在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

芬兰湾的科特林版:

@GlideExtension
object GamersGeekGlideExtension {

    @NonNull
    @JvmStatic
    @GlideOption
    fun roundedCorners(options: BaseRequestOptions<*>, context: Context, cornerRadius: Int): BaseRequestOptions<*> {
        val px =
            (cornerRadius * (context.resources.displayMetrics.xdpi / DisplayMetrics.DENSITY_DEFAULT)).roundToInt()
        return options.transforms(RoundedCorners(px))
    }
}

注意:Glide扩展现在需要BaseRequestOptions而不是RequestOptions。此外,它与@Sir Codesalot答案在kotlin中转换的函数相同。

其他回答

它可以很容易地完成下面的形状。将其作为src添加到图像中。 如果你想删除边界,只需添加你的背景颜色的边界 :-)

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item
        android:drawable="@drawable/img_area_one"
        android:bottom="5dp"
        android:left="5dp"
        android:right="5dp"
        android:top="5dp" />

    <item>
        <shape
            android:padding="10dp"
            android:shape="rectangle">
            <corners
                android:topLeftRadius="8dp"
                android:topRightRadius="8dp"
                />
            <stroke
                android:width="5dp"
                android:color="@color/white" />
        </shape>
    </item>
</layer-list> 

一个快速的xml解决方案-

<android.support.v7.widget.CardView
            android:layout_width="40dp"
            android:layout_height="40dp"
            app:cardElevation="0dp"
            app:cardCornerRadius="4dp">

    <ImageView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:id="@+id/rounded_user_image"
        android:scaleType="fitXY"/>

</android.support.v7.widget.CardView>

你可以在CardView上设置你想要的宽度,高度和半径,在ImageView上设置scaleType。

对于AndroidX,使用< AndroidX .cardview.widget. cardview >

应用一个形状到你的imageView如下所示:

<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:shape="rectangle" >
    <solid android:color="#faf5e6" />
    <stroke
        android:width="1dp"
        android:color="#808080" />
    <corners android:radius="15dp" />
    <padding
        android:bottom="5dp"
        android:left="5dp"
        android:right="5dp"
        android:top="5dp" />
</shape>

这可能对你的朋友有帮助。

我使用路径在图像画布上只画角。(我需要没有位图内存分配的解决方案)

@Override
protected void onDraw(final Canvas canvas) {
    super.onDraw(canvas);

    if (!hasRoundedCorners()) return;

    mPaint.setStyle(Paint.Style.FILL);
    mPaint.setStrokeWidth(0);

    Path path = new Path();
    path.setFillType(Path.FillType.INVERSE_WINDING);
    path.addRoundRect(new RectF(0, 0, getWidth(), getHeight()), mRadius, mRadius, Path.Direction.CCW);
    canvas.drawPath(path, mPaint);
}

注意,你不应该在onDraw方法中分配任何新对象。此代码是概念验证,不应该在产品代码中这样使用

看到更多: https://medium.com/@przemek.materna/rounded-image-view-no-bitmap-reallocation-11a8b163484d

对于上面提到的乔治·沃尔特斯二世,我只是把他的答案扩展了一下,以支持不同的圆角。这可以进一步优化(一些目标矩形重叠),但不是很多。

我知道这个线程有点老了,但它是谷歌上关于如何在Android上圆角ImageViews的查询的顶级结果之一。

/**
 * Use this method to scale a bitmap and give it specific rounded corners.
 * @param context Context object used to ascertain display density.
 * @param bitmap The original bitmap that will be scaled and have rounded corners applied to it.
 * @param upperLeft Corner radius for upper left.
 * @param upperRight Corner radius for upper right.
 * @param lowerRight Corner radius for lower right.
 * @param lowerLeft Corner radius for lower left.
 * @param endWidth Width to which to scale original bitmap.
 * @param endHeight Height to which to scale original bitmap.
 * @return Scaled bitmap with rounded corners.
 */
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, float upperLeft,
        float upperRight, float lowerRight, float lowerLeft, int endWidth,
        int endHeight) {
    float densityMultiplier = context.getResources().getDisplayMetrics().density;

    // scale incoming bitmap to appropriate px size given arguments and display dpi
    bitmap = Bitmap.createScaledBitmap(bitmap, 
            Math.round(endWidth * densityMultiplier),
            Math.round(endHeight * densityMultiplier), true);

    // create empty bitmap for drawing
    Bitmap output = Bitmap.createBitmap(
            Math.round(endWidth * densityMultiplier),
            Math.round(endHeight * densityMultiplier), Config.ARGB_8888);

    // get canvas for empty bitmap
    Canvas canvas = new Canvas(output);
    int width = canvas.getWidth();
    int height = canvas.getHeight();

    // scale the rounded corners appropriately given dpi
    upperLeft *= densityMultiplier;
    upperRight *= densityMultiplier;
    lowerRight *= densityMultiplier;
    lowerLeft *= densityMultiplier;

    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setColor(Color.WHITE);

    // fill the canvas with transparency
    canvas.drawARGB(0, 0, 0, 0);

    // draw the rounded corners around the image rect. clockwise, starting in upper left.
    canvas.drawCircle(upperLeft, upperLeft, upperLeft, paint);
    canvas.drawCircle(width - upperRight, upperRight, upperRight, paint);
    canvas.drawCircle(width - lowerRight, height - lowerRight, lowerRight, paint);
    canvas.drawCircle(lowerLeft, height - lowerLeft, lowerLeft, paint);

    // fill in all the gaps between circles. clockwise, starting at top.
    RectF rectT = new RectF(upperLeft, 0, width - upperRight, height / 2);
    RectF rectR = new RectF(width / 2, upperRight, width, height - lowerRight);
    RectF rectB = new RectF(lowerLeft, height / 2, width - lowerRight, height);
    RectF rectL = new RectF(0, upperLeft, width / 2, height - lowerLeft);

    canvas.drawRect(rectT, paint);
    canvas.drawRect(rectR, paint);
    canvas.drawRect(rectB, paint);
    canvas.drawRect(rectL, paint);

    // set up the rect for the image
    Rect imageRect = new Rect(0, 0, width, height);

    // set up paint object such that it only paints on Color.WHITE
    paint.setXfermode(new AvoidXfermode(Color.WHITE, 255, AvoidXfermode.Mode.TARGET));

    // draw resized bitmap onto imageRect in canvas, using paint as configured above
    canvas.drawBitmap(bitmap, imageRect, imageRect, paint);

    return output;
}