最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

C++

模板的语法 钻石传承问题 现代语言所拥有的标准库过多/缺乏(尽管boost也很接近)。 iostream IOStreams周围使用的语法

Python

空格是有意义的(有时) 强调关键词 有限的线程支持(至少目前) 用self代替this 空格是有意义的(有时)

其他回答

我最喜欢的是c#,但是已经有很多关于c#的答案了,所以我将选择我的下一个“最喜欢的”:

t - sql

The GO statement, and the fact that you need it for all manner of DDL/DML scripting, and the fact that it also breaks transaction semantics, making it far more difficult than it needs to be to write an atomic script, which you really need to have in order to upgrade a production database. Inconsistent semicolon semantics. 99% of the syntax doesn't need it, MERGE statement has to end with it, WITH statement has to begin with it... make up your mind! WITH CHECK CHECK / WITH NOCHECK CHECK. Uuuu-gly. Optional parameters in UDFs aren't really optional. Caller must specify DEFAULT (and don't even try using NULL instead). Compare to SPs where they are truly optional. "...may cause cycles or multiple cascade paths." HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE

以下是我不喜欢Java的一些地方(它不是我最喜欢的语言):

Generics type erasure (i.e. no reified generics) Inability to catch multiple exceptions (of different types) in a single catch block Lack of destructors (finalize() is a very poor substitute) No support for closures or treating functions as data (anonymous inner classes are a very verbose substitute) Checked exceptions in general, or more specifically, making unrecoverable exceptions checked (e.g. SQLException) No language-level support for literal collections No type-inference when constructors of generic classes are called, i.e. the type parameter(s) must be repeated on both sides of the '='

R (R- project for statistics)

糟糕透顶的字符串支撑 对于一些简单的描述任务,比如交叉表格,是非常困难的 大型数据集操作是在内存中完成的。

JavaScript:

The Object prototype can be modified. Every single object in your program gets new properties, and something probably breaks. All objects are hash maps, but it's difficult to safely use them as such. In particular, if one of your keys happens to be __proto__, you're in trouble. No object closure at function reference time. In fact, no object closure at all -- instead, this is set whenever a function is called with object notation or the new operator. Results in much confusion, particularly when creating event callbacks, because this isn't set to what the programmer expects. Corollary: calling a function without object notation or the new operator results in this being set equal to the global object, resulting in much breakage. Addition operator overloaded to also perform string concatenation, despite the two operations being fundamentally different. Results in pain when a value you expect to be a number is in fact a string. == and != operators perform type coercion. Comparisons between different types involve a list of rules that no mortal can remember in full. This is mitigated by the existence of === and !== operators. Both null and undefined exist, with subtly different, yet redundant meanings. Why? Weird syntax for setting up prototype chains. parseInt(s) expects a C-style number, so treats values with leading zeroes as octal, etc. You can at least parseInt(s, 10) but the default behaviour is confusing. No block scope. Can declare the same variable more than once. Can use a variable without declaring it, in which case it's global and probably breaks your program. with { }. Really difficult to document with JavaDoc like tools.

ActionScript / AS3

没有抽象类 没有私有构造函数(所以单例是一种hack) FP10之前没有类型化数组 Flash IDE中的编译/发布时间慢得离谱 内置函数(例如Math)的性能较慢

除此之外,它实际上是一种很好的语言——与流行的观点相反,它比JavaScript好得多,比PHP之类的语言好一百万倍。