在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

我使用了一个自定义视图,我在其他视图的顶部布局,它只是画了4个小倒角,颜色与背景相同。

优点:

不分配位图。 适用于任何你想要应用圆角的视图。 适用于所有API级别;)

代码:

public class RoundedCornersView extends View {
    private float mRadius;
    private int mColor = Color.WHITE;
    private Paint mPaint;
    private Path mPath;

    public RoundedCornersView(Context context) {
        super(context);
        init();
    }

    public RoundedCornersView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();

        TypedArray a = context.getTheme().obtainStyledAttributes(
                attrs,
                R.styleable.RoundedCornersView,
                0, 0);

        try {
            setRadius(a.getDimension(R.styleable.RoundedCornersView_radius, 0));
            setColor(a.getColor(R.styleable.RoundedCornersView_cornersColor, Color.WHITE));
        } finally {
            a.recycle();
        }
    }

    private void init() {
        setColor(mColor);
        setRadius(mRadius);
    }

    private void setColor(int color) {
        mColor = color;
        mPaint = new Paint();
        mPaint.setColor(mColor);
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setAntiAlias(true);

        invalidate();
    }

    private void setRadius(float radius) {
        mRadius = radius;
        RectF r = new RectF(0, 0, 2 * mRadius, 2 * mRadius);
        mPath = new Path();
        mPath.moveTo(0,0);
        mPath.lineTo(0, mRadius);
        mPath.arcTo(r, 180, 90);
        mPath.lineTo(0,0);
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {

        /*This just draws 4 little inverted corners */

        int w = getWidth();
        int h = getHeight();
        canvas.drawPath(mPath, mPaint);
        canvas.save();
        canvas.translate(w, 0);
        canvas.rotate(90);
        canvas.drawPath(mPath, mPaint);
        canvas.restore();
        canvas.save();
        canvas.translate(w, h);
        canvas.rotate(180);
        canvas.drawPath(mPath, mPaint);
        canvas.restore();
        canvas.translate(0, h);
        canvas.rotate(270);
        canvas.drawPath(mPath, mPaint);
    }
}

其他回答

虽然前两个答案是可行的,但我希望再多描述一点。 比如说,ImageView所在的地方有一个活动或片段。您希望绘制图像并按比例缩放。然后你应该在onCreate或onCreateView中写入如下代码:

LinearLayout rootLayout = (LinearLayout) findViewById(R.id.rootLayout);
ImageView image = (ImageView) findViewById(R.id.image);
// Wait till an activity is visible and image can be measured.
rootLayout.post(new Runnable() {
    @Override
    public void run() {
        // Setting ImageView height with aspect ratio.
        Drawable drawable = ContextCompat.getDrawable(getActivity(), R.drawable.your_image);
        int height = getImageViewHeight(drawable, image);

        // Rounding image corners.
        float radius = getResources().getDimension(R.dimen.your_radius_in_dp);
        Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap();
        Bitmap result = getRoundedBitmap(bitmap, image.getWidth(), height, radius);
        image.setImageBitmap(result);
    }
});

其中设置新的图像高度为:

public static int getImageViewHeight(Drawable drawable, ImageView imageView) {
    imageView.setImageDrawable(drawable);
    int width = drawable.getIntrinsicWidth();
    int height = 0;
    if (width > 0) {
        height = (drawable.getIntrinsicHeight() * imageView.getWidth()) / width;
        imageView.getLayoutParams().height = height;
        imageView.requestLayout();
    }
    return height;
}

然后,您应该编写一个方法来缩放图像并使其圆角。这里的width和height是位图的新维度(更小或更大)。在下面的例子中,我只圆角上的两个角。

private Bitmap getRoundedBitmap(Bitmap bitmap, int width, int height, float radius) {
    // Create scaled bitmap.
    Bitmap scaledBitmap = Bitmap.createScaledBitmap(bitmap, width, height, false);
    BitmapShader shader = new BitmapShader(scaledBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);

    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setShader(shader);

    Bitmap result = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(result);
    // First make all corners round.
    canvas.drawRoundRect(new RectF(0, 0, width, height), radius, radius, paint);
    // Then draw bottom rectangle.
    canvas.drawRect(0, height - radius, radius, height, paint);
    canvas.drawRect(width - radius, height - radius, width, height, paint);
    return result;
}

为什么不在draw()中进行剪辑?

以下是我的解决方案:

用剪切扩展RelativeLayout 将ImageView(或其他视图)放入布局中:

代码:

public class RoundRelativeLayout extends RelativeLayout {

    private final float radius;

    public RoundRelativeLayout(Context context, AttributeSet attrs) {
        super(context, attrs);

        TypedArray attrArray = context.obtainStyledAttributes(attrs,
                R.styleable.RoundRelativeLayout);
        radius = attrArray.getDimension(
                R.styleable.RoundRelativeLayout_radius, 0);
    }

    private boolean isPathValid;
    private final Path path = new Path();

    private Path getRoundRectPath() {
        if (isPathValid) {
            return path;
        }

        path.reset();

        int width = getWidth();
        int height = getHeight();
        RectF bounds = new RectF(0, 0, width, height);

        path.addRoundRect(bounds, radius, radius, Direction.CCW);
        isPathValid = true;
        return path;
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        canvas.clipPath(getRoundRectPath());
        super.dispatchDraw(canvas);
    }

    @Override
    public void draw(Canvas canvas) {
        canvas.clipPath(getRoundRectPath());
        super.draw(canvas);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        int oldWidth = getMeasuredWidth();
        int oldHeight = getMeasuredHeight();
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int newWidth = getMeasuredWidth();
        int newHeight = getMeasuredHeight();
        if (newWidth != oldWidth || newHeight != oldHeight) {
            isPathValid = false;
        }
    }

}

我使用路径在图像画布上只画角。(我需要没有位图内存分配的解决方案)

@Override
protected void onDraw(final Canvas canvas) {
    super.onDraw(canvas);

    if (!hasRoundedCorners()) return;

    mPaint.setStyle(Paint.Style.FILL);
    mPaint.setStrokeWidth(0);

    Path path = new Path();
    path.setFillType(Path.FillType.INVERSE_WINDING);
    path.addRoundRect(new RectF(0, 0, getWidth(), getHeight()), mRadius, mRadius, Path.Direction.CCW);
    canvas.drawPath(path, mPaint);
}

注意,你不应该在onDraw方法中分配任何新对象。此代码是概念验证,不应该在产品代码中这样使用

看到更多: https://medium.com/@przemek.materna/rounded-image-view-no-bitmap-reallocation-11a8b163484d

芬兰湾的科特林版:

@GlideExtension
object GamersGeekGlideExtension {

    @NonNull
    @JvmStatic
    @GlideOption
    fun roundedCorners(options: BaseRequestOptions<*>, context: Context, cornerRadius: Int): BaseRequestOptions<*> {
        val px =
            (cornerRadius * (context.resources.displayMetrics.xdpi / DisplayMetrics.DENSITY_DEFAULT)).roundToInt()
        return options.transforms(RoundedCorners(px))
    }
}

注意:Glide扩展现在需要BaseRequestOptions而不是RequestOptions。此外,它与@Sir Codesalot答案在kotlin中转换的函数相同。

尝试材质组件库并使用ShapeableImageView。 大概是这样的:

Java:

imageView=new ShapeableImageView(context);
imageView.setShapeAppearanceModel(
        imageView.getShapeAppearanceModel()
                 .toBuilder()
                 .setAllCornerSizes(20)
                 .build());

芬兰湾的科特林:

val imageView = ShapeableImageView(context)
imageView.setShapeAppearanceModel(
        imageView.getShapeAppearanceModel()
                 .toBuilder()
                 .setAllCornerSizes(20f)
                 .build())