如何计算两个GPS坐标之间的距离(使用经纬度)?


当前回答

Unity版本c#

Haversine Algorithm。

public float Distance(float lat1, float lon1, float lat2, float lon2)
{
    var earthRadiusKm = 6371;

    var dLat = (lat2 - lat1) * Mathf.Rad2Deg;
    var dLon = (lon2 - lon1) * Mathf.Rad2Deg;

    var a = Mathf.Sin(dLat / 2) * Mathf.Sin(dLat / 2) +
            Mathf.Sin(dLon / 2) * Mathf.Sin(dLon / 2) * 
            Mathf.Cos(lat1 * Mathf.Rad2Deg) * Mathf.Cos(lat2 * Mathf.Rad2Deg);

    var c = 2 * Mathf.Atan2(Mathf.Sqrt(a), Mathf.Sqrt(1 - a));
    return earthRadiusKm * c;
}

其他回答

    private double deg2rad(double deg)
    {
        return (deg * Math.PI / 180.0);
    }

    private double rad2deg(double rad)
    {
        return (rad / Math.PI * 180.0);
    }

    private double GetDistance(double lat1, double lon1, double lat2, double lon2)
    {
        //code for Distance in Kilo Meter
        double theta = lon1 - lon2;
        double dist = Math.Sin(deg2rad(lat1)) * Math.Sin(deg2rad(lat2)) + Math.Cos(deg2rad(lat1)) * Math.Cos(deg2rad(lat2)) * Math.Cos(deg2rad(theta));
        dist = Math.Abs(Math.Round(rad2deg(Math.Acos(dist)) * 60 * 1.1515 * 1.609344 * 1000, 0));
        return (dist);
    }

    private double GetDirection(double lat1, double lon1, double lat2, double lon2)
    {
        //code for Direction in Degrees
        double dlat = deg2rad(lat1) - deg2rad(lat2);
        double dlon = deg2rad(lon1) - deg2rad(lon2);
        double y = Math.Sin(dlon) * Math.Cos(lat2);
        double x = Math.Cos(deg2rad(lat1)) * Math.Sin(deg2rad(lat2)) - Math.Sin(deg2rad(lat1)) * Math.Cos(deg2rad(lat2)) * Math.Cos(dlon);
        double direct = Math.Round(rad2deg(Math.Atan2(y, x)), 0);
        if (direct < 0)
            direct = direct + 360;
        return (direct);
    }

    private double GetSpeed(double lat1, double lon1, double lat2, double lon2, DateTime CurTime, DateTime PrevTime)
    {
        //code for speed in Kilo Meter/Hour
        TimeSpan TimeDifference = CurTime.Subtract(PrevTime);
        double TimeDifferenceInSeconds = Math.Round(TimeDifference.TotalSeconds, 0);
        double theta = lon1 - lon2;
        double dist = Math.Sin(deg2rad(lat1)) * Math.Sin(deg2rad(lat2)) + Math.Cos(deg2rad(lat1)) * Math.Cos(deg2rad(lat2)) * Math.Cos(deg2rad(theta));
        dist = rad2deg(Math.Acos(dist)) * 60 * 1.1515 * 1.609344;
        double Speed = Math.Abs(Math.Round((dist / Math.Abs(TimeDifferenceInSeconds)) * 60 * 60, 0));
        return (Speed);
    }

    private double GetDuration(DateTime CurTime, DateTime PrevTime)
    {
        //code for speed in Kilo Meter/Hour
        TimeSpan TimeDifference = CurTime.Subtract(PrevTime);
        double TimeDifferenceInSeconds = Math.Abs(Math.Round(TimeDifference.TotalSeconds, 0));
        return (TimeDifferenceInSeconds);
    }

寻找带谷歌的哈弗辛;以下是我的解决方案:

#include <math.h>
#include "haversine.h"

#define d2r (M_PI / 180.0)

//calculate haversine distance for linear distance
double haversine_km(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * d2r;
    double dlat = (lat2 - lat1) * d2r;
    double a = pow(sin(dlat/2.0), 2) + cos(lat1*d2r) * cos(lat2*d2r) * pow(sin(dlong/2.0), 2);
    double c = 2 * atan2(sqrt(a), sqrt(1-a));
    double d = 6367 * c;

    return d;
}

double haversine_mi(double lat1, double long1, double lat2, double long2)
{
    double dlong = (long2 - long1) * d2r;
    double dlat = (lat2 - lat1) * d2r;
    double a = pow(sin(dlat/2.0), 2) + cos(lat1*d2r) * cos(lat2*d2r) * pow(sin(dlong/2.0), 2);
    double c = 2 * atan2(sqrt(a), sqrt(1-a));
    double d = 3956 * c; 

    return d;
}

Scala版本

  def deg2rad(deg: Double) = deg * Math.PI / 180.0

  def rad2deg(rad: Double) = rad / Math.PI * 180.0

  def getDistanceMeters(lat1: Double, lon1: Double, lat2: Double, lon2: Double) = {
    val theta = lon1 - lon2
    val dist = Math.sin(deg2rad(lat1)) * Math.sin(deg2rad(lat2)) + Math.cos(deg2rad(lat1)) *
      Math.cos(deg2rad(lat2)) * Math.cos(deg2rad(theta))
    Math.abs(
      Math.round(
        rad2deg(Math.acos(dist)) * 60 * 1.1515 * 1.609344 * 1000)
    )
  }

Unity版本c#

Haversine Algorithm。

public float Distance(float lat1, float lon1, float lat2, float lon2)
{
    var earthRadiusKm = 6371;

    var dLat = (lat2 - lat1) * Mathf.Rad2Deg;
    var dLon = (lon2 - lon1) * Mathf.Rad2Deg;

    var a = Mathf.Sin(dLat / 2) * Mathf.Sin(dLat / 2) +
            Mathf.Sin(dLon / 2) * Mathf.Sin(dLon / 2) * 
            Mathf.Cos(lat1 * Mathf.Rad2Deg) * Mathf.Cos(lat2 * Mathf.Rad2Deg);

    var c = 2 * Mathf.Atan2(Mathf.Sqrt(a), Mathf.Sqrt(1 - a));
    return earthRadiusKm * c;
}

我猜你想让它沿着地球的曲率运动。你的两点和地心在一个平面上。地球的中心是这个平面上的圆心,这两个点(大致)在这个圆的周长上。由此你可以通过求一点到另一点的角度来计算距离。

如果点的高度不一样,或者如果你需要考虑地球不是一个完美的球体,这就有点困难了。