让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

没有检查整个线程,所以它可能已经在这里,但是:

public static class FluentOrderingExtensions
    public class FluentOrderer<T> : IEnumerable<T>
    {
        internal List<Comparison<T>> Comparers = new List<Comparison<T>>();

        internal IEnumerable<T> Source;

        public FluentOrderer(IEnumerable<T> source)
        {
            Source = source;
        }

        #region Implementation of IEnumerable

        public IEnumerator<T> GetEnumerator()
        {
            var workingArray = Source.ToArray();
            Array.Sort(workingArray, IterativeComparison);

            foreach(var element in workingArray) yield return element;
        }

        private int IterativeComparison(T a, T b)
        {
            foreach (var comparer in Comparers)
            {
                var result = comparer(a,b);
                if(result != 0) return result;
            }
            return 0;
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        #endregion
    }

    public static FluentOrderer<T> OrderFluentlyBy<T,TResult>(this IEnumerable<T> source, Func<T,TResult> predicate) 
        where TResult : IComparable<TResult>
    {
        var result = new FluentOrderer<T>(source);
        result.Comparers.Add((a,b)=>predicate(a).CompareTo(predicate(b)));
        return result;
    }

    public static FluentOrderer<T> OrderFluentlyByDescending<T,TResult>(this IEnumerable<T> source, Func<T,TResult> predicate) 
        where TResult : IComparable<TResult>
    {
        var result = new FluentOrderer<T>(source);
        result.Comparers.Add((a,b)=>predicate(a).CompareTo(predicate(b)) * -1);
        return result;
    }

    public static FluentOrderer<T> ThenBy<T, TResult>(this FluentOrderer<T> source, Func<T, TResult> predicate)
        where TResult : IComparable<TResult>
    {
        source.Comparers.Add((a, b) => predicate(a).CompareTo(predicate(b)));
        return source;
    }

    public static FluentOrderer<T> ThenByDescending<T, TResult>(this FluentOrderer<T> source, Func<T, TResult> predicate)
        where TResult : IComparable<TResult>
    {
        source.Comparers.Add((a, b) => predicate(a).CompareTo(predicate(b)) * -1);
        return source;
    }
}

用法:

var myFluentlyOrderedList = GetABunchOfComplexObjects()
    .OrderFluentlyBy(x=>x.PropertyA)
    .ThenByDescending(x=>x.PropertyB)
    .ThenBy(x=>x.SomeMethod())
    .ThenBy(x=>SomeOtherMethodAppliedTo(x))
    .ToList();

... 当然,假设所有的谓词都返回与自身icomcomparable的类型。如果使用像MergeSort这样的稳定排序,而不是。net内置的快速排序,它会更好地工作,但它提供了类似于SQL的可读多字段排序能力(无论如何,它是方法链所能获得的最接近的功能)。您可以通过定义重载来接受比较lambda,而不是基于谓词创建它,从而扩展它以容纳非IComparable的成员。

EDIT: A little explanation, since the commenter got some upticks: this set of methods improves upon the basic OrderBy() functionality by allowing you to sort based on multiple fields in descending order of importance. A real-world example would be sorting a list of invoices by customer, then by invoice number (or invoice date). Other methods of getting the data in this order either wouldn't work (OrderBy() uses an unstable sort, so it cannot be chained) or would be inefficient and not look like it does what you're trying to do.

其他回答

我发现自己一遍又一遍地这样做……

public static bool EqualsIgnoreCase(this string a, string b)
{
    return string.Equals(a, b, StringComparison.OrdinalIgnoreCase);
}

...然后是StartsWithIgnoreCase, EndsWithIgnoreCase和ContainsIgnoreCase。

空格规范化非常有用,特别是在处理用户输入时:

namespace Extensions.String
{
    using System.Text.RegularExpressions;

    public static class Extensions
    {
        /// <summary>
        /// Normalizes whitespace in a string.
        /// Leading/Trailing whitespace is eliminated and
        /// all sequences of internal whitespace are reduced to
        /// a single SP (ASCII 0x20) character.
        /// </summary>
        /// <param name="s">The string whose whitespace is to be normalized</param>
        /// <returns>a normalized string</returns>
        public static string NormalizeWS( this string @this )
        {
            string src        = @this ?? "" ;
            string normalized = rxWS.Replace( src , m =>{
                  bool isLeadingTrailingWS = ( m.Index == 0 || m.Index+m.Length == src.Length ? true : false ) ;
                  string p                 = ( isLeadingTrailingWS ? "" : " " ) ;
                  return p ;
                }) ;

            return normalized ;

        }
        private static Regex rxWS = new Regex( @"\s+" ) ;
    }
}

将List转换为数据表

public static class DataTableConverter
{
    /// <summary>
    /// Convert a List{T} to a DataTable.
    /// </summary>
    public static DataTable ToDataTable<T>(this IList<T> items)
    {
        var tb = new DataTable(typeof(T).Name);

        PropertyInfo[] props = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance);

        foreach (PropertyInfo prop in props)
        {
            Type t = GetCoreType(prop.PropertyType);
            tb.Columns.Add(prop.Name, t);
        }

        foreach (T item in items)
        {
            var values = new object[props.Length];

            for (int i = 0; i < props.Length; i++)
            {
                values[i] = props[i].GetValue(item, null);
            }

            tb.Rows.Add(values);
        }

        return tb;
    }

    /// <summary>
    /// Determine of specified type is nullable
    /// </summary>
    public static bool IsNullable(Type t)
    {
        return !t.IsValueType || (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Nullable<>));
    }

    /// <summary>
    /// Return underlying type if type is Nullable otherwise return the type
    /// </summary>
    public static Type GetCoreType(Type t)
    {
        if (t != null && IsNullable(t))
        {
            if (!t.IsValueType)
            {
                return t;
            }
            else
            {
                return Nullable.GetUnderlyingType(t);
            }
        }
        else
        {
            return t;
        }
    }
}

用法:

    IList<MyClass> myClassList = new List<MyClass>();
    DataTable myClassDataTable = myClassList.ToDataTable();

我相信以前有人这样做过,但我发现自己经常使用这种方法(和更简单的导数):

public static bool CompareEx(this string strA, string strB, CultureInfo culture, bool ignoreCase)
{
    return string.Compare(strA, strB, ignoreCase, culture) == 0;
}

您可以以多种方式编写它,但我喜欢它,因为它非常快速地统一了比较字符串的方法,同时节省了代码行数(或代码字符)。

您可以从Random类中获得许多功能。

下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。

// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
    AlphabeticLower,
    AlphabeticUpper,
    AlphabeticAny,
    AlphanumericLower,
    AlphanumericUpper,
    AlphanumericAny,
    Numeric
}

public static class RandomExtensions {
    // 10 digits vs. 52 alphabetic characters (upper & lower);
    // probability of being numeric: 10 / 62 = 0.1612903225806452
    private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;

    // 10 digits vs. 26 alphabetic characters (upper OR lower);
    // probability of being numeric: 10 / 36 = 0.2777777777777778
    private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;

    public static bool NextBool(this Random random, double probability) {
        return random.NextDouble() <= probability;
    }

    public static bool NextBool(this Random random) {
        return random.NextDouble() <= 0.5;
    }

    public static char NextChar(this Random random, CharType mode) {
        switch (mode) {
            case CharType.AlphabeticAny:
                return random.NextAlphabeticChar();
            case CharType.AlphabeticLower:
                return random.NextAlphabeticChar(false);
            case CharType.AlphabeticUpper:
                return random.NextAlphabeticChar(true);
            case CharType.AlphanumericAny:
                return random.NextAlphanumericChar();
            case CharType.AlphanumericLower:
                return random.NextAlphanumericChar(false);
            case CharType.AlphanumericUpper:
                return random.NextAlphanumericChar(true);
            case CharType.Numeric:
                return random.NextNumericChar();
            default:
                return random.NextAlphanumericChar();
        }
    }

    public static char NextChar(this Random random) {
        return random.NextChar(CharType.AlphanumericAny);
    }

    private static char NextAlphanumericChar(this Random random, bool uppercase) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(uppercase);
    }

    private static char NextAlphanumericChar(this Random random) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextAlphabeticChar(this Random random, bool uppercase) {
        if (uppercase)
            return (char)random.Next(65, 91);
        else
            return (char)random.Next(97, 123);
    }

    private static char NextAlphabeticChar(this Random random) {
        return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextNumericChar(this Random random) {
        return (char)random.Next(48, 58);
    }

    public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
        return DateTime.FromOADate(
            random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
        );
    }

    public static DateTime NextDateTime(this Random random) {
        return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
    }

    public static double NextDouble(this Random random, double minValue, double maxValue) {
        if (maxValue < minValue)
            throw new ArgumentException("Minimum value must be less than maximum value.");

        double difference = maxValue - minValue;
        if (!double.IsInfinity(difference))
            return minValue + (random.NextDouble() * difference);

        else {
            // to avoid evaluating to Double.Infinity, we split the range into two halves:
            double halfDifference = (maxValue * 0.5) - (minValue * 0.5);

            // 50/50 chance of returning a value from the first or second half of the range
            if (random.NextBool())
                return minValue + (random.NextDouble() * halfDifference);
            else
                return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
        }
    }

    public static string NextString(this Random random, int numChars, CharType mode) {
        char[] chars = new char[numChars];

        for (int i = 0; i < numChars; ++i)
            chars[i] = random.NextChar(mode);

        return new string(chars);
    }

    public static string NextString(this Random random, int numChars) {
        return random.NextString(numChars, CharType.AlphanumericAny);
    }

    public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
        return TimeSpan.FromMilliseconds(
            random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
        );
    }

    public static TimeSpan NextTimeSpan(this Random random) {
        return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
    }
}