在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?
请注意,从2021年起,只需使用ShapeableImageView
在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?
请注意,从2021年起,只需使用ShapeableImageView
当前回答
从材质组件库的1.2.0-alpha03版本开始,有了新的ShapeableImageView。
你可以这样使用:
<com.google.android.material.imageview.ShapeableImageView
...
app:shapeAppearanceOverlay="@style/roundedImageView"
app:srcCompat="@drawable/ic_image" />
在你的主题。xml:
<style name="roundedImageView" parent="">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">8dp</item>
</style>
或通过编程:
float radius = getResources().getDimension(R.dimen.default_corner_radius);
imageView.setShapeAppearanceModel(imageView.getShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius)
.build());
使用jetpack compose,您可以使用RoundedCornerShape应用剪辑修饰器:
Image(
painter = painterResource(R.drawable.xxxx),
contentDescription = "xxxx",
contentScale = ContentScale.Crop,
modifier = Modifier
.size(64.dp)
.clip(RoundedCornerShape(8.dp))
)
其他回答
对于上面提到的乔治·沃尔特斯二世,我只是把他的答案扩展了一下,以支持不同的圆角。这可以进一步优化(一些目标矩形重叠),但不是很多。
我知道这个线程有点老了,但它是谷歌上关于如何在Android上圆角ImageViews的查询的顶级结果之一。
/**
* Use this method to scale a bitmap and give it specific rounded corners.
* @param context Context object used to ascertain display density.
* @param bitmap The original bitmap that will be scaled and have rounded corners applied to it.
* @param upperLeft Corner radius for upper left.
* @param upperRight Corner radius for upper right.
* @param lowerRight Corner radius for lower right.
* @param lowerLeft Corner radius for lower left.
* @param endWidth Width to which to scale original bitmap.
* @param endHeight Height to which to scale original bitmap.
* @return Scaled bitmap with rounded corners.
*/
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, float upperLeft,
float upperRight, float lowerRight, float lowerLeft, int endWidth,
int endHeight) {
float densityMultiplier = context.getResources().getDisplayMetrics().density;
// scale incoming bitmap to appropriate px size given arguments and display dpi
bitmap = Bitmap.createScaledBitmap(bitmap,
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), true);
// create empty bitmap for drawing
Bitmap output = Bitmap.createBitmap(
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), Config.ARGB_8888);
// get canvas for empty bitmap
Canvas canvas = new Canvas(output);
int width = canvas.getWidth();
int height = canvas.getHeight();
// scale the rounded corners appropriately given dpi
upperLeft *= densityMultiplier;
upperRight *= densityMultiplier;
lowerRight *= densityMultiplier;
lowerLeft *= densityMultiplier;
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.WHITE);
// fill the canvas with transparency
canvas.drawARGB(0, 0, 0, 0);
// draw the rounded corners around the image rect. clockwise, starting in upper left.
canvas.drawCircle(upperLeft, upperLeft, upperLeft, paint);
canvas.drawCircle(width - upperRight, upperRight, upperRight, paint);
canvas.drawCircle(width - lowerRight, height - lowerRight, lowerRight, paint);
canvas.drawCircle(lowerLeft, height - lowerLeft, lowerLeft, paint);
// fill in all the gaps between circles. clockwise, starting at top.
RectF rectT = new RectF(upperLeft, 0, width - upperRight, height / 2);
RectF rectR = new RectF(width / 2, upperRight, width, height - lowerRight);
RectF rectB = new RectF(lowerLeft, height / 2, width - lowerRight, height);
RectF rectL = new RectF(0, upperLeft, width / 2, height - lowerLeft);
canvas.drawRect(rectT, paint);
canvas.drawRect(rectR, paint);
canvas.drawRect(rectB, paint);
canvas.drawRect(rectL, paint);
// set up the rect for the image
Rect imageRect = new Rect(0, 0, width, height);
// set up paint object such that it only paints on Color.WHITE
paint.setXfermode(new AvoidXfermode(Color.WHITE, 255, AvoidXfermode.Mode.TARGET));
// draw resized bitmap onto imageRect in canvas, using paint as configured above
canvas.drawBitmap(bitmap, imageRect, imageRect, paint);
return output;
}
非常感谢第一个回答。下面是修改后的版本,将矩形图像转换为正方形(和圆形),填充颜色作为参数传递。
public static Bitmap getRoundedBitmap(Bitmap bitmap, int pixels, int color) {
Bitmap inpBitmap = bitmap;
int width = 0;
int height = 0;
width = inpBitmap.getWidth();
height = inpBitmap.getHeight();
if (width <= height) {
height = width;
} else {
width = height;
}
Bitmap output = Bitmap.createBitmap(width, height, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, width, height);
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(inpBitmap, rect, rect, paint);
return output;
}
多亏了melanke,你可以使用一个自定义类并创建一个自定义循环ImageView。
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
public class MLRoundedImageView extends android.support.v7.widget.AppCompatImageView {
public MLRoundedImageView(Context context) {
super(context);
}
public MLRoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MLRoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sbmp = Bitmap.createScaledBitmap(bmp, (int)(bmp.getWidth() / factor), (int)(bmp.getHeight() / factor), false);
} else {
sbmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius,
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius, radius);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(radius / 2 + 0.7f,
radius / 2 + 0.7f, radius / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
然后在XML中使用它:
<your.package.name.MLRoundedImageView
..
/>
源
在glide库和RoundedBitmapDrawableFactory类的帮助下,很容易实现。您可能需要创建圆形占位符映像。
Glide.with(context)
.load(imgUrl)
.asBitmap()
.placeholder(R.drawable.placeholder)
.error(R.drawable.placeholder)
.into(new BitmapImageViewTarget(imgProfilePicture) {
@Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable drawable = RoundedBitmapDrawableFactory.create(context.getResources(),
Bitmap.createScaledBitmap(resource, 50, 50, false));
drawable.setCornerRadius(10); //drawable.setCircular(true);
imgProfilePicture.setImageDrawable(drawable);
}
});
我使用了一个自定义视图,我在其他视图的顶部布局,它只是画了4个小倒角,颜色与背景相同。
优点:
不分配位图。 适用于任何你想要应用圆角的视图。 适用于所有API级别;)
代码:
public class RoundedCornersView extends View {
private float mRadius;
private int mColor = Color.WHITE;
private Paint mPaint;
private Path mPath;
public RoundedCornersView(Context context) {
super(context);
init();
}
public RoundedCornersView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.RoundedCornersView,
0, 0);
try {
setRadius(a.getDimension(R.styleable.RoundedCornersView_radius, 0));
setColor(a.getColor(R.styleable.RoundedCornersView_cornersColor, Color.WHITE));
} finally {
a.recycle();
}
}
private void init() {
setColor(mColor);
setRadius(mRadius);
}
private void setColor(int color) {
mColor = color;
mPaint = new Paint();
mPaint.setColor(mColor);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setAntiAlias(true);
invalidate();
}
private void setRadius(float radius) {
mRadius = radius;
RectF r = new RectF(0, 0, 2 * mRadius, 2 * mRadius);
mPath = new Path();
mPath.moveTo(0,0);
mPath.lineTo(0, mRadius);
mPath.arcTo(r, 180, 90);
mPath.lineTo(0,0);
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
/*This just draws 4 little inverted corners */
int w = getWidth();
int h = getHeight();
canvas.drawPath(mPath, mPaint);
canvas.save();
canvas.translate(w, 0);
canvas.rotate(90);
canvas.drawPath(mPath, mPaint);
canvas.restore();
canvas.save();
canvas.translate(w, h);
canvas.rotate(180);
canvas.drawPath(mPath, mPaint);
canvas.restore();
canvas.translate(0, h);
canvas.rotate(270);
canvas.drawPath(mPath, mPaint);
}
}