如何计算两个GPS坐标之间的距离(使用经纬度)?


当前回答

寻找带谷歌的哈弗辛;以下是我的解决方案:

#include <math.h>
#include "haversine.h"

#define d2r (M_PI / 180.0)

//calculate haversine distance for linear distance
double haversine_km(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * d2r;
    double dlat = (lat2 - lat1) * d2r;
    double a = pow(sin(dlat/2.0), 2) + cos(lat1*d2r) * cos(lat2*d2r) * pow(sin(dlong/2.0), 2);
    double c = 2 * atan2(sqrt(a), sqrt(1-a));
    double d = 6367 * c;

    return d;
}

double haversine_mi(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * d2r;
    double dlat = (lat2 - lat1) * d2r;
    double a = pow(sin(dlat/2.0), 2) + cos(lat1*d2r) * cos(lat2*d2r) * pow(sin(dlong/2.0), 2);
    double c = 2 * atan2(sqrt(a), sqrt(1-a));
    double d = 3956 * c; 

    return d;
}

其他回答

c#版本的Haversine

double _eQuatorialEarthRadius = 6378.1370D;
double _d2r = (Math.PI / 180D);

private int HaversineInM(double lat1, double long1, double lat2, double long2)
{
    return (int)(1000D * HaversineInKM(lat1, long1, lat2, long2));
}

private double HaversineInKM(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * _d2r;
    double dlat = (lat2 - lat1) * _d2r;
    double a = Math.Pow(Math.Sin(dlat / 2D), 2D) + Math.Cos(lat1 * _d2r) * Math.Cos(lat2 * _d2r) * Math.Pow(Math.Sin(dlong / 2D), 2D);
    double c = 2D * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1D - a));
    double d = _eQuatorialEarthRadius * c;

    return d;
}

这里有一个。net小提琴,所以你可以用你自己的Lat/ long测试它。

如果你使用的是。net,不要重新启动轮子。看到System.Device.Location。在另一个答案的评论中赞扬fnx。

using System.Device.Location;

double lat1 = 45.421527862548828D;
double long1 = -75.697189331054688D;
double lat2 = 53.64135D;
double long2 = -113.59273D;

GeoCoordinate geo1 = new GeoCoordinate(lat1, long1);
GeoCoordinate geo2 = new GeoCoordinate(lat2, long2);

double distance = geo1.GetDistanceTo(geo2);

基于Roman Makarov对这个线程的回复的Java版本的Haversine算法

public class HaversineAlgorithm {

    static final double _eQuatorialEarthRadius = 6378.1370D;
    static final double _d2r = (Math.PI / 180D);

    public static int HaversineInM(double lat1, double long1, double lat2, double long2) {
        return (int) (1000D * HaversineInKM(lat1, long1, lat2, long2));
    }

    public static double HaversineInKM(double lat1, double long1, double lat2, double long2) {
        double dlong = (long2 - long1) * _d2r;
        double dlat = (lat2 - lat1) * _d2r;
        double a = Math.pow(Math.sin(dlat / 2D), 2D) + Math.cos(lat1 * _d2r) * Math.cos(lat2 * _d2r)
                * Math.pow(Math.sin(dlong / 2D), 2D);
        double c = 2D * Math.atan2(Math.sqrt(a), Math.sqrt(1D - a));
        double d = _eQuatorialEarthRadius * c;

        return d;
    }

}

Unity版本c#

Haversine Algorithm。

public float Distance(float lat1, float lon1, float lat2, float lon2)
{
    var earthRadiusKm = 6371;

    var dLat = (lat2 - lat1) * Mathf.Rad2Deg;
    var dLon = (lon2 - lon1) * Mathf.Rad2Deg;

    var a = Mathf.Sin(dLat / 2) * Mathf.Sin(dLat / 2) +
            Mathf.Sin(dLon / 2) * Mathf.Sin(dLon / 2) * 
            Mathf.Cos(lat1 * Mathf.Rad2Deg) * Mathf.Cos(lat2 * Mathf.Rad2Deg);

    var c = 2 * Mathf.Atan2(Mathf.Sqrt(a), Mathf.Sqrt(1 - a));
    return earthRadiusKm * c;
}

你可以在f#的fssnip中找到这个实现(有一些很好的解释)

以下是重要的部分:


let GreatCircleDistance<[&ltMeasure>] 'u> (R : float<'u>) (p1 : Location) (p2 : Location) =
    let degToRad (x : float&ltdeg>) = System.Math.PI * x / 180.0&ltdeg/rad>

    let sq x = x * x
    // take the sin of the half and square the result
    let sinSqHf (a : float&ltrad>) = (System.Math.Sin >> sq) (a / 2.0&ltrad>)
    let cos (a : float&ltdeg>) = System.Math.Cos (degToRad a / 1.0&ltrad>)

    let dLat = (p2.Latitude - p1.Latitude) |> degToRad
    let dLon = (p2.Longitude - p1.Longitude) |> degToRad

    let a = sinSqHf dLat + cos p1.Latitude * cos p2.Latitude * sinSqHf dLon
    let c = 2.0 * System.Math.Atan2(System.Math.Sqrt(a), System.Math.Sqrt(1.0-a))

    R * c