enum Suit: String {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

例如,我怎么做这样的事情:

for suit in Suit {
    // do something with suit
    print(suit.rawValue)
}

结果示例:

♠
♥
♦
♣

当前回答

编辑: 快速进化提案SE-0194枚举案例派生集合为这个问题提出了一个水平的解决方案。我们在Swift 4.2和更新版本中看到了它。该提案还指出了一些变通方法,这些方法与这里已经提到的一些方法类似,但可能会很有趣。

为了完整起见,我也会保留我原来的职位。


这是基于@Peymmankh的回答的另一种方法,适用于Swift 3。

public protocol EnumCollection: Hashable {}

extension EnumCollection {

public static func allValues() -> [Self] {
    typealias S = Self

    let retVal = AnySequence { () -> AnyIterator<S> in
        var raw = 0
        return AnyIterator {
            let current = withUnsafePointer(to: &raw) {
                 $0.withMemoryRebound(to: S.self, capacity: 1) { $0.pointee }
            }
            guard current.hashValue == raw else { return nil }
            raw += 1
            return current
        }
    }

    return [S](retVal)
}

其他回答

与@Kametrixom的答案在这里,我相信返回一个数组将比返回AnySequence更好,因为你可以访问所有数组的好东西,如计数等。

以下是改写后的内容:

public protocol EnumCollection : Hashable {}
extension EnumCollection {
    public static func allValues() -> [Self] {
        typealias S = Self
        let retVal = AnySequence { () -> AnyGenerator<S> in
            var raw = 0
            return AnyGenerator {
                let current : Self = withUnsafePointer(&raw) { UnsafePointer($0).memory }
                guard current.hashValue == raw else { return nil }
                raw += 1
                return current
            }
        }

        return [S](retVal)
    }
}

其他的解决方法都是可行的,但它们都假设了可能的等级和花色的数量,或者第一和最后的等级是什么。的确,在可预见的未来,一副纸牌的布局可能不会有太大变化。然而,一般来说,编写尽可能少假设的代码会更简洁。我的解决方案:

我已经在Suit枚举中添加了一个原始类型,所以我可以使用Suit(rawValue:)来访问Suit案例:

enum Suit: Int {
    case Spades = 1
    case Hearts, Diamonds, Clubs
    func simpleDescription() -> String {
        switch self {
            case .Spades:
                return "spades"
            case .Hearts:
                return "hearts"
            case .Diamonds:
                return "diamonds"
            case .Clubs:
                return "clubs"
        }
    }
    func color() -> String {
        switch self {
        case .Spades:
            return "black"
        case .Clubs:
            return "black"
        case .Diamonds:
            return "red"
        case .Hearts:
            return "red"
        }
    }
}

enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King
    func simpleDescription() -> String {
        switch self {
            case .Ace:
                return "ace"
            case .Jack:
                return "jack"
            case .Queen:
                return "queen"
            case .King:
                return "king"
            default:
                return String(self.rawValue)
        }
    }
}

在Card的createDeck()方法实现的下面。init(rawValue:)是一个可失败的初始化式,返回一个可选值。通过在两个while语句中展开并检查它的值,不需要假设Rank或Suit情况的数量:

struct Card {
    var rank: Rank
    var suit: Suit
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }
    func createDeck() -> [Card] {
        var n = 1
        var deck = [Card]()
        while let rank = Rank(rawValue: n) {
            var m = 1
            while let suit = Suit(rawValue: m) {
                deck.append(Card(rank: rank, suit: suit))
                m += 1
            }
            n += 1
        }
        return deck
    }
}

下面是如何调用createDeck方法:

let card = Card(rank: Rank.Ace, suit: Suit.Clubs)
let deck = card.createDeck()

在Swift中,枚举类型可以像EnumType一样访问。案例:

let tableView = UITableView(frame: self.view. view)UITableViewStyle.Plain)

大多数情况下,只有当您有几个选项可以使用,并且确切地知道在每个选项上要做什么时,才会使用枚举类型。

在处理枚举类型时,使用for-in结构没有太大意义。

你可以这样做,例如:

func sumNumbers(numbers : Int...) -> Int {
    var sum = 0

    for number in numbers{
        sum += number
    }

    return sum
}

下面是我用来迭代枚举和从一个枚举提供多个值类型的方法

enum IterateEnum: Int {
    case Zero
    case One
    case Two
    case Three
    case Four
    case Five
    case Six
    case Seven

    //tuple allows multiple values to be derived from the enum case, and
    //since it is using a switch with no default, if a new case is added,
    //a compiler error will be returned if it doesn't have a value tuple set
    var value: (french: String, spanish: String, japanese: String) {
        switch self {
        case .Zero: return (french: "zéro", spanish: "cero", japanese: "nuru")
        case .One: return (french: "un", spanish: "uno", japanese: "ichi")
        case .Two: return (french: "deux", spanish: "dos", japanese: "ni")
        case .Three: return (french: "trois", spanish: "tres", japanese: "san")
        case .Four: return (french: "quatre", spanish: "cuatro", japanese: "shi")
        case .Five: return (french: "cinq", spanish: "cinco", japanese: "go")
        case .Six: return (french: "six", spanish: "seis", japanese: "roku")
        case .Seven: return (french: "sept", spanish: "siete", japanese: "shichi")
        }
    }

    //Used to iterate enum or otherwise access enum case by index order.
    //Iterate by looping until it returns nil
    static func item(index: Int) -> IterateEnum? {
        return IterateEnum.init(rawValue: index)
    }

    static func numberFromSpanish(number: String) -> IterateEnum? {
        return findItem { $0.value.spanish == number }
    }

    //use block to test value property to retrieve the enum case        
    static func findItem(predicate: ((_: IterateEnum) -> Bool)) -> IterateEnum? {

        var enumIndex: Int = -1
        var enumCase: IterateEnum?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = IterateEnum.item(index: enumIndex)

            if let eCase = enumCase {

                if predicate(eCase) {
                    return eCase
                }
            }
        } while enumCase != nil
        return nil
    }
}

var enumIndex: Int = -1
var enumCase: IterateEnum?

// Iterate until item returns nil
repeat {
    enumIndex += 1
    enumCase = IterateEnum.item(index: enumIndex)
    if let eCase = enumCase {
        print("The number \(eCase) in french: \(eCase.value.french), spanish: \(eCase.value.spanish), japanese: \(eCase.value.japanese)")
    }
} while enumCase != nil

print("Total of \(enumIndex) cases")

let number = IterateEnum.numberFromSpanish(number: "siete")

print("siete in japanese: \((number?.value.japanese ?? "Unknown"))")

输出如下:

法语中的数字Zero: zéro,西班牙语中的数字cero,日语中的数字nuru 数字一在法语中是un,西班牙语中是uno,日语中是ichi 法语中的数字2是deux,西班牙语中的数字2是dos,日语中的数字2是ni 法语中的“三”是“trois”,西班牙语中的“tres”,日语中的“san” 法语中的“四”是quatre,西班牙语中的“四”是cuatro,日语中的“四”是shi 数字五在法语中是cinq,西班牙语中是cinco,日语中是go 数字6在法语中是Six,西班牙语是seis,日语是roku 法语中的数字“七”是“sept”,西班牙语中的“siete”,日语中的“shichi”

共8例

Siete在日语中的意思是:shichi


更新

我最近创建了一个协议来处理枚举。该协议需要一个Int原始值的enum:

protocol EnumIteration {

    //Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil

    static func item(index:Int) -> Self?
    static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {
    static func findItem(predicate:((enumCase:Self)->Bool)) -> Self?
    static func count() -> Int
}

extension EnumIteration where Self: RawRepresentable, Self.RawValue == Int {

    //Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil
    static func item(index:Int) -> Self? {
        return Self.init(rawValue: index)
    }

    static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {

        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)

            if let eCase = enumCase {
                item(index: enumIndex, enumCase: eCase)
            }
        } while enumCase != nil
        completion?()
    }

    static func findItem(predicate:((enumCase:Self)->Bool)) -> Self? {

        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)

            if let eCase = enumCase {

                if predicate(enumCase:eCase) {
                    return eCase
                }
            }
        } while enumCase != nil
        return nil
    }

    static func count() -> Int {
        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)
        } while enumCase != nil

        //last enumIndex (when enumCase == nil) is equal to the enum count
        return enumIndex
    }
}
enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King

    func simpleDescription() -> String {
        switch self {
        case .Ace: return "ace"
        case .Jack: return "jack"
        case .Queen: return "queen"
        case .King: return "king"
        default: return String(self.toRaw())
        }
    }
}

enum Suit: Int {
    case Spades = 1
    case Hearts, Diamonds, Clubs

    func simpleDescription() -> String {
        switch self {
        case .Spades: return "spades"
        case .Hearts: return "hearts"
        case .Diamonds: return "diamonds"
        case .Clubs: return "clubs"
        }
    }

    func color() -> String {
        switch self {
        case .Spades, .Clubs: return "black"
        case .Hearts, .Diamonds: return "red"
        }
    }
}

struct Card {
    var rank: Rank
    var suit: Suit
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }

    static func createPokers() -> Card[] {
        let ranks = Array(Rank.Ace.toRaw()...Rank.King.toRaw())
        let suits = Array(Suit.Spades.toRaw()...Suit.Clubs.toRaw())
        let cards = suits.reduce(Card[]()) { (tempCards, suit) in
            tempCards + ranks.map { rank in
                Card(rank: Rank.fromRaw(rank)!, suit: Suit.fromRaw(suit)!)
            }
        }
        return cards
    }
}