enum Suit: String {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

例如,我怎么做这样的事情:

for suit in Suit {
    // do something with suit
    print(suit.rawValue)
}

结果示例:

♠
♥
♦
♣

当前回答

enum Rank: Int
{
    case Ace = 0
    case Two, Three, Four, Five, Six, Seve, Eight, Nine, Ten
    case Jack, Queen, King
    case Count
}

enum Suit : Int
{
    case Spades = 0
    case Hearts, Diamonds, Clubs
    case Count
}

struct Card
{
    var rank:Rank
    var suit:Suit
}

class Test
{
    func makeDeck() -> Card[]
    {
        let suitsCount:Int = Suit.Count.toRaw()
        let rankCount:Int = Rank.Count.toRaw()
        let repeatedCard:Card = Card(rank:Rank.Ace, suit:Suit.Spades)
        let deck:Card[] = Card[](count:suitsCount*rankCount, repeatedValue:repeatedCard)

        for i:Int in 0..rankCount
        {
            for j:Int in 0..suitsCount
            {
                deck[i*suitsCount+j] = Card(rank: Rank.fromRaw(i)!, suit: Suit.fromRaw(j)!)
            }
        }
        return deck
    }
}

根据Rick的回答:这要快5倍

其他回答

它花了我一点,而不仅仅是一个方法在结构像swift书调用,但我在枚举中设置了下一个函数。我会使用一个协议,我不知道为什么,但有秩设置为int混乱。

enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King
    func simpleDescription() -> String {
        switch self {
        case .Ace:
            return "ace"
        case .Jack:
            return "jack"
        case .Queen:
            return "Queen"
        case .King:
            return "King"
        default:
            return String(self.toRaw())
        }
    }
    mutating func next() -> Rank {
        var rank = self
        var rawrank = rank.toRaw()
        var nrank: Rank = self
        rawrank = rawrank + 1
        if let newRank = Rank.fromRaw(rawrank) {
            println("\(newRank.simpleDescription())")
            nrank = newRank
        } else {
            return self
        }
        return nrank
    }
}

enum Suit {
    case Spades, Hearts, Diamonds, Clubs
    func color() -> String {
        switch self {
        case .Spades, .Clubs:
            return "black"
        default:
            return "red"
        }
    }
    func simpleDescription() -> String {
        switch self {
        case .Spades:
            return "spades"
        case .Hearts:
            return "hearts"
        case .Diamonds:
            return "diamonds"
        case .Clubs:
            return "clubs"
        }
    }
    mutating func next() -> Suit {
        switch self {
        case .Spades:
            return Hearts
        case .Hearts:
            return Diamonds
        case .Diamonds:
            return Clubs
        case .Clubs:
            return Spades
        }
    }
}

struct Card {
    var rank: Rank
    var suit: Suit
    func deck() -> Card[] {
        var tRank = self.rank
        var tSuit = self.suit
        let tcards = 52 // we start from 0
        var cards: Card[] = []
        for i in 0..tcards {
            var card = Card(rank: tRank, suit: tSuit)
            cards.append(card)
            tRank = tRank.next()
            tSuit = tSuit.next()
        }
        return cards
    }
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }
}

var card = Card(rank: .Ace, suit: .Spades)
var deck = card.deck()

我使用了一些常识,但这可以通过将花色乘以等级来轻松纠正(如果你没有使用标准的桥牌,你必须相应地改变枚举,如果基本上只是通过不同的枚举进行步骤)。为了节省时间,我使用了ranks rawValues,如果你愿意,你也可以为西装做同样的事情。然而,这个例子没有它,所以我决定在不改变suit rawValue的情况下找出它

这看起来像一个黑客,但如果你使用原始值,你可以这样做

enum Suit: Int {  
    case Spades = 0, Hearts, Diamonds, Clubs  
 ...  
}  

var suitIndex = 0  
while var suit = Suit.fromRaw(suitIndex++) {  
   ...  
}  

如果您仍然想为Rank和Suit使用枚举,这里有一个不那么神秘的例子。如果您想使用for-in循环遍历每个对象,只需将它们收集到一个Array中。

标准52张牌的例子:

enum Rank: Int {
    case Ace = 1, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King
    func name() -> String {
        switch self {
        case .Ace:
            return "ace"
        case .Jack:
            return "jack"
        case .Queen:
            return "queen"
        case .King:
            return "king"
        default:
            return String(self.toRaw())
        }
    }
}

enum Suit: Int {
    case Diamonds = 1, Clubs, Hearts, Spades
    func name() -> String {
        switch self {
        case .Diamonds:
            return "diamonds"
        case .Clubs:
            return "clubs"
        case .Hearts:
            return "hearts"
        case .Spades:
            return "spades"
        default:
            return "NOT A VALID SUIT"
        }
    }
}

let Ranks = [
    Rank.Ace,
    Rank.Two,
    Rank.Three,
    Rank.Four,
    Rank.Five,
    Rank.Six,
    Rank.Seven,
    Rank.Eight,
    Rank.Nine,
    Rank.Ten,
    Rank.Jack,
    Rank.Queen,
    Rank.King
]

let Suits = [
    Suit.Diamonds,
    Suit.Clubs,
    Suit.Hearts,
    Suit.Spades
]


class Card {
    var rank: Rank
    var suit: Suit

    init(rank: Rank, suit: Suit) {
        self.rank = rank
        self.suit = suit
    }
}

class Deck {
    var cards = Card[]()

    init() {
        for rank in Ranks {
            for suit in Suits {
                cards.append(Card(rank: rank, suit: suit))
            }
        }
    }
}

var myDeck = Deck()
myDeck.cards.count  // => 52

你可以试着像这样列举

enum Planet: String {
    case Mercury
    case Venus
    case Earth
    case Mars

    static var enumerate: [Planet] {
        var a: [Planet] = []
        switch Planet.Mercury {
            case .Mercury: a.append(.Mercury); fallthrough
            case .Venus: a.append(.Venus); fallthrough
            case .Earth: a.append(.Earth); fallthrough
            case .Mars: a.append(.Mars)
        }
    return a
    }
}

Planet.enumerate // [Mercury, Venus, Earth, Mars]

更新到Swift 2.2+

func iterateEnum<T: Hashable>(_: T.Type) -> AnyGenerator<T> {
    var i = 0
    return AnyGenerator {
        let next = withUnsafePointer(&i) {
            UnsafePointer<T>($0).memory
        }
        if next.hashValue == i {
            i += 1
            return next
        } else {
            return nil
        }
    }
}

它更新了Swift 2.2表单@Kametrixom的答案

Swift 3.0+(非常感谢@Philip)

func iterateEnum<T: Hashable>(_: T.Type) -> AnyIterator<T> {
    var i = 0
    return AnyIterator {
        let next = withUnsafePointer(&i) {
            UnsafePointer<T>($0).pointee
        }
        if next.hashValue == i {
            i += 1
            return next
        } else {
            return nil
        }
    }
}