在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

对于上面提到的乔治·沃尔特斯二世,我只是把他的答案扩展了一下,以支持不同的圆角。这可以进一步优化(一些目标矩形重叠),但不是很多。

我知道这个线程有点老了,但它是谷歌上关于如何在Android上圆角ImageViews的查询的顶级结果之一。

/**
 * Use this method to scale a bitmap and give it specific rounded corners.
 * @param context Context object used to ascertain display density.
 * @param bitmap The original bitmap that will be scaled and have rounded corners applied to it.
 * @param upperLeft Corner radius for upper left.
 * @param upperRight Corner radius for upper right.
 * @param lowerRight Corner radius for lower right.
 * @param lowerLeft Corner radius for lower left.
 * @param endWidth Width to which to scale original bitmap.
 * @param endHeight Height to which to scale original bitmap.
 * @return Scaled bitmap with rounded corners.
 */
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, float upperLeft,
        float upperRight, float lowerRight, float lowerLeft, int endWidth,
        int endHeight) {
    float densityMultiplier = context.getResources().getDisplayMetrics().density;

    // scale incoming bitmap to appropriate px size given arguments and display dpi
    bitmap = Bitmap.createScaledBitmap(bitmap, 
            Math.round(endWidth * densityMultiplier),
            Math.round(endHeight * densityMultiplier), true);

    // create empty bitmap for drawing
    Bitmap output = Bitmap.createBitmap(
            Math.round(endWidth * densityMultiplier),
            Math.round(endHeight * densityMultiplier), Config.ARGB_8888);

    // get canvas for empty bitmap
    Canvas canvas = new Canvas(output);
    int width = canvas.getWidth();
    int height = canvas.getHeight();

    // scale the rounded corners appropriately given dpi
    upperLeft *= densityMultiplier;
    upperRight *= densityMultiplier;
    lowerRight *= densityMultiplier;
    lowerLeft *= densityMultiplier;

    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setColor(Color.WHITE);

    // fill the canvas with transparency
    canvas.drawARGB(0, 0, 0, 0);

    // draw the rounded corners around the image rect. clockwise, starting in upper left.
    canvas.drawCircle(upperLeft, upperLeft, upperLeft, paint);
    canvas.drawCircle(width - upperRight, upperRight, upperRight, paint);
    canvas.drawCircle(width - lowerRight, height - lowerRight, lowerRight, paint);
    canvas.drawCircle(lowerLeft, height - lowerLeft, lowerLeft, paint);

    // fill in all the gaps between circles. clockwise, starting at top.
    RectF rectT = new RectF(upperLeft, 0, width - upperRight, height / 2);
    RectF rectR = new RectF(width / 2, upperRight, width, height - lowerRight);
    RectF rectB = new RectF(lowerLeft, height / 2, width - lowerRight, height);
    RectF rectL = new RectF(0, upperLeft, width / 2, height - lowerLeft);

    canvas.drawRect(rectT, paint);
    canvas.drawRect(rectR, paint);
    canvas.drawRect(rectB, paint);
    canvas.drawRect(rectL, paint);

    // set up the rect for the image
    Rect imageRect = new Rect(0, 0, width, height);

    // set up paint object such that it only paints on Color.WHITE
    paint.setXfermode(new AvoidXfermode(Color.WHITE, 255, AvoidXfermode.Mode.TARGET));

    // draw resized bitmap onto imageRect in canvas, using paint as configured above
    canvas.drawBitmap(bitmap, imageRect, imageRect, paint);

    return output;
}

其他回答

在glide库和RoundedBitmapDrawableFactory类的帮助下,很容易实现。您可能需要创建圆形占位符映像。

    Glide.with(context)
        .load(imgUrl)
        .asBitmap()
        .placeholder(R.drawable.placeholder)
        .error(R.drawable.placeholder)
        .into(new BitmapImageViewTarget(imgProfilePicture) {
            @Override
            protected void setResource(Bitmap resource) {
                RoundedBitmapDrawable drawable = RoundedBitmapDrawableFactory.create(context.getResources(),
                        Bitmap.createScaledBitmap(resource, 50, 50, false));
                drawable.setCornerRadius(10); //drawable.setCircular(true);
                imgProfilePicture.setImageDrawable(drawable);
            }
        });

这里使用ImageLoader

创建DisplayImageOptions:

DisplayImageOptions options = new DisplayImageOptions.Builder()
    // this will make circle, pass the width of image 
    .displayer(new RoundedBitmapDisplayer(getResources().getDimensionPixelSize(R.dimen.image_dimen_menu))) 
    .cacheOnDisc(true)
    .build();

imageLoader.displayImage(url_for_image,ImageView,options);

或者你也可以从Square上使用毕加索图书馆。

Picasso.with(mContext)
    .load(com.app.utility.Constants.BASE_URL+b.image)
    .placeholder(R.drawable.profile)
    .error(R.drawable.profile)
    .transform(new RoundedTransformation(50, 4))
    .resizeDimen(R.dimen.list_detail_image_size, R.dimen.list_detail_image_size)
    .centerCrop()
    .into(v.im_user);

你可以在这里下载RoundedTransformation文件 在这里

从材质组件库的1.2.0-alpha03版本开始,有了新的ShapeableImageView。

你可以这样使用:

<com.google.android.material.imageview.ShapeableImageView
    ...
    app:shapeAppearanceOverlay="@style/roundedImageView"
    app:srcCompat="@drawable/ic_image" />

在你的主题。xml:

<style name="roundedImageView" parent="">
    <item name="cornerFamily">rounded</item>
    <item name="cornerSize">8dp</item>
</style>

或通过编程:

float radius = getResources().getDimension(R.dimen.default_corner_radius);
imageView.setShapeAppearanceModel(imageView.getShapeAppearanceModel()
    .toBuilder()
    .setAllCorners(CornerFamily.ROUNDED,radius)
    .build());


使用jetpack compose,您可以使用RoundedCornerShape应用剪辑修饰器:

Image(
    painter = painterResource(R.drawable.xxxx),
    contentDescription = "xxxx",
    contentScale = ContentScale.Crop,            
    modifier = Modifier
        .size(64.dp)
        .clip(RoundedCornerShape(8.dp))             
)

我发现这两种方法在提出可行的解决方案时都非常有用。这是我的合成版本,它与像素无关,允许你有一些正方形的角,其余的角具有相同的半径(这是通常的用例)。 感谢以上两种解决方案:

public static Bitmap getRoundedCornerBitmap(Context context, Bitmap input, int pixels , int w , int h , boolean squareTL, boolean squareTR, boolean squareBL, boolean squareBR  ) {

    Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final float densityMultiplier = context.getResources().getDisplayMetrics().density;

    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, w, h);
    final RectF rectF = new RectF(rect);

    //make sure that our rounded corner is scaled appropriately
    final float roundPx = pixels*densityMultiplier;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);


    //draw rectangles over the corners we want to be square
    if (squareTL ){
        canvas.drawRect(0, h/2, w/2, h, paint);
    }
    if (squareTR ){
        canvas.drawRect(w/2, h/2, w, h, paint);
    }
    if (squareBL ){
        canvas.drawRect(0, 0, w/2, h/2, paint);
    }
    if (squareBR ){
        canvas.drawRect(w/2, 0, w, h/2, paint);
    }


    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    canvas.drawBitmap(input, 0,0, paint);

    return output;
}

我重写了ImageView,把这个放进去,这样我就可以用xml定义它了。 您可能想在这里添加一些super调用所做的逻辑,但我已经对其进行了注释,因为它对我的情况没有帮助。

    @Override
protected void onDraw(Canvas canvas) {
    //super.onDraw(canvas);
        Drawable drawable = getDrawable();

        Bitmap b =  ((BitmapDrawable)drawable).getBitmap() ;
        Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);

        int w = getWidth(), h = getHeight();


        Bitmap roundBitmap =  CropImageView.getRoundedCornerBitmap( getContext(), bitmap,10 , w, h , true, false,true, false);
        canvas.drawBitmap(roundBitmap, 0,0 , null);
}

希望这能有所帮助!

这里要回答的问题是: 如何在Android中创建一个圆形ImageView ?

public static Bitmap getRoundBitmap(Bitmap bitmap) {

    int min = Math.min(bitmap.getWidth(), bitmap.getHeight());

    Bitmap bitmapRounded = Bitmap.createBitmap(min, min, bitmap.getConfig());

    Canvas canvas = new Canvas(bitmapRounded);
    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
    canvas.drawRoundRect((new RectF(0.0f, 0.0f, min, min)), min/2, min/2, paint);

    return bitmapRounded;
}