最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Python

错误/异常在调试时是模糊的 我工作时不用 在类中使用__init__, __repr__, __str__等 不能简单地编译可执行文件(.exe或其他) 还有一件事我还没试过,但肯定会让我心烦

对于所有的c语言程序员来说,self对我来说更有意义,因为对象引用的是它的self

其他回答

C++

(除了lambda函数,我已经避免了Cpp0X中可用的东西)

不强制使用"this"访问成员变量,::GlobalFunction访问全局命名空间。 (更具体地说,算法中缺少lambda函数,将在0x thou中修复)中的所有内容 处理依赖文件/头文件和源文件 基本数据类型上的愚蠢名称(应该命名为uint8, int16等) const_cast功能

Perl 5:

All the really good stuff nowadays seems to require mod_perl, which has low availability everywhere I want to go. Some really incredible functionality can be encapsulated in modules, but what is under the hood is often fragile or frightening: source filters, typeglobs, whatever Moose is doing... DateTime is brilliant but still made some very bad design decisions (not returning a stopwatch duration when subtracting two DateTime objects) Dual-lifed modules in core and on CPAN still cause conflicts module authors still put interactive stuff in their module configuration scripts so that they can't be automatically installed

我讨厌Java(目前它是我最喜欢的语言)的五个方面,排名不分先后。

As much as I am a fan of Java Generics, there are a lot of oddities that arise from the way it was designed. As such there a myriad of annoying limitations with generics (some of which are the result of type-erasure). The way Object.clone() and the Cloneable interfaces work is totally broken. Instead of taking the high-road and making everything an object (a.la. SmallTalk), Sun wimped out created two distinct categories of data-types: Objects and primitives. As a result there are now two representations for fundamental data types and wierd curiosities such as boxing/unboxing and not being able to put primitives in a Collection. Swing is too complex. Don't get me wrong: there's a lot of cool stuff one can do with Swing but it is a great example of over-engineering. This final complaint is equally the fault of Sun and those whom have written XML libraries for Java. Java XML libraries are way too complicated. In order to simply read in an XML file, I often have to worry about what parser I am using: DOM or SAX? The APIs for each is equally confusing. Native support in the language for easily parsing/writing XML would be very nice. java.util.Date sucks. Not only is it unnecessarily complicated but all the useful methods have been deprecated (and replaced with others that increase complexity).

以下是我不喜欢Java的一些地方(它不是我最喜欢的语言):

Generics type erasure (i.e. no reified generics) Inability to catch multiple exceptions (of different types) in a single catch block Lack of destructors (finalize() is a very poor substitute) No support for closures or treating functions as data (anonymous inner classes are a very verbose substitute) Checked exceptions in general, or more specifically, making unrecoverable exceptions checked (e.g. SQLException) No language-level support for literal collections No type-inference when constructors of generic classes are called, i.e. the type parameter(s) must be repeated on both sides of the '='

JavaScript:

The Object prototype can be modified. Every single object in your program gets new properties, and something probably breaks. All objects are hash maps, but it's difficult to safely use them as such. In particular, if one of your keys happens to be __proto__, you're in trouble. No object closure at function reference time. In fact, no object closure at all -- instead, this is set whenever a function is called with object notation or the new operator. Results in much confusion, particularly when creating event callbacks, because this isn't set to what the programmer expects. Corollary: calling a function without object notation or the new operator results in this being set equal to the global object, resulting in much breakage. Addition operator overloaded to also perform string concatenation, despite the two operations being fundamentally different. Results in pain when a value you expect to be a number is in fact a string. == and != operators perform type coercion. Comparisons between different types involve a list of rules that no mortal can remember in full. This is mitigated by the existence of === and !== operators. Both null and undefined exist, with subtly different, yet redundant meanings. Why? Weird syntax for setting up prototype chains. parseInt(s) expects a C-style number, so treats values with leading zeroes as octal, etc. You can at least parseInt(s, 10) but the default behaviour is confusing. No block scope. Can declare the same variable more than once. Can use a variable without declaring it, in which case it's global and probably breaks your program. with { }. Really difficult to document with JavaDoc like tools.