其进行了注释,因为它对我的情况没有帮助。

    @Override
protected void onDraw(Canvas canvas) {
    //super.onDraw(canvas);
        Drawable drawable = getDrawable();

        Bitmap b =  ((BitmapDrawable)drawable).getBitmap() ;
        Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);

        int w = getWidth(), h = getHeight();


        Bitmap roundBitmap =  CropImageView.getRoundedCornerBitmap( getContext(), bitmap,10 , w, h , true, false,true, false);
        canvas.drawBitmap(roundBitmap, 0,0 , null);
}

希望这能有所帮助!

其他回答

为什么不在draw()中进行剪辑?

以下是我的解决方案:

用剪切扩展RelativeLayout 将ImageView(或其他视图)放入布局中:

代码:

public class RoundRelativeLayout extends RelativeLayout {

    private final float radius;

    public RoundRelativeLayout(Context context, AttributeSet attrs) {
        super(context, attrs);

        TypedArray attrArray = context.obtainStyledAttributes(attrs,
                R.styleable.RoundRelativeLayout);
        radius = attrArray.getDimension(
                R.styleable.RoundRelativeLayout_radius, 0);
    }

    private boolean isPathValid;
    private final Path path = new Path();

    private Path getRoundRectPath() {
        if (isPathValid) {
            return path;
        }

        path.reset();

        int width = getWidth();
        int height = getHeight();
        RectF bounds = new RectF(0, 0, width, height);

        path.addRoundRect(bounds, radius, radius, Direction.CCW);
        isPathValid = true;
        return path;
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        canvas.clipPath(getRoundRectPath());
        super.dispatchDraw(canvas);
    }

    @Override
    public void draw(Canvas canvas) {
        canvas.clipPath(getRoundRectPath());
        super.draw(canvas);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        int oldWidth = getMeasuredWidth();
        int oldHeight = getMeasuredHeight();
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int newWidth = getMeasuredWidth();
        int newHeight = getMeasuredHeight();
        if (newWidth != oldWidth || newHeight != oldHeight) {
            isPathValid = false;
        }
    }

}

虽然上面的答案是可行的,Romain Guy(核心Android开发人员)在他的博客中展示了一个更好的方法,通过使用着色器而不是创建位图的副本来使用更少的内存。该功能的一般要点如下:

BitmapShader shader;
shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);

Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);

RectF rect = new RectF(0.0f, 0.0f, width, height);

// rect contains the bounds of the shape
// radius is the radius in pixels of the rounded corners
// paint contains the shader that will texture the shape
canvas.drawRoundRect(rect, radius, radius, paint);

与其他方法相比,这种方法的优点是:

不创建一个单独的位图副本,对于大图像使用大量内存[相对于这里的大多数其他答案] 支持反锯齿[vs clipPath方法] 支持alpha [vs xfermode+porterduff方法] 支持硬件加速[vs clipPath方法] 只在画布上绘制一次[相对于xfermode和clippath方法]

我创建了一个基于这段代码的RoundedImageView,它将这个逻辑包装到一个ImageView中,并添加了适当的ScaleType支持和可选的圆角边框。

让你的ImageView像这样:

<com.example..CircularImageView
    android:id="@+id/profile_image_round_corner"
    android:layout_width="80dp"
    android:layout_height="80dp"
    android:scaleType="fitCenter"
    android:padding="2dp"
    android:background="@null"
    android:adjustViewBounds="true"
    android:layout_centerInParent="true"
    android:src="@drawable/dummy"
    />

并创建一个类:

package com.example;

import java.util.Formatter.BigDecimalLayoutForm;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;

public class CircularImageView extends ImageView {

    public CircularImageView(Context context) {
        super(context);
    }

    public CircularImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public CircularImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    protected void onDraw(Canvas canvas) {

        Drawable drawable = getDrawable();

        if (drawable == null) {
            return;
        }

        if (getWidth() == 0 || getHeight() == 0) {
            return;
        }
        Bitmap b = ((BitmapDrawable) drawable).getBitmap();
        Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);

        int w = getWidth(), h = getHeight();

        Bitmap roundBitmap = getRoundBitmap(bitmap, w);
        canvas.drawBitmap(roundBitmap, 0, 0, null);

    }

    public static Bitmap getRoundBitmap(Bitmap bmp, int radius) {
        Bitmap sBmp;

        if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
            float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
            float factor = smallest / radius;
            sBmp = Bitmap.createScaledBitmap(bmp, (int)(bmp.getWidth() / factor), (int)(bmp.getHeight() / factor), false);
        } else {
            sBmp = bmp;
        }

        Bitmap output = Bitmap.createBitmap(radius, radius, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(output);
        final int color = 0xffa19774;
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, radius, radius);
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(Color.parseColor("#BAB399"));
        canvas.drawCircle(radius / 2 + 0.7f,
                radius / 2 + 0.7f, radius / 2 + 0.1f, paint);
        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        canvas.drawBitmap(sBmp, rect, rect, paint);

        return output;
    }

}

因为所有的答案对我来说都太复杂了,只是为了圆角,我想到了另一个解决方案,我认为值得分享,只是XML,以防你在图像周围有一些空间:

创建一个带有透明内容的带边框的形状,如下所示:

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:shape="rectangle">
    <corners 
        android:radius="30dp" />
    <stroke 
        android:color="#ffffffff"
        android:width="10dp" />
</shape> 

然后在RelativeLayout中,你可以先放置你的图像,然后在相同的位置上面的形状与另一个ImageView。封面形状的大小应与边框宽度相等。注意,要取一个较大的角半径,因为外半径已被定义,但内半径是覆盖你的图像。

希望它也能帮助到别人。

根据CQM请求编辑相关布局示例:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <ImageView
        android:id="@+id/imageToShow"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignBottom="@+id/imgCorners"
        android:layout_alignLeft="@+id/imgCorners"
        android:layout_alignRight="@+id/imgCorners"
        android:layout_alignTop="@+id/imgCorners"
        android:background="#ffffff"
        android:contentDescription="@string/desc"
        android:padding="5dp"
        android:scaleType="centerCrop" />

    <ImageView
        android:id="@+id/imgCorners"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:adjustViewBounds="true"
        android:contentDescription="@string/desc"
        android:src="@drawable/corners_white" />

</RelativeLayout>

这种纯xml解决方案对我来说已经足够好了。http://www.techrepublic.com/article/pro-tip-round-corners-on-an-android-imageview-with-this-hack/

EDIT

以下是简单的答案:

在/res/drawable文件夹中,创建一个frame.xml文件。在其中,我们定义了一个具有圆角和透明中心的简单矩形。

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
     <solid android:color="#00ffffff" />
     <padding android:left="6dp"
        android:top="6dp"
        android:right="6dp"
        android:bottom="6dp" />
     <corners android:radius="12dp" />
     <stroke android:width="6dp" android:color="#ffffffff" />
</shape>

在你的布局文件中,你添加了一个线性布局,它包含一个标准的ImageView,以及一个嵌套的framayout。FrameLayout使用填充和自定义drawable来提供圆角的错觉。

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:layout_gravity="center"
    android:gravity="center" 
    android:background="#ffffffff">

    <ImageView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:padding="6dp"
        android:src="@drawable/tr"/>

    <FrameLayout 
        android:layout_width="wrap_content"
        android:layout_height="wrap_content">

        <ImageView
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:padding="6dp"
            android:src="@drawable/tr"/>

        <ImageView 
             android:src="@drawable/frame"
             android:layout_width="match_parent"
             android:layout_height="match_parent" />

    </FrameLayout>

</LinearLayout>