让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

我写过无数的扩展方法,这里有几个我觉得特别有用的。请随意执行。

public static class ControlExtenders
{
    /// <summary>
    /// Advanced version of find control.
    /// </summary>
    /// <typeparam name="T">Type of control to find.</typeparam>
    /// <param name="id">Control id to find.</param>
    /// <returns>Control of given type.</returns>
    /// <remarks>
    /// If the control with the given id is not found
    /// a new control instance of the given type is returned.
    /// </remarks>
    public static T FindControl<T>(this Control control, string id) where T : Control
    {
        // User normal FindControl method to get the control
        Control _control = control.FindControl(id);

        // If control was found and is of the correct type we return it
        if (_control != null && _control is T)
        {
            // Return new control
            return (T)_control;
        }

        // Create new control instance
        _control = (T)Activator.CreateInstance(typeof(T));

        // Add control to source control so the
        // next it is found and the value can be
        // passed on itd, remember to hide it and
        // set an ID so it can be found next time
        if (!(_control is ExtenderControlBase))
        {
            _control.Visible = false;
        }
        _control.ID = id;
        control.Controls.Add(_control);

        // Use reflection to create a new instance of the control
        return (T)_control;
    }
}

public static class GenericListExtenders
{
    /// <summary>
    /// Sorts a generic list by items properties.
    /// </summary>
    /// <typeparam name="T">Type of collection.</typeparam>
    /// <param name="list">Generic list.</param>
    /// <param name="fieldName">Field to sort data on.</param>
    /// <param name="sortDirection">Sort direction.</param>
    /// <remarks>
    /// Use this method when a dinamyc sort field is requiered. If the 
    /// sorting field is known manual sorting might improve performance.
    /// </remarks>
    public static void SortObjects<T>(this List<T> list, string fieldName, SortDirection sortDirection)
    {
        PropertyInfo propInfo = typeof(T).GetProperty(fieldName);
        if (propInfo != null)
        {
            Comparison<T> compare = delegate(T a, T b)
            {
                bool asc = sortDirection == SortDirection.Ascending;
                object valueA = asc ? propInfo.GetValue(a, null) : propInfo.GetValue(b, null);
                object valueB = asc ? propInfo.GetValue(b, null) : propInfo.GetValue(a, null);
                return valueA is IComparable ? ((IComparable)valueA).CompareTo(valueB) : 0;
            };
            list.Sort(compare);
        }
    }

    /// <summary>
    /// Creates a pagged collection from generic list.
    /// </summary>
    /// <typeparam name="T">Type of collection.</typeparam>
    /// <param name="list">Generic list.</param>
    /// <param name="sortField">Field to sort data on.</param>
    /// <param name="sortDirection">Sort direction.</param>
    /// <param name="from">Page from item index.</param>
    /// <param name="to">Page to item index.</param>
    /// <param name="copy">Creates a copy and returns a new list instead of changing the current one.</param>
    /// <returns>Pagged list collection.</returns>
    public static List<T> Page<T>(this List<T> list, string sortField, bool sortDirection, int from, int to, bool copy)
    {
        List<T> _pageList = new List<T>();

        // Copy list
        if (copy)
        {
            T[] _arrList = new T[list.Count];
            list.CopyTo(_arrList);
            _pageList = new List<T>(_arrList);
        }
        else
        {
            _pageList = list;
        }

        // Make sure there are enough items in the list
        if (from > _pageList.Count)
        {
            int diff = Math.Abs(from - to);
            from = _pageList.Count - diff;
        }
        if (to > _pageList.Count)
        {
            to = _pageList.Count;
        }

        // Sort items
        if (!string.IsNullOrEmpty(sortField))
        {
            SortDirection sortDir = SortDirection.Descending;
            if (!sortDirection) sortDir = SortDirection.Ascending;
            _pageList.SortObjects(sortField, sortDir);
        }

        // Calculate max number of items per page
        int count = to - from;
        if (from + count > _pageList.Count) count -= (from + count) - _pageList.Count;

        // Get max number of items per page
        T[] pagged = new T[count];
        _pageList.CopyTo(from, pagged, 0, count);

        // Return pagged items
        return new List<T>(pagged);
    }

    /// <summary>
    /// Shuffle's list items.
    /// </summary>
    /// <typeparam name="T">List type.</typeparam>
    /// <param name="list">Generic list.</param>
    public static void Shuffle<T>(this List<T> list)
    {
        Random rng = new Random();
        for (int i = list.Count - 1; i > 0; i--)
        {
            int swapIndex = rng.Next(i + 1);
            if (swapIndex != i)
            {
                T tmp = list[swapIndex];
                list[swapIndex] = list[i];
                list[i] = tmp;
            }
        }
    }

    /// <summary>
    /// Converts generic List to DataTable.
    /// </summary>
    /// <typeparam name="T">Type.</typeparam>
    /// <param name="list">Generic list.</param>
    /// <param name="columns">Name of the columns to copy to the DataTable.</param>
    /// <returns>DataTable.</returns>
    public static DataTable ToDataTable<T>(this List<T> list, string[] columns)
    {
        List<string> _columns = new List<string>(columns);
        DataTable dt = new DataTable();

        foreach (PropertyInfo info in typeof(T).GetProperties())
        {
            if (_columns.Contains(info.Name) || columns == null)
            {
                dt.Columns.Add(new DataColumn(info.Name, info.PropertyType));
            }
        }
        foreach (T t in list)
        {
            DataRow row = dt.NewRow();
            foreach (PropertyInfo info in typeof(T).GetProperties())
            {
                if (_columns.Contains(info.Name) || columns == null)
                {
                    row[info.Name] = info.GetValue(t, null);
                }
            }
            dt.Rows.Add(row);
        }
        return dt;
    }
}

public static class DateTimeExtenders
{
    /// <summary>
    /// Returns number of month from a string representation.
    /// </summary>
    /// <returns>Number of month.</returns>
    public static int MonthToNumber(this DateTime datetime, string month)
    {
        month = month.ToLower();
        for (int i = 1; i <= 12; i++)
        {
            DateTime _dt = DateTime.Parse("1." + i + ".2000");
            string _month = CultureInfo.InvariantCulture.DateTimeFormat.GetMonthName(i).ToLower();
            if (_month == month)
            {
                return i;
            }
        }
        return 0;
    }

    /// <summary>
    /// Returns month name from month number.
    /// </summary>
    /// <returns>Name of month.</returns>
    public static string MonthToName(this DateTime datetime, int month)
    {
        for (int i = 1; i <= 12; i++)
        {
            if (i == month)
            {
                return CultureInfo.InvariantCulture.DateTimeFormat.GetMonthName(i);
            }
        }
        return "";
    }
}

public static class ObjectExtender
{
    public static object CloneBinary<T>(this T originalObject)
    {
        using (var stream = new System.IO.MemoryStream())
        {
            BinaryFormatter binaryFormatter = new BinaryFormatter();
            binaryFormatter.Serialize(stream, originalObject);
            stream.Position = 0;
            return (T)binaryFormatter.Deserialize(stream);
        }
    }

    public static object CloneObject(this object obj)
    {
        using (MemoryStream memStream = new MemoryStream())
        {
            BinaryFormatter binaryFormatter = new BinaryFormatter(null, new StreamingContext(StreamingContextStates.Clone));
            binaryFormatter.Serialize(memStream, obj);
            memStream.Position = 0;
            return binaryFormatter.Deserialize(memStream);
        }
    }
}

public static class StringExtenders
{
    /// <summary>
    /// Returns string as unit.
    /// </summary>
    /// <param name="value">Value.</param>
    /// <returns>Unit</returns>
    public static Unit ToUnit(this string value)
    {
        // Return empty unit
        if (string.IsNullOrEmpty(value))
            return Unit.Empty;

        // Trim value
        value = value.Trim();

        // Return pixel unit
        if (value.EndsWith("px"))
        {
            // Set unit type
            string _int = value.Replace("px", "");

            // Try parsing to int
            double _val = 0;
            if (!double.TryParse(_int, out _val))
            {
                // Invalid value
                return Unit.Empty;
            }

            // Return unit
            return new Unit(_val, UnitType.Pixel);
        }

        // Return percent unit
        if (value.EndsWith("%"))
        {
            // Set unit type
            string _int = value.Replace("%", "");

            // Try parsing to int
            double _val = 0;
            if (!double.TryParse(_int, out _val))
            {
                // Invalid value
                return Unit.Empty;
            }

            // Return unit
            return new Unit(_val, UnitType.Percentage);
        }

        // No match found
        return new Unit();
    }

    /// <summary>
    /// Returns alternative string if current string is null or empty.
    /// </summary>
    /// <param name="str"></param>
    /// <param name="alternative"></param>
    /// <returns></returns>
    public static string Alternative(this string str, string alternative)
    {
        if (string.IsNullOrEmpty(str)) return alternative;
        return str;
    }

    /// <summary>
    /// Removes all HTML tags from string.
    /// </summary>
    /// <param name="html">String containing HTML tags.</param>
    /// <returns>String with no HTML tags.</returns>
    public static string StripHTML(this string html)
    {
        string nohtml = Regex.Replace(html, "<(.|\n)*?>", "");
        nohtml = nohtml.Replace("\r\n", "").Replace("\n", "").Replace("&nbsp;", "").Trim();
        return nohtml;
    }
}

第一个是我最喜欢的,因为它可以代替:

Control c = this.FindControl("tbName");
if (c != null)
{
    // Do something with c
    customer.Name = ((TextBox)c).Text;
}

用这个:

TextBox c = this.FindControl<TextBox>("tbName");
customer.Name = c.Text;

设置默认字符串值:

string str = "";
if (string.IsNullOrEmpty(str))
{
    str = "I'm empty!";
}

就变成:

str = str.Alternative("I'm empty!");

其他回答

您可以从Random类中获得许多功能。

下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。

// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
    AlphabeticLower,
    AlphabeticUpper,
    AlphabeticAny,
    AlphanumericLower,
    AlphanumericUpper,
    AlphanumericAny,
    Numeric
}

public static class RandomExtensions {
    // 10 digits vs. 52 alphabetic characters (upper & lower);
    // probability of being numeric: 10 / 62 = 0.1612903225806452
    private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;

    // 10 digits vs. 26 alphabetic characters (upper OR lower);
    // probability of being numeric: 10 / 36 = 0.2777777777777778
    private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;

    public static bool NextBool(this Random random, double probability) {
        return random.NextDouble() <= probability;
    }

    public static bool NextBool(this Random random) {
        return random.NextDouble() <= 0.5;
    }

    public static char NextChar(this Random random, CharType mode) {
        switch (mode) {
            case CharType.AlphabeticAny:
                return random.NextAlphabeticChar();
            case CharType.AlphabeticLower:
                return random.NextAlphabeticChar(false);
            case CharType.AlphabeticUpper:
                return random.NextAlphabeticChar(true);
            case CharType.AlphanumericAny:
                return random.NextAlphanumericChar();
            case CharType.AlphanumericLower:
                return random.NextAlphanumericChar(false);
            case CharType.AlphanumericUpper:
                return random.NextAlphanumericChar(true);
            case CharType.Numeric:
                return random.NextNumericChar();
            default:
                return random.NextAlphanumericChar();
        }
    }

    public static char NextChar(this Random random) {
        return random.NextChar(CharType.AlphanumericAny);
    }

    private static char NextAlphanumericChar(this Random random, bool uppercase) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(uppercase);
    }

    private static char NextAlphanumericChar(this Random random) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextAlphabeticChar(this Random random, bool uppercase) {
        if (uppercase)
            return (char)random.Next(65, 91);
        else
            return (char)random.Next(97, 123);
    }

    private static char NextAlphabeticChar(this Random random) {
        return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextNumericChar(this Random random) {
        return (char)random.Next(48, 58);
    }

    public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
        return DateTime.FromOADate(
            random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
        );
    }

    public static DateTime NextDateTime(this Random random) {
        return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
    }

    public static double NextDouble(this Random random, double minValue, double maxValue) {
        if (maxValue < minValue)
            throw new ArgumentException("Minimum value must be less than maximum value.");

        double difference = maxValue - minValue;
        if (!double.IsInfinity(difference))
            return minValue + (random.NextDouble() * difference);

        else {
            // to avoid evaluating to Double.Infinity, we split the range into two halves:
            double halfDifference = (maxValue * 0.5) - (minValue * 0.5);

            // 50/50 chance of returning a value from the first or second half of the range
            if (random.NextBool())
                return minValue + (random.NextDouble() * halfDifference);
            else
                return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
        }
    }

    public static string NextString(this Random random, int numChars, CharType mode) {
        char[] chars = new char[numChars];

        for (int i = 0; i < numChars; ++i)
            chars[i] = random.NextChar(mode);

        return new string(chars);
    }

    public static string NextString(this Random random, int numChars) {
        return random.NextString(numChars, CharType.AlphanumericAny);
    }

    public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
        return TimeSpan.FromMilliseconds(
            random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
        );
    }

    public static TimeSpan NextTimeSpan(this Random random) {
        return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
    }
}

ThrowIfArgumentIsNull是做空检查的好方法,我们都应该这样做。

public static class Extensions
{
    public static void ThrowIfArgumentIsNull<T>(this T obj, string parameterName) where T : class
    {
        if (obj == null) throw new ArgumentNullException(parameterName + " not allowed to be null");
    }
}

下面是使用它的方法,它适用于您的命名空间中的所有类或任何您使用该命名空间的地方。

internal class Test
{
    public Test(string input1)
    {
        input1.ThrowIfArgumentIsNull("input1");
    }
}

在CodePlex项目上使用这段代码是可以的。

public static bool In<T>(this T source, params T[] list)
{
  if(null==source) throw new ArgumentNullException("source");
  return list.Contains(source);
}

允许我替换:

if(reallyLongIntegerVariableName == 1 || 
    reallyLongIntegerVariableName == 6 || 
    reallyLongIntegerVariableName == 9 || 
    reallyLongIntegerVariableName == 11)
{
  // do something....
}

and

if(reallyLongStringVariableName == "string1" || 
    reallyLongStringVariableName == "string2" || 
    reallyLongStringVariableName == "string3")
{
  // do something....
}

and

if(reallyLongMethodParameterName == SomeEnum.Value1 || 
    reallyLongMethodParameterName == SomeEnum.Value2 || 
    reallyLongMethodParameterName == SomeEnum.Value3 || 
    reallyLongMethodParameterName == SomeEnum.Value4)
{
  // do something....
}

:

if(reallyLongIntegerVariableName.In(1,6,9,11))
{
      // do something....
}

and

if(reallyLongStringVariableName.In("string1","string2","string3"))
{
      // do something....
}

and

if(reallyLongMethodParameterName.In(SomeEnum.Value1, SomeEnum.Value2, SomeEnum.Value3, SomeEnum.Value4)
{
  // do something....
}

下面是我经常使用的演示格式。

public static string ToTitleCase(this string mText)
{
    if (mText == null) return mText;

    System.Globalization.CultureInfo cultureInfo = System.Threading.Thread.CurrentThread.CurrentCulture;
    System.Globalization.TextInfo textInfo = cultureInfo.TextInfo;

    // TextInfo.ToTitleCase only operates on the string if is all lower case, otherwise it returns the string unchanged.
    return textInfo.ToTitleCase(mText.ToLower());
}

http://www.codeplex.com/linqext/