enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
当前回答
下面是我用来迭代枚举和从一个枚举提供多个值类型的方法
enum IterateEnum: Int {
case Zero
case One
case Two
case Three
case Four
case Five
case Six
case Seven
//tuple allows multiple values to be derived from the enum case, and
//since it is using a switch with no default, if a new case is added,
//a compiler error will be returned if it doesn't have a value tuple set
var value: (french: String, spanish: String, japanese: String) {
switch self {
case .Zero: return (french: "zéro", spanish: "cero", japanese: "nuru")
case .One: return (french: "un", spanish: "uno", japanese: "ichi")
case .Two: return (french: "deux", spanish: "dos", japanese: "ni")
case .Three: return (french: "trois", spanish: "tres", japanese: "san")
case .Four: return (french: "quatre", spanish: "cuatro", japanese: "shi")
case .Five: return (french: "cinq", spanish: "cinco", japanese: "go")
case .Six: return (french: "six", spanish: "seis", japanese: "roku")
case .Seven: return (french: "sept", spanish: "siete", japanese: "shichi")
}
}
//Used to iterate enum or otherwise access enum case by index order.
//Iterate by looping until it returns nil
static func item(index: Int) -> IterateEnum? {
return IterateEnum.init(rawValue: index)
}
static func numberFromSpanish(number: String) -> IterateEnum? {
return findItem { $0.value.spanish == number }
}
//use block to test value property to retrieve the enum case
static func findItem(predicate: ((_: IterateEnum) -> Bool)) -> IterateEnum? {
var enumIndex: Int = -1
var enumCase: IterateEnum?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = IterateEnum.item(index: enumIndex)
if let eCase = enumCase {
if predicate(eCase) {
return eCase
}
}
} while enumCase != nil
return nil
}
}
var enumIndex: Int = -1
var enumCase: IterateEnum?
// Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = IterateEnum.item(index: enumIndex)
if let eCase = enumCase {
print("The number \(eCase) in french: \(eCase.value.french), spanish: \(eCase.value.spanish), japanese: \(eCase.value.japanese)")
}
} while enumCase != nil
print("Total of \(enumIndex) cases")
let number = IterateEnum.numberFromSpanish(number: "siete")
print("siete in japanese: \((number?.value.japanese ?? "Unknown"))")
输出如下:
法语中的数字Zero: zéro,西班牙语中的数字cero,日语中的数字nuru 数字一在法语中是un,西班牙语中是uno,日语中是ichi 法语中的数字2是deux,西班牙语中的数字2是dos,日语中的数字2是ni 法语中的“三”是“trois”,西班牙语中的“tres”,日语中的“san” 法语中的“四”是quatre,西班牙语中的“四”是cuatro,日语中的“四”是shi 数字五在法语中是cinq,西班牙语中是cinco,日语中是go 数字6在法语中是Six,西班牙语是seis,日语是roku 法语中的数字“七”是“sept”,西班牙语中的“siete”,日语中的“shichi”
共8例
Siete在日语中的意思是:shichi
更新
我最近创建了一个协议来处理枚举。该协议需要一个Int原始值的enum:
protocol EnumIteration {
//Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil
static func item(index:Int) -> Self?
static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {
static func findItem(predicate:((enumCase:Self)->Bool)) -> Self?
static func count() -> Int
}
extension EnumIteration where Self: RawRepresentable, Self.RawValue == Int {
//Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil
static func item(index:Int) -> Self? {
return Self.init(rawValue: index)
}
static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {
var enumIndex:Int = -1
var enumCase:Self?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = Self.item(enumIndex)
if let eCase = enumCase {
item(index: enumIndex, enumCase: eCase)
}
} while enumCase != nil
completion?()
}
static func findItem(predicate:((enumCase:Self)->Bool)) -> Self? {
var enumIndex:Int = -1
var enumCase:Self?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = Self.item(enumIndex)
if let eCase = enumCase {
if predicate(enumCase:eCase) {
return eCase
}
}
} while enumCase != nil
return nil
}
static func count() -> Int {
var enumIndex:Int = -1
var enumCase:Self?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = Self.item(enumIndex)
} while enumCase != nil
//last enumIndex (when enumCase == nil) is equal to the enum count
return enumIndex
}
}
其他回答
我的解决方案是声明一个包含所有枚举可能性的数组。所以for循环可以遍历所有这些。
//Function inside struct Card
static func generateFullDeck() -> [Card] {
let allRanks = [Rank.Ace, Rank.Two, Rank.Three, Rank.Four, Rank.Five, Rank.Six, Rank.Seven, Rank.Eight, Rank.Nine, Rank.Ten, Rank.Jack, Rank.Queen, Rank.King]
let allSuits = [Suit.Hearts, Suit.Diamonds, Suit.Clubs, Suit.Spades]
var myFullDeck: [Card] = []
for myRank in allRanks {
for mySuit in allSuits {
myFullDeck.append(Card(rank: myRank, suit: mySuit))
}
}
return myFullDeck
}
//actual use:
let aFullDeck = Card.generateFullDeck() //Generate the desired full deck
var allDesc: [String] = []
for aCard in aFullDeck {
println(aCard.simpleDescription()) //You'll see all the results in playground
}
enum Rank: Int {
...
static let ranks = (Rank.Ace.rawValue ... Rank.King.rawValue).map{Rank(rawValue: $0)! }
}
enum Suit {
...
static let suits = [Spades, Hearts, Diamonds, Clubs]
}
struct Card {
...
static func fullDesk() -> [Card] {
var desk: [Card] = []
for suit in Suit.suits {
for rank in Rank.ranks {
desk.append(Card(rank: rank,suit: suit))
}
}
return desk
}
}
这个怎么样?
这看起来像一个黑客,但如果你使用原始值,你可以这样做
enum Suit: Int {
case Spades = 0, Hearts, Diamonds, Clubs
...
}
var suitIndex = 0
while var suit = Suit.fromRaw(suitIndex++) {
...
}
如果您仍然想为Rank和Suit使用枚举,这里有一个不那么神秘的例子。如果您想使用for-in循环遍历每个对象,只需将它们收集到一个Array中。
标准52张牌的例子:
enum Rank: Int {
case Ace = 1, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King
func name() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
return "queen"
case .King:
return "king"
default:
return String(self.toRaw())
}
}
}
enum Suit: Int {
case Diamonds = 1, Clubs, Hearts, Spades
func name() -> String {
switch self {
case .Diamonds:
return "diamonds"
case .Clubs:
return "clubs"
case .Hearts:
return "hearts"
case .Spades:
return "spades"
default:
return "NOT A VALID SUIT"
}
}
}
let Ranks = [
Rank.Ace,
Rank.Two,
Rank.Three,
Rank.Four,
Rank.Five,
Rank.Six,
Rank.Seven,
Rank.Eight,
Rank.Nine,
Rank.Ten,
Rank.Jack,
Rank.Queen,
Rank.King
]
let Suits = [
Suit.Diamonds,
Suit.Clubs,
Suit.Hearts,
Suit.Spades
]
class Card {
var rank: Rank
var suit: Suit
init(rank: Rank, suit: Suit) {
self.rank = rank
self.suit = suit
}
}
class Deck {
var cards = Card[]()
init() {
for rank in Ranks {
for suit in Suits {
cards.append(Card(rank: rank, suit: suit))
}
}
}
}
var myDeck = Deck()
myDeck.cards.count // => 52
Swift 4 + 2。
从Swift 4.2 (Xcode 10)开始,只需将协议一致性添加到CaseIterable中,就可以从allCases中受益。要添加这个协议一致性,你只需要在某个地方写:
extension Suit: CaseIterable {}
如果枚举是你自己的,你可以直接在声明中指定一致性:
enum Suit: String, CaseIterable { case spades = "♠"; case hearts = "♥"; case diamonds = "♦"; case clubs = "♣" }
然后下面的代码将打印所有可能的值:
Suit.allCases.forEach {
print($0.rawValue)
}
与早期Swift版本的兼容性(3。X和4.x)
如果您需要支持Swift 3。x或4.0,你可以通过添加以下代码来模仿Swift 4.2的实现:
#if !swift(>=4.2)
public protocol CaseIterable {
associatedtype AllCases: Collection where AllCases.Element == Self
static var allCases: AllCases { get }
}
extension CaseIterable where Self: Hashable {
static var allCases: [Self] {
return [Self](AnySequence { () -> AnyIterator<Self> in
var raw = 0
var first: Self?
return AnyIterator {
let current = withUnsafeBytes(of: &raw) { $0.load(as: Self.self) }
if raw == 0 {
first = current
} else if current == first {
return nil
}
raw += 1
return current
}
})
}
}
#endif