enum Suit: String {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

例如,我怎么做这样的事情:

for suit in Suit {
    // do something with suit
    print(suit.rawValue)
}

结果示例:

♠
♥
♦
♣

当前回答

该解决方案在可读性和可维护性之间取得了适当的平衡。

struct Card {

    // ...

    static func deck() -> Card[] {
        var deck = Card[]()
        for rank in Rank.Ace.toRaw()...Rank.King.toRaw() {
            for suit in [Suit.Spades, .Hearts, .Clubs, .Diamonds] {
                let card = Card(rank: Rank.fromRaw(rank)!, suit: suit)
                deck.append(card)
            }
        }
    return deck
    }
}

let deck = Card.deck()

其他回答

对不起,我的回答是具体到我如何在我需要做的事情中使用这篇文章。对于那些无意中遇到这个问题的人,寻找一种方法在枚举中找到一个case,这是一种方法(Swift 2新增):

编辑:小写驼峰现在是Swift 3 enum值的标准

// From apple docs: If the raw-value type is specified as String and you don’t assign values to the cases explicitly, each unassigned case is implicitly assigned a string with the same text as the name of that case.

enum Theme: String
    {
    case white, blue, green, lavender, grey
    }

func loadTheme(theme: String)
    {
    // this checks the string against the raw value of each enum case (note that the check could result in a nil value, since it's an optional, which is why we introduce the if/let block
    if let testTheme = Theme(rawValue: theme)
        {
        // testTheme is guaranteed to have an enum value at this point
        self.someOtherFunction(testTheme)
        }
    }

对于那些对枚举感到疑惑的人来说,本页上给出的答案包括一个包含所有枚举值的数组的静态var/let是正确的。最新的苹果tvOS示例代码包含了完全相同的技术。

也就是说,他们应该在语言中构建一个更方便的机制(苹果,你在听吗?)

更新到Swift 2.2+

func iterateEnum<T: Hashable>(_: T.Type) -> AnyGenerator<T> {
    var i = 0
    return AnyGenerator {
        let next = withUnsafePointer(&i) {
            UnsafePointer<T>($0).memory
        }
        if next.hashValue == i {
            i += 1
            return next
        } else {
            return nil
        }
    }
}

它更新了Swift 2.2表单@Kametrixom的答案

Swift 3.0+(非常感谢@Philip)

func iterateEnum<T: Hashable>(_: T.Type) -> AnyIterator<T> {
    var i = 0
    return AnyIterator {
        let next = withUnsafePointer(&i) {
            UnsafePointer<T>($0).pointee
        }
        if next.hashValue == i {
            i += 1
            return next
        } else {
            return nil
        }
    }
}

在Swift 3中,当底层枚举有rawValue时,你可以实现Strideable协议。优点是不像其他建议那样创建值数组,并且标准的Swift“for in”循环工作,这是一个很好的语法。

// "Int" to get rawValue, and Strideable so we can iterate
enum MyColorEnum: Int, Strideable {
    case Red
    case Green
    case Blue
    case Black

    // required by Strideable
    typealias Stride = Int

    func advanced(by n:Stride) -> MyColorEnum {
        var next = self.rawValue + n
        if next > MyColorEnum.Black.rawValue {
            next = MyColorEnum.Black.rawValue
        }
        return MyColorEnum(rawValue: next)!
    }

    func distance(to other: MyColorEnum) -> Int {
        return other.rawValue - self.rawValue
    }

    // just for printing
    func simpleDescription() -> String {
        switch self {
        case .Red: return "Red"
        case .Green: return "Green"
        case .Blue: return "Blue"
        case .Black: return "Black"
        }
    }
}

// this is how you use it:
for i in MyColorEnum.Red ... MyColorEnum.Black {
    print("ENUM: \(i)")
}

您可以通过实现ForwardIndexType协议来迭代枚举。

ForwardIndexType协议要求您定义一个继任者()函数来逐级遍历元素。

enum Rank: Int, ForwardIndexType {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King

    // ... other functions

    // Option 1 - Figure it out by hand
    func successor() -> Rank {
        switch self {
            case .Ace:
              return .Two
            case .Two:
              return .Three

            // ... etc.

            default:
              return .King
        }
    }

    // Option 2 - Define an operator!
    func successor() -> Rank {
        return self + 1
    }
}

// NOTE: The operator is defined OUTSIDE the class
func + (left: Rank, right: Int) -> Rank {
    // I'm using to/from raw here, but again, you can use a case statement
    // or whatever else you can think of

    return left == .King ? .King : Rank(rawValue: left.rawValue + right)!
}

在开或闭范围内迭代(..<或…)将在内部调用继任者()函数,允许你这样写:

// Under the covers, successor(Rank.King) and successor(Rank.Ace) are called to establish limits
for r in Rank.Ace...Rank.King {
    // Do something useful
}

下面是我用来迭代枚举和从一个枚举提供多个值类型的方法

enum IterateEnum: Int {
    case Zero
    case One
    case Two
    case Three
    case Four
    case Five
    case Six
    case Seven

    //tuple allows multiple values to be derived from the enum case, and
    //since it is using a switch with no default, if a new case is added,
    //a compiler error will be returned if it doesn't have a value tuple set
    var value: (french: String, spanish: String, japanese: String) {
        switch self {
        case .Zero: return (french: "zéro", spanish: "cero", japanese: "nuru")
        case .One: return (french: "un", spanish: "uno", japanese: "ichi")
        case .Two: return (french: "deux", spanish: "dos", japanese: "ni")
        case .Three: return (french: "trois", spanish: "tres", japanese: "san")
        case .Four: return (french: "quatre", spanish: "cuatro", japanese: "shi")
        case .Five: return (french: "cinq", spanish: "cinco", japanese: "go")
        case .Six: return (french: "six", spanish: "seis", japanese: "roku")
        case .Seven: return (french: "sept", spanish: "siete", japanese: "shichi")
        }
    }

    //Used to iterate enum or otherwise access enum case by index order.
    //Iterate by looping until it returns nil
    static func item(index: Int) -> IterateEnum? {
        return IterateEnum.init(rawValue: index)
    }

    static func numberFromSpanish(number: String) -> IterateEnum? {
        return findItem { $0.value.spanish == number }
    }

    //use block to test value property to retrieve the enum case        
    static func findItem(predicate: ((_: IterateEnum) -> Bool)) -> IterateEnum? {

        var enumIndex: Int = -1
        var enumCase: IterateEnum?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = IterateEnum.item(index: enumIndex)

            if let eCase = enumCase {

                if predicate(eCase) {
                    return eCase
                }
            }
        } while enumCase != nil
        return nil
    }
}

var enumIndex: Int = -1
var enumCase: IterateEnum?

// Iterate until item returns nil
repeat {
    enumIndex += 1
    enumCase = IterateEnum.item(index: enumIndex)
    if let eCase = enumCase {
        print("The number \(eCase) in french: \(eCase.value.french), spanish: \(eCase.value.spanish), japanese: \(eCase.value.japanese)")
    }
} while enumCase != nil

print("Total of \(enumIndex) cases")

let number = IterateEnum.numberFromSpanish(number: "siete")

print("siete in japanese: \((number?.value.japanese ?? "Unknown"))")

输出如下:

法语中的数字Zero: zéro,西班牙语中的数字cero,日语中的数字nuru 数字一在法语中是un,西班牙语中是uno,日语中是ichi 法语中的数字2是deux,西班牙语中的数字2是dos,日语中的数字2是ni 法语中的“三”是“trois”,西班牙语中的“tres”,日语中的“san” 法语中的“四”是quatre,西班牙语中的“四”是cuatro,日语中的“四”是shi 数字五在法语中是cinq,西班牙语中是cinco,日语中是go 数字6在法语中是Six,西班牙语是seis,日语是roku 法语中的数字“七”是“sept”,西班牙语中的“siete”,日语中的“shichi”

共8例

Siete在日语中的意思是:shichi


更新

我最近创建了一个协议来处理枚举。该协议需要一个Int原始值的enum:

protocol EnumIteration {

    //Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil

    static func item(index:Int) -> Self?
    static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {
    static func findItem(predicate:((enumCase:Self)->Bool)) -> Self?
    static func count() -> Int
}

extension EnumIteration where Self: RawRepresentable, Self.RawValue == Int {

    //Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil
    static func item(index:Int) -> Self? {
        return Self.init(rawValue: index)
    }

    static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {

        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)

            if let eCase = enumCase {
                item(index: enumIndex, enumCase: eCase)
            }
        } while enumCase != nil
        completion?()
    }

    static func findItem(predicate:((enumCase:Self)->Bool)) -> Self? {

        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)

            if let eCase = enumCase {

                if predicate(enumCase:eCase) {
                    return eCase
                }
            }
        } while enumCase != nil
        return nil
    }

    static func count() -> Int {
        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)
        } while enumCase != nil

        //last enumIndex (when enumCase == nil) is equal to the enum count
        return enumIndex
    }
}